sirinsidiator wrote: »Sorry to disappoint you, but you are wrong. It works without a problem as soon as I allow TypeKit in Ghostery.
Btw. I wouldn't call HTML5 "relatively new", as it has been in the works since 2004 and all major browsers (including Firefox which is an early adopter) support the majority of features since at least 2 years.
Wut?
I think you're a bit confused here, both with the statement above and the whole HTML5 thing.
This forum renders just fine in my Firefox on Windows, Linux and MAC.
Cute, but not entirely true.I've mentioned the OS as you also did, but it's worth noting that OS has nothing to do with web scripting, that's all done with the browser.
Cute, but not entirely true.
There can, are and always will be differences in cross platform implementations.
Just FYI, I've been in this business since before you were born.
Everything we do is done cross-platform.
- For programs and libraries, we compile them to run on Windows, Linux, Mac and ARM (Several versions of each usually).
- For web stuff, we test on Windows, Linux and Mac using Firefox, Chrome, IE, Safari and Opera.
There are *always* issues with cross-platform.
There is no such things as OS agnostic, you have to work to actually make that happen.
Now you can optimise your program to run on certain processors better but as far as I'm aware you don't need to specifically target ARM as long as it's compiled to run properly on an OS.
Now you can optimise your program to run on certain processors better but as far as I'm aware you don't need to specifically target ARM as long as it's compiled to run properly on an OS.
Just to be clear, ARM uses an entirely distinct instruction set from that used by x86ish chips from AMD and Intel, you absolutely must specify that you are targeting that architecture when compiling native code.