Damage is derived from 1787 Weapon Damage and 20232 Max Stamina.
All other numbers are derived from similar and similarly performing abilities already existent in-game.
Costs provided are without any cost reduction, including in-line cost reduction passive.
Active AbilitiesCut
Slash at your opponent with precision, dealing additional damage to wounded foes. Damage scales up to 100% against low health enemies.
Damage: 4512
(100%)
Range: 5m
Target: Single
Cast Time: Instant
Cost: 2700
Cut MorphsLacerating Cut
Deals additional bleed damage to target.
Slash at your opponent to cause lacerations, dealing 2030
(45%) / 2256
(50%) / 2481
(55%) / 2707
(60%) bleed damage over 6 seconds. Finish off wounded foes. Damage scales up to 100% against low health enemies.
Powerful Cut
Becomes a cone-based AoE. Deals increased damage.
Slash in front of you with all your might, sweeping the area and cutting down foes. Damage scales up to 100% against low health enemies.
Damage: 4963
(110%) / 5008
(111%) / 5053
(112%) / 5098
(113%)
Range: 7m
Target: Cone (120 degrees)
Thrust
Quickly lunge at your opponent, striking a weak spot. Inflicts target with Major Fracture and Major Breach, reducing Physical and Spell Resistance by (scales with level).
Damage: 4123
(100%)
Range: 7m
Target: Single
Cast Time: Instant
Cost: 2200
Thrust MorphsVengeful Thrust
Heals the user.
Take pleasure in skewering your enemy, healing for 1855
(45%) / 2062
(50%) / 2268
(55%) / 2474
(60%) health. Inflicts Major Fracture and Major Breach, reducing Physical and Spell Resistance by (scales with level).
Powerful Thrust
Reduces target's damage done.
Put immense strength into a swift thrust, knocking the wind out of your opponent. Inflicts Major Fracture, Major Breach, and Minor Maim, reducing Physical and Spell Resistance by (scales with level) and reducing target's damage done by 15%.
Damage: 4205
(102%) / 4288
(104%) / 4370
(106%) / 4453
(108%)Parry
Anticipate your opponent's strike and redirect it back at the attacker. Reflects one melee attack.
Target: Self
Cast Time: Instant
Duration: 10 / 12 / 14 / 16 seconds
Cost: 1795
Parry MorphsPlayful Parry
Knocks down the attacker.
Deflect at just the right angle to lead your attacker into the ground. Reflects one melee attack with an added knock down effect for 2 / 2.6 / 3.3 / 4 seconds.
Efficient Parry
Increases damage of returned attack.
Turn your opponent's force against them, reflecting one melee attack with 15 / 20 / 25 / 30% increased damage.
Drawing Cut
Draw and cut in the same motion for a quick and devastating slash, assaulting your opponent with unbeknownst speed. The grievous cut leaves them unable to flee, snaring 60% for 10 seconds.
Damage: 4466
(100%)
Range: 3.5 - 22m
Target: Single
Cast Time: Instant
Cost: 2700
Drawing Cut MorphsFluid Cut
Grants Empower upon hitting target.
Draw and cut in the same motion for a quick and devastating slash, leaving your opponent vulnerable to a follow up strike. The grievous cut leaves them unable to flee, snaring 60% for 10 seconds. Grants Empower, increasing the damage of the next attack by 20%.
Drawing Wind
Deals damage to area of impact, snares all hit. Increased cost.
Draw and cut with the wind for a quick and devastating gust, blasting your opponent and the surrounding area with unreal force. The grievous cut leaves them unable to flee, snaring 60% for 10 seconds.
Area Damage: 2977
(66%)
Area Range: 6m
Cost: 3500
Charge
Lighten your movements to react and strike faster. Grants Minor Berserk, Major Evasion, and Minor Expedition for 20 / 21 / 22 / 23 seconds.
Minor Berserk increases damage dealt by 8%. Major Evasion increases dodge chance by 20%. Minor Expedition increases movement speed by 10%.
Target: Self
Cast Time: Instant
Duration: 20 / 21 / 22 / 23 seconds
Cost: 6050
Charge MorphsAdvance
Grants brief immunity to snares/roots.
