Normally surges when expansions are released as people come back and want to craft new sets.
However, armor crafting mats may dip due to reliable top tier node farming.The land of Hews Bane is rich with mats.
Which people? How many people? I addressed that point.KaleidoscopeEyz wrote: »Also, who are you to say what "fair market value" is? FMV is whatever people are willing to pay.
goatlyonesub17_ESO wrote: »Don't ever let anybody tell you that guild store prices respond to the laws of supply and demand. More like they follow the principle of Follow-The-Leader. Somebody put an item up for sale and sells a few (no count is kept of the people who refused the deal), and then the next vendor who wants to sell the same thing does a price check and finds out what the average price was for the items that previously sold, and he sets his own price to match. The buyer's influence is never sounded. You don't know whether 20% more people would buy if the price were cut by 20%, or whether twice as many people would buy if the price were cut by 20%, or whether 10 times more people would buy if the price were cut 20%.
If the law of supply-and-demand were setting the prices of items, then they'd be no difference in the average prices between the NA and EU megaservers, or between the PC and console versions of the game. It's the same game, with the same supply opportunities, with the same sorts of ways to process/sell the mats and the items made from them. But these prices vary, and they vary because the sellers on the different platforms are all playing price follow-the-leader.
Occasionally, one sort of item will have its price jacked up to a premium because of an unspoken understanding between everyone who sells that item. The situation lasts until someone comes along to bust the cartel by producing the item in quantity and underselling the cartel by, oh, 15% or so, and when the cartel drops its price by that much, the cartel-buster will drop her price by another 15%... and so on, until the price of the item really does match the fair market price.
Supply and demand drives the prices in every market. That's not even a debatable thing it's fact.
Supply and demand drives the prices in every market. That's not even a debatable thing it's fact.
I'm going out on a limb here and presuming that you play on console. Or maybe on PC without paying attention to the markets and people thumping MM as if it were the end-all decision making aparatus for market price.
As thoughtful as your long post is... All market prices are controlled by supply and demand. If there is no demand for an item then it's not going to sell for a given price. If there is a smaller supply of an item let's say hakeijo runes. Then they will sell for a higher price. Which is why you see the prices for hakeijo what they are versus the prices of say Makko runes at what they are. The fact that you say there is no supply and demand makes me wonder if you understand market economics.
Supply and demand drives the prices in every market. That's not even a debatable thing it's fact.
Supply and demand drives the prices in every market. That's not even a debatable thing it's fact.
I'm going out on a limb here and presuming that you play on console. Or maybe on PC without paying attention to the markets and people thumping MM as if it were the end-all decision making aparatus for market price.
I do play on Xbox one. Prices are pretty consistent and only fluctuate during content release. With more resources flooding the market from TG I would expect for prices to slightly lower. However the price of tempering materials will probably go up as people will be upgrading new sets THAT Drop and are not crafted, to legendary. Meaning they won't need crafting mats like leathers however they will need the Temps which is why their price will go up.
Increase in demand for upgrading epic to legendary means increase in price of tempering materials
Increase in supply of leather, ingots, silk, means decrease in price.
Supply. Demand. I work in accounting.... Lol unless I'm completely missing something and everything I learned in college from economics is wrong.
I'm out of game until my new computer arrives, but weren't perfect roe mats selling for 12k each?Try selling Psijic Ambrosia @ 2.7k to make (10.8k-9k=) 1.8k profit and you're going to have a bad time. Sell at 2.5k/ea and you might be able to make a few sales for a whopping 1k/sale profit. It can take long enough to push just 9 PA's at times that actually fishing the PR and selling it would be more lucrative and time-efficient.
Some are listed that high, but generally they sell commonly for ~9k.goatlyonesub17_ESO wrote: »I'm out of game until my new computer arrives, but weren't perfect roe mats selling for 12k each?
The rarity could justify the 8-9k range, sure, given the catchability of it. As I already explained one hour of fishing can yield 1-3 PRs at the more-or-less 1% rate they drop. So the (8-9k) to (24-27k) range for that one hour is pretty solid.Anyway, unlike nightwood, perfect roe would be difficult to bust the cartel price on. It's rarity might justify the prices I've seen, in fact. One of my characters is doing the fishing quest now. From cleaning all her normal fish from Bleakrock, Bal Foyen, Stonefalls, and Deshaan, she found only five perfect roes. When something is rare like this, I don't sell it at all, if I have any use for it at all. I can make money by cooking VR10/15 green foods/drinks at "3 extra servings" and selling to an NPC.
