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Engine guardian or blood spawn?

Bao1340
Bao1340
Im a orc templar tank..i cant decide to use engine guardian or blood spawn. When i use engine guardian my spell def is 32k physical def 26k And With blood spawn i got 52k spell def and 42k physical def fully buff and proc. Engine guardian help me with resource but i get hit hard with physical dmg, blood spawn help with my overall def but no resource. I use tri stat food my health is 36k magic 15k stam 18k. I focus on health regen so i got 2.2k with engine guardian and 2k with blood spawn. Which set you guys think it'll will help me survive for long time and be a better tank? Thank you
Edited by Bao1340 on March 15, 2016 6:40PM
  • sirrmattus
    sirrmattus
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    engine unless your a nightblade :wink:
    Ebonheart Pact - North American Server
    - THE MORALES -
  • Bao1340
    Bao1340
    Do you think i should take out some points in health n distribute it to magic and stam?
  • LiquidSchwartz
    LiquidSchwartz
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    If you spam moves a lot go with engine but otherwise blood spawn is better
    May the Schwartz be with you.
    EP/XB1/NA

  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    The best tank I know swears by bloodspawn. It is a little more consistent set if you ask me. The proc is predictable and always the same, plus, the stam regen is really nice. Engine is better on resources overall, but you never quite know what you are going to get. A magic beam is of little use when you are out of stam. Another thing to consider, is that you should be getting at least some of your resources from your healer.

    You also might be able to adjust some of your other gear if you used bloodspawn. Your resistances are really high, might make sense to look for your sustain elsewhere. Both are good sets, there is no right answer. Might be an obvious answer, but carry both and see what you like better.
  • UrQuan
    UrQuan
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    Based on those numbers your resistances with Blood Spawn are way over the amount that puts you at the 50% hard cap for mitigation. So I'd go with Engine Guardian for the better regen if I were you - especially if you can find a way to get your physical resistance up to what your spell resistance is with it (you need about 33K to be at the hard cap, so that's pretty much where you want both resistances to be: any more and it's generally a waste).
    Caius Drusus Imperial DK (DC)
    Bragg Ironhand Orc Temp (DC)
    Neesha Stalks-Shadows Argonian NB (EP)
    Falidir Altmer Sorcr (AD)
    J'zharka Khajiit NB (AD)
    Isabeau Runeseer Breton Sorc (DC)
    Fevassa Dunmer DK (EP)
    Manut Redguard Temp (AD)
    Tylera the Summoner Altmer Sorc (EP)
    Svari Snake-Blood Nord DK (AD)
    Ashlyn D'Elyse Breton NB (EP)
    Filindria Bosmer Temp (DC)
    Vigbjorn the Wanderer Nord Warden (EP)
    Hrokki Winterborn Breton Warden (DC)
    Basks-in-the-Sunshine Argonian Temp
    Someone stole my sweetroll
  • Bao1340
    Bao1340
    Thank you for all the input..also should i focus on magic regen or stam regen? Cuz i think health regen is not so good
  • Samphaa
    Samphaa
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    The tank I play with uses engine guardian and loves it, health is a bonus, magicka can be converted to stamina, stamina is a nice top up. Works well for him.
  • Gordon906
    Gordon906
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    I am using bloodspawn since I'm DK and when I activate an ult I get my resources back but for templar i would go engine guardian for extra resource but it might not always give you stamina regen which is what templar stam tank is lacking.
  • austinwalter87ub17_ESO
    austinwalter87ub17_ESO
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    I recommend using one of your 5 pieces for ultimate Gen instead of blood spawn. Tavas Favor for example. I run Engine Guardian, 5 piece Armor Master with Hide of the Werewolf (5 ulti every 5 seconds when taking damage) Jewelry/Weapon+Shield on my Nord Templar Tank
    Edited by austinwalter87ub17_ESO on March 13, 2017 11:52PM
    PC and PS4 (bring back character transfers please?)
    Templar Extraordinaire
  • disintegr8
    disintegr8
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    I use Blood Spawn set and Tavas Favor 5 pc set on my DK tank - good ulti regen for keeping warhorn up as much as possible.
    Australian on PS4 NA server.
    Everyone's entitled to an opinion.
  • Mephisto939
    Mephisto939
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    Bloodspawn and warhorn for your ultimate. You will generate resources for the whole group and increase their damage.
    Why did the Dunmer cross the road?
    Apparently to get stuck in an eternal load screen!
  • Masel
    Masel
    Class Representative
    In some situations, Rkugamz and Engine guardian are plain awesome. Our tank does vAA Hardmode with one of them, leeching plate and bahrahas curse/defending warrior usually. That setup is golden if you want to survive everything and the group is out of reach of ebon/alkosh.
    PC EU

    All Trial Trifecta Titles Done!

