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Healer Advice

Sunburnt_Penguin
Sunburnt_Penguin
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For end-game PvE is a Templar the only valid means of being an optimum Healer as their class skills are too good to pass up or are other classes equally effective using only the Resto skill line?

Edit:
Okay, so I'm enjoying my MagNB healer right now. It provides decent heals with the Resto whilst also allowing DPS/heal if I'm in a small group and the ability to switch to pure DPS if I feel like it. The NBs passives and CPs seem to be synergising quite well which I also like.

However, the only question I have is that there any sort of "oh ***" self-heal available to me? I have the Siphoning Ultimate for allies if things get a bit foggy but I can't seem to find anything for myself. The only thing I can think of is running Immovable just to give an immediate (and also sustained) resistance boost if my health drops low and then allowing self-heals to bring it back up but I'd like something which immediately restores.

Thanks
Edited by Sunburnt_Penguin on March 17, 2016 11:27AM
  • Aleraon
    Aleraon
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    Although I only have a templar healer myself I know others who have nightblade healers, and know of others who heal on other classes.

    While it may be more challenging in some cases it's definitely possible to heal on toons regardless of class.

    A nightblade for example who uses funnel health is healing and damaging at the same time with that ability, they also have sap essence which if I'm remembering correctly can provide sort of an aoe heal, two ultimates that can provide heals etc
    Edited by Aleraon on March 7, 2016 4:16PM
    (EU/AD) CP501 Razum-dah - Khajiiti Templar Healer
    (EU/AD) CP501 J'Kara Silverclaw - Khajiiti Dragonknight tank
    (EU/AD) CP501 Rajhiin - Khajiiti stamina Nightblade
    (EU/AD) CP501 Draven Corvillian - Breton magicka Nightblade
    (EU/AD) CP501 Sinderian Nightflame - High Elf magicka sorcerer
    (EU/AD) CP501 J'zargo Silverclaw - Khajiit stamina Templar
    (EU/AD) CP501 Ariella Nightshade - High Elf Magicka Nightblade
    (EU/AD) CP501 Ri'shada - Khajiit Stamina Sorcerer
    (EU/AD) LVL29 Valeon Indoril - Dark Elf Magicka Dragonknight
    *The Queen stole this one's moonsugar candies lol*
  • Sunburnt_Penguin
    Sunburnt_Penguin
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    @Aleraon

    Are there any class skills that you have to use though: or are they interchangeable with ones on the Resto?
  • joker0137
    joker0137
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    My main is a sorcerer, yeah its not the most efficient class to be as a healer but at level V4 I can normally handle what comes at us.
    Like @Aleraon said, it is possible. But its a little more work if your not a Templar.
    Just A White Line Nightmare

    PS4 EU server
  • Rva_Kun
    Rva_Kun
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    joker0137 wrote: »
    My main is a sorcerer, yeah its not the most efficient class to be as a healer but at level V4 I can normally handle what comes at us.
    Like @Aleraon said, it is possible. But its a little more work if your not a Templar.

    Same as this guy, my mains a sorcerer and I can handle pretty much anything that comes at me. lol
    Actions Speak Louder Than Words.
    Fear Over The Internet = Priceless.
    Correcting Ego's Since 03'
    NA > EU

  • Aleraon
    Aleraon
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    On my heal bar I normally have a variation of the following skills.
    Combat prayer
    Rapid regeneration
    Healing springs
    Luminous shards
    Breath of life
    Inner light
    Ultimate can change with the dungeon and my back bar is my destro bar.

    As you can see from that even templar use restoration staff skills primarily. Obviously this is only a basic setup but I can heal pretty much every dungeon.

