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What stamina changes would you like to see when the dark brotherhood releases?

Strider_Roshin
Strider_Roshin
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Personally I'd like them to address our naturally horrible resource management, and to give radial sweep and death stroke a physical damage morph. What are you guys hoping for?
  • SlappyThePoptart
    SlappyThePoptart
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    Buff stamina as much as they like, but absolutely ruin Wrecking Blow. Make it useless, or just remove it for all I care lol
    For the Aldmeri Pact of Daggerfall!
  • GrumpyDuckling
    GrumpyDuckling
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    I'm 100% with you on wanting a physical damage morph for Death Stroke. One of the things that annoys me in this game is that I even have to use magicka on my assassin. I like playing a pure/traditional assassin archetype and it just feels unnatural that I have to use magic to buff myself or use certain skills.

    My #1 requested change to stamina is that we are given the ability to play the kind of style we want to play by giving us stamina options on everything. Why am I limited if I want to be a straight-up rogue?
  • Ampnode
    Ampnode
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    - Flawless Dawnbreaker to be the morph for physical damage.
    - Incapacitating Strike(Death Stroke morph) to be physical damage.
    - A percentage cap for the increased roll dodge(preferably 125%).
    - No regen when blocking to be changed to 50% regen penalty when blocking.
    - Heavy Armor to be an actual choice.

    That's about all that I'd like to see adjusted.
    Edited by Ampnode on March 13, 2016 9:02PM
    PC NA - CP640+

    Characters:
    Amp - Magicka Nightblade
    Amp - Magicka Sorcerer
    Amp - Magicka Templar
    Amp - Stamina Dragonknight
    Amp - Stamina Templar
    Amp - Magicka Dragonknight
    Amp - Stamina Sorcerer
    Amp - Stamina Nightblade
  • Strider_Roshin
    Strider_Roshin
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    Buff stamina as much as they like, but absolutely ruin Wrecking Blow. Make it useless, or just remove it for all I care lol

    Lol that move sucks to be honest. With my stam sorc my two options were rapid strikes or WB. I went with Rapid Strikes. If they can make dizzying blow an instant cast, and remove the CC, I'd be using that instead.
  • Savage_Audacity
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    I have been saying this for a while and completely agree that there should be ultimates that morph to deal physical damage!
  • olsborg
    olsborg
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    Ultimates that take from stamina pool should deal physical or poison dmg unless it states it deals a specific elemental damage ie Meteor or Overload etc.

    Would also be fun with some more illusionspells like invisibility and confusions etc..

    PC EU
    PvP only
  • Emma_Overload
    Emma_Overload
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    Remove all the horrible CCs and snares that make Magicka builds so hard to play against Stamina builds.
    #CAREBEARMASTERRACE
  • Strider_Roshin
    Strider_Roshin
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    Remove all the horrible CCs and snares that make Magicka builds so hard to play against Stamina builds.

    I think a better suggestion would be to remove the dodge rolling penalty when dodge rolling out of a root.
  • Strider_Roshin
    Strider_Roshin
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    Ampnode wrote: »
    - Dawnbreaker of Smiting to be the morph for physical damage.
    - Incapacitating Strike(Death Stroke morph) to be physical damage.
    - A percentage cap for the increased roll dodge(preferably 125%).
    - No regen when blocking to be changed to 50% regen penalty when blocking.
    - Heavy Armor to be an actual choice.

    That's about all that I'd like to see adjusted.

    Man I would love it if they improved heavy armor. Like some flat mitigation would be awesome (i.e. resist 1% damage from all sources per piece of heavy armor equipped) because right now armor and spell resistance is borderline useless in PvP. The also need to seriously buff the stamina you receive from constitution while they're at it because right now it's a joke.
  • Anhedonie
    Anhedonie
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    Stamina morph of Flame Lash.
    Profanity filter is a crime against the freedom of speech. Also gags.
  • Strider_Roshin
    Strider_Roshin
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    Anhedonie wrote: »
    Stamina morph of Flame Lash.

