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Vicious death nerf?

  • tplink3r1
    tplink3r1
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    Leave everything as it is
    No zerg for you.
    VR16 Templar
    VR3 Sorcerer
  • TequilaFire
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    Gotta love it, was just 1v1 with the current PS4 Haderus AD Emperor, what does he kill me with - VD and proxy. lol

    Sad this is what the current META is in most fights.
    Edited by TequilaFire on March 31, 2016 2:20AM
  • Greiver
    Greiver
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    Leave everything as it is
    That set is doing exactly what it should do. Wiping unskilled players making up for it with massive numbers. I'm sure having fun bombing 10 man groups. Probably the most fun I've ever had in cyrodiil.
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  • TequilaFire
    TequilaFire
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    Fun but no skill involved.
  • PhatGrimReaper
    PhatGrimReaper
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    Leave everything as it is
    Leave the bandaid fix and remove AoE caps >:)
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  • bowmanz607
    bowmanz607
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    Leave everything as it is
    Your basing the nerf if a set on one particular build. A nb with det and soul tether. You don't balance a set based on one particular build. Additionally, if you aware that you may get bombed, then be ready for it. Use immovable. Pound heals. Drop barrier. Use other shield siurces. Dodgeroll through. Use detect pots to pull them out of stealth to reduce damage. Run mage light to decrease damage from stealth. A choke point should be dangerous. A choke point should offer an opportunity for less numbers to take out larger numbers. Send in your tanks first.

    There are a number of solutions and counters.
  • Attackopsn
    Attackopsn
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    Nerf the damage of the Vicious Set
    Not only do I believe this should be nerfed, but magicka detonation as a whole should just be removed with aoe caps. Having no stamina equivalent isn't the only issue here, it's the fact that this ability and set have completely homogenized pvp builds. People don't even attempt to build around a core class mechanic anymore, they just use class abilities to compliment proximity detonation and vicious death because it is miles more efficient than nearly anything else. Why try to build a blazing shield templar, or a staff wielding magicka nightblade, when you can put on an uninterruptible ability that nukes groups of players harder than most ultimates? I personally believe that proximity detonation should outright be replaced for the health of future pvp, before cyrodiil becomes so homogenized that everyone just waits around in stealth timing proxys ball group v ball group. I also firmly believe that anyone here defending it only defend it in hopes of using it, or because they already use it, come on everyone, nobody should be able to press two buttons and wipe a zerg. This also has nothing to do with "defending zergs", it just promotes a less diverse, very unskillful environment, and it really shames the depth of pvp this game is capable of.
    Edited by Attackopsn on March 31, 2016 4:36AM
    ign: ATTACKO
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  • hammayolettuce
    hammayolettuce
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    Leave everything as it is
    VD has an AOE cap .. it will only blow up on 6 targets. Seems fair to me. Spread out and youll be fine.
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  • GreenSoup2HoT
    GreenSoup2HoT
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    Leave everything as it is
    I think i've said this many time's.

    We will always need a ball group counter. The problem is not with this set. The problem is with magicka det and the scaling that is being applied to small group's.

    The way Magicka Det scale's is linear. Even if you hit 1 2 3 or even 5 players you are getting a tremendous boost in the ability's damage. However this skill was designed to be a Zerg buster. It's base damage is still perfectly acceptable for small scale skirmishes.

    Magicka Det scaling needs to be changed. It need's to scale like an exponential function.
    exponential-curve.png

    This way you can still punish "ball groups" but not effect small scale pvp so drastically.

    PS4 NA DC
  • DenniMyuu
    DenniMyuu
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    Leave everything as it is
    Can we stop asking for nerfs already?
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  • Necrelios
    Necrelios
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    I think it just needs to skip one global cooldown cycle after the person dies before it goes off. This is mainly because of all the lag and poor fps, since you usually don't know what is going on most of the time anyways until you see your death recap. This isn't really intended as a fix to really solve anything, per se, just a tweak to give people a chance to realize what is about to happen to them right before they explode.
    Edited by Necrelios on March 31, 2016 5:55AM
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  • byrom101b16_ESO
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    There is far, far, far too much AoE in PvP.

    AoE requires virtually no skill to use compared to single target abilities.

    Quite literally, Chimpanzees could be trained after a few weeks to play as a zerg-bomb-ball and succeed in PvP.

    It is boring as all hell...

    The solution is not to use more AoE to somehow 'overpower' the problem, it is to significantly reduce it's effectiveness.

    Proxy Det. and VD should be removed entirely. Both AoE damage and heals should all be put on a scaling cost increase in PvP just like Bolt - +50% within 4 seconds additive threshold. Non-AoE skills should remain as they are, except for ground placed persistent effects like Liquid Lightning, Circle of Protection etc. should all have their duration doubled.

    Ground targeted persistent AoEs then become more desirable by comparison to PBAoE alongside abilities to snare or slow opponents in the effected areas as they persist for long enough to not get caught by the cost increase and though more avoidable, don't need to be constantly refreshed.