    The only thing is you wouldn't be able to throw shards at the tank to give them stamina back but there are ways round that.
    (EU/AD) CP501 Razum-dah - Khajiiti Templar Healer
    (EU/AD) CP501 J'Kara Silverclaw - Khajiiti Dragonknight tank
    (EU/AD) CP501 Rajhiin - Khajiiti stamina Nightblade
    (EU/AD) CP501 Draven Corvillian - Breton magicka Nightblade
    (EU/AD) CP501 Sinderian Nightflame - High Elf magicka sorcerer
    (EU/AD) CP501 J'zargo Silverclaw - Khajiit stamina Templar
    (EU/AD) CP501 Ariella Nightshade - High Elf Magicka Nightblade
    (EU/AD) CP501 Ri'shada - Khajiit Stamina Sorcerer
    (EU/AD) LVL29 Valeon Indoril - Dark Elf Magicka Dragonknight
    *The Queen stole this one's moonsugar candies lol*
  • exeeter702
    exeeter702
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    All three other classes besides templar has received various buffs to help their healing output in some way.

    Don't be misled by the fact that since templars have a skill line for healing that they are by default the only "real" healer in the game.

    Dk healer is awesome if you get a nice chunk into bastion and blessed cps. Trinimac + igneous shield + blessing of restoration is very solid. Also of note magma shell now applies it's massive shield to all allies in range instead of a super short range synergy. Igneous weapons now grants major sorcery so they now have the option to not use entropy or pots.

    Many complained about the NB health funnel nerf but most chose to ignore the fact that NBs now have access to major mending via resto staff. Also worth noting is that their arguably best support ultimate had its synergy heal boosted by 20 percent.

    While I have not had the chance to test sorc out personally, they too now have access to major mending and a twilight matriarch is now a pretty solid healing pet.

    At the end of the day, even if these classes still struggle in the healing department in this update, it's obvious the devs have every intention to see healing as a viable option. The fact that dks were thr ONLY class to have access to major mending up until now is and indicator in itslef.
    Edited by exeeter702 on March 7, 2016 10:18PM
  • failkiwib16_ESO
    failkiwib16_ESO
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    All classes can heal well in a dungeon, but templars have many utilities that other classes don't-

    Since the arrival of 1.6 patch and removal of softcaps, DD's focus their gear and build around highest possible dps, and have very little sustainability and regen - so the support roles (healers and tanks) provide magicka and stamina to their teams.

    The only way non-templar healers can provide stamina to their teams now, is by grinding a DSA/vDSA Master restoration staff ...it's hard to get, and the amount of stamina it returns is not so much compared to what a templar can deliver.

    Templars can throw Blazing Spear, if an ally picks it up they gain 25% of their max stamina + some stamina in return. Templars have repentance that costs 0 resources to cast, and draws stamina + health from dead corpses to themselves + allies within 10 meters radius. This is a very good skill for mob fights.

    Beside that, templars have a class skill they can use to purge. Others have to lvl up Alliance War skill lines, to gain that. Templars have the best burst heal in the game that is instantly cast. Templars can provide minor sorcery to their team and incrase their spell damage by 5% for 20 seconds, just by activating a Dawns Wrath ability.
    My advice:
    If you are new to the game, and want to be a healer - be a templar. It will make things easier for you, and help you gain friends fast.

    If you already have a network of friends and guildies, who trusts you and likes doing dungeons with you, you can start a non-templar healer, and play with them.

    The reason:
    Non-templar healers often get negative experiences when they try to pug dungeons.


  • exeeter702
    exeeter702
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    All classes can heal well in a dungeon, but templars have many utilities that other classes don't-

    Since the arrival of 1.6 patch and removal of softcaps, DD's focus their gear and build around highest possible dps, and have very little sustainability and regen - so the support roles (healers and tanks) provide magicka and stamina to their teams.

    The only way non-templar healers can provide stamina to their teams now, is by grinding a DSA/vDSA Master restoration staff ...it's hard to get, and the amount of stamina it returns is not so much compared to what a templar can deliver.

    Templars can throw Blazing Spear, if an ally picks it up they gain 25% of their max stamina + some stamina in return. Templars have repentance that costs 0 resources to cast, and draws stamina + health from dead corpses to themselves + allies within 10 meters radius. This is a very good skill for mob fights.

