Why do so many people use dual wield for magicka-oriented builds? I get that you receive a little extra spellpower/weapon damage from having two weapons (plus the extra enchantment/set item slot), but how does dual wield help other than that? None of the abilities will scale properly for a magicka focused character, and you wont have enough stamina to use them. I'm not overly fond of 'stat sticks'.
Why do so many people use dual wield for magicka-oriented builds? I get that you receive a little extra spellpower/weapon damage from having two weapons (plus the extra enchantment/set item slot), but how does dual wield help other than that? None of the abilities will scale properly for a magicka focused character, and you wont have enough stamina to use them. I'm not overly fond of 'stat sticks'.
phillyboy7897 wrote: »Healing just got nerfed across the board.
Why do so many people use dual wield for magicka-oriented builds? I get that you receive a little extra spellpower/weapon damage from having two weapons (plus the extra enchantment/set item slot), but how does dual wield help other than that? None of the abilities will scale properly for a magicka focused character, and you wont have enough stamina to use them. I'm not overly fond of 'stat sticks'.
You have to consider the alternatives.Why do so many people use dual wield for magicka-oriented builds? I get that you receive a little extra spellpower/weapon damage from having two weapons (plus the extra enchantment/set item slot), but how does dual wield help other than that? None of the abilities will scale properly for a magicka focused character, and you wont have enough stamina to use them. I'm not overly fond of 'stat sticks'.
Why do so many people use dual wield for magicka-oriented builds? I get that you receive a little extra spellpower/weapon damage from having two weapons (plus the extra enchantment/set item slot), but how does dual wield help other than that? None of the abilities will scale properly for a magicka focused character, and you wont have enough stamina to use them. I'm not overly fond of 'stat sticks'.
In short, it's because the DW spell damage benefits are not actually a little better, rather it's pretty substantial.
A basic example, comparing a legendary vr16 staff to 2 legendary vr16 swords:
Staff - 1335 damage
Sword - 1335 damage
The second sword contributes ~25% of it's damage value to your Spell Damage, so 0.25 * 1335 = ~334
So this is an additional 334 SD that you get from your off-hand sword, that you can't get when you use a staff. You can couple this with the 5% damage increase across the board from DW passives.
Yes. Less so after Thieves Guild, but still okay-ish, especially if you're doing normal dungeons.Do you think it's possible to run a templar healer without a resto staff at all?
Do you think it's possible to run a templar healer without a resto staff at all?
https://youtu.be/lYqzel8U9E0Why do so many people use dual wield for magicka-oriented builds? I get that you receive a little extra spellpower/weapon damage from having two weapons (plus the extra enchantment/set item slot), but how does dual wield help other than that? None of the abilities will scale properly for a magicka focused character, and you wont have enough stamina to use them. I'm not overly fond of 'stat sticks'.
In short, it's because the DW spell damage benefits are not actually a little better, rather it's pretty substantial.
A basic example, comparing a legendary vr16 staff to 2 legendary vr16 swords:
Staff - 1335 damage
Sword - 1335 damage
The second sword contributes ~25% of it's damage value to your Spell Damage, so 0.25 * 1335 = ~334
So this is an additional 334 SD that you get from your off-hand sword, that you can't get when you use a staff. You can couple this with the 5% damage increase across the board from DW passives.
You have to consider the alternatives.Why do so many people use dual wield for magicka-oriented builds? I get that you receive a little extra spellpower/weapon damage from having two weapons (plus the extra enchantment/set item slot), but how does dual wield help other than that? None of the abilities will scale properly for a magicka focused character, and you wont have enough stamina to use them. I'm not overly fond of 'stat sticks'.
With destruction staff you get to weave in attacks, use it's abilities, and proc ultimate generation from range.
With resto staff you get to use it's abilities, and proc ultimate generation from range.
With dual wield you get extra damage.
As a magicka templar, unless you have a maelstrom staff(for wall of elements) you won't really use any of the abilities from the destruction staff tree. The weaving also might not be as useful as the extra damage given that your abilities are not instant.
You also probably won't need resto staff unless you're healing.
You have to consider the alternatives.Why do so many people use dual wield for magicka-oriented builds? I get that you receive a little extra spellpower/weapon damage from having two weapons (plus the extra enchantment/set item slot), but how does dual wield help other than that? None of the abilities will scale properly for a magicka focused character, and you wont have enough stamina to use them. I'm not overly fond of 'stat sticks'.
With destruction staff you get to weave in attacks, use it's abilities, and proc ultimate generation from range.