    Lol they already said they don't want to because that would take away options from magicka builds. Doesn't that just make you feel warm and fuzzy inside? Lol
  • GreenSoup2HoT
    GreenSoup2HoT
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    Ampnode wrote: »
    - Dawnbreaker of Smiting to be the morph for physical damage.
    - Incapacitating Strike(Death Stroke morph) to be physical damage.
    - A percentage cap for the increased roll dodge(preferably 125%).
    - No regen when blocking to be changed to 50% regen penalty when blocking.
    - Heavy Armor to be an actual choice.

    That's about all that I'd like to see adjusted.

    I'm all for these change's but with my own little twist.

    -Flawless dawnbreaker should prob be the physical one. Since it increases weapon damage. (Reducing the 60% extra damage to vampire's is a thread on it's own. Which i wont get into. Should be 25% imo)

    -Roll dodge should have a static cooldown not one that refreshes per dodge roll. This penalizes people who roll back to back instead of people trying to roll every 4 second's (which is fine in my book's).

    -Blocking regen should stop after 1 second of blocking. It messes up any regen for console user's since we do not have a "bash" input. Also to roll dodge we need to block then click X so we stop our regen on top of the roll dodge cost. This really suck's.
    Edited by GreenSoup2HoT on March 12, 2016 6:05PM
    PS4 NA DC
  • Strider_Roshin
    Strider_Roshin
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    Ampnode wrote: »
    - Dawnbreaker of Smiting to be the morph for physical damage.
    - Incapacitating Strike(Death Stroke morph) to be physical damage.
    - A percentage cap for the increased roll dodge(preferably 125%).
    - No regen when blocking to be changed to 50% regen penalty when blocking.
    - Heavy Armor to be an actual choice.

    That's about all that I'd like to see adjusted.

    I'm all for these change's but with my own little twist.

    -Flawless dawnbreaker should prob be the physical one. Since it increases weapon damage. (Reducing the 60% extra damage to vampire's is a thread on it's own. Which i wont get into. Should be 25% imo)

    -Roll dodge should have a static cooldown not one that refreshes per dodge roll. This penalizes people who roll back to back instead of people trying to roll every 4 second's (which is fine in my book's).

    -Blocking regen should stop after 1 second of blocking. It messes up any regen for console user's since we do not have a "bash" input. Also to roll dodge we need to block then click X so we stop our regen on top of the roll dodge cost. This really suck's.

    No kidding! Great suggestions.
  • Sugaroverdose
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    From my POV:

    1. Good idea will be to make dodge roll and break free utilize % of max stamina, with soft cap like: not less than 4k for break free and 3.5k for dodge roll if you didn't invest into cost reduction cp/set/enchants/armor passives. This change should balance magicka/stamina, and also it's good option to remove dodge roll price stacking.

    2. Rethink block mechanics. Why the heck blocking completely disables stamina regen(that's a pain mostly for console players, where people can't dodge roll or bash without pressing block), there's bunch of ways to not allow people to permablock:
    a. Should blocking spells cost stamina? I always ask this question.
    b. Why not to make stacking debuff wich will sightly increase cost of blocking every time you block incoming damage and holds for something like 3-5secs while you're not blocking.

    @ZOS_GinaBruno it wouldn't be too much if i'll ask you to forward this to dev team?
    Edited by Sugaroverdose on March 12, 2016 7:10PM
  • Tryxus
    Tryxus
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    Only thing I'd like to see is more utility for Stam Builds: Stam Heals, Stam Shields, Stam CC,...
    "Stand strong, stay true and shelter all."
    Tryxus - Guardian of the Green - Warden - PC/EU
  • Zyle
    Zyle
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    A stamina sweep!