    Beside that, templars have a class skill they can use to purge. Others have to lvl up Alliance War skill lines, to gain that. Templars have the best burst heal in the game that is instantly cast. Templars can provide minor sorcery to their team and incrase their spell damage by 5% for 20 seconds, just by activating a Dawns Wrath ability.
    My advice:
    If you are new to the game, and want to be a healer - be a templar. It will make things easier for you, and help you gain friends fast.

    If you already have a network of friends and guildies, who trusts you and likes doing dungeons with you, you can start a non-templar healer, and play with them.

    The reason:
    Non-templar healers often get negative experiences when they try to pug dungeons.

    NBS give their party crit rating
    Dks give their part major sorcery and brutality
    Sorc can provide passive regeneration on all stats to their party
    And everyone has access to magicka restoration support via orbs

    Yes templars have the only stam restoration support but depending on group makeup and ability loadout just as in everything listed above its not always applicable.

    The purge is an awsome benefit for templars in pvp but there are no encounters in the game in pve where a lack of purge makes the fight significantly harder.
  • Sunburnt_Penguin
    Sunburnt_Penguin
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    Thanks, guys.

    There's no tank in our group (I'm a V16 StamNB) so the Healer is levelling one up and I'm going to cover him. I have a L40 Dark Elf MagNB which I was considering on respecing as a Healer to save some time but I find the regen buff from Templars so helpful that I don't want them to be without.
  • failkiwib16_ESO
    failkiwib16_ESO
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    exeeter702 wrote: »
    All classes can heal well in a dungeon, but templars have many utilities that other classes don't-

    Since the arrival of 1.6 patch and removal of softcaps, DD's focus their gear and build around highest possible dps, and have very little sustainability and regen - so the support roles (healers and tanks) provide magicka and stamina to their teams.

    The only way non-templar healers can provide stamina to their teams now, is by grinding a DSA/vDSA Master restoration staff ...it's hard to get, and the amount of stamina it returns is not so much compared to what a templar can deliver.

    Templars can throw Blazing Spear, if an ally picks it up they gain 25% of their max stamina + some stamina in return. Templars have repentance that costs 0 resources to cast, and draws stamina + health from dead corpses to themselves + allies within 10 meters radius. This is a very good skill for mob fights.

    Beside that, templars have a class skill they can use to purge. Others have to lvl up Alliance War skill lines, to gain that. Templars have the best burst heal in the game that is instantly cast. Templars can provide minor sorcery to their team and incrase their spell damage by 5% for 20 seconds, just by activating a Dawns Wrath ability.
    My advice:
    If you are new to the game, and want to be a healer - be a templar. It will make things easier for you, and help you gain friends fast.

    If you already have a network of friends and guildies, who trusts you and likes doing dungeons with you, you can start a non-templar healer, and play with them.

    The reason:
    Non-templar healers often get negative experiences when they try to pug dungeons.

    NBS give their party crit rating
    Dks give their part major sorcery and brutality
    Sorc can provide passive regeneration on all stats to their party
    And everyone has access to magicka restoration support via orbs

    Yes templars have the only stam restoration support but depending on group makeup and ability loadout just as in everything listed above its not always applicable.

    The purge is an awsome benefit for templars in pvp but there are no encounters in the game in pve where a lack of purge makes the fight significantly harder.
    The Major sorcery and brutality from DK's is not that important for 4mans group dungeons and trials, as DD's usually use potions. Unfortunately the effects dont stack :/ for non v16 groups and pvp it's a huge boost though, as players often just use looted potions or tripots.

    The class purge is an area heal, and it buffs healing done within the circle by 15%. It's almost always used in trials.

    Templars are the weakest healers with restoration staff in general, but have the strongest burst heal through class skill.

    In the end it all falls down on the setup of the group, however pugs for 4mans group dungeons usually prefer the classical setup with 2 DD's, a whatever tank (there is a huge lack of tanks) and a templar healer. So for someone who already got friends to run dungeons with, a nb/dk/sorc healer is fine ...someone who has to pug dungeons will face a lot of blaming, shaming and kicks from pugged groups. So I wouldn't recomend that to a new player.
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    exeeter702 wrote: »
    All classes can heal well in a dungeon, but templars have many utilities that other classes don't-

    Since the arrival of 1.6 patch and removal of softcaps, DD's focus their gear and build around highest possible dps, and have very little sustainability and regen - so the support roles (healers and tanks) provide magicka and stamina to their teams.

