Templars will notice it a lot more then most classes simply because if they're healers they were using it a crap ton to run around and heal. Even the templar healer i ran for said he would of noticed it with our 4 man.
Granted we'd adapt to the change.
I notice the changes to Barrier and Rapids has helped a crap ton to stop zergballs from being so powerful.
We balled to our hearts content for over an hour and a half straight last night at chalamo against what was probably the entire EP faction. It encompassed the resource, multiple ventures from siege on the outer all the way to the inner, then a farm at the gate, and we had zero wipes. People had to afk in the middle of combat eventually for bio breaks because of how long the farm had gone on for. A farm that happened because objective play is absolutely effed in this patch, something most of you tri-hards probably never have nor will care about.
Even though we were outnumbered 3 or 4 to one at chal inner, there was simply no way to take the keep because no matter how many times we killed the same people they're automatically back up in 20 seconds. One ingredient in that toxic soup of reasons is because of rapids, but we have people in group to counter that as much as is possible in this patch - something a small group can't afford to run, already putting them at a disadvantage.
If you can't objectively identify feedback and concern for the health of the meta, particularly when people from all walks are posting frustration at being snared/rooted the entire time, then maybe you're the salty one, but you probably already knew that.