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PvP in Thieves Guild Update

MaxTM
MaxTM
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Hey Players, ZOS employees and everybody who's reading this,

just wanted to hear your opinions about the PvP currently, because im very disappointed with the changes Just leave a comment!

In my opinion the PvPs performance is even worse lag wise. PvP feels slow and rubberbandy. SkillBar-Swap is more bugged than ever and groups get bigger and bigger. Small groups dont really have a good chance against a bigger group because of the heal nerfs and barrier and so on unless they do an ambush and can nuke them before they can really prepare.

Let me know guys if you agree or disagree!

greetings

  • Zheg
    Zheg
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    AOE caps needed to be removed and damage numbers turned down across the board. Almost all of the changes they implemented that were targeted at large groups are impacting solo and small groups to similar extents, and most of the changes promote piling up on on a single objective - something the game can't handle. I don't think anyone actually enjoys the snare/root immunity meta either, it's painful trying to get skills to go off sometimes, but now it's compounded by the pain of watching your character move at a snail's pace.

    A lot of this was predicted, accurately, but as so many on the forums liked to say, I'm just a zergling baddie who will be rekt with all of these amazing planned changes :smirk:
    Edited by Zheg on March 13, 2016 12:11AM
  • Mojmir
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    rapids is now crawl/hesitant maneuver, toppling charge is still locking up along with crit rush.
  • Lava_Croft
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    It's just unplayable unless you are part of some huge zerg, something that most of the players seem to understand now because all you really run into is huge zergs.
  • Talcyndl
    Talcyndl
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    There is much less lag on Azuras. :)
    Tal'gro Bol
    PvP Vice Officer [Retired] and Huscarl of Vokundein
    http://www.legend-gaming.net/vokundein/
  • Talcyndl
    Talcyndl
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    Zheg wrote: »
    A lot of this was predicted, accurately, but as so many on the forums liked to say, I'm just a zergling baddie who will be rekt with all of these amazing planned changes :smirk:

    Considering they caved and made the siege effects purgeable, 'your side' seems to have avoided the changes that many of us said were essential to breaking the zergs and blob groups.
    Edited by Talcyndl on March 13, 2016 3:58PM
    Tal'gro Bol
    PvP Vice Officer [Retired] and Huscarl of Vokundein
    http://www.legend-gaming.net/vokundein/
  • olsborg
    olsborg
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    DerKirito wrote: »

    In my opinion the PvPs performance is even worse lag wise. PvP feels slow and rubberbandy. SkillBar-Swap is more bugged than ever and groups get bigger and bigger.

    Yes, agree 110%. The sounds in combat are also messing up. Lagg is only getting worse, not better. People are grouping bigger and bigger and zos keeps nerfing the few things that make 1vX a viable activity. It feels like im playing a game where the devs have some kind of psychological experiment where they are trying to see how much *** the common gamer can take before giving up...and they are taking bets. Atm pvp is about stacking as many proximity dets in as small area as possible, the more ppl in the group that uses it the better it seems, pvp is hardly recogniseable from where it was 3-4 months ago.

    PC EU
    PvP only
  • koby-xxrwb17_ESO
    koby-xxrwb17_ESO
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    Still a lot of lag and balancing problems but I feel as a whole the patch was a step forward as opposed to most major content patches being a step backwards
  • Cody
    Cody
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    i have not played the game in about a week or two now. the snare/root fiasco going on has killed the game for me. Once another MP game comes out that I find decent I will be gone for good.
  • AbraXuSeXile
    AbraXuSeXile
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    The snare, root and movement speed is breaking my balls.

    Also zergs that siege is just ugh.
    AbraXuS
    Grand Overlord Rank 50 [First EU]
    Clan Leader of eXile
    Gaming Community - Est. 1999
    Crashing an EP Wedding | DK Emp | 1vX | Between Enemy Lines | Hate Video | 5 v Many

  • mook-eb16_ESO
    mook-eb16_ESO
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    its not PvP anymore it's PvS (player versus server)
  • Rebeccas04nub18_ESO
    Caltrops are op! Before they might slow you down a bit, but now it's more like 80% decrease in speed and you have to hit Rapids immediately or face certain death. It doesn't seem like they damage you very much but it's like someone chained you to a tractor tire and told you to run. Ain't happenin'.

