threefarms wrote: »The campaign population plummeted. ZOS is so stupid.
DisgracefulMind wrote: »Doncellius wrote: »The no CP campaign is the best thing to happen to PvP in over a year. Try it out, you might like it.
Tried it out. Didn't like it. You have much less chance of 1vXing because you no longer have the resources to get away from root spam or zergs by healing/shielding/rolling through damage like you need to. 1vX is still possible, just less fun and more difficult (370CP range). Perfect for Blackwater Blade though no question. Purely a Solo player's POV.
Another Note: Azura's Star is now an AD buff server. Goodbye chances at Non-CP Vet PvP....
No it's not. It's been contested heavily past week. DC held emp for like 3 days, and has now grabbed it again (HAIL FILTHY CASUL). There's action ALL the time almost all day there. Good fights all around.
I also solo a lot, and I've had no problems 1vXing.
Doncellius wrote: »The no CP campaign is the best thing to happen to PvP in over a year. Try it out, you might like it.
Tried it out. Didn't like it. You have much less chance of 1vXing because you no longer have the resources to get away from root spam or zergs by healing/shielding/rolling through damage like you need to. 1vX is still possible, just less fun and more difficult (370CP range). Perfect for Blackwater Blade though no question. Purely a Solo player's POV.
Another Note: Azura's Star is now an AD buff server. Goodbye chances at Non-CP Vet PvP....
Maybe its harder for you to 1vX because you don't have an advantage over other people with CP. At least for me I notice that it is way easier to 1vX on the No CP Campaign with the main reason being that nobody is hitting for 10k+. Maybe it's due to my lack of CP (I just hit 200) but on the No CP Campaign I 1vX way more than I do on the other campaigns. You should drop some of the damage on your build and replace it with some sustainability, and then give the no CP campaign another try. One of the great things about this campaign is that because people have to focus on sustainability and resource management the ttk has gone up. That makes a far more enjoyable experience in my opinion.
starkerealm wrote: »It happened on PC too.
This was specifically requested by some people, it just appears that those people were either not actually heavy PvPers or there are extremely few of them.
I have nearly 600 cp and i prefer wayyyy more the non cp. Cp is just such an full o shite way to buff up hardcore/elite players to become monster players + make minmaxing way too easy, instead of giving us way more build options it just make certain few build more optimal> magica sorcs, stamina nb and magica nb for being few. Templars life is... well tricky as usual! no escape button just pots and after one cool down its gone. CP benefit escape classes way more than dk:s and templars.
Now CP gives way to much dps and protection, i can differ people just by casting dark flare: if target have a little CP - he will be at 20% health from one cast and my templar is not a glass canon build, not at all, i bet jullianos+stupid alchemist+100 into elemental expert will oneshot such people, which is completely wrong.SuraklinPrime wrote: »I have nearly 600 cp and i prefer wayyyy more the non cp. Cp is just such an full o shite way to buff up hardcore/elite players to become monster players + make minmaxing way too easy, instead of giving us way more build options it just make certain few build more optimal> magica sorcs, stamina nb and magica nb for being few. Templars life is... well tricky as usual! no escape button just pots and after one cool down its gone. CP benefit escape classes way more than dk:s and templars.
Since you would rather be argumentative instead of just playing your way and letting others enjoy theirs I will simply say - you are talking nonsense, CP add a few points here and there which definitely can improve a build but are not going to be game changing against anyone who knows what they are doing.
Lol EP has never done that lol. Red won 1 campaign when most of DC guilds left. Keep dreaming though pal all EP players are good at is pvdooring minus a select fewSilver_Strider wrote: »I know Azura's Star on PS4 NA hasn't plummeted in population.
Still see the same 3 way conflicts as before.
Still see Yellow and Blue team up to wipe reds off the map, til we get back online and push them back like we always do.
Still get killed and get kills.
Nothing has really changed as far as I can tell.
Doncellius wrote: »The no CP campaign is the best thing to happen to PvP in over a year. Try it out, you might like it.
Tried it out. Didn't like it. You have much less chance of 1vXing because you no longer have the resources to get away from root spam or zergs by healing/shielding/rolling through damage like you need to. 1vX is still possible, just less fun and more difficult (370CP range). Perfect for Blackwater Blade though no question. Purely a Solo player's POV.
