Update 47 is now available for testing on the PTS! You can read the latest patch notes here: https://forums.elderscrollsonline.com/en/discussion/680228

PC EU Trueflame ping 1000+ (23:28 cet)

ArvenAldmeri
ArvenAldmeri
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As the title says. Its unplayable. Fighting zergs against zergs, jumping into group of players hoping to get kill. Because of the ping no one knows who is gonna win because no one can see what is happening. Risk it and maybe I am gonna wipe group and having no idea how I did it with those 100 of red circles around me. Everything stopped moving, just got kicked from the game. @ZOS_GinaBruno any info on adressing this issue that is there for months and its really unplayable? Even low populated campaing out of prime time had today over 300 ping, that is ridicolous!
Magicka sorcerer from start until the end. Always. Through the good times and the bad, even now when its probably saddest PvE dps it has ever been.
Even as an owner of one radiant apex mounts I am against radiant apex mounts and anything thats not obtainable by direct purchase.
  • r.jan_emailb16_ESO
    r.jan_emailb16_ESO
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    They're "working at it" for almost two years now, I wouldn't count on it ever being fixed.
    Lairgren | DC Dragonknight - August Palatine
    playing for eXile


    I'm done, CU somewhere else.
  • olsborg
    olsborg
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    Lagg got worse after TG if you can believe it lol, at 11 this morning lagg was already creeping up to around 130+

    PC EU
    PvP only
  • Mumyo
    Mumyo
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    There is no money made with pvp. Just sayin.
  • ArvenAldmeri
    ArvenAldmeri
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    Mumyo wrote: »
    There is no money made with pvp. Just sayin.

    Surprise! And you know why? Because there is no pvp dlc yet, just sayin.
    Magicka sorcerer from start until the end. Always. Through the good times and the bad, even now when its probably saddest PvE dps it has ever been.
    Even as an owner of one radiant apex mounts I am against radiant apex mounts and anything thats not obtainable by direct purchase.
  • sadownik
    sadownik
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    spikes of ping till 999 on Azura EU tonight. Just so you know no cp doesnt mean no lag.
  • ArvenAldmeri
    ArvenAldmeri
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    sadownik wrote: »
    spikes of ping till 999 on Azura EU tonight. Just so you know no cp doesnt mean no lag.

    Why should I think that? I am just reporting those I was on. Which was Trueflame and Haderus. Dont get salty because of something I did not say, please.
    Magicka sorcerer from start until the end. Always. Through the good times and the bad, even now when its probably saddest PvE dps it has ever been.
    Even as an owner of one radiant apex mounts I am against radiant apex mounts and anything thats not obtainable by direct purchase.
  • HoloYoitsu
    HoloYoitsu
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    Remember over the past month that people have been singing praises for things like...

    Siege buff
    Prox det buff
    Vicious Death
    Barrier nerf
    Rapids nerf
    Purge nerf

    I've been saying the whole time that the meta would degenerate into a giant faction v faction zerg at every single keep fight around the ring.

    Well here we are, and here I am saying "I told you so." :joy:
  • Master_Kas
    Master_Kas
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    HoloYoitsu wrote: »
    Remember over the past month that people have been singing praises for things like...

    Siege buff
    Prox det buff
    Vicious Death
    Barrier nerf
    Rapids nerf
    Purge nerf

    I've been saying the whole time that the meta would degenerate into a giant faction v faction zerg at every single keep fight around the ring.

    Well here we are, and here I am saying "I told you so." :joy:

    Don't forget camps also.

    Pretty much what I thought all of this would lead to xD
    EU | PC
  • Xsorus
    Xsorus
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    HoloYoitsu wrote: »
    Remember over the past month that people have been singing praises for things like...

    Siege buff
    Prox det buff
    Vicious Death
    Barrier nerf
    Rapids nerf
    Purge nerf

    I've been saying the whole time that the meta would degenerate into a giant faction v faction zerg at every single keep fight around the ring.

    Well here we are, and here I am saying "I told you so." :joy:

    You'd have a point if

    A. Lag didn't exist before the patch (It did)

    B. Any of the things you just listed resulted in giant faction vs faction zergs at a single keep (They don't)

    There is one thing really fueling the gaitn faction vs faction zergs at keeps right now...Its the same thing that fueled it last time it was in the game....Forward Camps

  • HoloYoitsu
    HoloYoitsu
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    Xsorus wrote: »
    HoloYoitsu wrote: »
    Remember over the past month that people have been singing praises for things like...