    676 CP
    Zyle - LVL50 Stamina Nightblade - Former Emp AS - VMA Clear (Flawless)
    Joven - LVL50 Hybrid Templar
    Adion - LVL50 Stamina DK
    Radac - LVL50 Magicka Sorcerer
    Vanikath - LVL50 Magicka DK
  • Ampnode
    Ampnode
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    Ampnode wrote: »
    - Dawnbreaker of Smiting to be the morph for physical damage.
    - Incapacitating Strike(Death Stroke morph) to be physical damage.
    - A percentage cap for the increased roll dodge(preferably 125%).
    - No regen when blocking to be changed to 50% regen penalty when blocking.
    - Heavy Armor to be an actual choice.

    That's about all that I'd like to see adjusted.

    I'm all for these change's but with my own little twist.

    -Flawless dawnbreaker should prob be the physical one. Since it increases weapon damage. (Reducing the 60% extra damage to vampire's is a thread on it's own. Which i wont get into. Should be 25% imo)

    -Roll dodge should have a static cooldown not one that refreshes per dodge roll. This penalizes people who roll back to back instead of people trying to roll every 4 second's (which is fine in my book's).

    -Blocking regen should stop after 1 second of blocking. It messes up any regen for console user's since we do not have a "bash" input. Also to roll dodge we need to block then click X so we stop our regen on top of the roll dodge cost. This really suck's.

    Oh, yeah. Flawless was the one I was referring to. Since I don't use it much, got mixed up on that x: I'm confused about your choice of roll dodge, though. Isn't that the same as it is now? Even if it was static and the 4 seconds were up, you'd still be waiting the 4 seconds to do a roll dodge without a penalty. Might be overthinking it...
    PC NA - CP640+

    Characters:
    Amp - Magicka Nightblade
    Amp - Magicka Sorcerer
    Amp - Magicka Templar
    Amp - Stamina Dragonknight
    Amp - Stamina Templar
    Amp - Magicka Dragonknight
    Amp - Stamina Sorcerer
    Amp - Stamina Nightblade
  • Strider_Roshin
    Strider_Roshin
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    From my POV:

    1. Good idea will be to make dodge roll and break free utilize % of max stamina, with soft cap like: not less than 4k for break free and 3.5k for dodge roll if you didn't invest into cost reduction cp/set/enchants/armor passives. This change should balance magicka/stamina, and also it's good option to remove dodge roll price stacking.

    2. Rethink block mechanics. Why the heck blocking completely disables stamina regen(that's a pain mostly for console players, where people can't dodge roll or bash without pressing block), there's bunch of ways to not allow people to permablock:
    a. Should blocking spells cost stamina? I always ask this question.
    b. Why not to make stacking debuff wich will sightly increase cost of blocking every time you block incoming damage and holds for something like 3-5secs while you're not blocking.

    Hmm not a bad alternative. That would be punishing on perma-blockers and will prevent console players from being punished for performing bashes and dodge rolling.
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    Tank buffs mother [bleep bleep] tank buffs. ZOS better stay true about the HA buffs and they better be buffs not a few minor changes here or there but real game changing buffs.

    Also a nerf to WB.
  • LorDrek
    LorDrek
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    -more abilities and ultimates with physical dmg
    - all FG skills with physical dmg
    - Dmg schield stacking to max stat
    - All FG skills slottet bonus to max stam and stam regen
    - More gear with physical dmg, not magicka
    - More escape abilities for stamin builds

    Allthis have magicka builds, same to stamina nothing more.
    Imperial DK stamDPS, Nord DK magTANK
    YDoA CZ/SK Guild
    @LorDrek
  • DaveMoeDee
    DaveMoeDee
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    None. No changes is my preference. That is pretty much always my preference.
  • R0M2K
    R0M2K
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    "Vicious Death" set for Stamina.

    Thanks.
  • Strider_Roshin
    Strider_Roshin
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    R0M2K wrote: »
    "Vicious Death" set for Stamina.

    Thanks.

