Decided to re-post this to General Discussion as I wasn't getting feedback in Alliance War and ZoS moderators wouldn't move it for me when asked so... here we go!
I'm sure everyone has been in their perspective home campaigns where your alliance is just dominating the scene, they've took all the scrolls from their enemy alliances while maintaining their own and even crowned emperor. The entire map is your alliance and nothing is stopping them but then the brick wall has been hit, no other alliance wants to remain in a closed off campaign and they move on; so how can we fix that?
As we all know Imperial City is pretty much dead, there's barely anyone visiting the place or even participating in it so why not make the campaign intertwine with Imperial City since they're both in the same general area?
Quest Start When your alliance or the enemy collects all the scrolls an event mission will pop up and everyone in the campaign will receive the notification to head to Imperial City to find the Imperial's Elder Scroll (
I do believe in lore there is no definitive amount of Elder Scrolls out there so let's go with it).
Everyone can participate in it , you and your alliance will be tasked with going to the Imperial city and
stealing the Elder scroll(s) (Preferably two) and they will have to fight some enemies on the way their while being able to be interrupted by the enemy alliance (
note they cannot touch the scroll and the enemy alliance can attack you obviously). The enemies they fight are event specific and will drop some interesting new Loot (
Will go into detail below).
The Alliance will have to leave the Imperial city from a gate that takes you from the city to a location near your spawn point or you'll be lifted up like and sent to a dolmen (White Gold Tower type of transportation) near your alliance re-spawn point.
Instructions: Now here comes the tricky part,
you and your alliance must maintain all elder scrolls captured at your keeps in order to have the "right" to hold onto the Imperials elder scroll; if you do lose one (scroll gets taken by enemy alliance) the scroll will drop and re-set within 30 minutes. You also must secure the scroll at the farthest Imperial keep from your alliance so for example
if I'm DC I'll need to secure it at either Chalman, Blue road keep, or Alessia. EP will have to secure it at either Fort Ash,Aelswell, or Roebeck. AD will have to secure theres at either Fort Ash, Aelswell, or Chalman.Addition: While the Imperial Elder Scroll is taken the scroll would lock your alliances perspective away Imperial keeps so you cannot have your allys fast travel and lie in wait for the enemy (You can have them teleport to the away keep and strategize when to take the scroll so you have a significant amount of defenders to hold the keep till your allys arrive)
Do note you have to secure two of the Imperial Elder Scrolls.Reward for Securing: You and your alliance will gain for 2 hours 25% more AP/EXP in both Cyrodiil/Imperial City, the quest it's self gives 5k gold as a reward + 15-25k EXP/10-20k AP (Would be awesome) and a Chest that has a chance of dropping map fragments or 3 new unique set armors. It'll also have (to make it something to go for) 3 different Imperial city themed 1 item sets (like monster sets) that have a unique 1 item to 2 item bonus.
Monsters can drop 3 new crafted armor map locations (You will have to collect 3 pages of the burned Imperial pages and buy or find a restorative elixir to repair the pages to open the location).
Idea for one of the monster sets for a tank DPS build class.
2 Item: Increase Physical Resistance by X amount
3 Item: Increase Weapon damage by X amount (129 at white would be awesome)
4 Item: Increase Maximum Stamina by X amount
5 Item: When wearing 5 Heavy armor pieces or more and receiving or dealing damage Invokes Warriors Fury the amount of physical resistance is decreased by 30-40% in return your weapon damage will be increased by 500-600
or
5 Item: When receiving or dealing damage Invoke Warriors Battle Cry players in the Diameter
(up for debate) will be stunned for 5 seconds and have major maim or Major Mangle for 60 seconds, You will also receive 250 weapon damage. This effect has a 30 second cool down.
Thoughts? Please refrain from using "NO" or "YES" or any form of wording that stems from those words without any explanation if you do that will be taken as trolling.
If you have any ideas for crafted armor or new monster like sets for this event please list below and if this thread gains more traction I'll try to think up more for each based class (Stamina,Tank,Magicka, maybe Hybrid if that's ever viable).
@ZOS_BrianWheeler
-Thanks, Discuss
Another Idea for a crafted set or monster set
Stamina (crafted)
2 Item: Stamina recovery
3 Item: Stamina recovery
4 Item: Weapon damage
5 Item: Valkyn Skoria's Recollection: When using Light or Heavy attacks have a 10-30% chance to encase up to 4 in molten rock if broken or time runs out enemy takes 5k flame damage. (Range is up for debate)
Magicka (crafted or monster set)
2 Item: Magicka Recovery
3 Item: Spell Damage
4 Item: Maximum Magicka
5 Item: Archaic Capacity: When casting spells you have a 10-20% chance to increase your spell penetration by 2000 and gives 200 Spell damage for 20-30 seconds.
Magicka 1 Item set
1 Item: Magicka Recovery
2 Item:Imperial Battle-Mage's vow: When dealing elemental spell damage you will have a 20-30% chance to Invoke "Elemental Curse". If using a Inferno staff the effect will increase flame damage to the enemy by 15%, Ice will "Shatter" the enemies spell resistance by 2000, Lighting will cause a "Burst Amp" on the target which causes the target to suffer lighting bursts which hits for 3500 damage + slows the enemy.
不動の Steadfast - Unwavering
XBL Gamer Tag - Maxwell
XB1
Maxwell Crystal - NA DC CP 800+ Redguard Stamina DK
XB1
Max Crystal - NA DC CP 800+ Brenton Magicka DK
PC
Maxwell-Crystal - NA DC - CP 200+ Brenton Magicka DK
「Retired」
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell