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What stamina changes would you like to see when the dark brotherhood releases?

  • itscompton
    itscompton
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    I'd like to see vigor toned down. It's way Op on live, I've fought many stam users that fill their health bar in two-three of the five ticks even though I'm still doing damage. The only comparable heal for Mag users is rapid regen from the resto staff but that mean mag users have to run with resto staffs while stam users get insane heals from a move they can slot with any weapon.
  • LBxFinalDeath
    LBxFinalDeath
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    I'd like ya' know more than just ONE physical dmg scaling ultimate thats tied to a single class and more stam morphs of skills.

    A stam morph of bat swarm or werewolves heal would be nice.

    Really though...Stam Sorcs need a lot of changes to help them.

    Mag Sorcs needs nerfs but thats another thing altogether.

    @itscompton Thats less the fault of vigor itself as a skill and more its possible to crit hard with vigor if you stack into the champ tree. Imo anyway

    Vigor on its own doesn't really heal all that much, you have to just let them spam it and let it slowly fill their health...which is easily countered by stun locks.
    Edited by LBxFinalDeath on March 12, 2016 9:42PM
  • Necrelios
    Necrelios
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    Remove all the horrible CCs and snares that make Magicka builds so hard to play against Stamina builds.

    Yeah... and I hope they fix the broken CC immunities too. It makes having less stamina even worse when the stamina you do have isn't even working properly to begin with half the time. Talk about being stuck between a rock and hard place.
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  • Strider_Roshin
    Strider_Roshin
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    itscompton wrote: »
    I'd like to see vigor toned down. It's way Op on live, I've fought many stam users that fill their health bar in two-three of the five ticks even though I'm still doing damage. The only comparable heal for Mag users is rapid regen from the resto staff but that mean mag users have to run with resto staffs while stam users get insane heals from a move they can slot with any weapon.

    A resto staff isn't a handicap. You get strong heals and the strongest damage shield in the game from it. If stam users want major brutality and a burst heal once every 15 seconds they need to equip a 2H whereas magicka users can just get structured entropy, have their max health passively increased, and be empowered on demand due to might of the guild.
  • AddictionX
    AddictionX
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    offensive weapon ulities no more than 100ish ulti ... if defensive then no more than 200 ulti.
  • Toc de Malsvi
    Toc de Malsvi
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    Id like to see Bow on equal footing to other ranged dps options. Also, add a Fatigue stat and remove sprint/block/roll from Stamina.

    The issue with the bow is that snipe is already incredibly powerful, and that by increasing it's overall strength you increase the strength of snipe. It would be nice to increase the bow's weapon damage while at the same time decreasing the strength of snipe in order to keep it at it's current strength. This would bring up the damage for the majority of the bow's abilities, while at the same time preventing snipe from becoming too powerful.

    I wouldn't say snipe is incredibly powerful, it's base scaling is only slightly higher than Uppercut or Crystal Shard. Snipe is 1193 base vs 1153 for Crystal Shard and Uppercut. Only Snipe has a longer flight time and no knock down component, considering that your scaling from weapon damage is already going to be lower due to Bow's base damage being significantly lower, that leaves Snipe being on the same level or weaker than Uppercut and Crystal Shard.

    Bow's are already getting a big buff with the change to hawkeye passive in TG DLC, we will have to see how much that brings bows back in line or not with other builds. The change wont do anything for pvp burst but it will mean a great deal for pvp and pve sustain.
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  • Forestd16b14_ESO
    Forestd16b14_ESO
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    itscompton wrote: »
    I'd like to see vigor toned down. It's way Op on live, I've fought many stam users that fill their health bar in two-three of the five ticks even though I'm still doing damage. The only comparable heal for Mag users is rapid regen from the resto staff but that mean mag users have to run with resto staffs while stam users get insane heals from a move they can slot with any weapon.

    And here it is a post about nerfing vigor was wondering when this will show up.
  • mr_wazzabi
    mr_wazzabi
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    Personally I'd like them to address our naturally horrible resource management, and to give radial sweep and death stroke a physical damage morph. What are you guys hoping for?
    I think Wrobel wants to leave class ultimates as is and add weapon ultimates for the physical damage.

    If you remember the first boss of Volenfell, how he swings in a circle with his 2hander for 5 seconds or so, that looks like an awesome 2h ultimate. I would wreck with that.
    Bosmer Stamina NB
    Altmer Magicka TEMP
    Dunmer DK both stam/mag (depends what I feel like)
    Altmer Magicka NB
    Breton Magicka Sorc
    Redguard Stam Sorc
    Max CP
  • mr_wazzabi
    mr_wazzabi
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    rebuild toppling charge from the ground up so it works like ambush without ground pathing. 2 years + is enough we need a guaranteed working move!! come on already.99

    Or make it work like dragon leap. That would work better lore wise.
    Bosmer Stamina NB
    Altmer Magicka TEMP
    Dunmer DK both stam/mag (depends what I feel like)
    Altmer Magicka NB
    Breton Magicka Sorc
    Redguard Stam Sorc
    Max CP
  • mr_wazzabi
    mr_wazzabi
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    Another thing i'd like to see is a reduced cost for silver bolts.