    Siege buff
    Prox det buff
    Vicious Death
    Barrier nerf
    Rapids nerf
    Purge nerf

    I've been saying the whole time that the meta would degenerate into a giant faction v faction zerg at every single keep fight around the ring.

    Well here we are, and here I am saying "I told you so." :joy:

    You'd have a point if

    A. Lag didn't exist before the patch (It did)

    B. Any of the things you just listed resulted in giant faction vs faction zergs at a single keep (They don't)

    There is one thing really fueling the gaitn faction vs faction zergs at keeps right now...Its the same thing that fueled it last time it was in the game....Forward Camps
    Yeah, FC should be on my list too. They exacerbate the issue by letting all the bads rez up and circumvent the nerf to rez speed, but the 2 minute lock out is a strong limiting factor at least.

    If you looked back at previous patches when we did have FCs, a strong raid would be able to take a defended keep with at most some smallman or solo players hanging around the outer walls and taking camps out. If those players couldn't deal with the camps, the raid could sweep around and clear the courtyard, ect because rapids gave them maneuverability.

    It's much more zerggy now. With the nerfs to movement & addition of giant burst dmg, a raid can barely even get the outer down without being swamped by numbers.
  • Xsorus
    Xsorus
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    HoloYoitsu wrote: »
    Xsorus wrote: »
    HoloYoitsu wrote: »
    Remember over the past month that people have been singing praises for things like...

    Siege buff
    Prox det buff
    Vicious Death
    Barrier nerf
    Rapids nerf
    Purge nerf

    I've been saying the whole time that the meta would degenerate into a giant faction v faction zerg at every single keep fight around the ring.

    Well here we are, and here I am saying "I told you so." :joy:

    You'd have a point if

    A. Lag didn't exist before the patch (It did)

    B. Any of the things you just listed resulted in giant faction vs faction zergs at a single keep (They don't)

    There is one thing really fueling the gaitn faction vs faction zergs at keeps right now...Its the same thing that fueled it last time it was in the game....Forward Camps
    Yeah, FC should be on my list too. They exacerbate the issue by letting all the bads rez up and circumvent the nerf to rez speed, but the 2 minute lock out is a strong limiting factor at least.

    If you looked back at previous patches when we did have FCs, a strong raid would be able to take a defended keep with at most some smallman or solo players hanging around the outer walls and taking camps out. If those players couldn't deal with the camps, the raid could sweep around and clear the courtyard, ect because rapids gave them maneuverability.

    It's much more zerggy now. With the nerfs to movement & addition of giant burst dmg, a raid can barely even get the outer down without being swamped by numbers.

    Are you implying that a strong raid was able to take a defended keep before cause it didn't risk dying? and now it does? meaning the action gets caught up around one keep?

    I don't have a problem with a Strong Raid dying..esp since those raids caused lag back then as well when those FC existed. I think FC though cause problems as all you need is one person escaping and they can throw down a camp and that raid can be right back..and I don't feel a 2 min timer is long enough. I personally would prefer them to add Rez Sickness to this game...That way you could rez up..but it would mean you'd have to move on cause Rez Sickness would be trouble for ya.
  • Satiar
    Satiar
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    Xsorus wrote: »
    HoloYoitsu wrote: »
    Xsorus wrote: »
    HoloYoitsu wrote: »
    Remember over the past month that people have been singing praises for things like...

    Siege buff
    Prox det buff
    Vicious Death
    Barrier nerf
    Rapids nerf
    Purge nerf

    I've been saying the whole time that the meta would degenerate into a giant faction v faction zerg at every single keep fight around the ring.

    Well here we are, and here I am saying "I told you so." :joy:

    You'd have a point if

    A. Lag didn't exist before the patch (It did)

    B. Any of the things you just listed resulted in giant faction vs faction zergs at a single keep (They don't)

    There is one thing really fueling the gaitn faction vs faction zergs at keeps right now...Its the same thing that fueled it last time it was in the game....Forward Camps
    Yeah, FC should be on my list too. They exacerbate the issue by letting all the bads rez up and circumvent the nerf to rez speed, but the 2 minute lock out is a strong limiting factor at least.

