No no no no.phillyboy7897 wrote: »Clouding swarm invisibility nerf was right on. I can tank 20 ppl while aoeing them and this is OP.
No no no no.phillyboy7897 wrote: »Clouding swarm invisibility nerf was right on. I can tank 20 ppl while aoeing them and this is OP.
No.
Clouding swarm is useless in this patch.
You do know that you can single target players in clouding swarm even without using magelight / revealing flare / piercing mark now? Which makes that skill completely useless.GreenSoup2HoT wrote: »No no no no.phillyboy7897 wrote: »Clouding swarm invisibility nerf was right on. I can tank 20 ppl while aoeing them and this is OP.
No.
Clouding swarm is useless in this patch.
Now their is counter-play. Even so... Clouding swarm has a 5 second duration and the reveal from mage light (+morphs) is only 3 second's. Not to mention pretty much all stamina build's will not be seen using these ability's to reveal in the first place.
Devouring Swarm in my opinion is making a comeback.
Doncellius wrote: »Isn't it a little unfair for an ultimate to be negated due to Radiant Magelight? The key component of Bat Swarm's invisibility morph is to be invisible... otherwise you'd pick the other morph for HP gains.
It's like saying that Purge should eliminate enemy Storm Atronachs, Standards, Novas, Meteor ground AoE DoT, Negate Magics, etc.
Let ultimates be ULTIMATE!
GreenSoup2HoT wrote: »No no no no.phillyboy7897 wrote: »Clouding swarm invisibility nerf was right on. I can tank 20 ppl while aoeing them and this is OP.
No.
Clouding swarm is useless in this patch.
Now their is counter-play. Even so... Clouding swarm has a 5 second duration and the reveal from mage light (+morphs) is only 3 second's. Not to mention pretty much all stamina build's will not be seen using these ability's to reveal in the first place.
Devouring Swarm in my opinion is making a comeback.
phillyboy7897 wrote: »Yes clouding swarm is now useless that was bad I agree Some of it is bugs not balancing (side-issue.)
A useless ult is better than an OP IMO. There are many useless ults but a single OP ult leads to it being on 50% of ppls bars.
GreenSoup2HoT wrote: »No no no no.phillyboy7897 wrote: »Clouding swarm invisibility nerf was right on. I can tank 20 ppl while aoeing them and this is OP.
No.
Clouding swarm is useless in this patch.
Now their is counter-play. Even so... Clouding swarm has a 5 second duration and the reveal from mage light (+morphs) is only 3 second's. Not to mention pretty much all stamina build's will not be seen using these ability's to reveal in the first place.
Devouring Swarm in my opinion is making a comeback.
leepalmer95 wrote: »Shield Stacking - I agree that Hardened + healing ward stacking should be allowed, sorc are a class with a strong class shield so of course there going to build around that. What i don't agree with is hardned ward + harness magicka, sorc can then run around with 25k+ shields which gives magicka return... Makes it very hard and annoying for other magicka builds to kill them. Stop harness + hardened ward from stacking and then i'll be happy.
leepalmer95 wrote: »Shield Stacking - I agree that Hardened + healing ward stacking should be allowed, sorc are a class with a strong class shield so of course there going to build around that. What i don't agree with is hardned ward + harness magicka, sorc can then run around with 25k+ shields which gives magicka return... Makes it very hard and annoying for other magicka builds to kill them. Stop harness + hardened ward from stacking and then i'll be happy.
Except that healing ward - as a ward - only lasts a couple of seconds, it's usefulness as such is severely limited.
I understand the frustration though. 500 CP sorcs are unkillable now, you get one or two wanna-be heroes sitting on capped resources, and it takes five times their number to kill them. They think that they're great, but they really aren't. So something has to change, but one ward and a tiny heal one isn't enough until you get 100 in bastion.
leepalmer95 wrote: »leepalmer95 wrote: »Shield Stacking - I agree that Hardened + healing ward stacking should be allowed, sorc are a class with a strong class shield so of course there going to build around that. What i don't agree with is hardned ward + harness magicka, sorc can then run around with 25k+ shields which gives magicka return... Makes it very hard and annoying for other magicka builds to kill them. Stop harness + hardened ward from stacking and then i'll be happy.
Except that healing ward - as a ward - only lasts a couple of seconds, it's usefulness as such is severely limited.
I understand the frustration though. 500 CP sorcs are unkillable now, you get one or two wanna-be heroes sitting on capped resources, and it takes five times their number to kill them. They think that they're great, but they really aren't. So something has to change, but one ward and a tiny heal one isn't enough until you get 100 in bastion.
I never said anything about changing healing ward, i said i agree hardened + healing ward or harness + healing ward is fine, it's a heal.
What i don't agree with is the hardened + harness stacking, it's very annoying playing any other magicka class, you have to some how get through 25k~ shields before you even touch their hp, if you do actually get through them they'll hardened+harness+healing and you won't be able to get their shields down again before they heal.
WillhelmBlack wrote: »So cloaking projectiles OK but purifying not OK?
DK has reflect
NB Cloak
SORC ward
TEMP?
Clouding swarm is useless in this patch.