Another Azura month completed!
Out-Freakin-Well-Done to ALL Pact!
Victory!
AD had the most players,
and was online the most, but got BLOCKED by the pact cooperation of SMALL teams.
I have respect for Big Boss The Dark Phoenix, and almost felt sorry for his pugs that very nicely stand in MY OIL!
DC did one hell of a month,
considering that they had half the players, but got the most done. DC pugs are the best "randoms" I've seen. Can I borrow some? My hat off To Prootch and Foxey raids, which made Azura crazy fun.....with new tactics and ability to adapt!
Pact, we wun FAIR! With blood and honor!
Lucy did a fantastic job as Emp! I dont dare to mention more pact, since that might create drama, and I want action!
How is pvp on Azura these days ? The zerg and lag fest is worst than ever ?
funnily enough biggest issue atm at azura is the red aoe choo choo. Too bad that i cant see my own faction aoe spamming but atleast i can see my own guild raid which has about 1-3 deto users. Our biggest aoe and then burst comes from using negate magic. funny when the negate hits the red blob, the lagg goes down for 1-6 sec until the detos get recast
players using cheat engine for infinite ultis/mana are the ones to be blamed for the lag. Strangely enough they are never out of stamina/mana despite 10 players chasing them.
Lava_Croft wrote: »I think you are a good showcase of the target audience that ZOS has in mind for ESO.players using cheat engine for infinite ultis/mana are the ones to be blamed for the lag. Strangely enough they are never out of stamina/mana despite 10 players chasing them.
I think you are also a bad showcase of the target audience that intelligent people have in mind in life .
I believe you do solo cell brain like in game so just sneak as usual;
it is not the first time people use third party programs in eso.
Just type cheat engine in search and see for yourself + people bragging as usual as nothing done about it.
https://forums.elderscrollsonline.com/en/discussion/comment/3019094?#reply-anchor
Lava_Croft wrote: »Organized AoE blobs need 50% of the people to create 200% of the lag.
players using cheat engine for infinite ultis/mana are the ones to be blamed for the lag. Strangely enough they are never out of stamina/mana despite 10 players chasing them.
Lava_Croft wrote: »
Rofl, some people are still desperately trying to convince others that large organized groups have no more effect on lag than anyone else...
Kris says it best :Lava_Croft wrote: »Organized AoE blobs need 50% of the people to create 200% of the lag.
It's so unbelievably obvious but I guess the hivemind mentality of some of these players make them completely incapable of thinking by themselves : It's always the other faction's fault, never yours.
It's like talking to a brick wall with these people.players using cheat engine for infinite ultis/mana are the ones to be blamed for the lag. Strangely enough they are never out of stamina/mana despite 10 players chasing them.
Another one that blows my mind.... Those cases of cheat engines started popping up like what, 1, 2 weeks?
Remind me since when we have lag issues?Lava_Croft wrote: »
Brains running on internet explorer, it takes them a couple years to process through facts and arguments
Last day of the previous campaign zerg squad sieged aleswell and the moment they charged into inner with proxis and ultis going off in synch my ping jumped up to 500 and that honestly was the beginning of the end for lag-free PvP in azura's that day. More guild groups logged on and the lag didnt really go away until prime time ended and most of them ended their raids.
That's not criticism towards any specific guild... just an observation that it's blatantly obvious they do have a more serious impact on performance than some random PUG.
Them being vids attention *** is definitly not the major symptom of brains
Last day of the previous campaign zerg squad sieged aleswell and the moment they charged into inner with proxis and ultis going off in synch my ping jumped up to 500 and that honestly was the beginning of the end for lag-free PvP in azura's that day. More guild groups logged on and the lag didnt really go away until prime time ended and most of them ended their raids.
That's not criticism towards any specific guild... just an observation that it's blatantly obvious they do have a more serious impact on performance than some random PUG.
Remember good ol' BwB raids?
That was good ol' time.
Still, yesterday's group brought back some nice memories.