    I think if you light or medium weave it with a bow, it might have higher dps than snipe. It seems similar to strife and force pulse in damage and animation time, although I need to check this for myself regarding the damage.

    If you could use silver shards like magic users use strife and crushing shock, imagine how awesome bow builds would be?
    Bosmer Stamina NB
    Altmer Magicka TEMP
    Dunmer DK both stam/mag (depends what I feel like)
    Altmer Magicka NB
    Breton Magicka Sorc
    Redguard Stam Sorc
    Max CP
  • Sugaroverdose
    Sugaroverdose
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    mr_wazzabi wrote: »
    Another thing i'd like to see is a reduced cost for silver bolts.

    I think if you light or medium weave it with a bow, it might have higher dps than snipe. It seems similar to strife and force pulse in damage and animation time, although I need to check this for myself regarding the damage.

    If you could use silver shards like magic users use strife and crushing shock, imagine how awesome bow builds would be?
    Doesn't vamps struggle enough from nerfs?
    Disagree with you, it's op ability as well as never_getting_fixed camohunter
  • GreenSoup2HoT
    GreenSoup2HoT
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    @Ampnode -I just want to see a static cooldown on roll dodge.
    Edited by GreenSoup2HoT on March 13, 2016 5:33AM
    PS4 NA DC
  • whiteshadow711jppreub18_ESO
    whiteshadow711jppreub18_ESO
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    How about a Crafted Seducer set for stamina users, magicka users got thier julianos set... now its stamina's turn...
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  • Detector
    Detector
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    Physical damage ultimates)
  • MarrazzMist
    MarrazzMist
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    Class identity is much needed for stamina users. I would really wont to use more class skills as stam DK. DK's dots are good, but there's enough dots in weapon lines as well, so it's mostly decision which dot to use, and one can't fight with dots alone.

    More utility is needed. At the moment healing comes from vigor or two handed skill line. A few stam healing options from class skills or maybe fighters skill line would me great.

    As would physical ultimates for non-dk.

  • itscompton
    itscompton
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    itscompton wrote: »
    I'd like to see vigor toned down. It's way Op on live, I've fought many stam users that fill their health bar in two-three of the five ticks even though I'm still doing damage. The only comparable heal for Mag users is rapid regen from the resto staff but that mean mag users have to run with resto staffs while stam users get insane heals from a move they can slot with any weapon.

    And here it is a post about nerfing vigor was wondering when this will show up.

    Well, the op asked for changes we'd like to see, that includes adjustments to make things weaker as well as stronger and in my opinion this is an ability that's over the top considering it scales off a stat, weapon damage/power, that is crazy high for almost all stam users.
  • karakondzula
    karakondzula
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    i would like to see HEALTH changes.
  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
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    Bow and One Hand and Shield need a big buff. Snipe is fine it should be left as is the other the range of some power should be better and the only spammable attack Scatter Shot (no cast time, no DoT) the range is one meter less then Steel Tornado a damn Melee attack has slightly better reach then the bow Spam power.
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  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
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    An it's own thing adding a 50% stamina regen to Battlefield Mobility changing it to a 25% movement speed and 25% stamina regen while blocking/ 50% movement speed and stamina recovery while blocking.

    Adding a bonus to the passive for wearing Heavy Armor like 2% increase so the more heavy armor you have the faster you move and more recovery you retain as blocking with Heavy Armor is more natural cause of the plate metal lining up so well.
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  • khele23eb17_ESO
    khele23eb17_ESO
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    Id like to see Bow on equal footing to other ranged dps options. Also, add a Fatigue stat and remove sprint/block/roll from Stamina.

    The issue with the bow is that snipe is already incredibly powerful, and that by increasing it's overall strength you increase the strength of snipe. It would be nice to increase the bow's weapon damage while at the same time decreasing the strength of snipe in order to keep it at it's current strength. This would bring up the damage for the majority of the bow's abilities, while at the same time preventing snipe from becoming too powerful.

    Its an incredibly powerful ganking tool in PvP due to lag. In direct combat its not more effective than crystal shards. In PvE its a low dps attack. Its not an attack that will let you come anywhere close to magicka ranged dps. So yes, keep its pvp strength as is, but buff the other things so that bow users arent sitting at half the dps of casters. The 15% buff from hawkaye passive wont be enough.
    Edited by khele23eb17_ESO on March 13, 2016 10:38AM
    P2P offered you 'hell yeah!' moments. F2P offers you 'thank god its over' moments.
  • Sugaroverdose
    Sugaroverdose
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    Id like to see Bow on equal footing to other ranged dps options. Also, add a Fatigue stat and remove sprint/block/roll from Stamina.

