My main is a sorcerer, yeah its not the most efficient class to be as a healer but at level V4 I can normally handle what comes at us.
Like @Aleraon said, it is possible. But its a little more work if your not a Templar.
NBS give their party crit ratingfailkiwib16_ESO wrote: »All classes can heal well in a dungeon, but templars have many utilities that other classes don't-
Since the arrival of 1.6 patch and removal of softcaps, DD's focus their gear and build around highest possible dps, and have very little sustainability and regen - so the support roles (healers and tanks) provide magicka and stamina to their teams.
The only way non-templar healers can provide stamina to their teams now, is by grinding a DSA/vDSA Master restoration staff ...it's hard to get, and the amount of stamina it returns is not so much compared to what a templar can deliver.
Templars can throw Blazing Spear, if an ally picks it up they gain 25% of their max stamina + some stamina in return. Templars have repentance that costs 0 resources to cast, and draws stamina + health from dead corpses to themselves + allies within 10 meters radius. This is a very good skill for mob fights.
Beside that, templars have a class skill they can use to purge. Others have to lvl up Alliance War skill lines, to gain that. Templars have the best burst heal in the game that is instantly cast. Templars can provide minor sorcery to their team and incrase their spell damage by 5% for 20 seconds, just by activating a Dawns Wrath ability.
My advice:
If you are new to the game, and want to be a healer - be a templar. It will make things easier for you, and help you gain friends fast.
If you already have a network of friends and guildies, who trusts you and likes doing dungeons with you, you can start a non-templar healer, and play with them.
The reason:
Non-templar healers often get negative experiences when they try to pug dungeons.
The Major sorcery and brutality from DK's is not that important for 4mans group dungeons and trials, as DD's usually use potions. Unfortunately the effects dont stackexeeter702 wrote: »NBS give their party crit ratingfailkiwib16_ESO wrote: »All classes can heal well in a dungeon, but templars have many utilities that other classes don't-
Since the arrival of 1.6 patch and removal of softcaps, DD's focus their gear and build around highest possible dps, and have very little sustainability and regen - so the support roles (healers and tanks) provide magicka and stamina to their teams.
The only way non-templar healers can provide stamina to their teams now, is by grinding a DSA/vDSA Master restoration staff ...it's hard to get, and the amount of stamina it returns is not so much compared to what a templar can deliver.
Templars can throw Blazing Spear, if an ally picks it up they gain 25% of their max stamina + some stamina in return. Templars have repentance that costs 0 resources to cast, and draws stamina + health from dead corpses to themselves + allies within 10 meters radius. This is a very good skill for mob fights.
Beside that, templars have a class skill they can use to purge. Others have to lvl up Alliance War skill lines, to gain that. Templars have the best burst heal in the game that is instantly cast. Templars can provide minor sorcery to their team and incrase their spell damage by 5% for 20 seconds, just by activating a Dawns Wrath ability.
My advice:
If you are new to the game, and want to be a healer - be a templar. It will make things easier for you, and help you gain friends fast.
If you already have a network of friends and guildies, who trusts you and likes doing dungeons with you, you can start a non-templar healer, and play with them.
The reason:
Non-templar healers often get negative experiences when they try to pug dungeons.
Dks give their part major sorcery and brutality
Sorc can provide passive regeneration on all stats to their party
And everyone has access to magicka restoration support via orbs
Yes templars have the only stam restoration support but depending on group makeup and ability loadout just as in everything listed above its not always applicable.
The purge is an awsome benefit for templars in pvp but there are no encounters in the game in pve where a lack of purge makes the fight significantly harder.
failkiwib16_ESO wrote: »The Major sorcery and brutality from DK's is not that important for 4mans group dungeons and trials, as DD's usually use potions. Unfortunately the effects dont stackexeeter702 wrote: »NBS give their party crit ratingfailkiwib16_ESO wrote: »All classes can heal well in a dungeon, but templars have many utilities that other classes don't-
Since the arrival of 1.6 patch and removal of softcaps, DD's focus their gear and build around highest possible dps, and have very little sustainability and regen - so the support roles (healers and tanks) provide magicka and stamina to their teams.
The only way non-templar healers can provide stamina to their teams now, is by grinding a DSA/vDSA Master restoration staff ...it's hard to get, and the amount of stamina it returns is not so much compared to what a templar can deliver.
Templars can throw Blazing Spear, if an ally picks it up they gain 25% of their max stamina + some stamina in return. Templars have repentance that costs 0 resources to cast, and draws stamina + health from dead corpses to themselves + allies within 10 meters radius. This is a very good skill for mob fights.
Beside that, templars have a class skill they can use to purge. Others have to lvl up Alliance War skill lines, to gain that. Templars have the best burst heal in the game that is instantly cast. Templars can provide minor sorcery to their team and incrase their spell damage by 5% for 20 seconds, just by activating a Dawns Wrath ability.
My advice:
If you are new to the game, and want to be a healer - be a templar. It will make things easier for you, and help you gain friends fast.
If you already have a network of friends and guildies, who trusts you and likes doing dungeons with you, you can start a non-templar healer, and play with them.
