Zenimax's interpretation of Oblivion Gates is an insult to TES IV

Pepsi2853_ESO
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have any of you ESO players played oblivion? in TES IV, every oblivion plane was a large, beautiful, in depth landscape with large pits of lava and enormous towers to explore. it had gruesome depictions of people's tortured existences there, with burnt corpses, heads on pikes, etc etc. it had poisonous plants, plants that would attack you, and it had numerous types of traps such as the thing that shoots fire at you, or the slicer thingy.

and then there's zenimax's oblivion gate quests in the aldmeri dominion quest play through. there you had to shut 3 gates. each gate there were what, 20 monsters, and the sigil stone was 20 feet away from where you entered? you could shut an oblivion gate in 2 minutes. that's pathetic. zenimax needs to rethink, put more creativity, and more substance into their oblivion gates, because this is an insult to the elder scrolls series. oblivion was made in 2006, and it's play through of shutting gates is still better than ESO's. what's your guy's opinions on this?

just a reminder for those a little rusty on what TES IV's oblivion gates were like, here's a reminder; latest?cb=20110621230345
  • dsalter
    dsalter
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    have any of you ESO players played oblivion? in TES IV, every oblivion plane was a large, beautiful, in depth landscape with large pits of lava and enormous towers to explore. it had gruesome depictions of people's tortured existences there, with burnt corpses, heads on pikes, etc etc. it had poisonous plants, plants that would attack you, and it had numerous types of traps such as the thing that shoots fire at you, or the slicer thingy.

    and then there's zenimax's oblivion gate quests in the aldmeri dominion quest play through. there you had to shut 3 gates. each gate there were what, 20 monsters, and the sigil stone was 20 feet away from where you entered? you could shut an oblivion gate in 2 minutes. that's pathetic. zenimax needs to rethink, put more creativity, and more substance into their oblivion gates, because this is an insult to the elder scrolls series. oblivion was made in 2006, and it's play through of shutting gates is still better than ESO's. what's your guy's opinions on this?

    just a reminder for those a little rusty on what TES IV's oblivion gates were like, here's a reminder; latest?cb=20110621230345

    agreed but tbh it's not a major thing, but could defo be looked into since lore = law
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  • mertusta
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    I played Oblivion in the time. Game's itself was awesome yes, but I do not think that Oblivion Gates are amazing in IV. They all have almost same inner design, same structure, and same gameplay; go inside, kill dremoras and remove the sigil stone. In my opinion it was kinda boring, doing same stuff everytime. Well, I'm not comparing Oblivion and ESO, but man, come on ESO has s** tons of creativity. Have you ever visited Shadowfen, Alik'r or Grahtwood? As an artwork and creation ESO is the best elder game for me. And also, IV Oblivion was dedicated to Mehrunes Dagon's Deadlands. It's quite normal to see huge oblivion gate's in oblivion but small ones in eso. Oblivion was Mehrunes' playground, eso is for Molag Bal.
  • Zyeriik
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    They probably did it to move the quest along. In MMOs quests that drag out tend to become irritating really quickly - where as in a single player game something like that is fine. There are enough time sinks in MMOs, quests don't need to be on that list imo.
  • Pepsi2853_ESO
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    Zyeriik wrote: »
    They probably did it to move the quest along. In MMOs quests that drag out tend to become irritating really quickly - where as in a single player game something like that is fine. There are enough time sinks in MMOs, quests don't need to be on that list imo.

    if they didn't want the quest to be too long for mmo players they didn't need to make their quest involve oblivion gates. i still find it as an insult to TES IV.
  • Egonieser
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    You could say the same thing about most quests here in comparison to other TES, but that itself is already a single player vs MMO debate. You will never have the same in-depth quest system of a single player game in a mmo. That horse has been beaten to death repeatedly, and I won't list all reasons why, feel free to search either on this forum where it has been discussed hundreds of times or good old trusty Google.
    Technical limitations apply, progression systems are different, the reasoning and purpose of quests is different in these game types, to begin with.
    Quest in a single player game is mostly about the quest and the journey itself. Quest in a mmo is mosty about the progression, XP and continuity. Also where it's located and in relevance to the zone's level and it's place in the quest chain. There are far too many different factors in play in a MMO. You won't suddenly have a Oblivion style 2 hour quest in a newbie zone - it breaks the pacing and XP rate. Those sort of quests are reserved in either for group areas or high level zones such as craglorn and up where the whole zone is one long quest instead of lots of tiny different ones.

