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Rollback the TG Patch

Ishammael
Ishammael
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I'm not joking or trying to be snarky.
Too much is broken -- need at least another month in QA/bugfix.
The game is not playable in its current state: (no) sound, graphics, glitched out mechanics that were already glitchy, broken skills costs, can't break free, asinine buffs to skills that didn't need buffing (LOL prox det), horrible balance changes (LOL templars), I can go on and on. In fact, there is already another thread. Three guilds I am in have practically fallen apart with the TG launch.

If this can't be done, just put us PvP players out of our misery and tell us that you no longer support PvP in favor of quarterly PvE nuggets for casuals.

On a side note, I would pay fiddy dollars for a patch 1.5 private server.
Hell, at this point I would pay fiddy dollars for a vanilla 1.6 server.
  • Soulac
    Soulac
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    You will see the old code together with old bugs soon enough anyway.
    R.I.P Dawnbreaker / Auriel´s Bow
    Member of the Arena Guild and the overpowered Banana Squad.
    Nathaerizh aka Cat - Nightblade V16 - EU

    - Meow -
  • Ishammael
    Ishammael
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    Soulac wrote: »
    You will see the old code together with old bugs soon enough anyway.

    I am getting wrecked by using wings. Feels like 1.4 (?) all over again.
    hahahah
  • MichYodias
    MichYodias
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    I would pay more than 50 buck for 1.5. Don't get me wrong there was plenty broken in 1.5 too but this game has strayed so far away from vision many of the original devs had that are long gone. There's a lot of stuff I'm happy about in this patch, it's really the balancing of skills. Also bombard spammers make me want to castrate myself. That skill needs a huge rework if not completely changed to something else (like blinding flashes to radiant). It needs to go or give immunity after purging it.

    Oh and gimme dynamic ult and former emp buffs back
    Haxus
    FiF
    IR
    Nexus

    Minch Yoda V16 DK EP
    YODA-ONE v16 Sorc EP
    Yoda-San v16 NB EP
    Yodias V16 Temp healbot EP
    Human Centipad V16 Stamplar EP
    Yodai V16 AD Sorc
    Woodland Critters v4 DC stamblade
  • MichYodias
    MichYodias
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    Bring me back to whatever patch it was before they changed all the animations like BoL, wings etc. That was the last time bar swaps and skills were responsive and reliable.
    Haxus
    FiF
    IR
    Nexus

    Minch Yoda V16 DK EP
    YODA-ONE v16 Sorc EP
    Yoda-San v16 NB EP
    Yodias V16 Temp healbot EP
    Human Centipad V16 Stamplar EP
    Yodai V16 AD Sorc
    Woodland Critters v4 DC stamblade
  • Minno
    Minno
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    Come to the light side on the no-cp server; where spamming is a dirty death word.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Manoekin
    Manoekin
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    MichYodias wrote: »
    Bring me back to whatever patch it was before they changed all the animations like BoL, wings etc. That was the last time bar swaps and skills were responsive and reliable.

    The no CD on bar swap was the greatest thing ever. I remember being told they were going to put a slider on its responsiveness because people were double swapping, and I thought that was great. Then they just threw that in the trashcan and put a cooldown on it making it what it is today.
  • Ghost-Shot
    Ghost-Shot
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    While we're at it just roll it all the way back to 1.5!
  • MichYodias
    MichYodias
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    Manoekin wrote: »
    MichYodias wrote: »
    Bring me back to whatever patch it was before they changed all the animations like BoL, wings etc. That was the last time bar swaps and skills were responsive and reliable.

    The no CD on bar swap was the greatest thing ever. I remember being told they were going to put a slider on its responsiveness because people were double swapping, and I thought that was great. Then they just threw that in the trashcan and put a cooldown on it making it what it is today.

    Yea that such big loss. I made 1vx and 3-4 mans be able to fight outnumbered reliably. Trying to cram offensive, defensive, buff skills on 1 bar because I can't swap on command is the worst lol. I take took a 5 month break bc I was raging daily I've bar swaps and CC breaks lol

    If I recall that was all part of dumbing the graphics down to run on console. Never been the same since.

    Haxus
    FiF
    IR
    Nexus

    Minch Yoda V16 DK EP
    YODA-ONE v16 Sorc EP
    Yoda-San v16 NB EP
    Yodias V16 Temp healbot EP
    Human Centipad V16 Stamplar EP
    Yodai V16 AD Sorc
    Woodland Critters v4 DC stamblade
  • Derra
    Derra
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    Please no. It´s bad atm but it´s better than 2.1 or 2.2.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Sallington
    Sallington
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    Derra wrote: »
    Please no. It´s bad atm but it´s better than 2.1 or 2.2.