    Lol no kidding
  • dylanjaygrobbelaarb16_ESO
    dylanjaygrobbelaarb16_ESO
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    rebuild toppling charge from the ground up so it works like ambush without ground pathing. 2 years + is enough we need a guaranteed working move!! come on already.99
  • Strider_Roshin
    Strider_Roshin
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    rebuild toppling charge from the ground up so it works like ambush without ground pathing. 2 years + is enough we need a guaranteed working move!! come on already.99

    Hmm it is the spear leading you correct? I see no issues in making this work like ambush.
    Edited by Strider_Roshin on March 12, 2016 6:53PM
  • khele23eb17_ESO
    khele23eb17_ESO
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    Id like to see Bow on equal footing to other ranged dps options. Also, add a Fatigue stat and remove sprint/block/roll from Stamina.
    P2P offered you 'hell yeah!' moments. F2P offers you 'thank god its over' moments.
  • Strider_Roshin
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    Id like to see Bow on equal footing to other ranged dps options. Also, add a Fatigue stat and remove sprint/block/roll from Stamina.

    The issue with the bow is that snipe is already incredibly powerful, and that by increasing it's overall strength you increase the strength of snipe. It would be nice to increase the bow's weapon damage while at the same time decreasing the strength of snipe in order to keep it at it's current strength. This would bring up the damage for the majority of the bow's abilities, while at the same time preventing snipe from becoming too powerful.
  • CyrusArya
    CyrusArya
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    No to physical morphs for death stroke and radial sweep. If I understand it correctly, the balancing teams idea of giving stamina moves to the classes is that each should maintain its identity and have a unique Stamina based approach. That's their logic for not giving Stam dk a primary dps skill. NB has surprise attack, Templars have jabs, DK has leap. That's our thing just like surprise attack is to NB and jabs to templar. If templar and NB get a physical ulti, I fully expect DK to get a primary stamina DPS move. That's the only way Id be open to your proposal, otherwise Stam DKs lose their competetive advantage. Regardless, I think we can all agree Stam sorc needs something at all. It feels like they are left out right

    I would rather see buffs that apply to all of us. Namely the addition of more viable dps moves to either weapon or guild trees so Stam builds don't have to rely on wrecking blow for burst damage. Maybe even weapon ultimates. By buffing/adding non class skills and passives, they can buff stamina in general without throwing balance between Stam builds out of wack. The only class that should receive individual attention is sorc. Stam DK, NB, and Templar are all very competetive with one another right now and id like to see it stay that way.

    A R Y A
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  • Strider_Roshin
    Strider_Roshin
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    CyrusArya wrote: »
    No to physical morphs for death stroke and radial sweep. If I understand it correctly, the balancing teams idea of giving stamina moves to the classes is that each should maintain its identity and have a unique Stamina based approach. That's their logic for not giving Stam dk a primary dps skill. NB has surprise attack, Templars have jabs, DK has leap. That's our thing just like surprise attack is to NB and jabs to templar. If templar and NB get a physical ulti, I fully expect DK to get a primary stamina DPS move. That's the only way Id be open to your proposal, otherwise Stam DKs lose their competetive advantage. Regardless, I think we can all agree Stam sorc needs something at all. It feels like they are left out right

    I would rather see buffs that apply to all of us. Namely the addition of more viable dps moves to either weapon or guild trees so Stam builds don't have to rely on wrecking blow for burst damage. Maybe even weapon ultimates. By buffing/adding non class skills and passives, they can buff stamina in general without throwing balance between Stam builds out of wack. The only class that should receive individual attention is sorc. Stam DK, NB, and Templar are all very competetive with one another right now and id like to see it stay that way.

    I don't really see anywhere where they can improve the stam sorc though. For one they are quite powerful and fun to play, and the sorc provides awesome utility for stam sorcs, but yes like the DK they need to rely on weapon abilities for their main DPS. I think the only way we're going to do that is if ZOS does some major changes to weapon abilities. I would be ecstatic if they gave the 2H a cheap ultimate that acted like death stroke. I'll settle for that :-)
  • Bofrari
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    Nothing I hope my stam builds are hitting harder than ever.
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