Another Note: Azura's Star is now an AD buff server. Goodbye chances at Non-CP Vet PvP....
Maybe its harder for you to 1vX because you don't have an advantage over other people with CP. At least for me I notice that it is way easier to 1vX on the No CP Campaign with the main reason being that nobody is hitting for 10k+. Maybe it's due to my lack of CP (I just hit 200) but on the No CP Campaign I 1vX way more than I do on the other campaigns. You should drop some of the damage on your build and replace it with some sustainability, and then give the no CP campaign another try. One of the great things about this campaign is that because people have to focus on sustainability and resource management the ttk has gone up. That makes a far more enjoyable experience in my opinion.
Sugaroverdose wrote: »Now CP gives way to much dps and protection, i can differ people just by casting dark flare: if target have a little CP - he will be at 20% health from one cast and my templar is not a glass canon build, not at all, i bet jullianos+stupid alchemist+100 into elemental expert will oneshot such people, which is completely wrong.SuraklinPrime wrote: »I have nearly 600 cp and i prefer wayyyy more the non cp. Cp is just such an full o shite way to buff up hardcore/elite players to become monster players + make minmaxing way too easy, instead of giving us way more build options it just make certain few build more optimal> magica sorcs, stamina nb and magica nb for being few. Templars life is... well tricky as usual! no escape button just pots and after one cool down its gone. CP benefit escape classes way more than dk:s and templars.
Since you would rather be argumentative instead of just playing your way and letting others enjoy theirs I will simply say - you are talking nonsense, CP add a few points here and there which definitely can improve a build but are not going to be game changing against anyone who knows what they are doing.
SuraklinPrime wrote: »Sugaroverdose wrote: »Now CP gives way to much dps and protection, i can differ people just by casting dark flare: if target have a little CP - he will be at 20% health from one cast and my templar is not a glass canon build, not at all, i bet jullianos+stupid alchemist+100 into elemental expert will oneshot such people, which is completely wrong.SuraklinPrime wrote: »I have nearly 600 cp and i prefer wayyyy more the non cp. Cp is just such an full o shite way to buff up hardcore/elite players to become monster players + make minmaxing way too easy, instead of giving us way more build options it just make certain few build more optimal> magica sorcs, stamina nb and magica nb for being few. Templars life is... well tricky as usual! no escape button just pots and after one cool down its gone. CP benefit escape classes way more than dk:s and templars.
Since you would rather be argumentative instead of just playing your way and letting others enjoy theirs I will simply say - you are talking nonsense, CP add a few points here and there which definitely can improve a build but are not going to be game changing against anyone who knows what they are doing.
100 cp in damage gets you 25% - a 10k hit becomes 12.5k. Don't get me wrong it is worthwhile damage to have but if you have the usual 20-30k health you aren't going to get 1 shot either way. Plus you should be running armour, pots and so on. But then you'd probably be offsetting with some cp in damage reduction so should really be knocking 5-10% off that too. Or maybe you are stacking Resistant so you don't get the extra crit hits.
The stupid combo you mention plus the rather talent free one involving proxy/VD bombing is not the fault of CP but of design choices around wanting to stop players playing together and deciding to ignore a whole resource pool and the players using it - made for reasons that I can only speculate on in my head since I would be banned pretty quickly for expressing my feelings here.
i.e. CP are not to blame it is the wider meta created by these design choices that is causing the problems... not to mention the most bugged patch they have probably ever given us.
HeroOfNone wrote: »SuraklinPrime wrote: »Sugaroverdose wrote: »Now CP gives way to much dps and protection, i can differ people just by casting dark flare: if target have a little CP - he will be at 20% health from one cast and my templar is not a glass canon build, not at all, i bet jullianos+stupid alchemist+100 into elemental expert will oneshot such people, which is completely wrong.SuraklinPrime wrote: »I have nearly 600 cp and i prefer wayyyy more the non cp. Cp is just such an full o shite way to buff up hardcore/elite players to become monster players + make minmaxing way too easy, instead of giving us way more build options it just make certain few build more optimal> magica sorcs, stamina nb and magica nb for being few. Templars life is... well tricky as usual! no escape button just pots and after one cool down its gone. CP benefit escape classes way more than dk:s and templars.