    If you looked back at previous patches when we did have FCs, a strong raid would be able to take a defended keep with at most some smallman or solo players hanging around the outer walls and taking camps out. If those players couldn't deal with the camps, the raid could sweep around and clear the courtyard, ect because rapids gave them maneuverability.

    It's much more zerggy now. With the nerfs to movement & addition of giant burst dmg, a raid can barely even get the outer down without being swamped by numbers.

    Are you implying that a strong raid was able to take a defended keep before cause it didn't risk dying? and now it does? meaning the action gets caught up around one keep?

    I don't have a problem with a Strong Raid dying..esp since those raids caused lag back then as well when those FC existed. I think FC though cause problems as all you need is one person escaping and they can throw down a camp and that raid can be right back..and I don't feel a 2 min timer is long enough. I personally would prefer them to add Rez Sickness to this game...That way you could rez up..but it would mean you'd have to move on cause Rez Sickness would be trouble for ya.

    I'd love that, our group tends to live or die together. Rez sickness is an idea that should have been implemented long ago.
    Vehemence -- Commander and Raid Lead -- Tri-faction PvP
    Knights Paravant -- Co-GM and Raid Lead -- AD Greyhost



  • Xsorus
    Xsorus
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    Satiar wrote: »
    Xsorus wrote: »
    HoloYoitsu wrote: »
    Xsorus wrote: »
    HoloYoitsu wrote: »
    Remember over the past month that people have been singing praises for things like...

    Siege buff
    Prox det buff
    Vicious Death
    Barrier nerf
    Rapids nerf
    Purge nerf

    I've been saying the whole time that the meta would degenerate into a giant faction v faction zerg at every single keep fight around the ring.

    Well here we are, and here I am saying "I told you so." :joy:

    You'd have a point if

    A. Lag didn't exist before the patch (It did)

    B. Any of the things you just listed resulted in giant faction vs faction zergs at a single keep (They don't)

    There is one thing really fueling the gaitn faction vs faction zergs at keeps right now...Its the same thing that fueled it last time it was in the game....Forward Camps
    Yeah, FC should be on my list too. They exacerbate the issue by letting all the bads rez up and circumvent the nerf to rez speed, but the 2 minute lock out is a strong limiting factor at least.

    If you looked back at previous patches when we did have FCs, a strong raid would be able to take a defended keep with at most some smallman or solo players hanging around the outer walls and taking camps out. If those players couldn't deal with the camps, the raid could sweep around and clear the courtyard, ect because rapids gave them maneuverability.

    It's much more zerggy now. With the nerfs to movement & addition of giant burst dmg, a raid can barely even get the outer down without being swamped by numbers.

    Are you implying that a strong raid was able to take a defended keep before cause it didn't risk dying? and now it does? meaning the action gets caught up around one keep?

    I don't have a problem with a Strong Raid dying..esp since those raids caused lag back then as well when those FC existed. I think FC though cause problems as all you need is one person escaping and they can throw down a camp and that raid can be right back..and I don't feel a 2 min timer is long enough. I personally would prefer them to add Rez Sickness to this game...That way you could rez up..but it would mean you'd have to move on cause Rez Sickness would be trouble for ya.

    I'd love that, our group tends to live or die together. Rez sickness is an idea that should have been implemented long ago.

    I was always confused why it didn't make it into this game...DAOC had it...When you consider the Rez Sickness + Rebuffing in DAOC getting killed in DAOC and rezzing was actually pretty brutal.

    Here is a copy of the patch notes for DAOC when they added it in. Look at this ***...and wonder why it wasn't added into this game.

    "RvR Death Penalty System

    As part of the New Frontiers expansion and based on player feedback, we have decided to change the way our death penalty works in RVR combat. The existing system often results in gameplay with very little strategy, where people mindlessly fling themselves at a target over and over. Enemies are rarely worth realm points after the first few minutes, and all around it’s not very interesting or fun. The new system allows the player to make strategic decisions, gives more value to player resurrection, and provides an incentive to strategize attacks rather than relying on “the zerg rush.”

    - There is a 20 second timer before a player can release (via the command /release) from an RvR death.