    The issue with the bow is that snipe is already incredibly powerful, and that by increasing it's overall strength you increase the strength of snipe. It would be nice to increase the bow's weapon damage while at the same time decreasing the strength of snipe in order to keep it at it's current strength. This would bring up the damage for the majority of the bow's abilities, while at the same time preventing snipe from becoming too powerful.

    Its an incredibly powerful ganking tool in PvP due to lag. In direct combat its not more effective than crystal shards. In PvE its a low dps attack. Its not an attack that will let you come anywhere close to magicka ranged dps. So yes, keep its pvp strength as is, but buff the other things so that bow users arent sitting at half the dps of casters. The 15% buff from hawkaye passive wont be enough.
    So snipe should be nerfed to the ground or completely replaced, in return bow must become more useful in pve, i do agree with that, good point.

    My new idea: also rework medium armor passives to make them useful not only for stamina build, 5 piece passive must be useful for magicka as well as stamina.
    Edited by Sugaroverdose on March 13, 2016 12:24PM
  • Nonamesbutmineub17_ESO
    More poison class skills, dots and a poison AOE ult
  • Edziu
    Edziu
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    An it's own thing adding a 50% stamina regen to Battlefield Mobility changing it to a 25% movement speed and 25% stamina regen while blocking/ 50% movement speed and stamina recovery while blocking.

    Adding a bonus to the passive for wearing Heavy Armor like 2% increase so the more heavy armor you have the faster you move and more recovery you retain as blocking with Heavy Armor is more natural cause of the plate metal lining up so well.

    ahh block stam regen passive, thank syou I got idea :)

    just give us normal regen while blocking...but..but on pvp just make with battle spirit this regen stam stop while block or reduce it to 50%...
    with this sam regen stop with block mostly stam users on pve are hurted and in pve this is doesnt matter if you have this perm block or no. perm block is some annyoing only in pvp so why with nerf is also on pve? this is needed only on pvp and can be just with battle spirit like other buffs/debuffs etc
  • khele23eb17_ESO
    khele23eb17_ESO
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    My new idea: also rework medium armor passives to make them useful not only for stamina build, 5 piece passive must be useful for magicka as well as stamina.

    Are light armor passives useful for stamina builds?

    Edited by khele23eb17_ESO on March 13, 2016 3:17PM
    P2P offered you 'hell yeah!' moments. F2P offers you 'thank god its over' moments.
  • Jade1986
    Jade1986
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    Revert the blocking stamina and the sneaking stamina nerf. Ridiculous that they stealth nerfed blocking by making it more expansive and giving it 0 regen. And now we get no regen while sneaking either?!
  • Jaronking
    Jaronking
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    I would like a lot of the changed you guys suggested in this thread but knowing Wrobel he going to mess something up and ruin stamblades for everyone.
  • Sugaroverdose
    Sugaroverdose
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    My new idea: also rework medium armor passives to make them useful not only for stamina build, 5 piece passive must be useful for magicka as well as stamina.

    Are light armor passives useful for stamina builds?
    This also should be addressed :)
  • khele23eb17_ESO
    khele23eb17_ESO
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    My new idea: also rework medium armor passives to make them useful not only for stamina build, 5 piece passive must be useful for magicka as well as stamina.

    Are light armor passives useful for stamina builds?
    This also should be addressed :)

    I dont mind the medium=stamina/light=magicka divide (if only they managed to balance the 2 playstyles). The problem is youre letf with heavy=nothing.
    P2P offered you 'hell yeah!' moments. F2P offers you 'thank god its over' moments.
  • Tavore1138
    Tavore1138
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    I would like to see:

    More stamina morphs for class abilities where logical.
    Stamina skills scaling off physical damage not magic damage.
    Ulimate morphs that use physical rather than magicka damage.

    Stop punishing stamina builds for being stuck using the same resource pool as dodge, break free, sneak, sprint and block - every time you make one of these skills more expensive that is one less attack I can make, every time you penalise us for blocking incoming damage it is one less attack we can make - if magicka guys get full magicka regen while block casting why shouldn't we?

    Some sets for stamina that are... interesting and usable in more than extreme situational cases.

    Example - Vicious Death looks like fun and frankly anyone could slot it and probably have fun. Shield breaker is dull and useable in one single very boring situation - light attacking the 3 sorcs in the whole game who forgot to slot streak...

    We used to have some but they all got taken away at VR10, VR12 or VR14...

    Oh yes... also...

    STOP BREAKING STEALTH!!!!!
  • IcyDeadPeople
    IcyDeadPeople
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    Ampnode wrote: »
    - Dawnbreaker of Smiting to be the morph for physical damage.

    I agree it would be nice if more ultimates had physical damage morph, but wouldn't you prefer that the Flawless morph (which already boosts weapon damage) dealt physical dmg instead of the Smiting morph?

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