With resto staff you get to use it's abilities, and proc ultimate generation from range.
With dual wield you get extra damage.
As a magicka templar, unless you have a maelstrom staff(for wall of elements) you won't really use any of the abilities from the destruction staff tree. The weaving also might not be as useful as the extra damage given that your abilities are not instant.
You also probably won't need resto staff unless you're healing.
Hmmm, what if you use soul siphon with punt sweep? Won't you regain 1% magicka per attack and a lot of health?

Why do so many people use dual wield for magicka-oriented builds? I get that you receive a little extra spellpower/weapon damage from having two weapons (plus the extra enchantment/set item slot), but how does dual wield help other than that? None of the abilities will scale properly for a magicka focused character, and you wont have enough stamina to use them. I'm not overly fond of 'stat sticks'.
You have to consider the alternatives.Why do so many people use dual wield for magicka-oriented builds? I get that you receive a little extra spellpower/weapon damage from having two weapons (plus the extra enchantment/set item slot), but how does dual wield help other than that? None of the abilities will scale properly for a magicka focused character, and you wont have enough stamina to use them. I'm not overly fond of 'stat sticks'.
With destruction staff you get to weave in attacks, use it's abilities, and proc ultimate generation from range.
With resto staff you get to use it's abilities, and proc ultimate generation from range.
With dual wield you get extra damage.
As a magicka templar, unless you have a maelstrom staff(for wall of elements) you won't really use any of the abilities from the destruction staff tree. The weaving also might not be as useful as the extra damage given that your abilities are not instant.
You also probably won't need resto staff unless you're healing.
Hmmm, what if you use soul siphon with punt sweep? Won't you regain 1% magicka per attack and a lot of health?
How strong is stamina Templar as a class these days? Any change after patch?
Just wondering because seen a few really strong stamplars taking out groups of 3+ solo and couldn't beat with my sorc. My burst did a lot less damage then it does to others. Maybe they were in full impen gear with 5 med 2 heavy or something. Wrecking blow doing massive damage as usual
https://www.youtube.com/watch?v=5qFvx0ohAj8Magicka Templars are gold right now. It's very easy to make a versatile build that can do anything with a few gear/CP adjustments.You have to consider the alternatives.Why do so many people use dual wield for magicka-oriented builds? I get that you receive a little extra spellpower/weapon damage from having two weapons (plus the extra enchantment/set item slot), but how does dual wield help other than that? None of the abilities will scale properly for a magicka focused character, and you wont have enough stamina to use them. I'm not overly fond of 'stat sticks'.
With destruction staff you get to weave in attacks, use it's abilities, and proc ultimate generation from range.
With resto staff you get to use it's abilities, and proc ultimate generation from range.
With dual wield you get extra damage.
As a magicka templar, unless you have a maelstrom staff(for wall of elements) you won't really use any of the abilities from the destruction staff tree. The weaving also might not be as useful as the extra damage given that your abilities are not instant.
You also probably won't need resto staff unless you're healing.
Hmmm, what if you use soul siphon with punt sweep? Won't you regain 1% magicka per attack and a lot of health?
Yes, this is a very nasty self-sustaining combo. Situational though. It's absolutely crazy against bosses or 1v1, but for more varied use, Quick Siphon is better imo. Either way, the combo works quite well. More of a soloing tool vs bosses or a 1v1 PvP tool, though. Which is why I prefer Quick Siphon. Casting times suck.How strong is stamina Templar as a class these days? Any change after patch?
Just wondering because seen a few really strong stamplars taking out groups of 3+ solo and couldn't beat with my sorc. My burst did a lot less damage then it does to others. Maybe they were in full impen gear with 5 med 2 heavy or something. Wrecking blow doing massive damage as usual
Stamplars are quite good right now. They have access to easy Major Mending (via cheap Magicka dumps like Purifying Ritual and Restoring Focus,) and with the nerf to Major Expedition and buff to sprinting, they actually have a little more mobility in relation to Magicka builds. Stamplars are my current fav build type.
Something oft-overlooked is how effective Restoring Focus is for a stamina temp. Cheap enough to keep up even considering liberal Purifying Ritual use, and has crazy synergy with other skills. A stamplar can be very tanky in medium armor and has great, efficient optikns for magicka dumps while maintaining decent damage output. Plus, no one hates you for using Radiant Destruction
Also, since you will always have Rally ticking and refreshing it for a heal, Major Mending comes in very handy.
Probably the stamina build type that benefits the most from sensible Magicka dumps imo.