    - If a player releases from an RvR death, a RvR Death Sickness is applied to the character. This Death Sickness lasts for three minutes and is incurable (with one exception, Restore the Soul). The player will get a 30% decrease in effective power (meaning that everything is affected - healing, spell damage, spell duration, melee damage, etc) and a 20% movement rate reduction for each Death Sickness icon of this type.

    - Please note that this is a completely separate death sickness from the current PvE death sickness, which will remain in-game for PvE deaths. And, as always, the PvE death sickness will be curable at a Healer.

    - If a player is resurrected from an RvR death, a different RvR Death Sickness is applied to the character (unless Perfect Recovery was used, in which case there is no Death Sickness). The 30% decrease in effective power still applies, but there is no movement penalty of any kind. This Death Sickness lasts up to three minutes and is incurable (with one exception, Restore the Soul).

    - The duration of this Sickness can be reduced by the type of resurrection spell used. Currently:

    Base Line Resurrection/Egg of Youth - 2 minutes, 48 seconds
    Tier 1 Spec Resurrection - 2 minutes, 31 seconds
    Tier 2 Spec Resurrection - 2 minutes, 13 seconds
    Tier 3 Spec Resurrection - 1 minute, 28 seconds
    Perfect Recovery - 0 seconds (again, using Perfect Recovery means there is no RvR Death Sickness)

    - Both resurrection Death Sickness and /release Death Sickness can be completely cured by the Master Level 8 Perfector ability, Restore the Soul.

    - Multiple Death Sicknesses can stack with each other, for cumulative effects. In other words, if the player dies and releases a second time while still bearing the icon for Released Death Sickness, he will have two icons, his movement will be decreased by 40%, and suffer a 60% decrease in effective power - at least until the first icon drops. If a player dies and releases, and then dies and is resurrected while the first icon is still active, he will have a 60% decrease in effective power, but only a 20% movement penalty.

    - There is a maximum of two of each of the two types of RvR death sicknesses (released and resurrected sickness) which can be on a player at any one time.

    - The Veil Recovery realm ability will shorten all timers by 20% for each level of the Veil Recovery ability that you have."

  • AbraXuSeXile
    AbraXuSeXile
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    Still not completely sure why they went to such lenghts to stop blood porting, Blood porting scattered the PvP around the map.
    AbraXuS
    Grand Overlord Rank 50 [First EU]
    Clan Leader of eXile
    Gaming Community - Est. 1999
    Crashing an EP Wedding | DK Emp | 1vX | Between Enemy Lines | Hate Video | 5 v Many

  • sadownik
    sadownik
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    @AbraXuSeXile that one bugs me too. add to that camps minimal radius that makes them really hard to use.
  • Erondil
    Erondil
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    HoloYoitsu wrote: »
    Remember over the past month that people have been singing praises for things like...

    Siege buff
    Prox det buff
    Vicious Death
    Barrier nerf
    Rapids nerf
    Purge nerf

    I've been saying the whole time that the meta would degenerate into a giant faction v faction zerg at every single keep fight around the ring.

    Well here we are, and here I am saying "I told you so." :joy:

    The only things promoting mega pug zerg vs mega pug zerg on this list is siege buff and manoeuver (along with others mobility changes) nerf. The rest is either as punishing for both stacked organized raid and megapug zerg, either helping the smaller, but organized group.
    ~retired~
    EU server, former Zerg Squad and Banana Squad officer
    Dennegor NB AD, AvA 50 Grand Overlord 24/05/2016
    rekt you NB AD, AvA 32
    Erondil Sorc AD, AvA 23
    Denne the Banana Slayer NB EP, AvA 14
    Darth Dennegor lv50 Stamina NB DC, AvA 19
    Youtube Channel
  • ArvenAldmeri
    ArvenAldmeri
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    HoloYoitsu wrote: »
    Remember over the past month that people have been singing praises for things like...

    Siege buff
    Prox det buff
    Vicious Death
    Barrier nerf
    Rapids nerf
    Purge nerf

    I've been saying the whole time that the meta would degenerate into a giant faction v faction zerg at every single keep fight around the ring.

