Pepsi2853_ESO wrote: »have any of you ESO players played oblivion? in TES IV, every oblivion plane was a large, beautiful, in depth landscape with large pits of lava and enormous towers to explore. it had gruesome depictions of people's tortured existences there, with burnt corpses, heads on pikes, etc etc. it had poisonous plants, plants that would attack you, and it had numerous types of traps such as the thing that shoots fire at you, or the slicer thingy.
and then there's zenimax's oblivion gate quests in the aldmeri dominion quest play through. there you had to shut 3 gates. each gate there were what, 20 monsters, and the sigil stone was 20 feet away from where you entered? you could shut an oblivion gate in 2 minutes. that's pathetic. zenimax needs to rethink, put more creativity, and more substance into their oblivion gates, because this is an insult to the elder scrolls series. oblivion was made in 2006, and it's play through of shutting gates is still better than ESO's. what's your guy's opinions on this?
just a reminder for those a little rusty on what TES IV's oblivion gates were like, here's a reminder;
They probably did it to move the quest along. In MMOs quests that drag out tend to become irritating really quickly - where as in a single player game something like that is fine. There are enough time sinks in MMOs, quests don't need to be on that list imo.
You could say the same thing about most quests here in comparison to other TES, but that itself is already a single player vs MMO debate. You will never have the same in-depth quest system of a single player game in a mmo. That horse has been beaten to death repeatedly, and I won't list all reasons why, feel free to search either on this forum where it has been discussed hundreds of times or good old trusty Google.
Technical limitations apply, progression systems are different, the reasoning and purpose of quests is different in these game types, to begin with.
Quest in a single player game is mostly about the quest and the journey itself. Quest in a mmo is mosty about the progression, XP and continuity. Also where it's located and in relevance to the zone's level and it's place in the quest chain. There are far too many different factors in play in a MMO. You won't suddenly have a Oblivion style 2 hour quest in a newbie zone - it breaks the pacing and XP rate. Those sort of quests are reserved in either for group areas or high level zones such as craglorn and up where the whole zone is one long quest instead of lots of tiny different ones.
Just apples and oranges. As people say - this ain't Skyrim 2, it's neither Oblivion 2 or Morrowind 2.
I played Oblivion in the time. Game's itself was awesome yes, but I do not think that Oblivion Gates are amazing in IV. They all have almost same inner design, same structure, and same gameplay; go inside, kill dremoras and remove the sigil stone. In my opinion it was kinda boring, doing same stuff everytime. Well, I'm not comparing Oblivion and ESO, but man, come on ESO has s** tons of creativity. Have you ever visited Shadowfen, Alik'r or Grahtwood? As an artwork and creation ESO is the best elder game for me. And also, IV Oblivion was dedicated to Mehrunes Dagon's Deadlands. It's quite normal to see huge oblivion gate's in oblivion but small ones in eso. Oblivion was Mehrunes' playground, eso is for Molag Bal.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
You could say the same thing about most quests here in comparison to other TES, but that itself is already a single player vs MMO debate. You will never have the same in-depth quest system of a single player game in a mmo. That horse has been beaten to death repeatedly, and I won't list all reasons why, feel free to search either on this forum where it has been discussed hundreds of times or good old trusty Google.
Technical limitations apply, progression systems are different, the reasoning and purpose of quests is different in these game types, to begin with.
Quest in a single player game is mostly about the quest and the journey itself. Quest in a mmo is mosty about the progression, XP and continuity. Also where it's located and in relevance to the zone's level and it's place in the quest chain. There are far too many different factors in play in a MMO. You won't suddenly have a Oblivion style 2 hour quest in a newbie zone - it breaks the pacing and XP rate. Those sort of quests are reserved in either for group areas or high level zones such as craglorn and up where the whole zone is one long quest instead of lots of tiny different ones.
Just apples and oranges. As people say - this ain't Skyrim 2, it's neither Oblivion 2 or Morrowind 2.
I don't think you understand the very different contexts of the Oblivion Gates in Oblivion and ESO.
Oblivion:
- The Oblivion Gates are formed through the power of Mehrunes Dagon, and reflect his personality, power, and goals.
