We are currently investigating issues some players are having on the megaservers. We will update as new information becomes available.
We are currently investigating issues some players are having with the ESO Store and Account System. We will update as new information becomes available.
In response to the ongoing issue, the North American and European megaservers are currently unavailable while we perform maintenance.
https://forums.elderscrollsonline.com/en/discussion/comment/8235739/
In response to the ongoing issue, the ESO Store and Account System have been taken offline for maintenance.

MAGICKA DK HYPE!!!

 Jules
Jules
✭✭✭✭✭
✭✭
So the servers are down now and our long awaited thieves guild patch is FINALLY HERE!! IT'S LIKE CHRISTMAS. Waiting for this patch is a lot like the excitement of being a kid and being told to go to sleep or Santa won't come. Between nirnhoned in 1.6 and the sadness and despair of the IC patch, magicka DK has been waiting about a year for this moment so GET HYPED! When we wake up, Wrobel will have gifted us with many buffs and everything will be different! So here is my inappropriately timed March Christmas ode to Magicka DK.





You better watch out
You better not cloak
Better not pout cause we're coming to smoke
All those pesky nightblades and sorcs

Wrobel's making a list
He's checking it twice
Gonna find out who to nerf and who's nice
Magicka DK is coming to town

We'll see you when you're stealthing
Inner light will make it cake
We'll know if you're a new reroll
So get good for goodness sake!

Ooh you better watch out
You better not cloak
Better not pout
Cuz burning embers is dope
Magicka DK is coming to town

We're making a list
And checking it twice
Gonna find gankers, make em pay the price
Magicka DK is coming to town

We'll see you when your frag procs
And our wings will make you cry
We'll drain you of your stamina
Whip and nay nay till you DIE

Ooh you better watch out
You better not cloak
Better not frag cause that shhh is a joke
Magicka DK is coming to town





MAGICKA DK HYPE!




<3 Jules




DK Changes in Thieves guild patch
JULES | PC NA | ADAMANT

IGN- @Juies || Youtube || Twitch
EP - Julianos . Jules . Family Jules . Jules of Misrule. Joy
DC - Julsie . Jules . Jukes . Jojuji . Juliet . Jaded
AD - Juice . Jubaited . Joules . Julmanji . Julogy . Jubroni . Ju Jitsu



Rest in Peace G & Yi
Viva La Aristocracy
  • KenaPKK
    KenaPKK
    ✭✭✭✭✭
    ✭✭
    g1353015744734737853.jpg
    Kena
    Former Class Rep
    Former Legend GM
    Beta player
  • _Chaos
    _Chaos
    ✭✭✭✭✭
    lol @ people thinking it's going to be any more viable for solo this patch.
    It was already decent for group and small scale last patch, so I'm really not seeing why all the hype?
    'Chaos
  • Sharee
    Sharee
    ✭✭✭✭✭
    ✭✭✭✭✭
    The only thing im still worried about is the interaction between fasalla and volatile armor. Other than that, awesome :)
  • DKsUnite
    DKsUnite
    ✭✭✭✭✭
    lol @ people thinking it's going to be any more viable for solo this patch.

    ^ this. It will perform the exact same as it is already with only inhale being a better heal and more damage.
    Vyr Cor | Magicka Dragonknight | DC
    Vir Cor | Stamina Dragonknight | DC

    Latest Videos:
    Magicka Dragonknight: Vyr Cor | "A Dragon's Fury" | Magicka Dragonknight PvP
    Stamina Dragonknight: Vir Cor | "Heathen" | Stamina Dragonknight PvP

    Youtube: CorGaming
  • Bashev
    Bashev
    ✭✭✭✭✭
    ✭✭
    Sharee wrote: »
    The only thing im still worried about is the interaction between fasalla and volatile armor. Other than that, awesome :)

    You can also add the reflective scales to the list. 2 of the main defensive DK skills will be affected by this set. Also DKs have 3 skills which heals on damage..... I still think that for small scale and solo magicka NBs and Sorcs will have great advantage. Target the squishiest kill explode retreat.
    Because I can!
  •  Jules
    Jules
    ✭✭✭✭✭
    ✭✭
    DKsUnite wrote: »
    lol @ people thinking it's going to be any more viable for solo this patch.

    ^ this. It will perform the exact same as it is already with only inhale being a better heal and more damage.

    The amazing things I've seen you do on your light armor dk already in this patch and the promise of next patch's inhale, reduction in standard cost, self buffing major sorcery, heal from burning embers just seems to be at odds with this quote to me.