    The only way non-templar healers can provide stamina to their teams now, is by grinding a DSA/vDSA Master restoration staff ...it's hard to get, and the amount of stamina it returns is not so much compared to what a templar can deliver.

    Templars can throw Blazing Spear, if an ally picks it up they gain 25% of their max stamina + some stamina in return. Templars have repentance that costs 0 resources to cast, and draws stamina + health from dead corpses to themselves + allies within 10 meters radius. This is a very good skill for mob fights.

    Beside that, templars have a class skill they can use to purge. Others have to lvl up Alliance War skill lines, to gain that. Templars have the best burst heal in the game that is instantly cast. Templars can provide minor sorcery to their team and incrase their spell damage by 5% for 20 seconds, just by activating a Dawns Wrath ability.
    My advice:
    If you are new to the game, and want to be a healer - be a templar. It will make things easier for you, and help you gain friends fast.

    If you already have a network of friends and guildies, who trusts you and likes doing dungeons with you, you can start a non-templar healer, and play with them.

    The reason:
    Non-templar healers often get negative experiences when they try to pug dungeons.

    NBS give their party crit rating
    Dks give their part major sorcery and brutality
    Sorc can provide passive regeneration on all stats to their party
    And everyone has access to magicka restoration support via orbs

    Yes templars have the only stam restoration support but depending on group makeup and ability loadout just as in everything listed above its not always applicable.

    The purge is an awsome benefit for templars in pvp but there are no encounters in the game in pve where a lack of purge makes the fight significantly harder.
    The Major sorcery and brutality from DK's is not that important for 4mans group dungeons and trials, as DD's usually use potions. Unfortunately the effects dont stack :/ for non v16 groups and pvp it's a huge boost though, as players often just use looted potions or tripots.

    The class purge is an area heal, and it buffs healing done within the circle by 15%. It's almost always used in trials.

    Templars are the weakest healers with restoration staff in general, but have the strongest burst heal through class skill.

    In the end it all falls down on the setup of the group, however pugs for 4mans group dungeons usually prefer the classical setup with 2 DD's, a whatever tank (there is a huge lack of tanks) and a templar healer. So for someone who already got friends to run dungeons with, a nb/dk/sorc healer is fine ...someone who has to pug dungeons will face a lot of blaming, shaming and kicks from pugged groups. So I wouldn't recomend that to a new player.


    this is 25% and only the templar need to be in the circle and used to be 30% for class heals only. just to clarify.

    on the Major sorcery and brutality from DK's, it really helps me out as a healer, as i don't run any spell damage increase pot or abilities in my rotation, so free 20% more is always welcome
    Edited by Lightspeedflashb14_ESO on March 8, 2016 3:57PM
  • Shaiba
    Shaiba
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    Hello

    My mains are Khajiit Templar and Khajiit Nightblade Healer v16, i do well in all end game content with both chars. My teammates prefer when i'm on my NB because it adds a nice DPS (14/16kk single target when i'm the main healer of the group, i'm trying to achieve that on my templar without success but i think it's doable), mobs/boss die quicker. And I find it more fun to heal on my NB, but i like playing both chars :) Even with the nerf to Funnel Health and BoL I still like my NB and my Templar (i didn't use BoL that much anyway).

    I also have a v1 Sorc Healer and a v1 DK healer (nerver try endgame content on these chars) . It's viable for easy content such as gold key/silver key, i can't tell about the endgame content.
    Edited by Shaiba on March 8, 2016 4:42PM
    I play all Healers in endgame content but my main is my Khajiit Nightblade.
    My Youtube Channel
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    PC EU Daggerfall Covenant
  • exeeter702
    exeeter702
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    exeeter702 wrote: »
    All classes can heal well in a dungeon, but templars have many utilities that other classes don't-

    Since the arrival of 1.6 patch and removal of softcaps, DD's focus their gear and build around highest possible dps, and have very little sustainability and regen - so the support roles (healers and tanks) provide magicka and stamina to their teams.