- The Oblivion Gates are the primary mechanism through which Mehrunes Dagon's plot (a full-fledged invasion of Tamriel) is to be achieved.
- The Oblivion Gates lead to areas used to muster daedric forces for invasion, and as such lead to large, well-defended realms. Mehrunes Dagon has invested a great deal of his resources in the Oblivion Gates.
ESO:
- The Oblivion Gates are formed through the power of Molag Bal, and reflect his personality, power, and goals.
- The Dark Anchors (and control of Imperial City) are the primary mechanism through which Molag Bal's plot (the Planemeld) is to be achieved.
- The Oblivion Gates are a minor boon that have been granted to aid the schemes of one of Molag Bal's agents: an agent who is intended to sew confusion and prevent the powers of Tamriel from uniting to stop Molag Bal's true plot - they're nothing more than a distraction. They lead to small areas where enough daedric forces were mustered to provide a credible threat, but nothing more. Molag Bal has invested a great deal of his resources in the mechanisms of the Planemeld, and not in the Oblivion Gates.
Frankly, it wouldn't make much sense for the gates in ESO to be on the same scale as the ones in Oblivion.
I don't think you understand the very different contexts of the Oblivion Gates in Oblivion and ESO.
Oblivion:
- The Oblivion Gates are formed through the power of Mehrunes Dagon, and reflect his personality, power, and goals.
- The Oblivion Gates are the primary mechanism through which Mehrunes Dagon's plot (a full-fledged invasion of Tamriel) is to be achieved.
- The Oblivion Gates lead to areas used to muster daedric forces for invasion, and as such lead to large, well-defended realms. Mehrunes Dagon has invested a great deal of his resources in the Oblivion Gates.
ESO:
- The Oblivion Gates are formed through the power of Molag Bal, and reflect his personality, power, and goals.
- The Dark Anchors (and control of Imperial City) are the primary mechanism through which Molag Bal's plot (the Planemeld) is to be achieved.
- The Oblivion Gates are a minor boon that have been granted to aid the schemes of one of Molag Bal's agents: an agent who is intended to sew confusion and prevent the powers of Tamriel from uniting to stop Molag Bal's true plot - they're nothing more than a distraction. They lead to small areas where enough daedric forces were mustered to provide a credible threat, but nothing more. Molag Bal has invested a great deal of his resources in the mechanisms of the Planemeld, and not in the Oblivion Gates.
Frankly, it wouldn't make much sense for the gates in ESO to be on the same scale as the ones in Oblivion.
KhajiitiLizard wrote: »I don't think you understand the very different contexts of the Oblivion Gates in Oblivion and ESO.
Oblivion:
- The Oblivion Gates are formed through the power of Mehrunes Dagon, and reflect his personality, power, and goals.
- The Oblivion Gates are the primary mechanism through which Mehrunes Dagon's plot (a full-fledged invasion of Tamriel) is to be achieved.
- The Oblivion Gates lead to areas used to muster daedric forces for invasion, and as such lead to large, well-defended realms. Mehrunes Dagon has invested a great deal of his resources in the Oblivion Gates.
ESO:
- The Oblivion Gates are formed through the power of Molag Bal, and reflect his personality, power, and goals.
- The Dark Anchors (and control of Imperial City) are the primary mechanism through which Molag Bal's plot (the Planemeld) is to be achieved.
- The Oblivion Gates are a minor boon that have been granted to aid the schemes of one of Molag Bal's agents: an agent who is intended to sew confusion and prevent the powers of Tamriel from uniting to stop Molag Bal's true plot - they're nothing more than a distraction. They lead to small areas where enough daedric forces were mustered to provide a credible threat, but nothing more. Molag Bal has invested a great deal of his resources in the mechanisms of the Planemeld, and not in the Oblivion Gates.
Frankly, it wouldn't make much sense for the gates in ESO to be on the same scale as the ones in Oblivion.
Except you forget that there are Dagon gates in ESO... Firsthold in Auridon is a good example. You actually go in them like in TES:IV to shut them down by taking the sigil stones but there's only a pitiful force that tries to stop you.
