tinythinker wrote: »A kind of follow-up: If you voted "No" would you like to see ZOS try to take AvA in a different direction that the original vision? If so, what direction do you think would be realistic and still fun?
They already have. Ever since 1.6 they've been diverging from what I thought they were striving for before that.tinythinker wrote: »A kind of follow-up: If you voted "No" would you like to see ZOS try to take AvA in a different direction that the original vision?
That's like trusting a blind man in his ability to solve a thousand parts puzzle.
ITT "this game is bad, the developers are bad, this game is going nowhere. *continues to play said game*"
The cycle continues.
It's pretty simple.
ESO is no longer (maybe it never was, and probably never will be) a game for serious (or even decent) PvP. But ZOS will never flat out say this game is strictly for casuals, who just want to buy mounts and skins and mess around for a few hours with Battlemaster corner builds in Cyrodiil.
ZOS will never communicate back to you about anything, they don't care about what needs to be fixed. There is a reason it seems like they're trying to one up the bugs from previous patches. There is a reason we got IC the way it dropped, why we have 50% battle spirit mitigation.
It's been obvious in the past, but it's dead clear right now.
tinythinker wrote: »So there are two counter-acting concerns here. If they had a separate system for AvA with a rock-paper-scissors approach to skills/classes, those concerns could be balanced. But they are using the same gear/skill/classes for PvE and PvP. The "ZOS doesn't care" hypothesis is certainly possible, but another more credible explanation is that mixing serious/casual PvP as well as PvE gear & skills with PvP gear and skills makes for a nightmare of balancing issues. Yet I don't see them totally separating PvE and PvP.
But, they do want to make the game accessible and not something where you have to spend hours theorcrafting and then grinding for the right gear and then having to spend weeks practicing n Cyrodiil to be something other than easy AP.
tinythinker wrote: »So there are two counter-acting concerns here. If they had a separate system for AvA with a rock-paper-scissors approach to skills/classes, those concerns could be balanced. But they are using the same gear/skill/classes for PvE and PvP. The "ZOS doesn't care" hypothesis is certainly possible, but another more credible explanation is that mixing serious/casual PvP as well as PvE gear & skills with PvP gear and skills makes for a nightmare of balancing issues. Yet I don't see them totally separating PvE and PvP.
The small PvE content currently in ESO is only mildly challenging at best, the entire game (not just PvP) is designed around the casual in mind. The story mode has no substance here either.
Take this video of open world difficulty for example ->https://www.youtube.com/watch?v=MOSzX09QX-g
This game is currently designed around the casual in every capacity, not even isolated to just PvP but also extends into PvE.
You cannot balance serious and casuals in PvP. When you get into a ranked match for Halo the game doesn't hand hold casuals. When you get into a game like Dark Souls, the game isn't holding your hand. Which is my point if you want serious and good PvP, you won't find it in ESO.
You're right when you say this, but it also proves my point that they're gearing this game to the casual.But, they do want to make the game accessible and not something where you have to spend hours theorcrafting and then grinding for the right gear and then having to spend weeks practicing n Cyrodiil to be something other than easy AP.
The game wasn't exactly complex or challenging before, even with all the knowledge checks. The best type of progression in any pvp game is personal skill advancement, making it easier for people who don't want to put the time in is bad for PvP.