    You mean back when I could hear what was going on? That was worse?
    Daggerfall Covenant
    Sallington - Templar - Stormproof - Prefect II
    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
  • Ishammael
    Ishammael
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    Derra wrote: »
    Please no. It´s bad atm but it´s better than 2.1 or 2.2.

    It's the worst it's ever been mate. No sound, falling thru the world, crashes, weapon swap, cc break, old bugs new again. It's laughable.
    Manoekin wrote: »
    MichYodias wrote: »
    Bring me back to whatever patch it was before they changed all the animations like BoL, wings etc. That was the last time bar swaps and skills were responsive and reliable.

    The no CD on bar swap was the greatest thing ever. I remember being told they were going to put a slider on its responsiveness because people were double swapping, and I thought that was great. Then they just threw that in the trashcan and put a cooldown on it making it what it is today.

    Zose pls! Listen to Mano!
    Ghost-Shot wrote: »
    While we're at it just roll it all the way back to 1.5!

    Wtb 1.5!!!
    OdinForge wrote: »
    [snip]

    I'm crying... Zose pls help us!

    [edited to remove quote]
    Edited by ZOS_Icy on June 16, 2024 6:35PM
  • Psilent
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    My experience last night that caused me to just leave Cyrodiil in frustration. I was very hopeful and looking forward to Thieves Guild because of all the posts @ZOS_BrianWheeler had been making about performance changes and improvements to alleviate the lag and fps.

    The performance in Cyrodiil is worse than it was last week before the Thieves Guild patch.

    1. 999+ ping

    2. FPS was at 45+ to start, as I approached Chalman it dropped to 10 then 8 in the battle; some guild mates were complaining it was lower than 5 FPS.

    3. No sound at all during large battles. Then when I would get sound it would be loud and white noise or squeaking or water type noise. When I say loud, I mean loud then it would quiet down to normal levels then go away.

    4. Load screens. Each load screen after a death or port was over a minute. In PvE land for example, they are less than 10 seconds, some times shorter.

    5. Rendering. Players were not fully rendering; not even the black silhouette. Spells like meteor were not rendering either, combine that with no sound and I can't even block it because I don't even know it's there.

    I understand Brian Wheeler and everyone at Zenimax is trying their best to resolve these issues, but it's hard to keep the faith when every patch performance gets worse and worse.

    That last statement I'm not sure I believe anymore.

    Why not make more objectives mean something in Cyrodiil? Right now the only objectives that mean anything are the 6 imperial keeps. Why don't we see capture-able IC districts that are required for Emperor? Why don't we see more use for keeps like Brindle/Dragonclaw/Drakelowe besides Home Keep bonus? Why are towns not allowed to be captured and made a part of the alliance war?

    I just want to see something besides "Performance fixes in Cyrodiil". I love this game and the pvp combat, but last night I literally just couldn't play for more than 30 minutes.

    /rant hope you all are having a good day! XD
  • Sallington
    Sallington
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    The PvP now (over 2 years after release) is exactly how I picture a game in it's very first open beta. The concepts look good, but it's far too buggy for a live release.
    Edited by Sallington on March 11, 2016 9:07PM
    Daggerfall Covenant
    Sallington - Templar - Stormproof - Prefect II
    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
  • Ishammael
    Ishammael
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    Sallington wrote: »
    The PvP now (over 2 years after release) is exactly how I picture a game in it's very first open beta. The concepts look good, but it's far too buggy for a live release.

    Pretty much my thoughts exactly.
  • SirAndy
    SirAndy
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    Sallington wrote: »
    The PvP now (over 2 years after release) is exactly how I picture a game in it's very first open beta. The concepts look good, but it's far too buggy for a live release.
    I was there for some of the first open betas and you're pretty much spot on ...
    dry.gif
  • Ishammael
    Ishammael
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    Psilent wrote: »
    My experience last night that caused me to just leave Cyrodiil in frustration. I was very hopeful and looking forward to Thieves Guild because of all the posts @ZOS_BrianWheeler had been making about performance changes and improvements to alleviate the lag and fps.

    The performance in Cyrodiil is worse than it was last week before the Thieves Guild patch.

    1. 999+ ping

    2. FPS was at 45+ to start, as I approached Chalman it dropped to 10 then 8 in the battle; some guild mates were complaining it was lower than 5 FPS.

    3. No sound at all during large battles. Then when I would get sound it would be loud and white noise or squeaking or water type noise. When I say loud, I mean loud then it would quiet down to normal levels then go away.

    4. Load screens. Each load screen after a death or port was over a minute. In PvE land for example, they are less than 10 seconds, some times shorter.

    5. Rendering. Players were not fully rendering; not even the black silhouette. Spells like meteor were not rendering either, combine that with no sound and I can't even block it because I don't even know it's there.

    I understand Brian Wheeler and everyone at Zenimax is trying their best to resolve these issues, but it's hard to keep the faith when every patch performance gets worse and worse.