    This way, short well coordinated bombing would remain a thing, but a zerg could not afford to rampage for more than a few seconds before it had to stop, so it would become a situational tactic, not a one-move-beats-all brainless button mash. In defence at choke points, persistent ground based AoE or traps etc. combined with snares and slows would become the weapon of choice - meaning chokepoints would remain good defensive positions.

    It would make for a much better, more tactical and more enjoyable mass PvP mode of play.
    Edited by byrom101b16_ESO on March 31, 2016 8:19AM
  • Hibbou
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    maybe not nerf it, but leave a small detonation time, 2-3 secondes before the explosion.
  • Horker
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    Asmael wrote: »
    None of these.

    Remove VD, stop the bandaid fixes, and remove AOE caps.

    Beating a dead horse? Yessir.

    or change it, that the explosions procs 2/3 seconds later, so it dousnt act as a execute as it dous now in 1 v 1 fites
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  • sneaky_t
    sneaky_t
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    Leave everything as it is
    tell your team mates to spread out, and you wont have any issues :)
  • WillhelmBlack
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    Take it out the game. Everyone who acquired it, just change the set to Warlock.

    It's not doing its job, it isn't blowing up ball groups. It's very effective for NB's to kill small groups but in most instances I've seen it becomes most effective on giant ball groups, along with Barrier, Proxy Det, Healing Springs, Purge etc. I have nothing against the ball group playstyle BTW, but I don't think they need another tool to make them even more stronger.
    PC EU
  • bowmanz607
    bowmanz607
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    Leave everything as it is
    Asmael wrote: »
    None of these.

    Remove VD, stop the bandaid fixes, and remove AOE caps.

    Beating a dead horse? Yessir.

    or change it, that the explosions procs 2/3 seconds later, so it dousnt act as a execute as it dous now in 1 v 1 fites

    It does nothing in a 1v1 fight. The proc that shows up on your death recap is a visual bug. It does not actually proc on the person receiving the killing blow.
  • Callous2208
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    Add a limit to the number of fire explosions caused by the Vicious Set
    I can't help but find it a bit ironic that some are championing the prox/vd combo as a zerg buster, when it's being primarily used by zerg groups to wipe small groups or single players. It literally did nothing to move people away from the zerg mentality, and in fact has had the opposite affect. Any other time it's just the same ol, same ol zerg vs zerg and comes down to who has more players using the combo.
    Edited by Callous2208 on March 31, 2016 1:41PM
  • timidobserver
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    Leave everything as it is
    PlagueMonk wrote: »
    Eleusian wrote: »
    It adds element of strategy. Maybe someone needs to hit a inner lite in keeps. Just a suggestion . It creates a behavior change . I don't even have it set up yet but like the concept

    No not really imho. I don't consider FF 1-2 people down to basically wipe an entire zerg much of a strategy.

    And the answer is none of the suggested. All they need to do is add a 3 sec delay between death and explosion. Simple, problem solved. (this will do what it I believe was intended, to break up zergs and cause chaos. My way however doesn't wipe entire zergs unless they aren't paying attention)

    3 second cooldown = new worthless set.
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  • caperon
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    Feel like PVP has turned into prox/inev det with meteor with vicious death. That combo is insane and so many people are running this, also Sorc will throw curse on top of that. The timing of all those is way too OP. I really miss the old days where you could actually battle somebody for 30 secs in a fight.

    Play in azura. Fights last a lot longer.
  • Mady
    Mady
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    Leave everything as it is
    Vicious is fine. Remove AOE caps. o:)
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  • Kas
    Kas
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    Leave everything as it is
    imho leave as-is and nerf cloak+proxy interaction by leaving the red circle active for cloaked targets. they can still use lotus fan or other gap closers and use terrain to their advantage.

    no need to add new "tactics" to the game that are so simple they could be marco'd (and, just like for sniping, marco'ing ofc isn't necessary - this time not at all - but if the same exact timing of skills leads to very good results, there's something wrong with the game and changes to make it more skill-based are welcome).

    activating proxy out of sight and then being able to fully achieve a burst on unaware (not because not paying attention but because the only other option is to be alarmed 100% of the time) targets is a bit too strong imho. if you see the circle, people can spread, block (without blcking all the time and crawling inside a keep while being sieged), use detection pots or radiant magelight, etc.

    gibe everbody all the tool to outplay the opposition. nerf combos so simple they COULD be done by a macro
    Edited by Kas on March 31, 2016 2:34PM
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  • Reevster
    Reevster
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    Leave everything as it is
    leave it as it is, my Mag NB can finally kill a few enemy players , does happy dance...
  • Duiwel
    Duiwel
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    Leave everything as it is
    JD2013 wrote: »
    No more nerfs!

    Amen brother!

    L2P as the game is please. Maybe remove AoE caps also...
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  • Inarre
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    Remove vd they said, remove proxi they said, remove aoe caps they said, its too strong.

    *envisions single sorc with no aoe caps run into a group ripping off pulsars*

    Hmmm. I dont see how this makes pvp more interesting.
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