Takes-No-Prisoner wrote: »Clouding swarm is useless in this patch.
This ultimates usefulness is really hit or miss depending on who you talk to though. Invisibility won't mean anything for the guy who already mastered how to use it. It's not necessarily a 'hit-button and auto-win' type of Ult, and certainty doesn't seem like it will scurrying away never to be seen with TG. It's a really smoke n' mirrors ulti and we will still see people being able to use it smartly with or without the guy being seen.
leepalmer95 wrote: »
Apart from it's mean't to take 2s to even go invis, which seems like a waste of a morph, more and more people are going to go devouring i guess, the heal is pretty nice, basically you can't do for 5's while doing a high amount of aoe dmg.
Doncellius wrote: »@AmalgamousPrime I am leveling a Magica DK atm. I actually like Shifting Standard+Talons and will use Dawnbreaker of Smiting when available.
Do you think it will be worth going Vampire for the Bats ultimate when Thieves Guild releases on console?
phillyboy7897 wrote: »You make a valid point regarding clouding swarm.
I'm coming from the perspective of a tank, and the tanking passive alone by far outdoes the downsides.
But I don't want to just debate clouding swarm here, plenty of posts discussing it elsewhere.
Aside from disliking the clouding swarm nerf, what did u think they got right w/ the balancing and why?
If all we do is say what we don't like it is much less clear for them, than if they nail something and we say yes that was good more of that pls. Or of this is not true, still a combination of what we like and do not like is more beneficial than only pointing out flaws.
I understand the subtext to all of this is that the lag is still there and unfixed and agitating everyone, that is a different thread, in fact 20 of them.
Introducing a Physical Damage CP Star....
before the patch Magicka was strong especially with sorcs... now they are the clear leaders across the boards
WillhelmBlack wrote: »That's 2 and neither are preventative.
Takes-No-Prisoner wrote: »leepalmer95 wrote: »
Apart from it's mean't to take 2s to even go invis, which seems like a waste of a morph, more and more people are going to go devouring i guess, the heal is pretty nice, basically you can't do for 5's while doing a high amount of aoe dmg.
Does the tooltip not state that invisibility is re-granted if it is broken? If, once TG drops, if an enemy decides to turn on Magelight the guy who comes out of stealth can choose not to activate it. Then do bats after the effects from Magelight go away after a few seconds. Devouring will still be good, but I wouldn't sleep on the utility from Swarm. It just means the guys running Swarm need to pay attention to their detection since they THEN can get hit by skills that require Line of Sight. And even if, I'm fighting a Vamp, I will still use Puncturing Sweeps since the skill does not require Line of Sight to hit them anyway. Since I honestly couldn't see myself keeping Magelight up mid-fight.
leepalmer95 wrote: »It's bugged, there a delay, also pretty sure magelight stops the invis on it?, either way it's still bugged for 1-2s.
Emma_Eunjung wrote: »@leepalmer95 Rather than cripple Harness Magicka for Sorcs, I think they should just change the spell's function to something other than a shield. That would solve the stacking problem without ruining the spell for one class.
Emma_Eunjung wrote: »@leepalmer95 Rather than cripple Harness Magicka for Sorcs, I think they should just change the spell's function to something other than a shield. That would solve the stacking problem without ruining the spell for one class.
leepalmer95 wrote: »Emma_Eunjung wrote: »@leepalmer95 Rather than cripple Harness Magicka for Sorcs, I think they should just change the spell's function to something other than a shield. That would solve the stacking problem without ruining the spell for one class.
Sorc can still use it, just not stack it with hardened, use it in duels or something.
Something needs to be done because i don't like attempting to get through 25k + shields then 18k+ hp in order to kill some when there sending 18k tooltip frags at me, undodgeable curses that do high dmg ^^
phillyboy7897 wrote: »
Mass changes with unforeseen consequences.
leepalmer95 wrote: »Physical Cp star was needed - Stamina builds were hitting so much harder, SA, WB and snipes.
Siege Change - Good change in general, i shouldn't be able to simply cloak a siege away. I shouldn't be able to ignore the dmg as well.
Helm Vendor - Now i feel as if if i do pvp i can actually spend ap now.
What i wish was changed:
Wb - Needs tweeking, does a lot of dmg, has bugged range, emowers itself and cc all in one, it's too strong a skill. Remove something, the empower, the cc just something to put in more in line with everything else.
Snipe - A skill that has 54+ meter range, fair enough makes sense, it shouldn't be hitting for the same amount as a wb though, not at that range, reduce the base dmg.
Whip - Seen a lot of videos and build where people go full dmg, all gold equip, 40k magicka, nearly 4k spell dmg etc... Still hits for 3.5k crit... Needs something to boost it's dmg, whether that be a increase in dmg in general or something like major armour debuff like Sa has.
Shield Stacking - I agree that Hardened + healing ward stacking should be allowed, sorc are a class with a strong class shield so of course there going to build around that. What i don't agree with is hardned ward + harness magicka, sorc can then run around with 25k+ shields which gives magicka return... Makes it very hard and annoying for other magicka builds to kill them. Stop harness + hardened ward from stacking and then i'll be happy.