Eliminate all excess movements in a forward charge, granting Minor Berserk, Major Evasion, and Minor Expedition, increasing damage done by 8%, dodge chance by 20%, and movement speed by 10%. Grants snare/root immunity for 2.5 / 3 / 3.5 / 4 seconds.
Bull Charge
Increases damage further. Increased cost.
Follow your bloodlust into the fray. Grants Major Berzerk, Major Evasion and Minor Expedition, increasing damage done by 25%, dodge chance by 20% and movement speed by 10%.
Cost: 6300
Passive AbilitiesFencerWith One One-Hand Weapon Equipped
Increases Weapon Damage by 10 / 20%.
Foot SoldierWhile Using One-Hand Skills
One-hand weapon skills cost 10 / 20% less.
One-Hand Weapons ExpertiseWith One One-Hand Weapon Equipped
Swords deal 3 / 5% extra damage. Axes have a 8 / 15% chance to inflict (scales with level) bleed damage over 6 seconds. Hammers ignore 10 / 20% armor. Daggers increase critical hit rate by 3 / 5%.
SpellswordWith One One-Hand Weapon Equipped
Increases Spell Damage by 10 / 20%.
Lightly ArmedWith One One-Hand Weapon Equipped
Increase all regeneration by 5 / 10%.
Any further balancing and adjustments are appreciated. The intent is a unique and versatile skill line with an emphasis on fast, singular hits.
Changelog:
Draft 2
- Added (%) next to damage numbers to indicate how additional damage and healing elements relate to the base damage.
- Increased the range of Thrust from 5m to 7m.
- Lightning Thrust reworked to Vengeful Thrust, replacing the chance to set enemies off-balance with a self-healing component.
- Increased the duration of Parry across all ranks by 2 seconds.
- Reduced the duration of Playful Parry's knockdown at Rank IV to 4 seconds from 5 and adjusted Ranks II and III accordingly, to be more in line with Defensive Stance's stun.
- Moved the increased range of Drawing Slash down to the base ability, Drawing Cut. Replaced the Disorient component with a 60% snare for the same duration.
- Reworked Drawing Slash to Drawing Wind, dealing damage to nearby enemies on impact instead of changing the ability into a charge.
- Fixed a typo in Charge's tooltip.
- Significantly increased the cost of Charge and its morphs, Advance and Bull Charge, as the abilities granted too many buffs for their previous costs.
Draft 2 Known Issues:
- There is currently no ultimate ability and corresponding morphs.
Replaced Draft 1 Tooltips:
- Lightning Thrust
Chance to set target off-balance.
Lunge faster than the eye can blink, slamming your foe with immense force before they can prepare. Inflicts Major Fracture and Major Breach, reducing Physical and Spell Resistance by (scales with level). 20 / 30 / 40 / 50% chance to set target off-balance.
- Drawing Cut
Draw and cut in the same motion for a quick and devastating slash, dazing your opponent in its wake. Inflicts Disorient on target for 10 seconds.
Range: 7m
- Fluid Cut
Grants Empower upon hitting target.
Draw and cut in the same motion for a quick and devastating slash, leaving your opponent vulnerable for a follow up strike. Inflicts Disorient for 10 seconds and grants Empower, increasing the damage of the next attack by 20%.
- Drawing Slash
Increases range and charges to target.
Draw, cut, and lunge in one fluid motion, assaulting your opponent with unbeknownst speed. Inflicts Disorient for 10 seconds.
Range: 3.5 - 22m
Draft 3
- Reduced the bonus damage of Cut from 300% to 100% and increased cost to 2700 from 2400.
- Reduced the bonus damage of Powerful Cut from 200% to 100%.
- Increased the cost of Thrust from 2050 to 2200.
- Reduced the healing for all ranks of Vengeful Thrust by 5%.
- Reduced the damage of Drawing Cut by 30%.
- Increased the cost of Charge from 5800 to 6050.
- Advance no longer grants Major Expedition or increases duration, instead granting snare/root immunity for a brief duration.
- Bull Charge no longer grants snare/root immunity but now retains Major Evasion from the base ability.
Draft 3 Known Issues:
- There is currently no ultimate ability and corresponding morphs.
- Fencer and Spellsword need their numbers tweaked so the end result is base damage equivalent to a Two-Handed weapon.
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Member since May 4th, 2014.