    Youtube:
    https://www.youtube.com/channel/UChVEG6ckuAgGs5OyA6VeisA
  • amasuriel
    amasuriel
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    Bao1340 wrote: »
    Im a orc templar tank..i cant decide to use engine guardian or blood spawn. When i use engine guardian my spell def is 32k physical def 26k And With blood spawn i got 52k spell def and 42k physical def fully buff and proc. Engine guardian help me with resource but i get hit hard with physical dmg, blood spawn help with my overall def but no resource. I use tri stat food my health is 36k magic 15k stam 18k. I focus on health regen so i got 2.2k with engine guardian and 2k with blood spawn. Which set you guys think it'll will help me survive for long time and be a better tank? Thank you

    I would think that Rkugamz would actually be better for a Templar tank, especially since you already have high magicka regen, (and strong heals) what you are lacking is Stamina regen, and Rkugamz is guaranteed to give you back stam, vs Engine which will give you stam (good), health (useless, you have heals), magicka (ok, but with 2k regen shouldn't need it).

    Rkugamz also gives your group heals / stam back, unlike Engine which is just for you.

    Also as a note you can probably lower your health some, especially with strong self heals you don't really need 36k health for PvE anything generally speaking, and your survivability will go up more with 6k extra stamina for blocking or magicka for shields and heals.

  • Koensol
    Koensol
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    Masel92 wrote: »
    In some situations, Rkugamz and Engine guardian are plain awesome. Our tank does vAA Hardmode with one of them, leeching plate and bahrahas curse/defending warrior usually. That setup is golden if you want to survive everything and the group is out of reach of ebon/alkosh.
    What class does he play?

  • Masel
    Masel
    Class Representative
    Koensol wrote: »
    Masel92 wrote: »
    In some situations, Rkugamz and Engine guardian are plain awesome. Our tank does vAA Hardmode with one of them, leeching plate and bahrahas curse/defending warrior usually. That setup is golden if you want to survive everything and the group is out of reach of ebon/alkosh.
    What class does he play?

    Argonian DK. Best tank I know.
    PC EU

    All Trial Trifecta Titles Done!

    Youtube:
    https://www.youtube.com/channel/UChVEG6ckuAgGs5OyA6VeisA
  • Edziu
    Edziu
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    4079Npd.jpg
  • Tremors
    Tremors
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    Lol this post is literally a year old, calm down everyone.
    Passionfruit GM - PC NA
    Godslayer | Dawnbringer
  • Gaggin
    Gaggin
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    Engine guardian definitely. Also get around 25k stam and 30ishk hp. Blood spawn is damn near useless in most fights and overrated.
  • IronCrystal
    IronCrystal
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    I was gonna say, March of 2016 was when this started...meta has changed tremendously.
    Make PC NA raiding great again!

    Down with drama!


    What Mechanics Healer - Dro-m'Athra Destroyer

    Homestead Raid Scores
    vHRC 157,030
    vAA 138,287
    vSO 153,393
    vMoL 154,550

    Not raiding in Morrowind
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    Holy Necro, Batman. It's funny to read what you wrote a year ago. Lord Warden for the win these days.

    Wearing engine guardian is like standing on top of a mountain and screaming, "I CANT MANAGE MY RESOURCES!!!!"
  • paulsimonps
    paulsimonps
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    Holy Necro, Batman. It's funny to read what you wrote a year ago. Lord Warden for the win these days.

    Wearing engine guardian is like standing on top of a mountain and screaming, "I CANT MANAGE MY RESOURCES!!!!"

    @Oreyn_Bearclaw

    You say that but I say there is no reason to run Lord Warden as Main Tank, think about it. How often will you be close enough to the rest of the group as a main tank for Lord Warden to effect others? In most Trial boss fights you won't be close enough for it to be of any use, and you don't need it for yourself. And then for bloodspawn you want it for the Ulti gen over anything else. The stam recovery is *** and the resistance is unreliable and not to be counted on, the ulti gen is not to be relied on as well and on a 4 man warhorn rotation its not necessary to have the ultimate from it anyway cause you want to stay in rotation and not blow it as soon as you get it. So not much else is left in terms of what you can use for monster set as a Tank.