    That last statement I'm not sure I believe anymore.

    Why not make more objectives mean something in Cyrodiil? Right now the only objectives that mean anything are the 6 imperial keeps. Why don't we see capture-able IC districts that are required for Emperor? Why don't we see more use for keeps like Brindle/Dragonclaw/Drakelowe besides Home Keep bonus? Why are towns not allowed to be captured and made a part of the alliance war?

    I just want to see something besides "Performance fixes in Cyrodiil". I love this game and the pvp combat, but last night I literally just couldn't play for more than 30 minutes.

    /rant hope you all are having a good day! XD

    I have experience all of this.
  • MichYodias
    MichYodias
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    Did they like revert calculation back to server side or something in the crashing patch? I'd rather crash in massive fights then deal with the lag that's back tbh
    Haxus
    FiF
    IR
    Nexus

    Minch Yoda V16 DK EP
    YODA-ONE v16 Sorc EP
    Yoda-San v16 NB EP
    Yodias V16 Temp healbot EP
    Human Centipad V16 Stamplar EP
    Yodai V16 AD Sorc
    Woodland Critters v4 DC stamblade
  • bikerangelo
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    Psilent wrote: »
    5. Rendering. Players were not fully rendering; not even the black silhouette. Spells like meteor were not rendering either, combine that with no sound and I can't even block it because I don't even know it's there.

    giphy.gif
  • WillhelmBlack
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    ive actually seen a few guild members come back for this DLC, they really seem to be enjoying it.

    Cyrodiil on the other hand is a mess. Balance is way screwed up, break free bug, Spambush, Proxy Det. The siege is way too OP, no siege should drain resources, terrible idea. AoE caps.
    PC EU
  • Alcast
    Alcast
    Class Representative
    According to Wrobel everything is working as intended.
    https://alcasthq.com - Alcasthq.com Builds & Guides
    https://eso-hub.com - ESO-Hub.com Sets, Skills, Guides & News
    https://dwemerautomaton.com - Discord, Telegram & Twitch Command Bot



  • Mojmir
    Mojmir
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    Alcast wrote: »
    According to Wrobel everything is working as intended.

    i dont think hes working as intended
  • Jhunn
    Jhunn
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    I'm finally realizing I'll never get the game back I loved and really enjoyed.

    Thanks, ZOS.
    Gave up.
  • Etaniel
    Etaniel
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    Mojmir wrote: »
    Alcast wrote: »
    According to Wrobel everything is working as intended.

    i dont think hes working as intended

    I'm not entirely sure he was ever intended tbh
    Noricum | Kitesquad

    Youtube

    AR 41 DC DK

  • JDar
    JDar
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    This is what you get when you cobble together third party licensed game engines off the shelf and instead invest your money in paying John Cleese to do some of his worst work.

    Thank you Mr Altman. Oh and thanks for overseeing the garbage of Fallout 4 too.
  • Lava_Croft
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    I applaud the request but do you honestly think it's wise to make ZOS try and do something such as rolling back a patch?
  • Lava_Croft
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    Sorry, but posting worked fine on my internal testing environment.
    Edited by Lava_Croft on March 13, 2016 11:11PM
  • kevlarto_ESO
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    I don't think I have ever seen anyone roll back to a previous patch, it's always go forward fix bugs and patch like crazy, seems to be the industry standard, not saying I like the way it works, but it is what it is. /shrug
  • koby-xxrwb17_ESO
    koby-xxrwb17_ESO
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    I enjoy this patch I like the balance changes and such, I think balance wise it's a lot better than the previous patch and a step in the right direction. As an australian my ping even during huge fights isn't as high, maybe at the highest 500-600 as opposed to last patch where it was maybe 800. There's a huge amount of bugs though but no really new ones that are exclusive to pvp aside from the rewards for the worthy and I haven't seen any skill bugs aside from streak occasionally messing the camera up. As a whole aside from the bugs most of which hopefully will be patched soon I think it's a step forward, still not as good as 1.6 or earlier but definitely better than 1.7/2.2
  • DaveMoeDee
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    ive actually seen a few guild members come back for this DLC, they really seem to be enjoying it.

    Cyrodiil on the other hand is a mess. Balance is way screwed up, break free bug, Spambush, Proxy Det. The siege is way too OP, no siege should drain resources, terrible idea. AoE caps.

    Yeah, the update is great. TG adds a bunch of fun stuff.

    I haven't stepped foot in Cyrodiil since the update, so I have no idea about PvP, but a rollback would not be okay for everything outside of Cyrodiil.
  • DaveMoeDee
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    I don't think I have ever seen anyone roll back to a previous patch, it's always go forward fix bugs and patch like crazy, seems to be the industry standard, not saying I like the way it works, but it is what it is. /shrug

    It is similar with SaaS in the business world.
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