None of these.
Remove VD, stop the bandaid fixes, and remove AOE caps.
Beating a dead horse? Yessir.
alexandrutenhove wrote: »
PlagueMonk wrote: »It adds element of strategy. Maybe someone needs to hit a inner lite in keeps. Just a suggestion . It creates a behavior change . I don't even have it set up yet but like the concept
No not really imho. I don't consider FF 1-2 people down to basically wipe an entire zerg much of a strategy.
And the answer is none of the suggested. All they need to do is add a 3 sec delay between death and explosion. Simple, problem solved. (this will do what it I believe was intended, to break up zergs and cause chaos. My way however doesn't wipe entire zergs unless they aren't paying attention)
flguy147ub17_ESO wrote: »Feel like PVP has turned into prox/inev det with meteor with vicious death. That combo is insane and so many people are running this, also Sorc will throw curse on top of that. The timing of all those is way too OP. I really miss the old days where you could actually battle somebody for 30 secs in a fight.
No more nerfs!