ZOS_TFlemming wrote: »To clarify, this is a visual bug with death recap where it still counts the proc as a hit for death recap purposes even though you're already dead. The set is not actually dealing damage to the person who procs it before they die, sorry for the confusion.
ZOS_TFlemming wrote: »To clarify, this is a visual bug with death recap where it still counts the proc as a hit for death recap purposes even though you're already dead. The set is not actually dealing damage to the person who procs it before they die, sorry for the confusion.
You are clearly wrong
https://youtu.be/FLOEPMPyDpQ
ZOS_TFlemming wrote: »To clarify, this is a visual bug with death recap where it still counts the proc as a hit for death recap purposes even though you're already dead. The set is not actually dealing damage to the person who procs it before they die, sorry for the confusion.
Guess I should get myself this set
Donations for the jewellery are accepted
AmalgamousPrime wrote: »This is nonsense, running around after death for a few seconds due to lag isn't anything new. I could maybe see if the numbers shown in the video clearly added up to the remaining health lost, but they don't. Vicious death is just a common occurrence that now gives a face to blame for a pretty minor existing unrelated issue.
Stop trying to incite a witch hunt.
AmalgamousPrime wrote: »This is nonsense, running around after death for a few seconds due to lag isn't anything new. I could maybe see if the numbers shown in the video clearly added up to the remaining health lost, but they don't. Vicious death is just a common occurrence that now gives a face to blame for a pretty minor existing unrelated issue.
Stop trying to incite a witch hunt.
stop trying to defend your new "i win" button.
AmalgamousPrime wrote: »AmalgamousPrime wrote: »This is nonsense, running around after death for a few seconds due to lag isn't anything new. I could maybe see if the numbers shown in the video clearly added up to the remaining health lost, but they don't. Vicious death is just a common occurrence that now gives a face to blame for a pretty minor existing unrelated issue.
Stop trying to incite a witch hunt.
stop trying to defend your new "i win" button.
How is it an "I win" button? The 5-piece set bonus does nothing to the player you are attacking, and I've yet to see any actual proof showing otherwise. If it happens so often like everyone says I'm sure someone could post a more clear video of it happening than the one posted here.
Watch the combat log, the meteor impact and following DoT combined with puncturing sweeps, basic attacks (with enchant procc and burn DoT) followed by radiant oppression finisher was more than enough to kill without the supposed addition of the VD procc.
AmalgamousPrime wrote: »AmalgamousPrime wrote: »This is nonsense, running around after death for a few seconds due to lag isn't anything new. I could maybe see if the numbers shown in the video clearly added up to the remaining health lost, but they don't. Vicious death is just a common occurrence that now gives a face to blame for a pretty minor existing unrelated issue.
Stop trying to incite a witch hunt.
stop trying to defend your new "i win" button.
How is it an "I win" button? The 5-piece set bonus does nothing to the player you are attacking, and I've yet to see any actual proof showing otherwise. If it happens so often like everyone says I'm sure someone could post a more clear video of it happening than the one posted here.
Watch the combat log, the meteor impact and following DoT combined with puncturing sweeps, basic attacks (with enchant procc and burn DoT) followed by radiant oppression finisher was more than enough to kill without the supposed addition of the VD procc.
Well, there's no need to prove anything to YOU, the post was intended to let the devs know about the problem.
I'm sure they will conduct their own tests and don't need your approval, no offense tho.
How is it an i win button? well, a 15k proc happening anytime instead of doing what the tooltip says, do i need to explain more... ?
AmalgamousPrime wrote: »AmalgamousPrime wrote: »AmalgamousPrime wrote: »This is nonsense, running around after death for a few seconds due to lag isn't anything new. I could maybe see if the numbers shown in the video clearly added up to the remaining health lost, but they don't. Vicious death is just a common occurrence that now gives a face to blame for a pretty minor existing unrelated issue.
Stop trying to incite a witch hunt.
stop trying to defend your new "i win" button.
How is it an "I win" button? The 5-piece set bonus does nothing to the player you are attacking, and I've yet to see any actual proof showing otherwise. If it happens so often like everyone says I'm sure someone could post a more clear video of it happening than the one posted here.
Watch the combat log, the meteor impact and following DoT combined with puncturing sweeps, basic attacks (with enchant procc and burn DoT) followed by radiant oppression finisher was more than enough to kill without the supposed addition of the VD procc.
Well, there's no need to prove anything to YOU, the post was intended to let the devs know about the problem.
I'm sure they will conduct their own tests and don't need your approval, no offense tho.
