HoloYoitsu wrote: »The base non-sprint, non-buffed run speed has been lowered by some amount. At least in Cyrodiil.
The only things that were supposedly changed according to the patch notes was -10% Major Expidition, +10% sprint speed, this is separate from those.
NerfPlease wrote: »
- You can now Travel to other players from guild roster/friend list from Outlaw Refuges
- Cyrodiil has like 54 treasure maps now(need confirmation)
- The uptime on certain Mementos has been increased to be a few seconds short of their cooldown, making them functionally useful in some cases -- for example, Almalexia's Lantern is now actually useful as a lantern, with about 3 seconds of darkness from cooldown (down from 15 seconds). A welcome change, since Magelight is no longer useful as a light source in dark, creepy dungeons.
- he base non-sprint, non-buffed run speed has been lowered by some amount. At least in Cyrodiil.
The only things that were supposedly changed according to the patch notes was -10% Major Expidition, +10% sprint speed, this is separate from those.- I think they changed the usual jump animation. If you jump and move forward, you will barely move. You used to land a few meters ahead.
will add more! if you guys know any - please post
r.jan_emailb16_ESO wrote: »HoloYoitsu wrote: »The base non-sprint, non-buffed run speed has been lowered by some amount. At least in Cyrodiil.
The only things that were supposedly changed according to the patch notes was -10% Major Expidition, +10% sprint speed, this is separate from those.
That's why the game felt so strange, interesting.
NerfPlease wrote: »
- I think they changed the usual jump animation. If you jump and move forward, you will barely move. You used to land a few meters ahead.
NerfPlease wrote: »
- You can now Travel to other players from guild roster/friend list from Outlaw Refuges
- Cyrodiil has like 54 treasure maps now(need confirmation)
- The uptime on certain Mementos has been increased to be a few seconds short of their cooldown, making them functionally useful in some cases -- for example, Almalexia's Lantern is now actually useful as a lantern, with about 3 seconds of darkness from cooldown (down from 15 seconds). A welcome change, since Magelight is no longer useful as a light source in dark, creepy dungeons.
- the base non-sprint, non-buffed run speed has been lowered by some amount. At least in Cyrodiil.
The only things that were supposedly changed according to the patch notes was -10% Major Expidition, +10% sprint speed, this is separate from those.- I think they changed the usual jump animation. If you jump and move forward, you will barely move. You used to land a few meters ahead.
will add more! if you guys know any - please post
Pyr0xyrecuprotite wrote: »
- If you have crafting maxed and you are in a scaled zone (Wrothgar, Hews Bane), then resource nodes seem to only have the highest level mats (e.g. Ancestor silk), rather than being one level lower (e.g. voidbloom) much of the time.
- Enchants glyphs found in scaled group dungeon instances now drop at your level, e.g. vr16, rather than being maxed at vr15 previously. Hirelings can also crit and provide Itade (possibly also Repora). This means that vr16 Potency runestones are obtainable without needing Tel Var Stones.
NerfPlease wrote: »
- You can now Travel to other players from guild roster/friend list from Outlaw Refuges
- Cyrodiil has like 54 treasure maps now(need confirmation)
- The uptime on certain Mementos has been increased to be a few seconds short of their cooldown, making them functionally useful in some cases -- for example, Almalexia's Lantern is now actually useful as a lantern, with about 3 seconds of darkness from cooldown (down from 15 seconds). A welcome change, since Magelight is no longer useful as a light source in dark, creepy dungeons.
- the base non-sprint, non-buffed run speed has been lowered by some amount. At least in Cyrodiil.
The only things that were supposedly changed according to the patch notes was -10% Major Expidition, +10% sprint speed, this is separate from those.- I think they changed the usual jump animation. If you jump and move forward, you will barely move. You used to land a few meters ahead.
will add more! if you guys know any - please post
WillhelmBlack wrote: »There is no range on Rapid Manoeuvers if you're in group you get it, even if you're on the other side of the map. Most definitely a bug though.
The Guar mount is significantly slower than the horses and senche.
This could be related to the other new problem, which is that mounts once again get slowed down by virtually any little bump they encounter.
I suspect all of this has to do with some new code calculating player position, changed to prevent the horrible loading screens (which happen so that your character doesn't zoom off into Oblivion when the server isn't properly tracking what you're up to and you go flying through collision and underneath the world or the like).
Cons:
-Run speed has been reduced for no apparent reason
-Game will now crash if you look at it the wrong way
-Frame rates will drop when walking, jumping, using a skill, or doing anything other than standing perfectly still
-New trial will be found to be essentially unplayable
Pros:
-You get a camel mount, so enjoy!