    But suit yourselves. Be debby downers.
    Edited by Jules on March 7, 2016 12:39PM
    JULES | PC NA | ADAMANT

    IGN- @Juies || Youtube || Twitch
    EP - Julianos . Jules . Family Jules . Jules of Misrule. Joy
    DC - Julsie . Jules . Jukes . Jojuji . Juliet . Jaded
    AD - Juice . Jubaited . Joules . Julmanji . Julogy . Jubroni . Ju Jitsu



    Rest in Peace G & Yi
    Viva La Aristocracy
  • RoamingRiverElk
    RoamingRiverElk
    ✭✭✭✭✭
    Bashev wrote: »
    Sharee wrote: »
    The only thing im still worried about is the interaction between fasalla and volatile armor. Other than that, awesome :)

    You can also add the reflective scales to the list. 2 of the main defensive DK skills will be affected by this set. Also DKs have 3 skills which heals on damage..... I still think that for small scale and solo magicka NBs and Sorcs will have great advantage.

    I still don't think magicka DK is good for solo or groups of 2 or 3. The healing is really lacking when outnumbered, even if no one is using Fasalla. Just stay out of the magicka DKs reach, and the DK can't rely on Inhale for heals. Scales provide limited protection and now they were nerfed since Meteor will no longer be reflectable. Burning Embers gives some healing, but requires the DK to have something to hit, and it's not going to be enough if you try to spam and you have a lot of incoming damage - compare it to Hardened Ward for example. If you're not a tank, Dragon Blood is not worth using. If you use resto staff for healing, you can't block effectively while you're using it, so you'll be vulnerable to incoming damage while you're on that bar (and your little stamina will drain if you try to block nevertheless)... precisely when you don't want to be vulnerable, because you needed to heal in the first place. Clouding Swarm was nerfed. Devouring Swarm will be ok if the enemies are dumb enough to stay in your aoe. But that's conditional of them... Dragon Leap still can't be activated when you're rooted, so better hope you have GREAT stamina management as magicka DK so you can perform a dodge roll when you really need to activate that ultimate. Magma Armor is still expensive. Also, better hope that you have enough HP and a nice damage shield on when you get that high damage meteor coming to you while outnumbered.

    Also, speaking of vampirism, which used to really help magicka DKs... People will still do a ton of damage to you if you're a vampire, but now you also get to enjoy being on the receiving end of even higher damage builds due to the new sets available, and if you choose to use Elusive Mist, your speed was just nerfed from 40% to 30%. The Clouding Swarm nerf I already mentioned...

    I feel like the "successful" magicka DK builds for group sizes from 1 to 3 will still be glass cannons that can be tanky when the enemies refuse to move out of the DK's aoe AND don't have enough burst damage - i.e. when the enemies are pretty nooby.

    I've asked a couple of people why one should choose a Magicka DK for duoing over some other class/build. "Nostalgia", was what one previously very prominent EU magicka DK answered.

    In bigger groups, sure, magicka DK will be totally viable, but I would say it already was even in this previous patch. Now it will just be stronger in big group fights.

    So yay, got some buffs. Will it be enough for the kind of PvP I'd like to do? Probably not enough, I think that magicka DK performance will depend too much on the noobiness of the enemies compared to, say, magicka sorc in (very) small group outnumbered type of situations.
    Dalris Aalr - Magicka (Stamina) DK | Dalfish - Magicka Sorc | Dal Aalr - Magicka Warden | Dalrish - Mag/Stam NB | Irana Aalr - PvE Templar
  • DKsUnite
    DKsUnite
    ✭✭✭✭✭
    Jules wrote: »
    DKsUnite wrote: »
    lol @ people thinking it's going to be any more viable for solo this patch.

    ^ this. It will perform the exact same as it is already with only inhale being a better heal and more damage.

    The amazing things I've seen you do on your light armor dk already in this patch and the promise of next patch's inhale, reduction in standard cost, self buffing major sorcery, heal from burning embers just seems to be at odds with this quote to me.

    But suit yourselves. Be debby downers.

    thats the thing though, only if you know how to play mDK properly and smartly will you see results. It's not gonna be as easy to pick up as everyone is thinking.

    Yes group wise banner cost reduction is gonna be awesome, i still will always run entropy > molten weps because of the health bonus but yes its a nice boost for group play again. I feel burning embers will be impossible to manage with more then 2 beating on you. It is ideal for duels though.

    I mean i know i will great with mDK thanks to phys dmg reduction and unification of the dmg types. But i was doing fine in this patch without them. I just think people are over hyping it and think its gonna be like 1.5 or 1.6 again.