    Just apples and oranges. As people say - this ain't Skyrim 2, it's neither Oblivion 2 or Morrowind 2.
    Edited by Egonieser on March 20, 2016 5:32AM
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  • dem0n1k
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    ESO Dolmens are heaps better than Oblivion gates! :D
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  • Zyeriik
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    Egonieser wrote: »
    You could say the same thing about most quests here in comparison to other TES, but that itself is already a single player vs MMO debate. You will never have the same in-depth quest system of a single player game in a mmo. That horse has been beaten to death repeatedly, and I won't list all reasons why, feel free to search either on this forum where it has been discussed hundreds of times or good old trusty Google.
    Technical limitations apply, progression systems are different, the reasoning and purpose of quests is different in these game types, to begin with.
    Quest in a single player game is mostly about the quest and the journey itself. Quest in a mmo is mosty about the progression, XP and continuity. Also where it's located and in relevance to the zone's level and it's place in the quest chain. There are far too many different factors in play in a MMO. You won't suddenly have a Oblivion style 2 hour quest in a newbie zone - it breaks the pacing and XP rate. Those sort of quests are reserved in either for group areas or high level zones such as craglorn and up where the whole zone is one long quest instead of lots of tiny different ones.

    Just apples and oranges. As people say - this ain't Skyrim 2, it's neither Oblivion 2 or Morrowind 2.

    Extremely well put. 10/10.
  • Pepsi2853_ESO
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    mertusta wrote: »
    I played Oblivion in the time. Game's itself was awesome yes, but I do not think that Oblivion Gates are amazing in IV. They all have almost same inner design, same structure, and same gameplay; go inside, kill dremoras and remove the sigil stone. In my opinion it was kinda boring, doing same stuff everytime. Well, I'm not comparing Oblivion and ESO, but man, come on ESO has s** tons of creativity. Have you ever visited Shadowfen, Alik'r or Grahtwood? As an artwork and creation ESO is the best elder game for me. And also, IV Oblivion was dedicated to Mehrunes Dagon's Deadlands. It's quite normal to see huge oblivion gate's in oblivion but small ones in eso. Oblivion was Mehrunes' playground, eso is for Molag Bal.

    i'm not so much complaining about the game play so much as the lack of creativity and art. in my opinion they dumbed down what the landscape should look like. you get a certain feel, and a certain mood when you enter an oblivion plane in TES IV that you don't get in ESO. you can feel that oblivion is a place of torment and despair in TES IV that you don't get in ESO. i can find another example of what i'm talking about by comparing Zenimax's interpretation of Sheogorath's realm to ESO's interpretation of Sheogorath's realm.

    here's some pics to help you visualize what i mean by it; 2013_07_22_00003_by_luckylukex3-d6flqzi.jpg VS shivering_isles_snapshot_by_slayersyrena-d7fwa7m.jpg

    see how much blander Zenimax's interpretation of these planes are?

    i'm not saying ESO doesn't have a lot of creativity in other areas they've created. a lot of their dungeons look pretty amazing. i'm just saying i think they lacked in representing the beauty of realms from past Elder Scrolls games.
  • UrQuan
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    I don't think you understand the very different contexts of the Oblivion Gates in Oblivion and ESO.

    Oblivion:
    • The Oblivion Gates are formed through the power of Mehrunes Dagon, and reflect his personality, power, and goals.
    • The Oblivion Gates are the primary mechanism through which Mehrunes Dagon's plot (a full-fledged invasion of Tamriel) is to be achieved.
    • The Oblivion Gates lead to areas used to muster daedric forces for invasion, and as such lead to large, well-defended realms. Mehrunes Dagon has invested a great deal of his resources in the Oblivion Gates.

    ESO:
    • The Oblivion Gates are formed through the power of Molag Bal, and reflect his personality, power, and goals.
    • The Dark Anchors (and control of Imperial City) are the primary mechanism through which Molag Bal's plot (the Planemeld) is to be achieved.
    • The Oblivion Gates are a minor boon that have been granted to aid the schemes of one of Molag Bal's agents: an agent who is intended to sew confusion and prevent the powers of Tamriel from uniting to stop Molag Bal's true plot - they're nothing more than a distraction. They lead to small areas where enough daedric forces were mustered to provide a credible threat, but nothing more. Molag Bal has invested a great deal of his resources in the mechanisms of the Planemeld, and not in the Oblivion Gates.

    Frankly, it wouldn't make much sense for the gates in ESO to be on the same scale as the ones in Oblivion.
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  • Pepsi2853_ESO
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    Egonieser wrote: »
    You could say the same thing about most quests here in comparison to other TES, but that itself is already a single player vs MMO debate. You will never have the same in-depth quest system of a single player game in a mmo. That horse has been beaten to death repeatedly, and I won't list all reasons why, feel free to search either on this forum where it has been discussed hundreds of times or good old trusty Google.
    Technical limitations apply, progression systems are different, the reasoning and purpose of quests is different in these game types, to begin with.
    Quest in a single player game is mostly about the quest and the journey itself. Quest in a mmo is mosty about the progression, XP and continuity. Also where it's located and in relevance to the zone's level and it's place in the quest chain. There are far too many different factors in play in a MMO. You won't suddenly have a Oblivion style 2 hour quest in a newbie zone - it breaks the pacing and XP rate. Those sort of quests are reserved in either for group areas or high level zones such as craglorn and up where the whole zone is one long quest instead of lots of tiny different ones.