    The only way non-templar healers can provide stamina to their teams now, is by grinding a DSA/vDSA Master restoration staff ...it's hard to get, and the amount of stamina it returns is not so much compared to what a templar can deliver.

    Templars can throw Blazing Spear, if an ally picks it up they gain 25% of their max stamina + some stamina in return. Templars have repentance that costs 0 resources to cast, and draws stamina + health from dead corpses to themselves + allies within 10 meters radius. This is a very good skill for mob fights.

    Beside that, templars have a class skill they can use to purge. Others have to lvl up Alliance War skill lines, to gain that. Templars have the best burst heal in the game that is instantly cast. Templars can provide minor sorcery to their team and incrase their spell damage by 5% for 20 seconds, just by activating a Dawns Wrath ability.
    My advice:
    If you are new to the game, and want to be a healer - be a templar. It will make things easier for you, and help you gain friends fast.

    If you already have a network of friends and guildies, who trusts you and likes doing dungeons with you, you can start a non-templar healer, and play with them.

    The reason:
    Non-templar healers often get negative experiences when they try to pug dungeons.

    NBS give their party crit rating
    Dks give their part major sorcery and brutality
    Sorc can provide passive regeneration on all stats to their party
    And everyone has access to magicka restoration support via orbs

    Yes templars have the only stam restoration support but depending on group makeup and ability loadout just as in everything listed above its not always applicable.

    The purge is an awsome benefit for templars in pvp but there are no encounters in the game in pve where a lack of purge makes the fight significantly harder.
    The Major sorcery and brutality from DK's is not that important for 4mans group dungeons and trials, as DD's usually use potions. Unfortunately the effects dont stack :/ for non v16 groups and pvp it's a huge boost though, as players often just use looted potions or tripots.

    The class purge is an area heal, and it buffs healing done within the circle by 15%. It's almost always used in trials.

    Templars are the weakest healers with restoration staff in general, but have the strongest burst heal through class skill.

    In the end it all falls down on the setup of the group, however pugs for 4mans group dungeons usually prefer the classical setup with 2 DD's, a whatever tank (there is a huge lack of tanks) and a templar healer. So for someone who already got friends to run dungeons with, a nb/dk/sorc healer is fine ...someone who has to pug dungeons will face a lot of blaming, shaming and kicks from pugged groups. So I wouldn't recomend that to a new player.

    You are right, I agree with all those points. I just like to make sure new players understand that templars like the other healing options have pros and cons.


  • Lithium Flower
    Lithium Flower
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    Every class can heal and with Thieves Guild DLC, Sorceror pets have got instant oh-*** heals too like Templars. The reason Templars are overwhelmingly preferred for healing however is because in ESO, a healer's job doesn't begin and end at restoring health. A healer also has to restore magicka, stamina, mitigate damage and provide buffs. Many classes can do these things to various degrees but a Templar has a great tool set for doing all of those AND adding to damage. No other class can restore stamina for instance and even in a pure magicka group, stamina is vital for dodging, interrupting, blocking and mitigating incoming damage.

    If you want to play a healer foremost, roll a Templar. If you want to be able to heal on your Sorceror/Nightblade/Dragonknight - you can explore options to do that but be prepared to be overlooked in favour of Templar in any type of content. You can be a good healer of any class but a Templar healer of comparable skill will be better.
    Dragonknight Smith of the Lith | Rayna Dreloth
    Templar Josephine Belmont | Catherine Belmont | Irene Belmont
    Sorceror Blathanna | Eta Carina
    Nightblade Adda Vorenor

    Ebonheart Pact | Daggerfall Covenant | EU | Champion Points ~ 800 | Crafter of all things
  • Sunburnt_Penguin
    Sunburnt_Penguin
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    Bumping for new question in OP.
  • Autolycus
    Autolycus
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    For end-game PvE is a Templar the only valid means of being an optimum Healer as their class skills are too good to pass up or are other classes equally effective using only the Resto skill line?