    Well here we are, and here I am saying "I told you so." :joy:

    Luckily I am not one of those that you need to tell: "I told you so". I never asked for anything they did in this patch. But still there we go. We have what we did not ask for. Siege is hitting for 20k+, snare got worse than before, now I cant dodge roll when being affected by multiple snares, bug or intended? And vicious death is bugged. I have no one around me but I get hit by it and I got hit by it twice. So far this patch they did is the worse in terms of performance and bugs than before. I dont know how you guys, but I have high ping not only in pvp but also in pve...
    Magicka sorcerer from start until the end. Always. Through the good times and the bad, even now when its probably saddest PvE dps it has ever been.
    Even as an owner of one radiant apex mounts I am against radiant apex mounts and anything thats not obtainable by direct purchase.
  • r.jan_emailb16_ESO
    r.jan_emailb16_ESO
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    Are you gonna make such a thread a few times every day from now on?
    Lairgren | DC Dragonknight - August Palatine
    playing for eXile


    I'm done, CU somewhere else.
  • RoxyPhoenix
    RoxyPhoenix
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    Are you gonna make such a thread a few times every day from now on?

    yes, we all should make such threads, every hour, every day until it gets fixed! We all payed for the game that we cant play. No matter if ur elitist, casual, pug or simply a newbie, this effects everyone.

    I can only play few hours a week, and I mainly pvp, I am nobody important and I have no obligations to any players, guild etc. I just wanna have fun and I cant have it cus the whole frikkin cyrodill is broken. If I stop playing no1 is gonna notice, but the top players, top guilds, the guys and gals that dedicated so much time and effort to this aspect of the game, they are heartbroken, and eventually they will leave, and their followers will leave cus with the state of pvp as it is now its just not worth it. ZOS needs to fix this, I dont know how but they need to.
  • Junipus
    Junipus
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    Are you gonna make such a thread a few times every day from now on?

    yes, we all should make such threads, every hour, every day until it gets fixed! We all payed for the game that we cant play. No matter if ur elitist, casual, pug or simply a newbie, this effects everyone.

    I can only play few hours a week, and I mainly pvp, I am nobody important and I have no obligations to any players, guild etc. I just wanna have fun and I cant have it cus the whole frikkin cyrodill is broken. If I stop playing no1 is gonna notice, but the top players, top guilds, the guys and gals that dedicated so much time and effort to this aspect of the game, they are heartbroken, and eventually they will leave, and their followers will leave cus with the state of pvp as it is now its just not worth it. ZOS needs to fix this, I dont know how but they need to.

    Or just PvP in a different campaign. Problem fixed right there. If you keep complaining then ZOS are right to ignore you.
    The Legendary Nothing
  • Iyas
    Iyas
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    Are you gonna make such a thread a few times every day from now on?

    yes, we all should make such threads, every hour, every day until it gets fixed! We all payed for the game that we cant play. No matter if ur elitist, casual, pug or simply a newbie, this effects everyone.

    I can only play few hours a week, and I mainly pvp, I am nobody important and I have no obligations to any players, guild etc. I just wanna have fun and I cant have it cus the whole frikkin cyrodill is broken. If I stop playing no1 is gonna notice, but the top players, top guilds, the guys and gals that dedicated so much time and effort to this aspect of the game, they are heartbroken, and eventually they will leave, and their followers will leave cus with the state of pvp as it is now its just not worth it. ZOS needs to fix this, I dont know how but they need to.

    Or just PvP in a different campaign. Problem fixed right there. If you keep complaining then ZOS are right to ignore you.

    why should we stop complaining? zos screwed us over and over. They cant deliver a lagfree environment and its a pity.
    Noricum/ Kitesquad/ PC/EU

    Kitesquad Vol. 1

    https://youtube.com/watch?v=6tGxK9KRrEI
  • Lava_Croft
    Lava_Croft
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    More lag.
    More bugs.
    More seconds per frame.
    More zerging.

    I don't see why ya'll are complaining while ZOS just keeps giving and giving.
  • ArvenAldmeri
    ArvenAldmeri
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    Are you gonna make such a thread a few times every day from now on?

    yes, we all should make such threads, every hour, every day until it gets fixed! We all payed for the game that we cant play. No matter if ur elitist, casual, pug or simply a newbie, this effects everyone.

    I can only play few hours a week, and I mainly pvp, I am nobody important and I have no obligations to any players, guild etc. I just wanna have fun and I cant have it cus the whole frikkin cyrodill is broken. If I stop playing no1 is gonna notice, but the top players, top guilds, the guys and gals that dedicated so much time and effort to this aspect of the game, they are heartbroken, and eventually they will leave, and their followers will leave cus with the state of pvp as it is now its just not worth it. ZOS needs to fix this, I dont know how but they need to.