    Just apples and oranges. As people say - this ain't Skyrim 2, it's neither Oblivion 2 or Morrowind 2.

    i totally understand what you mean. my only problem with it is if they aren't able to represent the scope of the realm, then they shouldn't make a quest involving that realm. if they want to make a quest involving an oblivion gate, then they should make it for a 4 person dungeon instead of butchering it by putting it in the single player area. if they weren't able to represent oblivion gates properly because it doesn't flow with how MMOs work, then they just simply should have left oblivion gates out of the story. otherwise, when i see an oblivion gate with a sigil stone 20 feet away from the start, i will still see it as an insult to TES IV whether it's necessary to flow with how MMOs work or not.
  • Pepsi2853_ESO
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    UrQuan wrote: »
    I don't think you understand the very different contexts of the Oblivion Gates in Oblivion and ESO.

    Oblivion:
    • The Oblivion Gates are formed through the power of Mehrunes Dagon, and reflect his personality, power, and goals.
    • The Oblivion Gates are the primary mechanism through which Mehrunes Dagon's plot (a full-fledged invasion of Tamriel) is to be achieved.
    • The Oblivion Gates lead to areas used to muster daedric forces for invasion, and as such lead to large, well-defended realms. Mehrunes Dagon has invested a great deal of his resources in the Oblivion Gates.

    ESO:
    • The Oblivion Gates are formed through the power of Molag Bal, and reflect his personality, power, and goals.
    • The Dark Anchors (and control of Imperial City) are the primary mechanism through which Molag Bal's plot (the Planemeld) is to be achieved.
    • The Oblivion Gates are a minor boon that have been granted to aid the schemes of one of Molag Bal's agents: an agent who is intended to sew confusion and prevent the powers of Tamriel from uniting to stop Molag Bal's true plot - they're nothing more than a distraction. They lead to small areas where enough daedric forces were mustered to provide a credible threat, but nothing more. Molag Bal has invested a great deal of his resources in the mechanisms of the Planemeld, and not in the Oblivion Gates.

    Frankly, it wouldn't make much sense for the gates in ESO to be on the same scale as the ones in Oblivion.

    hmm, well if that's true then i guess you're right. i skipped through the dialogue of the oblivion gate quests (cuz dialogue takes forever, lulz). however, that still doesn't explain the lack of creativity in ESO's interpretation of Sheogorath's realm VS TES IV's interpretation of Sheogorath's realm.
  • KhajiitiLizard
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    UrQuan wrote: »
    I don't think you understand the very different contexts of the Oblivion Gates in Oblivion and ESO.

    Oblivion:
    • The Oblivion Gates are formed through the power of Mehrunes Dagon, and reflect his personality, power, and goals.
    • The Oblivion Gates are the primary mechanism through which Mehrunes Dagon's plot (a full-fledged invasion of Tamriel) is to be achieved.
    • The Oblivion Gates lead to areas used to muster daedric forces for invasion, and as such lead to large, well-defended realms. Mehrunes Dagon has invested a great deal of his resources in the Oblivion Gates.

    ESO:
    • The Oblivion Gates are formed through the power of Molag Bal, and reflect his personality, power, and goals.
    • The Dark Anchors (and control of Imperial City) are the primary mechanism through which Molag Bal's plot (the Planemeld) is to be achieved.
    • The Oblivion Gates are a minor boon that have been granted to aid the schemes of one of Molag Bal's agents: an agent who is intended to sew confusion and prevent the powers of Tamriel from uniting to stop Molag Bal's true plot - they're nothing more than a distraction. They lead to small areas where enough daedric forces were mustered to provide a credible threat, but nothing more. Molag Bal has invested a great deal of his resources in the mechanisms of the Planemeld, and not in the Oblivion Gates.

    Frankly, it wouldn't make much sense for the gates in ESO to be on the same scale as the ones in Oblivion.

    Except you forget that there are Dagon gates in ESO... Firsthold in Auridon is a good example. You actually go in them like in TES:IV to shut them down by taking the sigil stones but there's only a pitiful force that tries to stop you.

    And there's a quest in a DC zone where you go through another Dagon gate in someone's basement that actually takes you to the Deadlands. Also VCOA... is a great example. Now that's more worthy of being an Oblivion gate.
  • Pepsi2853_ESO
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    UrQuan wrote: »
    I don't think you understand the very different contexts of the Oblivion Gates in Oblivion and ESO.

    Oblivion:
    • The Oblivion Gates are formed through the power of Mehrunes Dagon, and reflect his personality, power, and goals.
    • The Oblivion Gates are the primary mechanism through which Mehrunes Dagon's plot (a full-fledged invasion of Tamriel) is to be achieved.
    • The Oblivion Gates lead to areas used to muster daedric forces for invasion, and as such lead to large, well-defended realms. Mehrunes Dagon has invested a great deal of his resources in the Oblivion Gates.