    Some say Mighty Chudan to not have to use Hardened armor but I would never want to lose the 12% healing received you get from keeping it up with the Draconic Power passive Burning Heart. So what else is there? Going with Engine guardian might not seem like that bad of an idea after all. I use the 1p bonuses from Chokethorn and Shadowrend for the magicka recovery cause it has more consistency but right now Engine Guardian is not a bad set at all to use. Also Sentinel of Rkugamz would be a good set too if you use vigor a lot or if you are a Templar with BoL or NB with Refreshing path or other.
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    Holy Necro, Batman. It's funny to read what you wrote a year ago. Lord Warden for the win these days.

    Wearing engine guardian is like standing on top of a mountain and screaming, "I CANT MANAGE MY RESOURCES!!!!"

    @Oreyn_Bearclaw

    You say that but I say there is no reason to run Lord Warden as Main Tank, think about it. How often will you be close enough to the rest of the group as a main tank for Lord Warden to effect others? In most Trial boss fights you won't be close enough for it to be of any use, and you don't need it for yourself. And then for bloodspawn you want it for the Ulti gen over anything else. The stam recovery is *** and the resistance is unreliable and not to be counted on, the ulti gen is not to be relied on as well and on a 4 man warhorn rotation its not necessary to have the ultimate from it anyway cause you want to stay in rotation and not blow it as soon as you get it. So not much else is left in terms of what you can use for monster set as a Tank.

    Some say Mighty Chudan to not have to use Hardened armor but I would never want to lose the 12% healing received you get from keeping it up with the Draconic Power passive Burning Heart. So what else is there? Going with Engine guardian might not seem like that bad of an idea after all. I use the 1p bonuses from Chokethorn and Shadowrend for the magicka recovery cause it has more consistency but right now Engine Guardian is not a bad set at all to use. Also Sentinel of Rkugamz would be a good set too if you use vigor a lot or if you are a Templar with BoL or NB with Refreshing path or other.

    @paulsimonps

    In trials? Actually a lot. We are already getting back to stack and burn on most fights. Admittedly, I usually play a ranged sorc, so perhaps not as much as others, but most melee DPS are within 5 meters, and those are the ones that need it.

    I am certainly not a tank expert, but I play with some darn good ones, and warden is what I see them run in the most difficult PVE content in the game. I also specifically remember running ICP with you to get the helm after the math on Bloodspawn got sorted out. :wink:

    As for my comment about EG, take it with a grain of salt. I was making a bit of a joke. But like any joke, there is some truth in it. As a tank, if I was going to run a resource set, I would run 2 one-piece magic regen sets as you described. I would much rather have a consistent supply of magic as opposed to a random supply of everything.

    Edit: Certainly it can be said that the best tank monster set is very situational.

    Edit 2: As for a regen set for a tank, arguably it is a selfish move. It's like a healer stacking magic regen instead of running a group utility set. IMO, tanks and healers should run only what they need to do their jobs and nothing more. Everything else should be about group buffs. If you need engine guardian to survive as a tank, I am suggesting that there might be some underlying resource management problems you need to address.

    Edit 3 (lots of edits): Next patch we will probably all be running EG after they gut CP. Haha
    Edited by Oreyn_Bearclaw on March 14, 2017 8:56PM
  • paulsimonps
    paulsimonps
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    Holy Necro, Batman. It's funny to read what you wrote a year ago. Lord Warden for the win these days.

    Wearing engine guardian is like standing on top of a mountain and screaming, "I CANT MANAGE MY RESOURCES!!!!"

    @Oreyn_Bearclaw

    You say that but I say there is no reason to run Lord Warden as Main Tank, think about it. How often will you be close enough to the rest of the group as a main tank for Lord Warden to effect others? In most Trial boss fights you won't be close enough for it to be of any use, and you don't need it for yourself. And then for bloodspawn you want it for the Ulti gen over anything else. The stam recovery is *** and the resistance is unreliable and not to be counted on, the ulti gen is not to be relied on as well and on a 4 man warhorn rotation its not necessary to have the ultimate from it anyway cause you want to stay in rotation and not blow it as soon as you get it. So not much else is left in terms of what you can use for monster set as a Tank.

    Some say Mighty Chudan to not have to use Hardened armor but I would never want to lose the 12% healing received you get from keeping it up with the Draconic Power passive Burning Heart. So what else is there? Going with Engine guardian might not seem like that bad of an idea after all. I use the 1p bonuses from Chokethorn and Shadowrend for the magicka recovery cause it has more consistency but right now Engine Guardian is not a bad set at all to use. Also Sentinel of Rkugamz would be a good set too if you use vigor a lot or if you are a Templar with BoL or NB with Refreshing path or other.

