NewBlacksmurf wrote: »Steel_Brightblade wrote: »Can't penalise people for leaving in this as a guildy and I did it yesterday for good reason. We got white gold tower as the random, friend was healer I am dps, both labelled correctly. We got a group, guy who was playing the tank role by his tag, looked to be in all medium armour, we thought we'd give it a chance as I've tanked I'm medium before, though I wouldn't for wgt. Get to first set of mobs and were all standing there looking at then, said to "tank" you gonna aggro them then?, he polls out a bow, goes into sneak and sits there. This was the point we left at.MercTheMage wrote: »I'm guilty of this lol
Here's the thing tho, every time this happened, it's cause the damn group leader queued us without discussing it first. Then my armor is messed up, I need to feed, get food/potions, my bags are full, or real life stuff prevents me from being able to do a dungeon cause I can't give it my full attention.
Latest occurrence: I told the guy to do the group events in public dungeons cause it's 5 easy skill points, and he was tired of running after shards. Then he goes and queues us cause he doesn't know the diffs between a group and a public dungeon lol
What u all mention isn't the behavior I'm describing and I think it's not what the OP is mentioning....your actions seem normal
I leave immediately if anyone is below vet 16 and has not completed vet 16 prison no death speed run.
I agree that there should be a warning for players who entered dungeon in a group and then quit for some reason (in fact their reason doesn't matter for those in group who are left alone), with a penalty of time or gold.
Penalties are in swtor but also in cs:go (for leaving ranked matches), and people accept them without hate. They just put much more care into planning their activities which are longer in time and directly influencing other people.
I vote for penalties, to restrain people from leaving groups - imo this would only help community.[
If your in a dungeon and its obvious the group is not working out, say the boss is capable of self healing and the group as a whole cant put out enough damage to continue, does that mean everyone or someone is penalized because lets face it someone or everyone is going to have to reque for another group, on occasion Ive been stuck with multiple players with the same roles example two healers or three dps, you just supposed to suck it and hope everything works out, its just better to have the option to leave without any repercussions especially before you get to far into the dungeon. Personally, in the beginning of a dungeon I have a good idea how things will pan out with the group during the first couple encounters before the boss fight, I don't normally quit but I have had a couple encounters when its like getting teeth pulled
I leave immediately if anyone is below vet 16 and has not completed vet 16 prison no death speed run.
Bad_Company wrote: »IMHO a penalty system would only drive people away from the GF tool, even if those who harass others would finally get what they deserve. It would make things worse instead of making them better.
Instead, a really BIG improvement would be to enhance the tool, maybe add filters to it for players, character level, desired type of dungeon run (fast, normal, hardcore, etc.). This AND also making the tool more efficient time-wise. It's ridiculous to wait up to 2 hours for a single PUG (happened to me last night: GF started at 21:17, PUG found at 23:12).
What do you think?
OrangeTheCat wrote: »If ZOS can differentiate between disconnects and deliberate leaving, then maybe they could implement some sort of penalty for the later. Like, you cannot join a group for an hour or so and then have that penalty escalate upward after repeated offences.
Bad_Company wrote: »I'm not talking about people randomly leaving the party soon after it is created, but rather about people who intentionally do so. Last night I even ran into a guy whose name was something like "I-Leave-On-Purpose". Is there really nothing that can be done to prevent this from happening?
If you're in a hurry, do us all a favor and don't just think about yourself, respect everyone elses time too and just don't join one.
It's plain and simple here folks. If you join a random dungeon, you must expect anything.
That means joining players with a wide variety of experiences, communication, consistency and of course ambitions to complete the dungeon.
But, in ESO specifically, this may be the worst random group finder I've ever seen. And I don't completely blame the players here though. Zeni has let this happen.
I fully support somewhat of a penalty to this. Maybe have a -50% armor and health debuff for an hour, or even a 1 hour lock from entering any dungeon with a group.
Don't want a penalty? Too bad, you wasted everyones time. Shame on you.
This would make the dungeon finder the ultimate go to weapon for doing your dailies(or just joining for XP, or just finding a group activity on the fly). As players would take joining random activities more seriously and would be more commited to completing them.
To avoid penalties on a group wanting to disband , just make a vote system. And for the actual players who disconnect on accident, should be granted a 5 minute cool down period before being ejected and replaced, so that player has adequete time to come back. (The server knows when you've lost connection with it.)
No harm, no foul.
It's quite easy to do and I'm actually very surprised Zeni hasn't implemented anything like this.
Out of 10 random group joins, I'm willing to bet about 5 of those will dissapoint you and waste your time, because people leave the group for no legitimate reason. 50% of the time people having an emergency? Ha, that's kind of ridiculous. Sounds more like being self centered, having lack of patience and or careless. Which shouldn't be so tolerated when the world doesn't evolve around you. Especially in a group.
Take away the leniancy allowed for quitting, you'll reduce the chances immensely of a player actually quitting.
As well, why should players only rely on their guilds? Some of us have PVP guilds and want to PVE, or visa versa. Some of us might just not find a fantastic group of 4 guildies every time we want to specifically do a dungeon. Why should we limit our options here when clearly there is one that COULD meet our needs if they worked it a bit?
If you're in a hurry, do us all a favor and don't just think about yourself, respect everyone elses time too and just don't join one.
It's plain and simple here folks. If you join a random dungeon, you must expect anything.
That means joining players with a wide variety of experiences, communication, consistency and of course ambitions to complete the dungeon.
But, in ESO specifically, this may be the worst random group finder I've ever seen. And I don't completely blame the players here though. Zeni has let this happen.
I fully support somewhat of a penalty to this. Maybe have a -50% armor and health debuff for an hour, or even a 1 hour lock from entering any dungeon with a group.