Since you would rather be argumentative instead of just playing your way and letting others enjoy theirs I will simply say - you are talking nonsense, CP add a few points here and there which definitely can improve a build but are not going to be game changing against anyone who knows what they are doing.
100 cp in damage gets you 25% - a 10k hit becomes 12.5k. Don't get me wrong it is worthwhile damage to have but if you have the usual 20-30k health you aren't going to get 1 shot either way. Plus you should be running armour, pots and so on. But then you'd probably be offsetting with some cp in damage reduction so should really be knocking 5-10% off that too. Or maybe you are stacking Resistant so you don't get the extra crit hits.
The stupid combo you mention plus the rather talent free one involving proxy/VD bombing is not the fault of CP but of design choices around wanting to stop players playing together and deciding to ignore a whole resource pool and the players using it - made for reasons that I can only speculate on in my head since I would be banned pretty quickly for expressing my feelings here.
i.e. CP are not to blame it is the wider meta created by these design choices that is causing the problems... not to mention the most bugged patch they have probably ever given us.
It's rarely a "one shot" build, but typically for one shot builds it's a combination of heavy attacks, canceled with ability, stealth, camouflage hunter, and the stun that makes it so powerful. The the 25% more damage, increased regens, and increased mitigations means your hitting that guy a lot weaker and they are able to get all their resources back a lot quicker.
In the case of the proxy det vicious death combo all they need to is hope one guy in the group has low enough CP to take full advantage
SuraklinPrime wrote: »HeroOfNone wrote: »SuraklinPrime wrote: »Sugaroverdose wrote: »Now CP gives way to much dps and protection, i can differ people just by casting dark flare: if target have a little CP - he will be at 20% health from one cast and my templar is not a glass canon build, not at all, i bet jullianos+stupid alchemist+100 into elemental expert will oneshot such people, which is completely wrong.SuraklinPrime wrote: »I have nearly 600 cp and i prefer wayyyy more the non cp. Cp is just such an full o shite way to buff up hardcore/elite players to become monster players + make minmaxing way too easy, instead of giving us way more build options it just make certain few build more optimal> magica sorcs, stamina nb and magica nb for being few. Templars life is... well tricky as usual! no escape button just pots and after one cool down its gone. CP benefit escape classes way more than dk:s and templars.
Since you would rather be argumentative instead of just playing your way and letting others enjoy theirs I will simply say - you are talking nonsense, CP add a few points here and there which definitely can improve a build but are not going to be game changing against anyone who knows what they are doing.
100 cp in damage gets you 25% - a 10k hit becomes 12.5k. Don't get me wrong it is worthwhile damage to have but if you have the usual 20-30k health you aren't going to get 1 shot either way. Plus you should be running armour, pots and so on. But then you'd probably be offsetting with some cp in damage reduction so should really be knocking 5-10% off that too. Or maybe you are stacking Resistant so you don't get the extra crit hits.
The stupid combo you mention plus the rather talent free one involving proxy/VD bombing is not the fault of CP but of design choices around wanting to stop players playing together and deciding to ignore a whole resource pool and the players using it - made for reasons that I can only speculate on in my head since I would be banned pretty quickly for expressing my feelings here.
i.e. CP are not to blame it is the wider meta created by these design choices that is causing the problems... not to mention the most bugged patch they have probably ever given us.
It's rarely a "one shot" build, but typically for one shot builds it's a combination of heavy attacks, canceled with ability, stealth, camouflage hunter, and the stun that makes it so powerful. The the 25% more damage, increased regens, and increased mitigations means your hitting that guy a lot weaker and they are able to get all their resources back a lot quicker.
In the case of the proxy det vicious death combo all they need to is hope one guy in the group has low enough CP to take full advantage
True, the burst down has been in the game long before CP and as someone who uses it from time to time the key is still getting your opponent down before they can get their head together for a solid defence. Yes you can reduce costs and increase regen etc but equally they can stack crit hit mitigation or additional armour or just full on damage reduction - it just makes that game of rock/paper/scissors a lot more complicated. And the fully optimised burst build is still pretty squishy because their CP are going to be focused on things that up the burst not on defence.