    Edit:
    Okay, so I'm enjoying my MagNB healer right now. It provides decent heals with the Resto whilst also allowing DPS/heal if I'm in a small group and the ability to switch to pure DPS if I feel like it. The NBs passives and CPs seem to be synergising quite well which I also like.

    However, the only question I have is that there any sort of "oh *** " self-heal available to me? I have the Siphoning Ultimate for allies if things get a bit foggy but I can't seem to find anything for myself. The only thing I can think of is running Immovable just to give an immediate (and also sustained) resistance boost if my health drops low and then allowing self-heals to bring it back up but I'd like something which immediately restores.

    Thanks

    I have a DK healer and a NB healer. They are both viable, and both can reach the same total healing output potential of Templars. The difference therein lies with how that potential is met, not whether it is possible.

    Major Mending is accessible to all healers via resto staff now. Keeping that active 100% of the time should be your top priority. Healing Ward + Mutagen/Rapid Regen provides the same "oh ***" relief as BoL does, though it simply functions differently. My healing wards can crit for 30k+ on full health targets; I've gotten a healing ward crit for as high as 52k before (very strict control factors required for this to occur).

    All classes have access to Major Sorcery (surge, igneous weapons, sap essence, entropy, potions), so you also should prioritize keeping that active. In the vast majority of cases, the only skills you will ever need as a PvE healer are Healing Springs, Mutagen, and Healing Ward. Everything else is for utility and flavor.
    Edited by Autolycus on March 17, 2016 6:06PM
  • puffy99
    puffy99
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    I think the one thing some healers forget are self protection/mitigation. I can't stress how much I like Harness Magicka on my Templar.

    Pop Focus, then harness and you are good to go for 20 seconds (approx) and it takes a lot to bring you down.
    This allows you to focus on damage or healing springs or if Templar throwing shards to keep everything corralled.

    You get magicka return as well which helps keep everything mellow..
    Edited by puffy99 on March 17, 2016 6:05PM
  • Fellenore_Ewalion
    Fellenore_Ewalion
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    Resto staff + blood altar + resolving vigor and that's it, you are a healer.

    Templars should be the ultimate healer class but that would be so only if Lingering Ritual would linger for 0.5s tops.

    Also resolving vigor needs quite a bit of pvping which isn't an easy path for everyone.
    My Great House Telvanni did not join the Pact.
    But it does not mean I don't want to be Emperor.
  • Autolycus
    Autolycus
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    Resto staff + blood altar + resolving vigor and that's it, you are a healer.

    Templars should be the ultimate healer class but that would be so only if Lingering Ritual would linger for 0.5s tops.

    Also resolving vigor needs quite a bit of pvping which isn't an easy path for everyone.

    Lol, this is pretty funny. I'm assuming there's an off-chance of this, but hopefully the OP doesn't confuse this for a legitimate suggestion :p
  • Sunburnt_Penguin
    Sunburnt_Penguin
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    @Autolycus

    Tbf though, Vigor is the only heal I've come across that doesn't make you become detected whilst in stealth.
  • DaveMoeDee
    DaveMoeDee
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    Templars are the weakest healers with restoration staff in general, but have the strongest burst heal through class skill

    Why are they weaker than other classes with resto staff? Is there a buff they are missing to make resto staff more powerful?
  • Fellenore_Ewalion
    Fellenore_Ewalion
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    Autolycus wrote: »
    Lol, this is pretty funny. I'm assuming there's an off-chance of this, but hopefully the OP doesn't confuse this for a legitimate suggestion :p

    Nah, I wasn't serious! :P

    I'm just saying every class can heal pretty well, but templars can do everything (dps, tank, dd) too, so I'm not gonna start the whining today :smiley:
    My Great House Telvanni did not join the Pact.
    But it does not mean I don't want to be Emperor.
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