    Im all for more mDKs, just dont think it will be what everyone thinks it to be.
    Edited by DKsUnite on March 7, 2016 1:10PM
    Vyr Cor | Magicka Dragonknight | DC
    Vir Cor | Stamina Dragonknight | DC

    Latest Videos:
    Magicka Dragonknight: Vyr Cor | "A Dragon's Fury" | Magicka Dragonknight PvP
    Stamina Dragonknight: Vir Cor | "Heathen" | Stamina Dragonknight PvP

    Youtube: CorGaming
  • Tomato
    Tomato
    ✭✭✭✭
    I'm sorry but next to nothing will change class wise with this DLC. Magicka sorcs and stamina nightblades will still own
  • Pain In The Axe
    Pain In The Axe
    ✭✭✭
    Time for all the people who quit mag dk to go back to it again
    The real Dk's won't have to change their build or class however, they all toughed out 1.7. Respect to all my mag DK brothers and sisters.
    Edited by Pain In The Axe on March 7, 2016 1:11PM
    ESO STREAM TEAM MEMBER
    TWITCH PARTNER
    CERTIFIED CHAD
  • Etaniel
    Etaniel
    ✭✭✭✭✭
    ✭✭
    DKsUnite wrote: »
    Jules wrote: »
    DKsUnite wrote: »
    lol @ people thinking it's going to be any more viable for solo this patch.

    ^ this. It will perform the exact same as it is already with only inhale being a better heal and more damage.

    The amazing things I've seen you do on your light armor dk already in this patch and the promise of next patch's inhale, reduction in standard cost, self buffing major sorcery, heal from burning embers just seems to be at odds with this quote to me.

    But suit yourselves. Be debby downers.

    thats the thing though, only if you know how to play mDK properly and smartly will you see results. It's not gonna be as easy to pick up as everyone is thinking.

    Yes group wise banner cost reduction is gonna be awesome, i still will always run entropy > molten weps because of the health bonus but yes its a nice boost for group play again. I feel burning embers will be impossible to manage with more then 2 beating on you. It is ideal for duels though.

    I mean i know i will great with mDK thanks to phys dmg reduction and unification of the dmg types. But i was doing fine in this patch without them. I just think people are over hyping it and think its gonna be like 1.5 or 1.6 again.

    Im all for more mDKs, just dont think it will be what everyone thinks it to be.

    I completely agree with you there, I think people are over hyping it. Still, the changes are welcome and I think we'll a bit more mDks running around for a change
    Noricum | Kitesquad

    Youtube

    AR 41 DC DK

  • Bashev
    Bashev
    ✭✭✭✭✭
    ✭✭
    Etaniel wrote: »
    DKsUnite wrote: »
    Jules wrote: »
    DKsUnite wrote: »
    lol @ people thinking it's going to be any more viable for solo this patch.

    ^ this. It will perform the exact same as it is already with only inhale being a better heal and more damage.

    The amazing things I've seen you do on your light armor dk already in this patch and the promise of next patch's inhale, reduction in standard cost, self buffing major sorcery, heal from burning embers just seems to be at odds with this quote to me.

    But suit yourselves. Be debby downers.

    thats the thing though, only if you know how to play mDK properly and smartly will you see results. It's not gonna be as easy to pick up as everyone is thinking.

    Yes group wise banner cost reduction is gonna be awesome, i still will always run entropy > molten weps because of the health bonus but yes its a nice boost for group play again. I feel burning embers will be impossible to manage with more then 2 beating on you. It is ideal for duels though.

    I mean i know i will great with mDK thanks to phys dmg reduction and unification of the dmg types. But i was doing fine in this patch without them. I just think people are over hyping it and think its gonna be like 1.5 or 1.6 again.

    Im all for more mDKs, just dont think it will be what everyone thinks it to be.

    I completely agree with you there, I think people are over hyping it. Still, the changes are welcome and I think we'll a bit more mDks running around for a change

    Yep. Most of the people tested DKs in duels which is not open world and magicka DKs perform really well. Also they see the new sets coming and they plan builds based on them but they do not reallize that the other classes have access to these sets too and they (magicka sorc and magicka NM) synergize better with these sets than DKs. Though in groups 10+ Magicka DKs will be awesome.
    Because I can!
  • Bfish22090
    Bfish22090
    ✭✭✭✭✭
    Gretchen, stop trying to make Magicka DK happen! Its not going to happen!
  • DKsUnite
    DKsUnite
    ✭✭✭✭✭
    I prefer pessimistic penny Btw Jules >:)
    Vyr Cor | Magicka Dragonknight | DC
    Vir Cor | Stamina Dragonknight | DC