    ESO:
    • The Oblivion Gates are formed through the power of Molag Bal, and reflect his personality, power, and goals.
    • The Dark Anchors (and control of Imperial City) are the primary mechanism through which Molag Bal's plot (the Planemeld) is to be achieved.
    • The Oblivion Gates are a minor boon that have been granted to aid the schemes of one of Molag Bal's agents: an agent who is intended to sew confusion and prevent the powers of Tamriel from uniting to stop Molag Bal's true plot - they're nothing more than a distraction. They lead to small areas where enough daedric forces were mustered to provide a credible threat, but nothing more. Molag Bal has invested a great deal of his resources in the mechanisms of the Planemeld, and not in the Oblivion Gates.

    Frankly, it wouldn't make much sense for the gates in ESO to be on the same scale as the ones in Oblivion.

    Except you forget that there are Dagon gates in ESO... Firsthold in Auridon is a good example. You actually go in them like in TES:IV to shut them down by taking the sigil stones but there's only a pitiful force that tries to stop you.

    And there's a quest in a DC zone where you go through another Dagon gate in someone's basement that actually takes you to the Deadlands. Also VCOA... is a great example. Now that's more worthy of being an Oblivion gate.

    exactly! this is what i mean! i thought for a second he meant that the oblivion gates in auridon were a distraction created by molag bal. i also do agree VCOA was the only good representation of an oblivion gate.
  • UrQuan
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    UrQuan wrote: »
    I don't think you understand the very different contexts of the Oblivion Gates in Oblivion and ESO.

    Oblivion:
    • The Oblivion Gates are formed through the power of Mehrunes Dagon, and reflect his personality, power, and goals.
    • The Oblivion Gates are the primary mechanism through which Mehrunes Dagon's plot (a full-fledged invasion of Tamriel) is to be achieved.
    • The Oblivion Gates lead to areas used to muster daedric forces for invasion, and as such lead to large, well-defended realms. Mehrunes Dagon has invested a great deal of his resources in the Oblivion Gates.

    ESO:
    • The Oblivion Gates are formed through the power of Molag Bal, and reflect his personality, power, and goals.
    • The Dark Anchors (and control of Imperial City) are the primary mechanism through which Molag Bal's plot (the Planemeld) is to be achieved.
    • The Oblivion Gates are a minor boon that have been granted to aid the schemes of one of Molag Bal's agents: an agent who is intended to sew confusion and prevent the powers of Tamriel from uniting to stop Molag Bal's true plot - they're nothing more than a distraction. They lead to small areas where enough daedric forces were mustered to provide a credible threat, but nothing more. Molag Bal has invested a great deal of his resources in the mechanisms of the Planemeld, and not in the Oblivion Gates.

    Frankly, it wouldn't make much sense for the gates in ESO to be on the same scale as the ones in Oblivion.

    Except you forget that there are Dagon gates in ESO... Firsthold in Auridon is a good example. You actually go in them like in TES:IV to shut them down by taking the sigil stones but there's only a pitiful force that tries to stop you.

    And there's a quest in a DC zone where you go through another Dagon gate in someone's basement that actually takes you to the Deadlands. Also VCOA... is a great example. Now that's more worthy of being an Oblivion gate.

    exactly! this is what i mean! i thought for a second he meant that the oblivion gates in auridon were a distraction created by molag bal. i also do agree VCOA was the only good representation of an oblivion gate.
    They were. Estre worshiped Mehrunes Dagon, and believed that she was doing his bidding, but as you find out in the quests at the Cliffs of Failure she was actually a pawn of Molag Bal.

    Whether that means that she was actually dealing with Molag Bal when she thought she was dealing with Mehrunes Dagon and the Oblivion Gates were entirely his doing, or whether it means that Molag Bal had been dealing with Mehrunes Dagon to assist in manipulating the Veiled Heritance, the result is the same. Ultimately the scope of those Oblivion Gates should be much smaller, as Molag Bal wouldn't waste much of his own resources on them, and if Mehrunes Dagon was involved he wouldn't care to waste much resources on them either as it wasn't really for the benefit of his own plans.
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  • Lyrebon
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  • Darkonflare15
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    Most of the oblivion Gates in Eso are part of small quests that had no important revelance at all. So why should they be big since they were not supose to be grand in the first place. If you truly want a massive oblivion gate you should do Vet city of ash. Most of the dungeon is in the deadlands where there is lava every where. People trap in cages, people burnt to a crisp, and plenty of daedra galore. They all vary from groups of dremora and flame atronachs to powerful mini boses and the final boss Valkyn Skoria. I think this dungeons is a lot more epic than most of the oblivion Gates back in oblivion.
  • Bossdonut
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    I feel the opposite. I always thought the little islands surrounded by an endless 640x480 lava texture was underwhelming.

    The dead lands in here and the concept art load screen make the deadlands feel like an actual plane, not just little tiny islands dotting the plane.
  • TheShadowScout
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    UrQuan wrote: »
    I don't think you understand the very different contexts of the Oblivion Gates in Oblivion and ESO.