And there's a quest in a DC zone where you go through another Dagon gate in someone's basement that actually takes you to the Deadlands. Also VCOA... is a great example. Now that's more worthy of being an Oblivion gate.
They were. Estre worshiped Mehrunes Dagon, and believed that she was doing his bidding, but as you find out in the quests at the Cliffs of Failure she was actually a pawn of Molag Bal.Pepsi2853_ESO wrote: »KhajiitiLizard wrote: »I don't think you understand the very different contexts of the Oblivion Gates in Oblivion and ESO.
Oblivion:
- The Oblivion Gates are formed through the power of Mehrunes Dagon, and reflect his personality, power, and goals.
- The Oblivion Gates are the primary mechanism through which Mehrunes Dagon's plot (a full-fledged invasion of Tamriel) is to be achieved.
- The Oblivion Gates lead to areas used to muster daedric forces for invasion, and as such lead to large, well-defended realms. Mehrunes Dagon has invested a great deal of his resources in the Oblivion Gates.
ESO:
- The Oblivion Gates are formed through the power of Molag Bal, and reflect his personality, power, and goals.
- The Dark Anchors (and control of Imperial City) are the primary mechanism through which Molag Bal's plot (the Planemeld) is to be achieved.
- The Oblivion Gates are a minor boon that have been granted to aid the schemes of one of Molag Bal's agents: an agent who is intended to sew confusion and prevent the powers of Tamriel from uniting to stop Molag Bal's true plot - they're nothing more than a distraction. They lead to small areas where enough daedric forces were mustered to provide a credible threat, but nothing more. Molag Bal has invested a great deal of his resources in the mechanisms of the Planemeld, and not in the Oblivion Gates.
Frankly, it wouldn't make much sense for the gates in ESO to be on the same scale as the ones in Oblivion.
Except you forget that there are Dagon gates in ESO... Firsthold in Auridon is a good example. You actually go in them like in TES:IV to shut them down by taking the sigil stones but there's only a pitiful force that tries to stop you.
And there's a quest in a DC zone where you go through another Dagon gate in someone's basement that actually takes you to the Deadlands. Also VCOA... is a great example. Now that's more worthy of being an Oblivion gate.
exactly! this is what i mean! i thought for a second he meant that the oblivion gates in auridon were a distraction created by molag bal. i also do agree VCOA was the only good representation of an oblivion gate.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
...not quite. But pretty close I'd say.I don't think you understand the very different contexts of the Oblivion Gates in Oblivion and ESO.
Oblivion:
- The Oblivion Gates are formed through the power of Mehrunes Dagon, and reflect his personality, power, and goals.
- The Oblivion Gates are the primary mechanism through which Mehrunes Dagon's plot (a full-fledged invasion of Tamriel) is to be achieved.
- The Oblivion Gates lead to areas used to muster daedric forces for invasion, and as such lead to large, well-defended realms. Mehrunes Dagon has invested a great deal of his resources in the Oblivion Gates.
ESO:
- The Oblivion Gates are formed through the power of Molag Bal, and reflect his personality, power, and goals.
- The Dark Anchors (and control of Imperial City) are the primary mechanism through which Molag Bal's plot (the Planemeld) is to be achieved.
- The Oblivion Gates are a minor boon that have been granted to aid the schemes of one of Molag Bal's agents: an agent who is intended to sew confusion and prevent the powers of Tamriel from uniting to stop Molag Bal's true plot - they're nothing more than a distraction. They lead to small areas where enough daedric forces were mustered to provide a credible threat, but nothing more. Molag Bal has invested a great deal of his resources in the mechanisms of the Planemeld, and not in the Oblivion Gates.
Frankly, it wouldn't make much sense for the gates in ESO to be on the same scale as the ones in Oblivion.
Pepsi2853_ESO wrote: »I don't think you understand the very different contexts of the Oblivion Gates in Oblivion and ESO.
Oblivion:
- The Oblivion Gates are formed through the power of Mehrunes Dagon, and reflect his personality, power, and goals.
- The Oblivion Gates are the primary mechanism through which Mehrunes Dagon's plot (a full-fledged invasion of Tamriel) is to be achieved.