    On a positive note: LOVE the new Cyrodiil music score, much improved.
    Edited by Rebeccas04nub18_ESO on March 13, 2016 7:48PM
    Wicked Felina/ Khajiit NB DC
  • JDar
    JDar
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    The game isn't that bad right now but the speed reduction and the constant struggle to control yourself is something I can do without.
  • Satiar
    Satiar
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    It's just a bad meta.

    Group v group it's pure burst. Literally comes down to who hits first. You walk in snares and slows 24/7. Every Zerg has siege. Forward camps cause pile ups. Ugh.

    Fun blowing things up I guess
    Vehemence -- Commander and Raid Lead -- Tri-faction PvP
    Knights Paravant -- Co-GM and Raid Lead -- AD Greyhost



  • JDar
    JDar
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    olsborg wrote: »
    DerKirito wrote: »

    In my opinion the PvPs performance is even worse lag wise. PvP feels slow and rubberbandy. SkillBar-Swap is more bugged than ever and groups get bigger and bigger.

    Yes, agree 110%. The sounds in combat are also messing up. Lagg is only getting worse, not better. People are grouping bigger and bigger and zos keeps nerfing the few things that make 1vX a viable activity. It feels like im playing a game where the devs have some kind of psychological experiment where they are trying to see how much *** the common gamer can take before giving up...and they are taking bets. Atm pvp is about stacking as many proximity dets in as small area as possible, the more ppl in the group that uses it the better it seems, pvp is hardly recogniseable from where it was 3-4 months ago.

    You should have bolded the first and last part of your statement, if anything. You bolded the most unconstructive possible thing.
  • HoloYoitsu
    HoloYoitsu
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    On a positive note: LOVE the new Cyrodiil music score, much improved.
    13hzk09.jpg
  • Lava_Croft
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    Mentioning the new music while completely ignoring the everlasting crippling bugs sounds like the ZOS marketing department alright!
  • Nermy
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    Last night we had a full guild raid break up because the game was unplayable for a lot of members. We have never have this happen and I'm afraid this may be the beginning of the end for PvP in Cyrodiil which is a real shame.

    As has already been stated:
    • Movement feels spongy
    • Gap closers don't work
    • It seems impossible to break a stun or root
    • Swapping weapons has become a lottery
    • Sound is bugged - Just disappearing at times
    • It's zerg on zerg
    Edited by Nermy on March 14, 2016 9:24AM
    @Nermy
    Ex-Leader of The Wabbajack [EU EP PvP guild - Now stood down from active duty]
    BLOOD FOR THE PACT!!!

    Nermden - EP Warden, Nerm-in'a'tor - EP Dragon Knight, N'erm - EP Sorcerer, D'arkness - EP Nightblade, Nermy - EP Templar

    “Always forgive your enemies; nothing annoys them so much.” ― Oscar Wilde

    "An Army is a team; lives, sleeps, eats, fights as a team. This individual heroic stuff is a lot of crap." -General George S. Patton
  • olsborg
    olsborg
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    JDar wrote: »
    olsborg wrote: »
    DerKirito wrote: »

    In my opinion the PvPs performance is even worse lag wise. PvP feels slow and rubberbandy. SkillBar-Swap is more bugged than ever and groups get bigger and bigger.

    Yes, agree 110%. The sounds in combat are also messing up. Lagg is only getting worse, not better. People are grouping bigger and bigger and zos keeps nerfing the few things that make 1vX a viable activity. It feels like im playing a game where the devs have some kind of psychological experiment where they are trying to see how much *** the common gamer can take before giving up...and they are taking bets. Atm pvp is about stacking as many proximity dets in as small area as possible, the more ppl in the group that uses it the better it seems, pvp is hardly recogniseable from where it was 3-4 months ago.

    You should have bolded the first and last part of your statement, if anything. You bolded the most unconstructive possible thing.

    @JDar In my opinion I bolded the most important part, because it is the result of the state of the game. If anything, that is what zos should be worried about, how the players feel when they play the game. The unbolded part is what everyone know, what is fact and what has become of the game, nothing new there, but the game has felt unfinished for so long, that some players (like me) are reaching their limits of patience. Its a great game when it can be, but thats just becoming rarer and rarer.