    @paulsimonps

    In trials? Actually a lot. We are already getting back to stack and burn on most fights. Admittedly, I usually play a ranged sorc, so perhaps not as much as others, but most melee DPS are within 5 meters, and those are the ones that need it.

    I am certainly not a tank expert, but I play with some darn good ones, and warden is what I see them run in the most difficult PVE content in the game. I also specifically remember running ICP with you to get the helm after the math on Bloodspawn got sorted out. :wink:

    As for my comment about EG, take it with a grain of salt. I was making a bit of a joke. But like any joke, there is some truth in it. As a tank, if I was going to run a resource set, I would run 2 one-piece magic regen sets as you described. I would much rather have a consistent supply of magic as opposed to a random supply of everything.

    Edit: Certainly it can be said that the best tank monster set is very situational.

    Edit 2: As for a regen set for a tank, arguably it is a selfish move. It's like a healer stacking magic regen instead of running a group utility set. IMO, tanks and healers should run only what they need to do their jobs and nothing more. Everything else should be about group buffs. If you need engine guardian to survive as a tank, I am suggesting that there might be some underlying resource management problems you need to address.

    Edit 3 (lots of edits): Next patch we will probably all be running EG after they gut CP. Haha

    Rakkath, Warrior, Mage and Serpent. All of the Trials end bosses are fights that even during stack and burns the tank will not be close enough cause he is on the opposite side of the boss from everyone else and the Radius of the Lord Warden is not large enough to hit people.

    And yes I did go for Lord Warden before I scrapped it and went for the 1p bonuses. And thing is with resource sets for tanks is that that is what we mostly get. Bloodspawn, Lord Warden, Sentinel, Night flame, shadowrend and chokethorn are the only sets that give anything to allied players and 3 of those are heals, 2 of those heals are one person heals. Shadowrend gives a debuff that tanks are already throwing out left and right anyway and the others have already been mentioned as being not too useful and can be swapped out. So again not much to chose from.

    But as your 3rd edit said, next update with the CP changes will make magicka recovery more useful, and 1p Shadowrend/Chokethorn and 2p Engine Guardian might be a more common occurrence to help with the DK's already high magicka cost on their class abilities. I did not have much issues with magicka tanking with my set up with the new CP in PvE but not sure how much the CP change will effect tanks with less magicak recovery than me.
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    Holy Necro, Batman. It's funny to read what you wrote a year ago. Lord Warden for the win these days.

    Wearing engine guardian is like standing on top of a mountain and screaming, "I CANT MANAGE MY RESOURCES!!!!"

    @Oreyn_Bearclaw

    You say that but I say there is no reason to run Lord Warden as Main Tank, think about it. How often will you be close enough to the rest of the group as a main tank for Lord Warden to effect others? In most Trial boss fights you won't be close enough for it to be of any use, and you don't need it for yourself. And then for bloodspawn you want it for the Ulti gen over anything else. The stam recovery is *** and the resistance is unreliable and not to be counted on, the ulti gen is not to be relied on as well and on a 4 man warhorn rotation its not necessary to have the ultimate from it anyway cause you want to stay in rotation and not blow it as soon as you get it. So not much else is left in terms of what you can use for monster set as a Tank.

    Some say Mighty Chudan to not have to use Hardened armor but I would never want to lose the 12% healing received you get from keeping it up with the Draconic Power passive Burning Heart. So what else is there? Going with Engine guardian might not seem like that bad of an idea after all. I use the 1p bonuses from Chokethorn and Shadowrend for the magicka recovery cause it has more consistency but right now Engine Guardian is not a bad set at all to use. Also Sentinel of Rkugamz would be a good set too if you use vigor a lot or if you are a Templar with BoL or NB with Refreshing path or other.

    @paulsimonps

    In trials? Actually a lot. We are already getting back to stack and burn on most fights. Admittedly, I usually play a ranged sorc, so perhaps not as much as others, but most melee DPS are within 5 meters, and those are the ones that need it.

    I am certainly not a tank expert, but I play with some darn good ones, and warden is what I see them run in the most difficult PVE content in the game. I also specifically remember running ICP with you to get the helm after the math on Bloodspawn got sorted out. :wink:

    As for my comment about EG, take it with a grain of salt. I was making a bit of a joke. But like any joke, there is some truth in it. As a tank, if I was going to run a resource set, I would run 2 one-piece magic regen sets as you described. I would much rather have a consistent supply of magic as opposed to a random supply of everything.