- The Oblivion Gates lead to areas used to muster daedric forces for invasion, and as such lead to large, well-defended realms. Mehrunes Dagon has invested a great deal of his resources in the Oblivion Gates.
ESO:
- The Oblivion Gates are formed through the power of Molag Bal, and reflect his personality, power, and goals.
- The Dark Anchors (and control of Imperial City) are the primary mechanism through which Molag Bal's plot (the Planemeld) is to be achieved.
- The Oblivion Gates are a minor boon that have been granted to aid the schemes of one of Molag Bal's agents: an agent who is intended to sew confusion and prevent the powers of Tamriel from uniting to stop Molag Bal's true plot - they're nothing more than a distraction. They lead to small areas where enough daedric forces were mustered to provide a credible threat, but nothing more. Molag Bal has invested a great deal of his resources in the mechanisms of the Planemeld, and not in the Oblivion Gates.
Frankly, it wouldn't make much sense for the gates in ESO to be on the same scale as the ones in Oblivion.
hmm, well if that's true then i guess you're right. i skipped through the dialogue of the oblivion gate quests (cuz dialogue takes forever, lulz). however, that still doesn't explain the lack of creativity in ESO's interpretation of Sheogorath's realm VS TES IV's interpretation of Sheogorath's realm.
Pepsi2853_ESO wrote: »have any of you ESO players played oblivion? in TES IV, every oblivion plane was a large, beautiful, in depth landscape with large pits of lava and enormous towers to explore. it had gruesome depictions of people's tortured existences there, with burnt corpses, heads on pikes, etc etc. it had poisonous plants, plants that would attack you, and it had numerous types of traps such as the thing that shoots fire at you, or the slicer thingy.
and then there's zenimax's oblivion gate quests in the aldmeri dominion quest play through. there you had to shut 3 gates. each gate there were what, 20 monsters, and the sigil stone was 20 feet away from where you entered? you could shut an oblivion gate in 2 minutes. that's pathetic. zenimax needs to rethink, put more creativity, and more substance into their oblivion gates, because this is an insult to the elder scrolls series. oblivion was made in 2006, and it's play through of shutting gates is still better than ESO's. what's your guy's opinions on this?
just a reminder for those a little rusty on what TES IV's oblivion gates were like, here's a reminder;
Pepsi2853_ESO wrote: »have any of you ESO players played oblivion? in TES IV, every oblivion plane was a large, beautiful, in depth landscape with large pits of lava and enormous towers to explore. it had gruesome depictions of people's tortured existences there, with burnt corpses, heads on pikes, etc etc. it had poisonous plants, plants that would attack you, and it had numerous types of traps such as the thing that shoots fire at you, or the slicer thingy.
and then there's zenimax's oblivion gate quests in the aldmeri dominion quest play through. there you had to shut 3 gates. each gate there were what, 20 monsters, and the sigil stone was 20 feet away from where you entered? you could shut an oblivion gate in 2 minutes. that's pathetic. zenimax needs to rethink, put more creativity, and more substance into their oblivion gates, because this is an insult to the elder scrolls series. oblivion was made in 2006, and it's play through of shutting gates is still better than ESO's. what's your guy's opinions on this?
just a reminder for those a little rusty on what TES IV's oblivion gates were like, here's a reminder;
Meh,I wasnt impressed with OB.I preferred Morrowind,and still do. I finished OB in just a few hours.Not much there for me.I liked Skyrim for a while until a bug wouldnt let me continue the main questline. I've never quit playing MW.
Pepsi2853_ESO wrote: »have any of you ESO players played oblivion? in TES IV, every oblivion plane was a large, beautiful, in depth landscape with large pits of lava and enormous towers to explore. it had gruesome depictions of people's tortured existences there, with burnt corpses, heads on pikes, etc etc. it had poisonous plants, plants that would attack you, and it had numerous types of traps such as the thing that shoots fire at you, or the slicer thingy.
and then there's zenimax's oblivion gate quests in the aldmeri dominion quest play through. there you had to shut 3 gates. each gate there were what, 20 monsters, and the sigil stone was 20 feet away from where you entered? you could shut an oblivion gate in 2 minutes. that's pathetic. zenimax needs to rethink, put more creativity, and more substance into their oblivion gates, because this is an insult to the elder scrolls series. oblivion was made in 2006, and it's play through of shutting gates is still better than ESO's. what's your guy's opinions on this?
just a reminder for those a little rusty on what TES IV's oblivion gates were like, here's a reminder;
Meh,I wasnt impressed with OB.I preferred Morrowind,and still do. I finished OB in just a few hours.Not much there for me.I liked Skyrim for a while until a bug wouldnt let me continue the main questline. I've never quit playing MW.
