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PvP in Thieves Guild Update

  • PosternHouse
    PosternHouse
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    This whole patch was designed by Michael Bay ... everything is exproding.

    latest?cb=20141216083632
    Edited by PosternHouse on March 15, 2016 7:30PM
  • Minno
    Minno
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    GRxKnight wrote: »
    Robbmrp wrote: »
    Since I have only PVPed in Azura since the Thieves Guild update I can only comment on that campaign. So far, we have not dealt with any lag issues at all but that campaign is also not maxed out with people. For those who haven't tried it yet, with all the lag in the other, you really should pop over and give it a try. It is a lot of fun for sure.

    Why would i want to play on a server that has minimal population and i have to get completely new gear for? I'd rather play in slightly laggy conditions and have fights all the time than spend most of my time running around trying to find fights on the map.

    Also in terms of the pvp the only thing i have to complain about are the spambushers and the spambards that are being used in this meta...the move speed i read somewhere that wasn't intended and it was being fixed...otherwise i really don't mind this pvp...ask me again next week when everyone is wearing their TG PVP gear

    The general playerbase hates the burst dmg meta but is too lazy to try out a campaign dedicated to sustain, positioning, and regen.

    Took me around a week to farm mats and craft 4-5 test sets of vr15 purple gear. Glyphs took longer since I wanted to use cheap white ones and nobody had them in stores/didn't drop :(

    You might be able to just swap out your dmg willpower/endurance/agility rings for regen/cost reduction and have a viable set.

    So many players are embracing AZ. We just need more players to just hop on and try it out (with EP and DC working to help keep AD from pvdooring.)

    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
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