64 bit allows for more memory space to be addressed. This can result in more stability because memory caches and arrays are not filled up as fast. Also a 64 bit program can do more data processing and number crunching per CPU cycle, but that all depends on how things were coded as to how much that is a factor. It can also make for a more efficient code, as evidenced by the smaller EXE size.
There may be other differences but it all depends on the programs and how they are coded as to what they are.
ParaNostram wrote: »64 bit allows for more memory space to be addressed. This can result in more stability because memory caches and arrays are not filled up as fast. Also a 64 bit program can do more data processing and number crunching per CPU cycle, but that all depends on how things were coded as to how much that is a factor. It can also make for a more efficient code, as evidenced by the smaller EXE size.
There may be other differences but it all depends on the programs and how they are coded as to what they are.
I'll be honest, I don't understand what you said. Would it make my game run smoother//get more FPS?
bikerangelo wrote: »ParaNostram wrote: »64 bit allows for more memory space to be addressed. This can result in more stability because memory caches and arrays are not filled up as fast. Also a 64 bit program can do more data processing and number crunching per CPU cycle, but that all depends on how things were coded as to how much that is a factor. It can also make for a more efficient code, as evidenced by the smaller EXE size.
There may be other differences but it all depends on the programs and how they are coded as to what they are.
I'll be honest, I don't understand what you said. Would it make my game run smoother//get more FPS?
Ideally, yes, but the 64 bit version is very buggy and you have to dig through the game's program files to get it running.
The latter, not necessarily. Biggest advantage is better stability through more usable memory, as @Nestor has already said. When the Orsinium/Wrothgar DLC was released, the devs talked about how they almost hit a limit in how much graphical stuff they could put into a single region of the game. Going 64-bit on the client removes this limit, setting the game up for the future, with many more awesome zones to come.ParaNostram wrote: »I'll be honest, I don't understand what you said. Would it make my game run smoother//get more FPS?
64 bit allows for more memory space to be addressed. This can result in more stability because memory caches and arrays are not filled up as fast. Also a 64 bit program can do more data processing and number crunching per CPU cycle, but that all depends on how things were coded as to how much that is a factor. It can also make for a more efficient code, as evidenced by the smaller EXE size.
There may be other differences but it all depends on the programs and how they are coded as to what they are.