MichYodias wrote: »Bring me back to whatever patch it was before they changed all the animations like BoL, wings etc. That was the last time bar swaps and skills were responsive and reliable.
MichYodias wrote: »Bring me back to whatever patch it was before they changed all the animations like BoL, wings etc. That was the last time bar swaps and skills were responsive and reliable.
The no CD on bar swap was the greatest thing ever. I remember being told they were going to put a slider on its responsiveness because people were double swapping, and I thought that was great. Then they just threw that in the trashcan and put a cooldown on it making it what it is today.
Please no. It´s bad atm but it´s better than 2.1 or 2.2.
Please no. It´s bad atm but it´s better than 2.1 or 2.2.
MichYodias wrote: »Bring me back to whatever patch it was before they changed all the animations like BoL, wings etc. That was the last time bar swaps and skills were responsive and reliable.
The no CD on bar swap was the greatest thing ever. I remember being told they were going to put a slider on its responsiveness because people were double swapping, and I thought that was great. Then they just threw that in the trashcan and put a cooldown on it making it what it is today.
Ghost-Shot wrote: »While we're at it just roll it all the way back to 1.5!
[snip]
Sallington wrote: »The PvP now (over 2 years after release) is exactly how I picture a game in it's very first open beta. The concepts look good, but it's far too buggy for a live release.
I was there for some of the first open betas and you're pretty much spot on ...Sallington wrote: »The PvP now (over 2 years after release) is exactly how I picture a game in it's very first open beta. The concepts look good, but it's far too buggy for a live release.
My experience last night that caused me to just leave Cyrodiil in frustration. I was very hopeful and looking forward to Thieves Guild because of all the posts @ZOS_BrianWheeler had been making about performance changes and improvements to alleviate the lag and fps.
The performance in Cyrodiil is worse than it was last week before the Thieves Guild patch.
1. 999+ ping
2. FPS was at 45+ to start, as I approached Chalman it dropped to 10 then 8 in the battle; some guild mates were complaining it was lower than 5 FPS.
3. No sound at all during large battles. Then when I would get sound it would be loud and white noise or squeaking or water type noise. When I say loud, I mean loud then it would quiet down to normal levels then go away.
4. Load screens. Each load screen after a death or port was over a minute. In PvE land for example, they are less than 10 seconds, some times shorter.
5. Rendering. Players were not fully rendering; not even the black silhouette. Spells like meteor were not rendering either, combine that with no sound and I can't even block it because I don't even know it's there.
I understand Brian Wheeler and everyone at Zenimax is trying their best to resolve these issues, but it's hard to keep the faith when every patch performance gets worse and worse.
That last statement I'm not sure I believe anymore.
Why not make more objectives mean something in Cyrodiil? Right now the only objectives that mean anything are the 6 imperial keeps. Why don't we see capture-able IC districts that are required for Emperor? Why don't we see more use for keeps like Brindle/Dragonclaw/Drakelowe besides Home Keep bonus? Why are towns not allowed to be captured and made a part of the alliance war?
I just want to see something besides "Performance fixes in Cyrodiil". I love this game and the pvp combat, but last night I literally just couldn't play for more than 30 minutes.
/rant hope you all are having a good day! XD
5. Rendering. Players were not fully rendering; not even the black silhouette. Spells like meteor were not rendering either, combine that with no sound and I can't even block it because I don't even know it's there.
WillhelmBlack wrote: »ive actually seen a few guild members come back for this DLC, they really seem to be enjoying it.
Cyrodiil on the other hand is a mess. Balance is way screwed up, break free bug, Spambush, Proxy Det. The siege is way too OP, no siege should drain resources, terrible idea. AoE caps.
kevlarto_ESO wrote: »I don't think I have ever seen anyone roll back to a previous patch, it's always go forward fix bugs and patch like crazy, seems to be the industry standard, not saying I like the way it works, but it is what it is. /shrug
DaveMoeDee wrote: »WillhelmBlack wrote: »ive actually seen a few guild members come back for this DLC, they really seem to be enjoying it.
Cyrodiil on the other hand is a mess. Balance is way screwed up, break free bug, Spambush, Proxy Det. The siege is way too OP, no siege should drain resources, terrible idea. AoE caps.
Yeah, the update is great. TG adds a bunch of fun stuff.
I haven't stepped foot in Cyrodiil since the update, so I have no idea about PvP, but a rollback would not be okay for everything outside of Cyrodiil.
i was playing on the no CP campaign. *** was so hard. My damage feels the same but i have legit 0 sustain. It actually brings light to how broken the CP system is.