    Oblivion:
    • The Oblivion Gates are formed through the power of Mehrunes Dagon, and reflect his personality, power, and goals.
    • The Oblivion Gates are the primary mechanism through which Mehrunes Dagon's plot (a full-fledged invasion of Tamriel) is to be achieved.
    • The Oblivion Gates lead to areas used to muster daedric forces for invasion, and as such lead to large, well-defended realms. Mehrunes Dagon has invested a great deal of his resources in the Oblivion Gates.

    ESO:
    • The Oblivion Gates are formed through the power of Molag Bal, and reflect his personality, power, and goals.
    • The Dark Anchors (and control of Imperial City) are the primary mechanism through which Molag Bal's plot (the Planemeld) is to be achieved.
    • The Oblivion Gates are a minor boon that have been granted to aid the schemes of one of Molag Bal's agents: an agent who is intended to sew confusion and prevent the powers of Tamriel from uniting to stop Molag Bal's true plot - they're nothing more than a distraction. They lead to small areas where enough daedric forces were mustered to provide a credible threat, but nothing more. Molag Bal has invested a great deal of his resources in the mechanisms of the Planemeld, and not in the Oblivion Gates.

    Frankly, it wouldn't make much sense for the gates in ESO to be on the same scale as the ones in Oblivion.
    ...not quite. But pretty close I'd say.
    The Oblivion gates in ESO are -still- created by Mehrunes Dagon - Estre for example is his agent, even though she has a alliance with Mannimarco who is Molag Bals main agent on Nirn.
    But while in TES:Oblivion Mehrunes Dagon is making his grand push to take over the world, in ESO its Molag Bals turn to try his hand at taking over the world instead, by means of dark anchors and such. And thus it would be logical that the Oblivion gates in TES:Oblivion are "invasion-sized" while the ones we find in ESO are merely "standard-sized". Thus I found the differences to be quite in line with the lore background...
    One could assume that Muhrunes Dagon will observe and use the next eight centuries or so until TES:Oblivion to build up better pocket planes to use as staging area for his oblivion gates to use come the time for his grand invasion scheme (and we all know how that one turned out, either by plying through it, or by reading up on it on the UESP... ;)
  • urkonse
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    perhaps they add real oblivion planes / or region in dlc after DB ( wich was hinted at end of the orsinium dlc)
    Edited by urkonse on March 20, 2016 9:21AM
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  • Tonnopesce
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    Have you ever been in the City of Ash dungeon?
    That's a pretty damn huge oblivion gate and is 100 times better than the oblivion ones, but tbo is the only oblivion gate worth to be remembered in this game...
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  • Danikat
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    Maybe I'm remembering it wrong but wasn't it only the major oblivion gates which you had to close as part of the main storyline that had a huge area and tower inside them? There were also smaller ones that would pop up at random which generally had smaller maps with fewer daedra and were much quicker to close.

    As other people have said I think those are the types of gates we're dealing with in ESO. They're not staging areas for a massive invading army, they're smaller pockets of Oblivion being used for different purposes, so it makes sense they're not on the same scale.

    Also I can't remember if this has been mentioned yet but not all of Oblivion is supposed to look the same. Coldharbour, where we start off in ESO and can re-visit later on is part of Oblivion, but it looks very different to the fiery areas we saw in TES IV. Azura's realm is supposed to be incredibly beautiful with amazing trees and flowers everywhere.

    I'm not 100% sure, but I suspect given the similarity to other fantasy alternate dimensions, that the daedric princes can actually change what their realms look like, either at will or over time as their attitude and ideas change. So maybe Mehrunes Dagon's plane looked more dramatic in TES IV because he was all fired up (pun intended) for his invasion and what he was going to do to Nirn, while in ESO his attention is elsewhere and the landscaping reflects that.
    UrQuan wrote: »
    I don't think you understand the very different contexts of the Oblivion Gates in Oblivion and ESO.

    Oblivion:
    • The Oblivion Gates are formed through the power of Mehrunes Dagon, and reflect his personality, power, and goals.
    • The Oblivion Gates are the primary mechanism through which Mehrunes Dagon's plot (a full-fledged invasion of Tamriel) is to be achieved.
    • The Oblivion Gates lead to areas used to muster daedric forces for invasion, and as such lead to large, well-defended realms. Mehrunes Dagon has invested a great deal of his resources in the Oblivion Gates.

    ESO:
    • The Oblivion Gates are formed through the power of Molag Bal, and reflect his personality, power, and goals.
    • The Dark Anchors (and control of Imperial City) are the primary mechanism through which Molag Bal's plot (the Planemeld) is to be achieved.
    • The Oblivion Gates are a minor boon that have been granted to aid the schemes of one of Molag Bal's agents: an agent who is intended to sew confusion and prevent the powers of Tamriel from uniting to stop Molag Bal's true plot - they're nothing more than a distraction. They lead to small areas where enough daedric forces were mustered to provide a credible threat, but nothing more. Molag Bal has invested a great deal of his resources in the mechanisms of the Planemeld, and not in the Oblivion Gates.