    PC EU
    PvP only
  • Daveheart
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    The swap of major expedition and sprint feel terrible, and I'll swear the base movement speed has been reduced. That combined with the absolutely ridiculous amounts of snares, roots, and lag has made the game feel like you're wading through a pool of molasses.
    Daggerfall Covenant (PC-NA)

    The Order of Mundus | Nightfighters
  • Lava_Croft
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    I hope ZOS will finally start to realize that their blind focus on endless amounts of CC is just making PvP total crap.

    It's not in any way fun game play to be constantly CC'd and unable to do anything.
  • Turelus
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    Biggest thing putting me off right now are the slow walking speed my Nightblade is stuck with (having to actively sprint to keep up with others I am playing with). This has gotten me killed on several occasions.

    The sound issues are annoying but I can live with them (I enjoyed that a friends ambush sounded like a dying rat every cast).

    Not really engaged in my siege/large scale combat so I can't really add an opinion on those right now.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Robbmrp
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    Since I have only PVPed in Azura since the Thieves Guild update I can only comment on that campaign. So far, we have not dealt with any lag issues at all but that campaign is also not maxed out with people. For those who haven't tried it yet, with all the lag in the other, you really should pop over and give it a try. It is a lot of fun for sure.
    NA Server - Kildair
  • Husan
    Husan
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    I've tried playing Trueflame (the new most populated campaign on PC EU after the no-cp campaign changes) and it was just a horrible experience. I wouldn't say it was any worse than the old Azuras in terms of lag, it was still the same old slideshow, and it took me about ten minutes to capture a resource because barely any damage got through the lag and on to the NPCs. After about 20 minutes I switched to the new Azura, which has the no-CP rule and was 2 bars population for all three factions. To a huge surprise I actually had fun in ESO PvP again after what seems like months.

    No lag. No zergs. No insane burst AND resource management meta. I'm not defending the devs here at all, the state of PvP is a disgrace honestly with the lag and the champion system breaking the game, but I feel like a large part of the issues can be avoided if the community did something. Go into the sewers or join a less populated campaign to avoid zergs and lag. Try the no CP campaign to avoid the imbalanced insane damage along with insane regen meta. There are things we can do as a community while we wait for the fixes. And trust me, we will wait for a long time still. I've finally realised it's best for your sanity to do something you KNOW you will enjoy instead of hoping there lag will be tolerable this one time. Eventhough we all wish for the massive 100v100v100 PvP we were promised, we can't have it right now. If no CP campaigns or the less populated ones aren't for you, I suggest you stay in PvE for now. Or do what I did and try another game.
    Edited by Husan on March 14, 2016 12:51PM
  • GRxKnight
    GRxKnight
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    Robbmrp wrote: »
    Since I have only PVPed in Azura since the Thieves Guild update I can only comment on that campaign. So far, we have not dealt with any lag issues at all but that campaign is also not maxed out with people. For those who haven't tried it yet, with all the lag in the other, you really should pop over and give it a try. It is a lot of fun for sure.

    Why would i want to play on a server that has minimal population and i have to get completely new gear for? I'd rather play in slightly laggy conditions and have fights all the time than spend most of my time running around trying to find fights on the map.

    Also in terms of the pvp the only thing i have to complain about are the spambushers and the spambards that are being used in this meta...the move speed i read somewhere that wasn't intended and it was being fixed...otherwise i really don't mind this pvp...ask me again next week when everyone is wearing their TG PVP gear
    Member of Victorem, RÁGE ; Decibel Alumni (RIP)

    Kalista Schefer: VR16 AD Sorcerer; Alliance Rank 22

    Noxus-Katarina: VR16 AD NB; Alliance Rank 30

    Grxknight: VR16 AD DK; Alliance Rank 16

    Lorelie Aedel: VR16 AD Templar; Alliance Rank 8
  • r3dcircl3b16_ESO
    JDar wrote: »
    olsborg wrote: »
    DerKirito wrote: »

    In my opinion the PvPs performance is even worse lag wise. PvP feels slow and rubberbandy. SkillBar-Swap is more bugged than ever and groups get bigger and bigger.