    Or just PvP in a different campaign. Problem fixed right there. If you keep complaining then ZOS are right to ignore you.

    I guess you are not aware of lag being in all campaigns...
    Are you gonna make such a thread a few times every day from now on?

    Member of eXile has no right to talk on this thema. Ball groups such as yours is one of the reasons why there is such lag. Your eXile group is nothing but cowards hiding in ball. Fault of ZOS of course, for keeping AOE caps.
    Magicka sorcerer from start until the end. Always. Through the good times and the bad, even now when its probably saddest PvE dps it has ever been.
    Even as an owner of one radiant apex mounts I am against radiant apex mounts and anything thats not obtainable by direct purchase.
  • AbraXuSeXile
    AbraXuSeXile
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    Are you gonna make such a thread a few times every day from now on?

    yes, we all should make such threads, every hour, every day until it gets fixed! We all payed for the game that we cant play. No matter if ur elitist, casual, pug or simply a newbie, this effects everyone.

    I can only play few hours a week, and I mainly pvp, I am nobody important and I have no obligations to any players, guild etc. I just wanna have fun and I cant have it cus the whole frikkin cyrodill is broken. If I stop playing no1 is gonna notice, but the top players, top guilds, the guys and gals that dedicated so much time and effort to this aspect of the game, they are heartbroken, and eventually they will leave, and their followers will leave cus with the state of pvp as it is now its just not worth it. ZOS needs to fix this, I dont know how but they need to.

    Or just PvP in a different campaign. Problem fixed right there. If you keep complaining then ZOS are right to ignore you.

    I guess you are not aware of lag being in all campaigns...
    Are you gonna make such a thread a few times every day from now on?

    Member of eXile has no right to talk on this thema. Ball groups such as yours is one of the reasons why there is such lag. Your eXile group is nothing but cowards hiding in ball. Fault of ZOS of course, for keeping AOE caps.


    Dude get rekt by our lag bro
    AbraXuS
    Grand Overlord Rank 50 [First EU]
    Clan Leader of eXile
    Gaming Community - Est. 1999
    Crashing an EP Wedding | DK Emp | 1vX | Between Enemy Lines | Hate Video | 5 v Many

  • r.jan_emailb16_ESO
    r.jan_emailb16_ESO
    ✭✭✭✭✭
    Are you gonna make such a thread a few times every day from now on?

    yes, we all should make such threads, every hour, every day until it gets fixed! We all payed for the game that we cant play. No matter if ur elitist, casual, pug or simply a newbie, this effects everyone.

    I can only play few hours a week, and I mainly pvp, I am nobody important and I have no obligations to any players, guild etc. I just wanna have fun and I cant have it cus the whole frikkin cyrodill is broken. If I stop playing no1 is gonna notice, but the top players, top guilds, the guys and gals that dedicated so much time and effort to this aspect of the game, they are heartbroken, and eventually they will leave, and their followers will leave cus with the state of pvp as it is now its just not worth it. ZOS needs to fix this, I dont know how but they need to.

    Or just PvP in a different campaign. Problem fixed right there. If you keep complaining then ZOS are right to ignore you.

    I guess you are not aware of lag being in all campaigns...
    Are you gonna make such a thread a few times every day from now on?

    Member of eXile has no right to talk on this thema. Ball groups such as yours is one of the reasons why there is such lag. Your eXile group is nothing but cowards hiding in ball. Fault of ZOS of course, for keeping AOE caps.

    Guess you're a solo player dude that is never around other players?
    Lairgren | DC Dragonknight - August Palatine
    playing for eXile


    I'm done, CU somewhere else.
  • frozywozy
    frozywozy
    ✭✭✭✭✭
    ✭✭
    Are you gonna make such a thread a few times every day from now on?

    yes, we all should make such threads, every hour, every day until it gets fixed! We all payed for the game that we cant play. No matter if ur elitist, casual, pug or simply a newbie, this effects everyone.

    I can only play few hours a week, and I mainly pvp, I am nobody important and I have no obligations to any players, guild etc. I just wanna have fun and I cant have it cus the whole frikkin cyrodill is broken. If I stop playing no1 is gonna notice, but the top players, top guilds, the guys and gals that dedicated so much time and effort to this aspect of the game, they are heartbroken, and eventually they will leave, and their followers will leave cus with the state of pvp as it is now its just not worth it. ZOS needs to fix this, I dont know how but they need to.