    Edit: Certainly it can be said that the best tank monster set is very situational.

    Edit 2: As for a regen set for a tank, arguably it is a selfish move. It's like a healer stacking magic regen instead of running a group utility set. IMO, tanks and healers should run only what they need to do their jobs and nothing more. Everything else should be about group buffs. If you need engine guardian to survive as a tank, I am suggesting that there might be some underlying resource management problems you need to address.

    Edit 3 (lots of edits): Next patch we will probably all be running EG after they gut CP. Haha

    Rakkath, Warrior, Mage and Serpent. All of the Trials end bosses are fights that even during stack and burns the tank will not be close enough cause he is on the opposite side of the boss from everyone else and the Radius of the Lord Warden is not large enough to hit people.

    And yes I did go for Lord Warden before I scrapped it and went for the 1p bonuses. And thing is with resource sets for tanks is that that is what we mostly get. Bloodspawn, Lord Warden, Sentinel, Night flame, shadowrend and chokethorn are the only sets that give anything to allied players and 3 of those are heals, 2 of those heals are one person heals. Shadowrend gives a debuff that tanks are already throwing out left and right anyway and the others have already been mentioned as being not too useful and can be swapped out. So again not much to chose from.

    But as your 3rd edit said, next update with the CP changes will make magicka recovery more useful, and 1p Shadowrend/Chokethorn and 2p Engine Guardian might be a more common occurrence to help with the DK's already high magicka cost on their class abilities. I did not have much issues with magicka tanking with my set up with the new CP in PvE but not sure how much the CP change will effect tanks with less magicak recovery than me.

    Ill Concede the mage as the main tank is off in their own world juggling axes. Even as a ranged character, we spend most the time on Rhakkat standing around the same pad. On Serpant, how wide is he? The Tank is on top of the boss on one side, and I am on top of him like a horrible devils 3-way on the other. Warrior can be rather hectic, but again, I am typically pretty darn close to the tank for the vast majority of the fight.

    Considering that on Rhakkat HM our survivabiliy increased dramatically when our tank started wearing Warden, I am going to go out on a limb and say people were getting the buff.

    Perhaps it is better suited for the off tank, but it is still an excellent tanking set.
    Edited by Oreyn_Bearclaw on March 14, 2017 9:29PM
  • Liofa
    Liofa
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    I second what @paulsimonps said . I don't support or like the usage of Lord Warden on main tank . As he mentioned , most of the time , tank will be on the other side of boss which makes Lord Warden useless . On stack fights , it is L2P to survive one-shot hits like Stone Atronach in AA , shrapnels . Also , your teammates will have lots of healing since both healers are putting their AOE heals on a single position which should give more than enough survivability . Like Serpent , Warrior , Storm Atronach , Stone Atronach etc.

    I am not against an off-tank running it since it will be the most benefit but I still rather want Blood Spawn on off-tank for more ultigen or 2 pieces of Magicka Recovery monster set . At the end , it is DD's responsibility to prepare before big hits . I don't believe not preparing for hits and expecting to survive with the buff from Lord Warden is a good decision . As we all know , everything is survivable with correct gameplay and having Lord Warden can only be small bonus for covering mistakes and nothing else .

    After all the things I said , I think it is good while still studying the tactics of a fight but on off-tank , not main tank . After everyone got the hang of tactics and play properly , it is all about getting max dps which Lord Warden doesn't help with .
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    You do know there is around a 30k resistance cap right? go with EG as you don't need the other set.
  • actosh
    actosh
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    Resistance Cap is 33100, as far ss i know.
    That nets u 50%mitigation.

    EG gets a lot of hate, but i think everyone has to decide if its something they wanna use our not.

    On a dk i would go 1shadowrend/1chokethorn
    On a nb i would go rkugamz.
    On a Sorc the same as on a dk.
    On a trmplar eg all the way.
  • GallantGuardian
    GallantGuardian
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    just came back to the game
    About a week ago and realized you can no longer use repentance to siphon health and stamina odd engine guardian was this in a patch note or a ninja fix?
    Edited by GallantGuardian on March 16, 2017 12:48AM
  • paulsimonps
    paulsimonps
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    just came back to the game
    About a week ago and realized you can no longer use repentance to siphon health and stamina odd engine guardian was this in a patch note or a ni

    It was technically on a patch note but not really. What they did was make it so that it despawns rather than leave a corpse and so it made it so that there was nothing left to repentance once it despawned. It was done for better performance apparently. Same goes for Sentinels Spider btw and other sets that spawn mobs or such.
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