#Dk4Lyfe
forum ultimate pvp and usual QQ bs
forum ultimate pvp and usual QQ bs
You do not have the intellectual/gaming authority on any group size, so your posture about lag is just another usual stack of forum bs. No matter how many times you repeat it or make ego QQ vids about it... it will still remain just that.
Basically:
- whatever format players do play, whether solo, 4 or 24, everyone does experience the same kind of prime time lag, obviously manly due to global player numbers stacking. Whether people are actually grouped/coordinated or not does not change this : prime time comes with 50+ into a keep on the map (any faction), grouped or not... and high lag begins. We have solo, 4 ganks, 12 roam, 24 warband, everyday. All experience the same. And our statistical view of it, having active pvp players on all formats, playing on every active campaigns everyday, is obviously wider than yours.
- when the faction population cap lock is not hit, campaign happen to lag... a lot less/not at all. Again whatever the group format. I would see population limitation to medium max pop on every campaign as a way to test lag limitation.
- when aoe are not overstacked, campaigns happen to lag... a lot less... even with massive player numbers.
I would see total aoe suppression on a campaign as a way to test lag limitation... not easy to implement tho.
Heals and buffs on group only would also be part of a solution, I would be ready to bet.
- Speaking about delusion, your personnal pb is obviously somewhere else: since you try to systematically personnalize your QQ and your obvious intent is to settle your past ego wounds with persons/groups, not to argue on the lag situation, your argument gets where it belong... the *** pile.
Like a few other forum bs pvp wanabe, you are just having troubles facing the "wipes against numbers" reality of open RvR, since it does not comply with you oversized egos and the vids that come with it. The basic pvp cancer here is just this: your *** of an attention kitty video/pvp ego.
Deal with it, it's Open RvR:
- you don't have any game format "authority" that would make a specific format better than another
- your forum QQ/QQ vids are just another way to deal with your lag/killed by numbers game frustration
Well, it's a prootch post, so no wonderforum ultimate pvp and usual QQ bs
You do not have the intellectual/gaming authority on any group size, so your posture about lag is just another usual stack of forum bs. No matter how many times you repeat it or make ego QQ vids about it... it will still remain just that.
Basically:
- whatever format players do play, whether solo, 4 or 24, everyone does experience the same kind of prime time lag, obviously manly due to global player numbers stacking. Whether people are actually grouped/coordinated or not does not change this : prime time comes with 50+ into a keep on the map (any faction), grouped or not... and high lag begins. We have solo, 4 ganks, 12 roam, 24 warband, everyday. All experience the same. And our statistical view of it, having active pvp players on all formats, playing on every active campaigns everyday, is obviously wider than yours.
- when the faction population cap lock is not hit, campaign happen to lag... a lot less/not at all. Again whatever the group format. I would see population limitation to medium max pop on every campaign as a way to test lag limitation.
- when aoe are not overstacked, campaigns happen to lag... a lot less... even with massive player numbers.
I would see total aoe suppression on a campaign as a way to test lag limitation... not easy to implement tho.
Heals and buffs on group only would also be part of a solution, I would be ready to bet.
- Speaking about delusion, your personnal pb is obviously somewhere else: since you try to systematically personnalize your QQ and your obvious intent is to settle your past ego wounds with persons/groups, not to argue on the lag situation, your argument gets where it belong... the *** pile.
Like a few other forum bs pvp wanabe, you are just having troubles facing the "wipes against numbers" reality of open RvR, since it does not comply with you oversized egos and the vids that come with it. The basic pvp cancer here is just this: your *** of an attention kitty video/pvp ego.
Deal with it, it's Open RvR:
- you don't have any game format "authority" that would make a specific format better than another
- your forum QQ/QQ vids are just another way to deal with your lag/killed by numbers game frustration
oh man, this whole post is just a single indicator that spending too much time in online games cant be good for your mental health
- when aoe are not overstacked, campaigns happen to lag... a lot less... even with massive player numbers.
-
Lava_Croft wrote: »
Play more than two years of which at most 6 months were spent running with groups.Izanagi.Xiiib16_ESO wrote: »Lava_Croft wrote: »
Hmm I wonder what war1 war2 and war3 was.