    Latest Videos:
    Magicka Dragonknight: Vyr Cor | "A Dragon's Fury" | Magicka Dragonknight PvP
    Stamina Dragonknight: Vir Cor | "Heathen" | Stamina Dragonknight PvP

    Youtube: CorGaming
  • Caza99
    Caza99
    ✭✭✭✭
    DKsUnite wrote: »
    I prefer pessimistic penny Btw Jules >:)

    Negative Nancy?
    PC NA - @MercerESO
  • Ishammael
    Ishammael
    ✭✭✭✭✭
    ✭✭
    Still need miss chance on Cinder Storm and Dragon Blood fixed. If that happens I'll get hyped.
  • r.jan_emailb16_ESO
    r.jan_emailb16_ESO
    ✭✭✭✭✭
    Ishammael wrote: »
    Still need miss chance on Cinder Storm and Dragon Blood fixed. If that happens I'll get hyped.

    Yeah, hpye train is more like a hype handcar at the moment, if you're looking at the whole picture.

    Nice poem though :smiley:
    Lairgren | DC Dragonknight - August Palatine
    playing for eXile


    I'm done, CU somewhere else.
  • Sharee
    Sharee
    ✭✭✭✭✭
    ✭✭✭✭✭
    Bashev wrote: »
    Sharee wrote: »
    The only thing im still worried about is the interaction between fasalla and volatile armor. Other than that, awesome :)

    You can also add the reflective scales to the list. 2 of the main defensive DK skills will be affected by this set. Also DKs have 3 skills which heals on damage..... I still think that for small scale and solo magicka NBs and Sorcs will have great advantage. Target the squishiest kill explode retreat.

    Scales are relatively minor in this context compared to a skill that is active on you for 20 seconds and you have no way to cancel it so you can heal when attacked by a fasalla user. The only saving grace is the fact that you have to sacrifice a lot of damage to get that 5-piece bonus(health/health/healing rec. instead of ex. magicka/spelldamage/spellcrit should have a noticeable effect on damage output).

    As for the heal-on-damage, i think maybe that's why embers were given such a strong heal, to compensate for the fact it is only a reliable on-demand heal if you hit someone.
  • frozywozy
    frozywozy
    ✭✭✭✭✭
    ✭✭
    The problem that bother me with magicka DK is the fact that we still need to slot alot of utility and defensive abilities to be able to survive, giving no room to our main source of damage, DoT abilities, that we need to stack to make it work.

    Stam nightblades or magicka sorcs can easily slot 3 or 4 damaging abilities without suffering too much. As a magicka DK, I can barely slot more than two damaging abilities. I was hoping that with this patch I could slot maybe molten whip, engulfing flames, burning embers, talons and erruption in small scale but that won't be possible once again.
    Edited by frozywozy on March 7, 2016 1:49PM
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • Crown
    Crown
    ✭✭✭✭✭
    frozywozy wrote: »
    I was hoping that with this patch I could slot maybe molten whip, engulfing flames, burning embers, talons and erruption in small scale but that won't be possible once again.

    Or you could change your play style.

    Crown | AD NB | First AD/NA Grand Overlord (2015/12/26)
    PvP Guides @ DarkElves.com
  • RobboEU
    RobboEU
    ✭✭✭
    Crown wrote: »
    frozywozy wrote: »
    I was hoping that with this patch I could slot maybe molten whip, engulfing flames, burning embers, talons and erruption in small scale but that won't be possible once again.

    Or you could change your play style.

    and join crowns group of 24 B)
    Xbox One EU

    GT; Ash Robbo TI

    YouTube:https://youtube.com/channel/UCD9yiWRwLseCrKWJ_eUZskA
  • caeliusstarbreaker
    caeliusstarbreaker
    ✭✭✭✭✭
    Caza99 wrote: »
    DKsUnite wrote: »
    I prefer pessimistic penny Btw Jules >:)

    Negative Nancy?

    Pissy Phil
    Rhage Lionpride DC Stamina Templar
    K-Hole
  • Rva_Kun
    Rva_Kun
    ✭✭✭
    Heh. Funny thread.
    Actions Speak Louder Than Words.
    Fear Over The Internet = Priceless.
    Correcting Ego's Since 03'
    NA > EU

  • _Chaos
    _Chaos
    ✭✭✭✭✭
    Crown wrote: »
    frozywozy wrote: »
    I was hoping that with this patch I could slot maybe molten whip, engulfing flames, burning embers, talons and erruption in small scale but that won't be possible once again.

