Emma_Eunjung wrote: »Remove all the horrible CCs and snares that make Magicka builds so hard to play against Stamina builds.
itscompton wrote: »I'd like to see vigor toned down. It's way Op on live, I've fought many stam users that fill their health bar in two-three of the five ticks even though I'm still doing damage. The only comparable heal for Mag users is rapid regen from the resto staff but that mean mag users have to run with resto staffs while stam users get insane heals from a move they can slot with any weapon.
Strider_Roshin wrote: »khele23eb17_ESO wrote: »Id like to see Bow on equal footing to other ranged dps options. Also, add a Fatigue stat and remove sprint/block/roll from Stamina.
The issue with the bow is that snipe is already incredibly powerful, and that by increasing it's overall strength you increase the strength of snipe. It would be nice to increase the bow's weapon damage while at the same time decreasing the strength of snipe in order to keep it at it's current strength. This would bring up the damage for the majority of the bow's abilities, while at the same time preventing snipe from becoming too powerful.
itscompton wrote: »I'd like to see vigor toned down. It's way Op on live, I've fought many stam users that fill their health bar in two-three of the five ticks even though I'm still doing damage. The only comparable heal for Mag users is rapid regen from the resto staff but that mean mag users have to run with resto staffs while stam users get insane heals from a move they can slot with any weapon.
I think Wrobel wants to leave class ultimates as is and add weapon ultimates for the physical damage.Strider_Roshin wrote: »Personally I'd like them to address our naturally horrible resource management, and to give radial sweep and death stroke a physical damage morph. What are you guys hoping for?
dylanjaygrobbelaarb16_ESO wrote: »rebuild toppling charge from the ground up so it works like ambush without ground pathing. 2 years + is enough we need a guaranteed working move!! come on already.99
Doesn't vamps struggle enough from nerfs?mr_wazzabi wrote: »Another thing i'd like to see is a reduced cost for silver bolts.
I think if you light or medium weave it with a bow, it might have higher dps than snipe. It seems similar to strife and force pulse in damage and animation time, although I need to check this for myself regarding the damage.
If you could use silver shards like magic users use strife and crushing shock, imagine how awesome bow builds would be?
Forestd16b14_ESO wrote: »itscompton wrote: »I'd like to see vigor toned down. It's way Op on live, I've fought many stam users that fill their health bar in two-three of the five ticks even though I'm still doing damage. The only comparable heal for Mag users is rapid regen from the resto staff but that mean mag users have to run with resto staffs while stam users get insane heals from a move they can slot with any weapon.
And here it is a post about nerfing vigor was wondering when this will show up.
Strider_Roshin wrote: »khele23eb17_ESO wrote: »Id like to see Bow on equal footing to other ranged dps options. Also, add a Fatigue stat and remove sprint/block/roll from Stamina.
The issue with the bow is that snipe is already incredibly powerful, and that by increasing it's overall strength you increase the strength of snipe. It would be nice to increase the bow's weapon damage while at the same time decreasing the strength of snipe in order to keep it at it's current strength. This would bring up the damage for the majority of the bow's abilities, while at the same time preventing snipe from becoming too powerful.
So snipe should be nerfed to the ground or completely replaced, in return bow must become more useful in pve, i do agree with that, good point.khele23eb17_ESO wrote: »Strider_Roshin wrote: »khele23eb17_ESO wrote: »Id like to see Bow on equal footing to other ranged dps options. Also, add a Fatigue stat and remove sprint/block/roll from Stamina.
The issue with the bow is that snipe is already incredibly powerful, and that by increasing it's overall strength you increase the strength of snipe. It would be nice to increase the bow's weapon damage while at the same time decreasing the strength of snipe in order to keep it at it's current strength. This would bring up the damage for the majority of the bow's abilities, while at the same time preventing snipe from becoming too powerful.
Its an incredibly powerful ganking tool in PvP due to lag. In direct combat its not more effective than crystal shards. In PvE its a low dps attack. Its not an attack that will let you come anywhere close to magicka ranged dps. So yes, keep its pvp strength as is, but buff the other things so that bow users arent sitting at half the dps of casters. The 15% buff from hawkaye passive wont be enough.
kendellking_chaosb14_ESO wrote: »An it's own thing adding a 50% stamina regen to Battlefield Mobility changing it to a 25% movement speed and 25% stamina regen while blocking/ 50% movement speed and stamina recovery while blocking.
Adding a bonus to the passive for wearing Heavy Armor like 2% increase so the more heavy armor you have the faster you move and more recovery you retain as blocking with Heavy Armor is more natural cause of the plate metal lining up so well.
Sugaroverdose wrote: »
My new idea: also rework medium armor passives to make them useful not only for stamina build, 5 piece passive must be useful for magicka as well as stamina.
This also should be addressedkhele23eb17_ESO wrote: »Sugaroverdose wrote: »
My new idea: also rework medium armor passives to make them useful not only for stamina build, 5 piece passive must be useful for magicka as well as stamina.
Are light armor passives useful for stamina builds?
Sugaroverdose wrote: »This also should be addressedkhele23eb17_ESO wrote: »Sugaroverdose wrote: »
My new idea: also rework medium armor passives to make them useful not only for stamina build, 5 piece passive must be useful for magicka as well as stamina.
Are light armor passives useful for stamina builds?
- Dawnbreaker of Smiting to be the morph for physical damage.