The Proxy/VD build, to me, is an example of trying to use a poor game mechanic to socially engineer a fix for what is really a game engine problem. The mechanic is cewrtainly effective but it's hardly demanding much in the way of skill and seeing streamers chortling as they use it against pug groups as basically a terror/troll tactic is not exactly going to have a positive impact on PvP.
hahahahahahaa, cp not game changing?
when you put 100 point into one line you get 25% buff. if thats not alot, then i dont know what is alot.
Thats how minmax builders work. they do the 100 into one, shield stackers> full 100 to bastion, magica deto bombers> full to.. you know which cp lines and you get stuff like 20k deto bomb and 26k ish meteor. 7k dot ticks... catch the numers and how different they are for folks for who have no clue?
Sugaroverdose wrote: »threefarms wrote: »The campaign population plummeted. ZOS is so stupid.
In fact there's descent number of people on EU PS4 who have fun on Azura, and i think that changing it to no-cp is rare not so stupid decision: it did split population numbers which was intended to do.
This was specifically requested by some people, it just appears that those people were either not actually heavy PvPers or there are extremely few of them.
Zeni really should have done a few things differently with this update.
Left Azuras and made the minor 7 day campaign a non cp one.
Made a campaign that enters you straight into the sewers so campaigns dont get full (with queues up towards 100 just to enter) while the main part of Cyrodiil has very few people in.
Allowed leaderboards for guest campaigns as well as home to encourage people to want to actually use their guest campaign. Always feels like a waste to be playing on the guest campaign when I could be progressing towards some end of month rewards on my home campaign. But this is one big reason that Scourge is now a lag fest with huge waiting times to get in.
Sort out the end of month rewards so people who place higher actually get better loot. 1sr monrh of pvp in Azuras I played for 1 week then 3 weeks off and finished about 300. I got about 70k in gold and 5 purple items. A few friends were top 100 and got 15k gold. Next month I was 20th in Scourge. I got 10k gold and 10 wall repair kits. (FOR A FULL MONTH!!!! AWFUL REWARD!).
Lol EP has never done that lol. Red won 1 campaign when most of DC guilds left. Keep dreaming though pal all EP players are good at is pvdooring minus a select few
Zeni really should have done a few things differently with this update.
Left Azuras and made the minor 7 day campaign a non cp one.
Made a campaign that enters you straight into the sewers so campaigns dont get full (with queues up towards 100 just to enter) while the main part of Cyrodiil has very few people in.
Allowed leaderboards for guest campaigns as well as home to encourage people to want to actually use their guest campaign. Always feels like a waste to be playing on the guest campaign when I could be progressing towards some end of month rewards on my home campaign. But this is one big reason that Scourge is now a lag fest with huge waiting times to get in.
Sort out the end of month rewards so people who place higher actually get better loot. 1sr monrh of pvp in Azuras I played for 1 week then 3 weeks off and finished about 300. I got about 70k in gold and 5 purple items. A few friends were top 100 and got 15k gold. Next month I was 20th in Scourge. I got 10k gold and 10 wall repair kits. (FOR A FULL MONTH!!!! AWFUL REWARD!).
You do realize Haderus is actually the oldest of the campaigns right? Other than blackwater which came out at the same time (non vet)
Azuras and Trueflame both came out much later. Azuras a couple months, Trueflame almost a year.
Thornblade, Haderus, Chillrend all came out in August 2014 (along with Blade of Shadows vet only, which was gone in a month, and Blackwater Blade nonvet, which is around to this day,
Azuras came in early October. (and azuras was the running joke of PvP for half a year after it came out, cause no one ever played it, the empty 30 day while everyone played thorn had and chill, then thorn went all red for months, azuras all yellow for months, chill all blue for months, with haderus the only competitive server the whole time, and then thorn got shut down and trueflame added shortly after) Chill got shut down not long after the new campaign rules.
So when you say "minor" campaign, those of us that have homed haderus since it came out get a bit offended. Its the oldest active vet campaign, and has ALWAYS been competitive and populated. Was yellow heavy for the first 2-3 months, but it settled out not long after.