    Frankly, it wouldn't make much sense for the gates in ESO to be on the same scale as the ones in Oblivion.

    hmm, well if that's true then i guess you're right. i skipped through the dialogue of the oblivion gate quests (cuz dialogue takes forever, lulz). however, that still doesn't explain the lack of creativity in ESO's interpretation of Sheogorath's realm VS TES IV's interpretation of Sheogorath's realm.

    This may just be a pet peeve of mine but I don't think you can complain about something being portrayed incorrectly if you can't be bothered to take a few minutes to find out about the context and setting. If you skip the dialogue and therefore don't know what's going on you've got no way to judge what should happen.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • Volkodav
    Volkodav
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    have any of you ESO players played oblivion? in TES IV, every oblivion plane was a large, beautiful, in depth landscape with large pits of lava and enormous towers to explore. it had gruesome depictions of people's tortured existences there, with burnt corpses, heads on pikes, etc etc. it had poisonous plants, plants that would attack you, and it had numerous types of traps such as the thing that shoots fire at you, or the slicer thingy.

    and then there's zenimax's oblivion gate quests in the aldmeri dominion quest play through. there you had to shut 3 gates. each gate there were what, 20 monsters, and the sigil stone was 20 feet away from where you entered? you could shut an oblivion gate in 2 minutes. that's pathetic. zenimax needs to rethink, put more creativity, and more substance into their oblivion gates, because this is an insult to the elder scrolls series. oblivion was made in 2006, and it's play through of shutting gates is still better than ESO's. what's your guy's opinions on this?

    just a reminder for those a little rusty on what TES IV's oblivion gates were like, here's a reminder; latest?cb=20110621230345

    Meh,I wasnt impressed with OB.I preferred Morrowind,and still do. I finished OB in just a few hours.Not much there for me.I liked Skyrim for a while until a bug wouldnt let me continue the main questline. I've never quit playing MW.
    :)
  • Jade1986
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    I was thinking the same thing. Instead of making a bunch of super shallow missions to the daedric planes, they should have just made fewer missions that were more in depth.
  • Jade1986
    Jade1986
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    Volkodav wrote: »
    have any of you ESO players played oblivion? in TES IV, every oblivion plane was a large, beautiful, in depth landscape with large pits of lava and enormous towers to explore. it had gruesome depictions of people's tortured existences there, with burnt corpses, heads on pikes, etc etc. it had poisonous plants, plants that would attack you, and it had numerous types of traps such as the thing that shoots fire at you, or the slicer thingy.

    and then there's zenimax's oblivion gate quests in the aldmeri dominion quest play through. there you had to shut 3 gates. each gate there were what, 20 monsters, and the sigil stone was 20 feet away from where you entered? you could shut an oblivion gate in 2 minutes. that's pathetic. zenimax needs to rethink, put more creativity, and more substance into their oblivion gates, because this is an insult to the elder scrolls series. oblivion was made in 2006, and it's play through of shutting gates is still better than ESO's. what's your guy's opinions on this?

    just a reminder for those a little rusty on what TES IV's oblivion gates were like, here's a reminder; latest?cb=20110621230345

    Meh,I wasnt impressed with OB.I preferred Morrowind,and still do. I finished OB in just a few hours.Not much there for me.I liked Skyrim for a while until a bug wouldnt let me continue the main questline. I've never quit playing MW.
    :)

    Im gonna get flak for this, but I tried morrowind, it is too outdated and the combat is so awful it makes me want to eat nails. Even with the overhaul. Maybe when skywind comes out I will try it again, but not until then.
  • Volkodav
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    laced wrote: »
    Volkodav wrote: »
    have any of you ESO players played oblivion? in TES IV, every oblivion plane was a large, beautiful, in depth landscape with large pits of lava and enormous towers to explore. it had gruesome depictions of people's tortured existences there, with burnt corpses, heads on pikes, etc etc. it had poisonous plants, plants that would attack you, and it had numerous types of traps such as the thing that shoots fire at you, or the slicer thingy.

    and then there's zenimax's oblivion gate quests in the aldmeri dominion quest play through. there you had to shut 3 gates. each gate there were what, 20 monsters, and the sigil stone was 20 feet away from where you entered? you could shut an oblivion gate in 2 minutes. that's pathetic. zenimax needs to rethink, put more creativity, and more substance into their oblivion gates, because this is an insult to the elder scrolls series. oblivion was made in 2006, and it's play through of shutting gates is still better than ESO's. what's your guy's opinions on this?

    just a reminder for those a little rusty on what TES IV's oblivion gates were like, here's a reminder; latest?cb=20110621230345

    Meh,I wasnt impressed with OB.I preferred Morrowind,and still do. I finished OB in just a few hours.Not much there for me.I liked Skyrim for a while until a bug wouldnt let me continue the main questline. I've never quit playing MW.
    :)

    Im gonna get flak for this, but I tried morrowind, it is too outdated and the combat is so awful it makes me want to eat nails. Even with the overhaul. Maybe when skywind comes out I will try it again, but not until then.