Don't want a penalty? Too bad, you wasted everyones time. Shame on you.
This would make the dungeon finder the ultimate go to weapon for doing your dailies(or just joining for XP, or just finding a group activity on the fly). As players would take joining random activities more seriously and would be more commited to completing them.
To avoid penalties on a group wanting to disband , just make a vote system. And for the actual players who disconnect on accident, should be granted a 5 minute cool down period before being ejected and replaced, so that player has adequete time to come back. (The server knows when you've lost connection with it.)
No harm, no foul.
It's quite easy to do and I'm actually very surprised Zeni hasn't implemented anything like this.
Out of 10 random group joins, I'm willing to bet about 5 of those will dissapoint you and waste your time, because people leave the group for no legitimate reason. 50% of the time people having an emergency? Ha, that's kind of ridiculous. Sounds more like being self centered, having lack of patience and or careless. Which shouldn't be so tolerated when the world doesn't evolve around you. Especially in a group.
Take away the leniancy allowed for quitting, you'll reduce the chances immensely of a player actually quitting.
As well, why should players only rely on their guilds? Some of us have PVP guilds and want to PVE, or visa versa. Some of us might just not find a fantastic group of 4 guildies every time we want to specifically do a dungeon. Why should we limit our options here when clearly there is one that COULD meet our needs if they worked it a bit?
What about the hours wasted if the group fails to complete the run? I mean if you join a random and it's VICP with 3 people who have never ran it before and you manage to work slowly to the last fight but for some reason you just can't finish it? What about that? I'm sorry but odds of a random group completing VWGT and VICP with someone who qued as a healer and never put points in the Resto Staff Skill line is higher then it should be. Or how about the DPS that qued as a tank but doesn't use taunt or a Shield?
Everyone's time is worth something and experienced players have no obligation to stick with a group if they feel it's going to be a waste of time.
I vote for penalties, to restrain people from leaving groups - imo this would only help community.
DerAlleinTiger wrote: »I vote for penalties, to restrain people from leaving groups - imo this would only help community.
Help the community? By what? Making the entire group finder empty? Great community there!
I'm sorry, but it's one of those 'liberty or security' conundrums. If you want the liberty to leave a group when necessary due to real life, poor groupmates, or any half-decent reason you need to lose some of the security of keeping the group intact. I'd rather have the liberty to leave a group that can't pass a DPS check without consequences than the security of probably maybe getting a group that holds together most of the time.
Besides, people will always find ways around it. Say they're going AFK then just wait for the auto-kick to go so that the group lead kicks them instead. Or they'll flick their router on/off. Or who knows what else people would come up with to get around it. In the end, it would punish the undeserving more than the deserving - and the deserving who are punished would shrug it off and do it again while everyone else decides they'd rather just stick to guilds and the group finder becomes empty.
If you're in a hurry, do us all a favor and don't just think about yourself, respect everyone elses time too and just don't join one.
It's plain and simple here folks. If you join a random dungeon, you must expect anything.
That means joining players with a wide variety of experiences, communication, consistency and of course ambitions to complete the dungeon.
But, in ESO specifically, this may be the worst random group finder I've ever seen. And I don't completely blame the players here though. Zeni has let this happen.
I fully support somewhat of a penalty to this. Maybe have a -50% armor and health debuff for an hour, or even a 1 hour lock from entering any dungeon with a group.
Don't want a penalty? Too bad, you wasted everyones time. Shame on you.
This would make the dungeon finder the ultimate go to weapon for doing your dailies(or just joining for XP, or just finding a group activity on the fly). As players would take joining random activities more seriously and would be more commited to completing them.
To avoid penalties on a group wanting to disband , just make a vote system. And for the actual players who disconnect on accident, should be granted a 5 minute cool down period before being ejected and replaced, so that player has adequete time to come back. (The server knows when you've lost connection with it.)
No harm, no foul.
It's quite easy to do and I'm actually very surprised Zeni hasn't implemented anything like this.
Out of 10 random group joins, I'm willing to bet about 5 of those will dissapoint you and waste your time, because people leave the group for no legitimate reason. 50% of the time people having an emergency? Ha, that's kind of ridiculous. Sounds more like being self centered, having lack of patience and or careless. Which shouldn't be so tolerated when the world doesn't evolve around you. Especially in a group.
Take away the leniancy allowed for quitting, you'll reduce the chances immensely of a player actually quitting.
As well, why should players only rely on their guilds? Some of us have PVP guilds and want to PVE, or visa versa. Some of us might just not find a fantastic group of 4 guildies every time we want to specifically do a dungeon. Why should we limit our options here when clearly there is one that COULD meet our needs if they worked it a bit?
What about the hours wasted if the group fails to complete the run? I mean if you join a random and it's VICP with 3 people who have never ran it before and you manage to work slowly to the last fight but for some reason you just can't finish it? What about that? I'm sorry but odds of a random group completing VWGT and VICP with someone who qued as a healer and never put points in the Resto Staff Skill line is higher then it should be. Or how about the DPS that qued as a tank but doesn't use taunt or a Shield?
Everyone's time is worth something and experienced players have no obligation to stick with a group if they feel it's going to be a waste of time.
Bad_Company wrote: »Hi guys!
I've been experiencing an issue lately, where people I get grouped with to do the Random Daily Dungeon leave the party on purpose. I mean, it's a sort of harassment, since they jump in the queue to do a group event with the only purpose to hinder others from doing it. I'm not talking about people randomly leaving the party soon after it is created, but rather about people who intentionally do so. Last night I even ran into a guy whose name was something like "I-Leave-On-Purpose". Is there really nothing that can be done to prevent this from happening? Wouldn't it take something like 1 hour to find a party I wouldn't even mind, but unfortunately that is not the case.