"It just plain isn't true that the fair market price is whatever the laziest and/or richest few will pay."
Fair market value is an agreed upon price that a buyer and seller agree upon.... If someone sells something at 500 gold and someone buys it then the FMP is 500. Same item sells for 1000 gold. Someone buys it. The the FMP is also 1000. This creates a range. This is how prices are driven. I don't think even know what you're talking about lol
Callous2208 wrote: »The price of v16 mats on pc has plummeted. Gold tempers are what will cost you. Currently 6.4-7k a pop, depending on where you look.
"It just plain isn't true that the fair market price is whatever the laziest and/or richest few will pay."
Fair market value is an agreed upon price that a buyer and seller agree upon....
goatlyonesub17_ESO wrote: »Which people? How many people? I addressed that point.KaleidoscopeEyz wrote: »Also, who are you to say what "fair market value" is? FMV is whatever people are willing to pay.
Quote: "You don't know whether 20% more people would buy if the price were cut by 20%, or whether twice as many people would buy if the price were cut by 20%, or whether 10 times more people would buy if the price were cut 20%."
goatlyonesub17_ESO wrote: »*conspiracy theory*
goatlyonesub17_ESO wrote: »"It just plain isn't true that the fair market price is whatever the laziest and/or richest few will pay."
Fair market value is an agreed upon price that a buyer and seller agree upon....
I'll bet that I can think of circumstances under which I could make you agree to pay me $1 million, or else all you have and will ever have, in exchange for 20 feet of rope, suitably anchored by me at cliff top, with a few climbing knots graciously tied in by me at no extra charge.
Normally surges when expansions are released as people come back and want to craft new sets.
However, armor crafting mats may dip due to reliable top tier node farming.The land of Hews Bane is rich with mats.
goatlyonesub17_ESO wrote: »If the law of supply-and-demand were setting the prices of items, then they'd be no difference in the average prices between the NA and EU megaservers, or between the PC and console versions of the game. It's the same game, with the same supply opportunities, with the same sorts of ways to process/sell the mats and the items made from them. But these prices vary, and they vary because the sellers on the different platforms are all playing price follow-the-leader.
As thoughtful as your long post is... All market prices are controlled by supply and demand. If there is no demand for an item then it's not going to sell for a given price. If there is a smaller supply of an item let's say hakeijo runes. Then they will sell for a higher price. Which is why you see the prices for hakeijo what they are versus the prices of say Makko runes at what they are. The fact that you say there is no supply and demand makes me wonder if you understand market economics.
Supply and demand drives the prices in every market. That's not even a debatable thing it's fact.
goatlyonesub17_ESO wrote: »As thoughtful as your long post is... All market prices are controlled by supply and demand. If there is no demand for an item then it's not going to sell for a given price. If there is a smaller supply of an item let's say hakeijo runes. Then they will sell for a higher price. Which is why you see the prices for hakeijo what they are versus the prices of say Makko runes at what they are. The fact that you say there is no supply and demand makes me wonder if you understand market economics.
Supply and demand drives the prices in every market. That's not even a debatable thing it's fact.
I've learned to suspect, above all, any statement that is said to be undebatable, especially when there are people who are debating it.
Several months ago, when writs were a New Thing, the price of sanded nightwood skyrocketed on the NA megaserver. Only. The prices didn't rise by anywhere near the same amount on other game platforms.
Sure, there were people willing to pay the inflated prices that sellers were charging for sanded nightwood on the NA megaserver. But there were more people who started harvesting it for themselves, rather than pay. Again, I repeat: NOBODY COUNTS THE PEOPLE WHO REFUSED TO BUY. Put it to a vote, and you'd learn that most people decided that the price of sanded nightwood was way above the fair market price.
Along came a player who made it her mission to bust the sanded nightwood cartel. She spent most of her in-game time harvesting nightwood west of Belkarth. You know the route: it goes westward from the city and turns north at the wayshrine by the sandwarrior place. She gathered thousands of nightwoods and sanded it all, and then uploaded them in stacks of 200 to her five guild stores at 85% of the cartel's price.
A few times, the cartel bought her out. But she always had more. More. MORE! The cartel was spending more than it was taking in on sanded nightwood. So their price dropped.
The player dropped her own price to 85% of the cartel's new price, and the process started all over again. Gradually, she walked the price of sanded nightwood DOWN TO the fair market price, the price at which it was, in the opinion of the average player, just as easy to buy it as to produce it himself.
It just plain isn't true that the fair market price is whatever the laziest and/or richest few will pay.