    Well,you tried it too late.When it came out it set new standards.I had never seen a game as beautiful.Then,you could change the world,your characters face and body,just about anything you can do with that game.Even upgrade the movement.
    Skywind is about halfway done now.72 people are on the team an working very hard.I,too will be in it when it comes out.It looks just like Morrowind,but far better,if that is possible.
    When they opened up an early unfinished beta,I DLed it,and though there were no people or quests it was amazing.I removed it due to it not being compatable with some mods I wanted.It's still there,but dormant in my game.
  • Jade1986
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    Volkodav wrote: »
    laced wrote: »
    Volkodav wrote: »
    have any of you ESO players played oblivion? in TES IV, every oblivion plane was a large, beautiful, in depth landscape with large pits of lava and enormous towers to explore. it had gruesome depictions of people's tortured existences there, with burnt corpses, heads on pikes, etc etc. it had poisonous plants, plants that would attack you, and it had numerous types of traps such as the thing that shoots fire at you, or the slicer thingy.

    and then there's zenimax's oblivion gate quests in the aldmeri dominion quest play through. there you had to shut 3 gates. each gate there were what, 20 monsters, and the sigil stone was 20 feet away from where you entered? you could shut an oblivion gate in 2 minutes. that's pathetic. zenimax needs to rethink, put more creativity, and more substance into their oblivion gates, because this is an insult to the elder scrolls series. oblivion was made in 2006, and it's play through of shutting gates is still better than ESO's. what's your guy's opinions on this?

    just a reminder for those a little rusty on what TES IV's oblivion gates were like, here's a reminder; latest?cb=20110621230345

    Meh,I wasnt impressed with OB.I preferred Morrowind,and still do. I finished OB in just a few hours.Not much there for me.I liked Skyrim for a while until a bug wouldnt let me continue the main questline. I've never quit playing MW.
    :)

    Im gonna get flak for this, but I tried morrowind, it is too outdated and the combat is so awful it makes me want to eat nails. Even with the overhaul. Maybe when skywind comes out I will try it again, but not until then.

    Well,you tried it too late.When it came out it set new standards.I had never seen a game as beautiful.Then,you could change the world,your characters face and body,just about anything you can do with that game.Even upgrade the movement.
    Skywind is about halfway done now.72 people are on the team an working very hard.I,too will be in it when it comes out.It looks just like Morrowind,but far better,if that is possible.
    When they opened up an early unfinished beta,I DLed it,and though there were no people or quests it was amazing.I removed it due to it not being compatable with some mods I wanted.It's still there,but dormant in my game.

    Sure, it was ground breaking for its time, but so was duck hunt.
  • Cadbury
    Cadbury
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    laced wrote: »
    Volkodav wrote: »
    laced wrote: »
    Volkodav wrote: »
    have any of you ESO players played oblivion? in TES IV, every oblivion plane was a large, beautiful, in depth landscape with large pits of lava and enormous towers to explore. it had gruesome depictions of people's tortured existences there, with burnt corpses, heads on pikes, etc etc. it had poisonous plants, plants that would attack you, and it had numerous types of traps such as the thing that shoots fire at you, or the slicer thingy.

    and then there's zenimax's oblivion gate quests in the aldmeri dominion quest play through. there you had to shut 3 gates. each gate there were what, 20 monsters, and the sigil stone was 20 feet away from where you entered? you could shut an oblivion gate in 2 minutes. that's pathetic. zenimax needs to rethink, put more creativity, and more substance into their oblivion gates, because this is an insult to the elder scrolls series. oblivion was made in 2006, and it's play through of shutting gates is still better than ESO's. what's your guy's opinions on this?

    just a reminder for those a little rusty on what TES IV's oblivion gates were like, here's a reminder; latest?cb=20110621230345

    Meh,I wasnt impressed with OB.I preferred Morrowind,and still do. I finished OB in just a few hours.Not much there for me.I liked Skyrim for a while until a bug wouldnt let me continue the main questline. I've never quit playing MW.
    :)

    Im gonna get flak for this, but I tried morrowind, it is too outdated and the combat is so awful it makes me want to eat nails. Even with the overhaul. Maybe when skywind comes out I will try it again, but not until then.

    Well,you tried it too late.When it came out it set new standards.I had never seen a game as beautiful.Then,you could change the world,your characters face and body,just about anything you can do with that game.Even upgrade the movement.
    Skywind is about halfway done now.72 people are on the team an working very hard.I,too will be in it when it comes out.It looks just like Morrowind,but far better,if that is possible.
    When they opened up an early unfinished beta,I DLed it,and though there were no people or quests it was amazing.I removed it due to it not being compatable with some mods I wanted.It's still there,but dormant in my game.