    Or just PvP in a different campaign. Problem fixed right there. If you keep complaining then ZOS are right to ignore you.

    I guess you are not aware of lag being in all campaigns...
    Are you gonna make such a thread a few times every day from now on?

    Member of eXile has no right to talk on this thema. Ball groups such as yours is one of the reasons why there is such lag. Your eXile group is nothing but cowards hiding in ball. Fault of ZOS of course, for keeping AOE caps.

    Finally someone intelligent in this thread get it. No offense to eXile, I have no idea who you guys are. But the concept still says it all. All the people part of the "I told you so" wagon try to make themselves sound like they had the ultimate truth before the patch and that they predicted everything that was going to happen.

    In other words, they are saying that if the game is still having issues, it's because Zenimax didn't listen to them. Are you serious? The game is not going to get stable performances, people spreading out and no more bugs in one major update. It is a work in progess.

    The only people to blame if the game gets more zergy is the PLAYERS. You don't want this game to get zergy, stop zerging. You don't want this game to have latency issues? Stop joining a 3ways fights with 60+ players on the screen and acting like a total ignorant. You want snares to be diminished so you can run through larger numbers and wreck them all as you spam purges, heals and maneuvers at 40miles/hour? Keep dreaming.

    The only responsables for the zerg meta are the players deciding to zerg. As much as I agree that forward camps should have their cooldown increased to 5 minutes and that they should not be used inside the radius of a keep, it would not make everybody to stop zerging.

    People want to face relatively small packs of enemies while they run their 24men group in. As soon as they die, it's obviously because they got zerged down and lagged to death. If they roll over disorganized small packs of players, that's allright though.

    lol
    Edited by frozywozy on March 30, 2016 7:37PM
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • AbraXuSeXile
    AbraXuSeXile
    ✭✭✭✭✭
    Dont speak what you dont know i run a 12 man group.
    AbraXuS
    Grand Overlord Rank 50 [First EU]
    Clan Leader of eXile
    Gaming Community - Est. 1999
    Crashing an EP Wedding | DK Emp | 1vX | Between Enemy Lines | Hate Video | 5 v Many

  • Izanagi.Xiiib16_ESO
    Izanagi.Xiiib16_ESO
    ✭✭✭✭✭
    ✭✭✭
    Dont speak what you dont know i run a 12 man group.

    :D It's not 1st April yet Abraxus


    @Solar_Breeze
    NA ~ Izanerys: Dracarys (Videos | Dracast)
    EU ~ Izanagi: Banana Squad (AOE Rats/ Zerg Squad / Roleplay Circle)
  • Junipus
    Junipus
    ✭✭✭✭✭
    Are you gonna make such a thread a few times every day from now on?

    yes, we all should make such threads, every hour, every day until it gets fixed! We all payed for the game that we cant play. No matter if ur elitist, casual, pug or simply a newbie, this effects everyone.

    I can only play few hours a week, and I mainly pvp, I am nobody important and I have no obligations to any players, guild etc. I just wanna have fun and I cant have it cus the whole frikkin cyrodill is broken. If I stop playing no1 is gonna notice, but the top players, top guilds, the guys and gals that dedicated so much time and effort to this aspect of the game, they are heartbroken, and eventually they will leave, and their followers will leave cus with the state of pvp as it is now its just not worth it. ZOS needs to fix this, I dont know how but they need to.

    Or just PvP in a different campaign. Problem fixed right there. If you keep complaining then ZOS are right to ignore you.

    I guess you are not aware of lag being in all campaigns...

    Having played on them, I'm aware there's no lag comparable to Trueflame. Azura seems to have it bad now, but Spellbreaker, Ebony Blade and Haderus for the most part are lag free.

    Now that TF has finished, consider switching home campaign so you don't have to come onto the forums and complain that you didn't change campaign and have to endure the lag so many have moved to avoid.

    The Legendary Nothing
  • Cogo
    Cogo
    ✭✭✭✭✭
    Azura have no lag, and most pact here has no brains.

    Someone teach me how to get pugs to do 18/20 sieges on keeps?
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
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