How is it an i win button? well, a 15k proc happening anytime instead of doing what the tooltip says, do i need to explain more... ?
Except there is no problem, the set is working as intended except for the visual bug which causes it to show up in your death recap even though it does not actually hit you as you are already dead, this was stated by ZOS in this topic and many others.
If there is a problem with the set, post actual evidence of it not working properly so ZOS can investigate. Alcast's video just showcased the lag in Cyrodiil, not an actual problem with the set proccing that isn't already known and explained as such.
It's a visual bug that does not actually effect your gameplay, you just think it does.
AmalgamousPrime wrote: »AmalgamousPrime wrote: »AmalgamousPrime wrote: »This is nonsense, running around after death for a few seconds due to lag isn't anything new. I could maybe see if the numbers shown in the video clearly added up to the remaining health lost, but they don't. Vicious death is just a common occurrence that now gives a face to blame for a pretty minor existing unrelated issue.
Stop trying to incite a witch hunt.
stop trying to defend your new "i win" button.
How is it an "I win" button? The 5-piece set bonus does nothing to the player you are attacking, and I've yet to see any actual proof showing otherwise. If it happens so often like everyone says I'm sure someone could post a more clear video of it happening than the one posted here.
Watch the combat log, the meteor impact and following DoT combined with puncturing sweeps, basic attacks (with enchant procc and burn DoT) followed by radiant oppression finisher was more than enough to kill without the supposed addition of the VD procc.
Well, there's no need to prove anything to YOU, the post was intended to let the devs know about the problem.
I'm sure they will conduct their own tests and don't need your approval, no offense tho.
How is it an i win button? well, a 15k proc happening anytime instead of doing what the tooltip says, do i need to explain more... ?
Except there is no problem, the set is working as intended except for the visual bug which causes it to show up in your death recap even though it does not actually hit you as you are already dead, this was stated by ZOS in this topic and many others.
If there is a problem with the set, post actual evidence of it not working properly so ZOS can investigate. Alcast's video just showcased the lag in Cyrodiil, not an actual problem with the set proccing that isn't already known and explained as such.
It's a visual bug that does not actually effect your gameplay, you just think it does.
i'm sure you're a specialist, the devs will probably take your words on it.
So a glass cannon build, experienced today from both a sorc and a nb, can get this set to proc for 15k on me, with 70 points in each, elemental defender as well as hardy, 27 in... the crit damage reduction star and 5 pieces impenetrable, on a dk in full medium with spiky armor up. An emp can get it over 22k. Who thought it is a good idea to make a pvp set that has a proc that completely invalidates the battle spirit damage reduction?
AmalgamousPrime wrote: »So a glass cannon build, experienced today from both a sorc and a nb, can get this set to proc for 15k on me, with 70 points in each, elemental defender as well as hardy, 27 in... the crit damage reduction star and 5 pieces impenetrable, on a dk in full medium with spiky armor up. An emp can get it over 22k. Who thought it is a good idea to make a pvp set that has a proc that completely invalidates the battle spirit damage reduction?
You need more crit resist. Take points from elemental defender and hardy and put more in resistant, and get more impen pieces. I only have 360 CP and my magicka NB in 5-1-1 light armor doesn't even get hit that hard from CP capped players with vicious death and clever alchemist set.
Also, stop standing so close to other players.
AmalgamousPrime wrote: »So a glass cannon build, experienced today from both a sorc and a nb, can get this set to proc for 15k on me, with 70 points in each, elemental defender as well as hardy, 27 in... the crit damage reduction star and 5 pieces impenetrable, on a dk in full medium with spiky armor up. An emp can get it over 22k. Who thought it is a good idea to make a pvp set that has a proc that completely invalidates the battle spirit damage reduction?
You need more crit resist. Take points from elemental defender and hardy and put more in resistant, and get more impen pieces. I only have 360 CP and my magicka NB in 5-1-1 light armor doesn't even get hit that hard from CP capped players with vicious death and clever alchemist set.
Also, stop standing so close to other players.
I don't know what platform you're on, but apparently things are different for you. My setup is quite okay, thank you, it's good enough as is for my playstyle and I doubt that changing points into resistant will do me much good against non-crit builds, which is what the better players start to run exactly for this reason.
Also, the point I am trying to make is that the set proc is scaled too strongly with player stats (it ignores battle spirit reduction).
As to your wonderfully enlightening proposal to not be near others, the gank style is not what every player wants. I do enjoy our 3 to 6 man team playstyle and trying to fight larger groups without concentrating damage is largely futile.