kendellking_chaosb14_ESO wrote: »Look plain and simple if two people die near you that's a wipe point blank period. Tell me how a set that kills you at 100% health cause two people died near you is okay that's 40k damage cause of two people that's not a Zerg stopper it's a defense killer.
How do you stop a Zerg from pouring into a breach when you can't stack? We want an anti Zerg power that only works on zergs and is a wet noodle to solo or small groups, not these half-assed fixes that cause so much outrage instantly.
dylanjaygrobbelaarb16_ESO wrote: »small groups still have more capability by using this. the zerg will always have access to the same things. nothing will ever exist that is good only for small groups and not zergs. just get used to it, this helps aginst large unorganized masses. structured organized groups will always be strong unless you are organized and have similar numbers and no move could ever be added to change that. being a raid is the strongest ability in game always will be.
Therium104 wrote: »dylanjaygrobbelaarb16_ESO wrote: »small groups still have more capability by using this. the zerg will always have access to the same things. nothing will ever exist that is good only for small groups and not zergs. just get used to it, this helps aginst large unorganized masses. structured organized groups will always be strong unless you are organized and have similar numbers and no move could ever be added to change that. being a raid is the strongest ability in game always will be.
Think about wth you are writing. Any ability that allows a few players to wipe large groups is by definition unbalanced. In large group pvp games numbers matter. The whole thing is illogical and stupid. Who the hell balances this game.... Think about this for a second. Contemplate how idiotic your post is and the ramifications of something this dumb being in the game.
Therium104 wrote: »Think about wth you are writing. Any ability that allows a few players to wipe large groups is by definition unbalanced. In large group pvp games numbers matter. The whole thing is illogical and stupid. Who the hell balances this game.... Think about this for a second. Contemplate how idiotic your post is and the ramifications of something this dumb being in the game.
Therium104 wrote: »Vicious Death had to be one of the more idiotic ideas I have ever seen added to a game. It does not make the game more fun. It just stifles competition and ruins the funner aspects to pvp.
The set itself is a good idea. Takes advantage from ppl sticking closely together to grieve inferior numbers. Shouldnt harm small scale at all if you adapt your play style. No ap farm I saw after TG release lasted longer then 5 min.
The only thing is the range is too big. Either this is bugged and procs on the player hinself or it makes dmg even if your mate is out of sight. At least my limited experience.