The reason:
Non-templar healers often get negative experiences when they try to pug dungeons.
Dks give their part major sorcery and brutality
Sorc can provide passive regeneration on all stats to their party
And everyone has access to magicka restoration support via orbs
Yes templars have the only stam restoration support but depending on group makeup and ability loadout just as in everything listed above its not always applicable.
The purge is an awsome benefit for templars in pvp but there are no encounters in the game in pve where a lack of purge makes the fight significantly harder.for non v16 groups and pvp it's a huge boost though, as players often just use looted potions or tripots.
The class purge is an area heal, and it buffs healing done within the circle by 15%. It's almost always used in trials.
Templars are the weakest healers with restoration staff in general, but have the strongest burst heal through class skill.
In the end it all falls down on the setup of the group, however pugs for 4mans group dungeons usually prefer the classical setup with 2 DD's, a whatever tank (there is a huge lack of tanks) and a templar healer. So for someone who already got friends to run dungeons with, a nb/dk/sorc healer is fine ...someone who has to pug dungeons will face a lot of blaming, shaming and kicks from pugged groups. So I wouldn't recomend that to a new player.
failkiwib16_ESO wrote: »The Major sorcery and brutality from DK's is not that important for 4mans group dungeons and trials, as DD's usually use potions. Unfortunately the effects dont stackexeeter702 wrote: »NBS give their party crit ratingfailkiwib16_ESO wrote: »All classes can heal well in a dungeon, but templars have many utilities that other classes don't-
Since the arrival of 1.6 patch and removal of softcaps, DD's focus their gear and build around highest possible dps, and have very little sustainability and regen - so the support roles (healers and tanks) provide magicka and stamina to their teams.
The only way non-templar healers can provide stamina to their teams now, is by grinding a DSA/vDSA Master restoration staff ...it's hard to get, and the amount of stamina it returns is not so much compared to what a templar can deliver.
Templars can throw Blazing Spear, if an ally picks it up they gain 25% of their max stamina + some stamina in return. Templars have repentance that costs 0 resources to cast, and draws stamina + health from dead corpses to themselves + allies within 10 meters radius. This is a very good skill for mob fights.
Beside that, templars have a class skill they can use to purge. Others have to lvl up Alliance War skill lines, to gain that. Templars have the best burst heal in the game that is instantly cast. Templars can provide minor sorcery to their team and incrase their spell damage by 5% for 20 seconds, just by activating a Dawns Wrath ability.
My advice:
If you are new to the game, and want to be a healer - be a templar. It will make things easier for you, and help you gain friends fast.
If you already have a network of friends and guildies, who trusts you and likes doing dungeons with you, you can start a non-templar healer, and play with them.
The reason:
Non-templar healers often get negative experiences when they try to pug dungeons.
Dks give their part major sorcery and brutality
Sorc can provide passive regeneration on all stats to their party
And everyone has access to magicka restoration support via orbs
Yes templars have the only stam restoration support but depending on group makeup and ability loadout just as in everything listed above its not always applicable.
The purge is an awsome benefit for templars in pvp but there are no encounters in the game in pve where a lack of purge makes the fight significantly harder.for non v16 groups and pvp it's a huge boost though, as players often just use looted potions or tripots.
The class purge is an area heal, and it buffs healing done within the circle by 15%. It's almost always used in trials.
Templars are the weakest healers with restoration staff in general, but have the strongest burst heal through class skill.
In the end it all falls down on the setup of the group, however pugs for 4mans group dungeons usually prefer the classical setup with 2 DD's, a whatever tank (there is a huge lack of tanks) and a templar healer. So for someone who already got friends to run dungeons with, a nb/dk/sorc healer is fine ...someone who has to pug dungeons will face a lot of blaming, shaming and kicks from pugged groups. So I wouldn't recomend that to a new player.
Sunburnt_Penguin wrote: »For end-game PvE is a Templar the only valid means of being an optimum Healer as their class skills are too good to pass up or are other classes equally effective using only the Resto skill line?
Edit:
Okay, so I'm enjoying my MagNB healer right now. It provides decent heals with the Resto whilst also allowing DPS/heal if I'm in a small group and the ability to switch to pure DPS if I feel like it. The NBs passives and CPs seem to be synergising quite well which I also like.
However, the only question I have is that there any sort of "oh *** " self-heal available to me? I have the Siphoning Ultimate for allies if things get a bit foggy but I can't seem to find anything for myself. The only thing I can think of is running Immovable just to give an immediate (and also sustained) resistance boost if my health drops low and then allowing self-heals to bring it back up but I'd like something which immediately restores.
Thanks
Fellenore_Ewalion wrote: »Resto staff + blood altar + resolving vigor and that's it, you are a healer.
Templars should be the ultimate healer class but that would be so only if Lingering Ritual would linger for 0.5s tops.
Also resolving vigor needs quite a bit of pvping which isn't an easy path for everyone.
failkiwib16_ESO wrote: »Templars are the weakest healers with restoration staff in general, but have the strongest burst heal through class skill
Lol, this is pretty funny. I'm assuming there's an off-chance of this, but hopefully the OP doesn't confuse this for a legitimate suggestion