    Or you could change your play style.

    What class DPS skills should he be changing to? Go stick and be worse ranged DPS than any other class?

    Enlighten me on this @Crown
    'Chaos
  • blabafat
    blabafat
    ✭✭✭✭✭
    since it's christmas...are there cookies... :O
    Fire Cloak - VR12 DK - Nord - EP
    Ámeer - VR15 Templar - Imperial - AD
    The Mágician - VR16 Templar - Imperial DC
    Magíc - VR16 DK - Dark Elf - DC
    Àmeer - VR16 Templar - High Elf - DC
    ámeer - VR16 Templar - High Elf - AD
    Æ ámeer - VR16 Templar - High Elf - EP
    Ameer Flow - Level 34 Nightblade - High Elf - EP


    Youtube:
    https://youtube.com/channel/UCFNmXCgmTVo-T-p1BIVLxbQ
  • Crown
    Crown
    ✭✭✭✭✭
    Crown wrote: »
    frozywozy wrote: »
    I was hoping that with this patch I could slot maybe molten whip, engulfing flames, burning embers, talons and erruption in small scale but that won't be possible once again.

    Or you could change your play style.

    What class DPS skills should he be changing to? Go stick and be worse ranged DPS than any other class? Enlighten me on this @Crown

    I have my NB and my Templar builds set, but have the least play time on PTS with my DK. There are a lot of people who are a lot better DKs than I am who I'm sure will figure things out very quickly. Wait and see.

    It's one thing to say, "that won't be possible". It's another to say, "that won't be possible if I want to stand in the middle of 10 opponents and soak damage for 30 seconds then run away and actually escape while still having a chance to kill someone like I used to with wrecking blow spam". He most likely meant the latter.
    Edited by Crown on March 7, 2016 3:22PM
    Crown | AD NB | First AD/NA Grand Overlord (2015/12/26)
    PvP Guides @ DarkElves.com
  • Moglijuana
    Moglijuana
    ✭✭✭✭✭
    I'm pumped, literally all I need to do well solo is a more reliable (consistent) heal, and some physical damage mitigation...BOTH are coming >=)
    Ps4 - PSN:jdmaya
    Dårth Måul (AD- Dunmer Mag DK) Legate
    Latest Vid:https://youtu.be/WZp_IdyrL6Q
  • _Chaos
    _Chaos
    ✭✭✭✭✭
    Crown wrote: »
    Crown wrote: »
    frozywozy wrote: »
    I was hoping that with this patch I could slot maybe molten whip, engulfing flames, burning embers, talons and erruption in small scale but that won't be possible once again.

    Or you could change your play style.

    What class DPS skills should he be changing to? Go stick and be worse ranged DPS than any other class? Enlighten me on this @Crown

    I have my NB and my Templar builds set, but have the least play time on PTS with my DK. There are a lot of people who are a lot better DKs than I am who I'm sure will figure things out very quickly. Wait and see.

    It's one thing to say, "that won't be possible". It's another to say, "that won't be possible if I want to stand in the middle of 10 opponents and soak damage for 30 seconds then run away and actually escape while still having a chance to kill someone like I used to with wrecking blow spam". He most likely meant the latter.

    Where out of that post did you get that he wanted to stand in the middle of enemies tanking? I feel as though I just got in the middle of a personal job instead of mechanical debate, my bad guys!

    Still can't wait to go back mDK, damn you Bulb for forcing me into these stam shenanigans in the first place!
    'Chaos
  • Crown
    Crown
    ✭✭✭✭✭
    I feel as though I just got in the middle of a personal job instead of mechanical debate, my bad guys!

    Here's the simple version: He listed 5 damage skills. There are 10 slots available on your bars. If you can't survive with 5 offence and 5 defence skills available, perhaps you should change your play style.

    The bars that I expect to use when starting out actually have six offence, three defence and one utility spell. We'll see over the first few days how things go.
    Edited by Crown on March 7, 2016 3:39PM
    Crown | AD NB | First AD/NA Grand Overlord (2015/12/26)
    PvP Guides @ DarkElves.com
  • Forestd16b14_ESO
    Forestd16b14_ESO
    ✭✭✭✭✭
    ✭✭
    First off over hypeing the only buffs DKs got was to DOT damage.

    Second the changes and changes to DKs are actually hurting stamina base DKs you know tanks.

    Third off you magicka users enjoy while you can cause U10 the dark brotherhood update stamina users are getting loved. So enjoy the game being Elder Skirts Online again while you can won't last a year like it did last time.
Sign In or Register to comment.