    Sure, it was ground breaking for its time, but so was duck hunt.

    Still doesn't change the fact it was a watershed moment in gaming.
    "If a person is truly desirous of something, perhaps being set on fire does not seem so bad."
  • Volkodav
    Volkodav
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    laced wrote: »
    Volkodav wrote: »
    laced wrote: »
    Volkodav wrote: »
    have any of you ESO players played oblivion? in TES IV, every oblivion plane was a large, beautiful, in depth landscape with large pits of lava and enormous towers to explore. it had gruesome depictions of people's tortured existences there, with burnt corpses, heads on pikes, etc etc. it had poisonous plants, plants that would attack you, and it had numerous types of traps such as the thing that shoots fire at you, or the slicer thingy.

    and then there's zenimax's oblivion gate quests in the aldmeri dominion quest play through. there you had to shut 3 gates. each gate there were what, 20 monsters, and the sigil stone was 20 feet away from where you entered? you could shut an oblivion gate in 2 minutes. that's pathetic. zenimax needs to rethink, put more creativity, and more substance into their oblivion gates, because this is an insult to the elder scrolls series. oblivion was made in 2006, and it's play through of shutting gates is still better than ESO's. what's your guy's opinions on this?

    just a reminder for those a little rusty on what TES IV's oblivion gates were like, here's a reminder; latest?cb=20110621230345

    Meh,I wasnt impressed with OB.I preferred Morrowind,and still do. I finished OB in just a few hours.Not much there for me.I liked Skyrim for a while until a bug wouldnt let me continue the main questline. I've never quit playing MW.
    :)

    Im gonna get flak for this, but I tried morrowind, it is too outdated and the combat is so awful it makes me want to eat nails. Even with the overhaul. Maybe when skywind comes out I will try it again, but not until then.

    Well,you tried it too late.When it came out it set new standards.I had never seen a game as beautiful.Then,you could change the world,your characters face and body,just about anything you can do with that game.Even upgrade the movement.
    Skywind is about halfway done now.72 people are on the team an working very hard.I,too will be in it when it comes out.It looks just like Morrowind,but far better,if that is possible.
    When they opened up an early unfinished beta,I DLed it,and though there were no people or quests it was amazing.I removed it due to it not being compatable with some mods I wanted.It's still there,but dormant in my game.

    Sure, it was ground breaking for its time, but so was duck hunt.

    Your point? Do people still play Duck Hunt?
    MW still has a large and current community.There are a lot of mods coming out for it even as we speak.Such as the Skywind Project.They've been working on this mod for MW to become an online game for several years now.Not wanting there to be anything wrong.
    Morrowind is more popular then Duck Hunt,I would venture to say.
  • JKorr
    JKorr
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    UrQuan wrote: »
    I don't think you understand the very different contexts of the Oblivion Gates in Oblivion and ESO.

    Oblivion:
    • The Oblivion Gates are formed through the power of Mehrunes Dagon, and reflect his personality, power, and goals.
    • The Oblivion Gates are the primary mechanism through which Mehrunes Dagon's plot (a full-fledged invasion of Tamriel) is to be achieved.
    • The Oblivion Gates lead to areas used to muster daedric forces for invasion, and as such lead to large, well-defended realms. Mehrunes Dagon has invested a great deal of his resources in the Oblivion Gates.

    ESO:
    • The Oblivion Gates are formed through the power of Molag Bal, and reflect his personality, power, and goals.
    • The Dark Anchors (and control of Imperial City) are the primary mechanism through which Molag Bal's plot (the Planemeld) is to be achieved.
    • The Oblivion Gates are a minor boon that have been granted to aid the schemes of one of Molag Bal's agents: an agent who is intended to sew confusion and prevent the powers of Tamriel from uniting to stop Molag Bal's true plot - they're nothing more than a distraction. They lead to small areas where enough daedric forces were mustered to provide a credible threat, but nothing more. Molag Bal has invested a great deal of his resources in the mechanisms of the Planemeld, and not in the Oblivion Gates.

    Frankly, it wouldn't make much sense for the gates in ESO to be on the same scale as the ones in Oblivion.

    hmm, well if that's true then i guess you're right. i skipped through the dialogue of the oblivion gate quests (cuz dialogue takes forever, lulz). however, that still doesn't explain the lack of creativity in ESO's interpretation of Sheogorath's realm VS TES IV's interpretation of Sheogorath's realm.

    That wasn't necessarily the Shivering Isles. Sheo can make a pocket of Oblivion look like anything he wants; that one was a stage for the play he "wrote" and forces you to star in. The backdrops didn't really match much with the factions, either. More of a "generic buildings and background" type of thing. Sort of how the area Sheo takes you to when he wants you to kill his "relative" doesn't look like the Shivering Isles either. But it suits what Sheo wants at the moment. He even says you should come visit his Shivering Isles sometime, kind of implying you haven't seen it yet.
  • Robo_Hobo
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    Reading this thread makes me want to see what City of Ash is like now. :P
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