Im gonna get flak for this, but I tried morrowind, it is too outdated and the combat is so awful it makes me want to eat nails. Even with the overhaul. Maybe when skywind comes out I will try it again, but not until then.
Pepsi2853_ESO wrote: »have any of you ESO players played oblivion? in TES IV, every oblivion plane was a large, beautiful, in depth landscape with large pits of lava and enormous towers to explore. it had gruesome depictions of people's tortured existences there, with burnt corpses, heads on pikes, etc etc. it had poisonous plants, plants that would attack you, and it had numerous types of traps such as the thing that shoots fire at you, or the slicer thingy.
and then there's zenimax's oblivion gate quests in the aldmeri dominion quest play through. there you had to shut 3 gates. each gate there were what, 20 monsters, and the sigil stone was 20 feet away from where you entered? you could shut an oblivion gate in 2 minutes. that's pathetic. zenimax needs to rethink, put more creativity, and more substance into their oblivion gates, because this is an insult to the elder scrolls series. oblivion was made in 2006, and it's play through of shutting gates is still better than ESO's. what's your guy's opinions on this?
just a reminder for those a little rusty on what TES IV's oblivion gates were like, here's a reminder;
Meh,I wasnt impressed with OB.I preferred Morrowind,and still do. I finished OB in just a few hours.Not much there for me.I liked Skyrim for a while until a bug wouldnt let me continue the main questline. I've never quit playing MW.
Im gonna get flak for this, but I tried morrowind, it is too outdated and the combat is so awful it makes me want to eat nails. Even with the overhaul. Maybe when skywind comes out I will try it again, but not until then.
Well,you tried it too late.When it came out it set new standards.I had never seen a game as beautiful.Then,you could change the world,your characters face and body,just about anything you can do with that game.Even upgrade the movement.
Skywind is about halfway done now.72 people are on the team an working very hard.I,too will be in it when it comes out.It looks just like Morrowind,but far better,if that is possible.
When they opened up an early unfinished beta,I DLed it,and though there were no people or quests it was amazing.I removed it due to it not being compatable with some mods I wanted.It's still there,but dormant in my game.
Pepsi2853_ESO wrote: »have any of you ESO players played oblivion? in TES IV, every oblivion plane was a large, beautiful, in depth landscape with large pits of lava and enormous towers to explore. it had gruesome depictions of people's tortured existences there, with burnt corpses, heads on pikes, etc etc. it had poisonous plants, plants that would attack you, and it had numerous types of traps such as the thing that shoots fire at you, or the slicer thingy.
and then there's zenimax's oblivion gate quests in the aldmeri dominion quest play through. there you had to shut 3 gates. each gate there were what, 20 monsters, and the sigil stone was 20 feet away from where you entered? you could shut an oblivion gate in 2 minutes. that's pathetic. zenimax needs to rethink, put more creativity, and more substance into their oblivion gates, because this is an insult to the elder scrolls series. oblivion was made in 2006, and it's play through of shutting gates is still better than ESO's. what's your guy's opinions on this?
just a reminder for those a little rusty on what TES IV's oblivion gates were like, here's a reminder;
Meh,I wasnt impressed with OB.I preferred Morrowind,and still do. I finished OB in just a few hours.Not much there for me.I liked Skyrim for a while until a bug wouldnt let me continue the main questline. I've never quit playing MW.
Im gonna get flak for this, but I tried morrowind, it is too outdated and the combat is so awful it makes me want to eat nails. Even with the overhaul. Maybe when skywind comes out I will try it again, but not until then.