    Yes, agree 110%. The sounds in combat are also messing up. Lagg is only getting worse, not better. People are grouping bigger and bigger and zos keeps nerfing the few things that make 1vX a viable activity. It feels like im playing a game where the devs have some kind of psychological experiment where they are trying to see how much *** the common gamer can take before giving up...and they are taking bets. Atm pvp is about stacking as many proximity dets in as small area as possible, the more ppl in the group that uses it the better it seems, pvp is hardly recogniseable from where it was 3-4 months ago.

    You should have bolded the first and last part of your statement, if anything. You bolded the most unconstructive possible thing.

    m8 u highlighted the right thing! I feel exactly the same way! And it can be constructive too, if the Devs bothered to take a look at which point we have reached.
    Because our comments for lag, zergs, swap bars, endless loading screens, meteors and similar things have been going on for so long and didn't seem constructive at all!.
    Besides, we pay, we don't get paid to to spend our time in forums and finding defects and bugs. Nor for finding way-around 'hacks' like: 'Press skills 123 and then shift and then E and the door will open' or 'dodge roll twice and then the sneaking eye will work again' and this kind of things to be able to some sort of play! It's the Devs job to provide us with a decent playing at least!!!
  • Husan
    Husan
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    Husan wrote: »
    I've tried playing Trueflame (the new most populated campaign on PC EU after the no-cp campaign changes) and it was just a horrible experience. I wouldn't say it was any worse than the old Azuras in terms of lag, it was still the same old slideshow, and it took me about ten minutes to capture a resource because barely any damage got through the lag and on to the NPCs. After about 20 minutes I switched to the new Azura, which has the no-CP rule and was 2 bars population for all three factions. To a huge surprise I actually had fun in ESO PvP again after what seems like months.

    No lag. No zergs. No insane burst AND resource management meta. I'm not defending the devs here at all, the state of PvP is a disgrace honestly with the lag and the champion system breaking the game, but I feel like a large part of the issues can be avoided if the community did something. Go into the sewers or join a less populated campaign to avoid zergs and lag. Try the no CP campaign to avoid the imbalanced insane damage along with insane regen meta. There are things we can do as a community while we wait for the fixes. And trust me, we will wait for a long time still. I've finally realised it's best for your sanity to do something you KNOW you will enjoy instead of hoping there lag will be tolerable this one time. Eventhough we all wish for the massive 100v100v100 PvP we were promised, we can't have it right now. If no CP campaigns or the less populated ones aren't for you, I suggest you stay in PvE for now. Or do what I did and try another game.

    I take it back. Azura Star is laggy as well to the point of being unplayable, atleast for me. I tried going into the sewers but I was unable to dismount my horse at the entrance, probably something to do with the lag. Tried relogging, and was welcomed by my dead body in front of the entrance. Respawned, went in and now am looking for a fight for more than 15 minutes with no luck.

    EDIT: After walking from the yellow spawn to blue and back and sweeping all the districts above I can confirm that the sewers in azura star are completely empty. So much for my lag-free CP-free PvP. Sigh.
    Edited by Husan on March 14, 2016 8:39PM
  • BalgusFlinn
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    Don't forget the 8 min load screenS.
  • BalgusFlinn
    BalgusFlinn
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    double post
    Edited by BalgusFlinn on March 15, 2016 9:38AM
  • MaxTM
    MaxTM
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    Oh and something else: groups that were really well coordinated before the patch are now zerged down in every possible occasion.
    So basically its not the very good players who concentrate that get the reward. No its the 40 man zerg who can put down 20/20 sieges in open field and still outnumber the other group.
    IMO zerging should be punished harder and small groups with good movement should be rewarded.

    Edit: these groups are still really well coordinated but.. derp TG patch PvP feels not right
    Edited by MaxTM on March 15, 2016 4:51PM
  • Sallington
    Sallington
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    Robbmrp wrote: »
    Since I have only PVPed in Azura since the Thieves Guild update I can only comment on that campaign. So far, we have not dealt with any lag issues at all but that campaign is also not maxed out with people. For those who haven't tried it yet, with all the lag in the other, you really should pop over and give it a try. It is a lot of fun for sure.

    Until people pile into it like a normal server, then you have the same problems. IT's been the same for two years. People play on an unpopped server, say there's no lag, then everyone flocks over causing lag because the servers can't handle it. Lag was an issue long before CPs, so I don't know why people expect that to be some sort of "fix".
    Daggerfall Covenant
    Sallington - Templar - Stormproof - Prefect II
    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
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