Well,you tried it too late.When it came out it set new standards.I had never seen a game as beautiful.Then,you could change the world,your characters face and body,just about anything you can do with that game.Even upgrade the movement.
Skywind is about halfway done now.72 people are on the team an working very hard.I,too will be in it when it comes out.It looks just like Morrowind,but far better,if that is possible.
When they opened up an early unfinished beta,I DLed it,and though there were no people or quests it was amazing.I removed it due to it not being compatable with some mods I wanted.It's still there,but dormant in my game.
Sure, it was ground breaking for its time, but so was duck hunt.
Pepsi2853_ESO wrote: »have any of you ESO players played oblivion? in TES IV, every oblivion plane was a large, beautiful, in depth landscape with large pits of lava and enormous towers to explore. it had gruesome depictions of people's tortured existences there, with burnt corpses, heads on pikes, etc etc. it had poisonous plants, plants that would attack you, and it had numerous types of traps such as the thing that shoots fire at you, or the slicer thingy.
and then there's zenimax's oblivion gate quests in the aldmeri dominion quest play through. there you had to shut 3 gates. each gate there were what, 20 monsters, and the sigil stone was 20 feet away from where you entered? you could shut an oblivion gate in 2 minutes. that's pathetic. zenimax needs to rethink, put more creativity, and more substance into their oblivion gates, because this is an insult to the elder scrolls series. oblivion was made in 2006, and it's play through of shutting gates is still better than ESO's. what's your guy's opinions on this?
just a reminder for those a little rusty on what TES IV's oblivion gates were like, here's a reminder;
Meh,I wasnt impressed with OB.I preferred Morrowind,and still do. I finished OB in just a few hours.Not much there for me.I liked Skyrim for a while until a bug wouldnt let me continue the main questline. I've never quit playing MW.
Im gonna get flak for this, but I tried morrowind, it is too outdated and the combat is so awful it makes me want to eat nails. Even with the overhaul. Maybe when skywind comes out I will try it again, but not until then.
Well,you tried it too late.When it came out it set new standards.I had never seen a game as beautiful.Then,you could change the world,your characters face and body,just about anything you can do with that game.Even upgrade the movement.
Skywind is about halfway done now.72 people are on the team an working very hard.I,too will be in it when it comes out.It looks just like Morrowind,but far better,if that is possible.
When they opened up an early unfinished beta,I DLed it,and though there were no people or quests it was amazing.I removed it due to it not being compatable with some mods I wanted.It's still there,but dormant in my game.
Sure, it was ground breaking for its time, but so was duck hunt.
Pepsi2853_ESO wrote: »I don't think you understand the very different contexts of the Oblivion Gates in Oblivion and ESO.
Oblivion:
- The Oblivion Gates are formed through the power of Mehrunes Dagon, and reflect his personality, power, and goals.
- The Oblivion Gates are the primary mechanism through which Mehrunes Dagon's plot (a full-fledged invasion of Tamriel) is to be achieved.
- The Oblivion Gates lead to areas used to muster daedric forces for invasion, and as such lead to large, well-defended realms. Mehrunes Dagon has invested a great deal of his resources in the Oblivion Gates.
ESO:
- The Oblivion Gates are formed through the power of Molag Bal, and reflect his personality, power, and goals.
- The Dark Anchors (and control of Imperial City) are the primary mechanism through which Molag Bal's plot (the Planemeld) is to be achieved.
- The Oblivion Gates are a minor boon that have been granted to aid the schemes of one of Molag Bal's agents: an agent who is intended to sew confusion and prevent the powers of Tamriel from uniting to stop Molag Bal's true plot - they're nothing more than a distraction. They lead to small areas where enough daedric forces were mustered to provide a credible threat, but nothing more. Molag Bal has invested a great deal of his resources in the mechanisms of the Planemeld, and not in the Oblivion Gates.
Frankly, it wouldn't make much sense for the gates in ESO to be on the same scale as the ones in Oblivion.
hmm, well if that's true then i guess you're right. i skipped through the dialogue of the oblivion gate quests (cuz dialogue takes forever, lulz). however, that still doesn't explain the lack of creativity in ESO's interpretation of Sheogorath's realm VS TES IV's interpretation of Sheogorath's realm.