There's no need to allow players who are equipping gear or otherwise deposed in another menu to be stole from. Cause that's what'll happen. Players will just wait until a player is in a menu then left gold off of them.
iksarbonemage wrote: »There's no need to allow players who are equipping gear or otherwise deposed in another menu to be stole from. Cause that's what'll happen. Players will just wait until a player is in a menu then left gold off of them.
That's the whole point.
Put a cap on the amount, like 5g, and a timer so the same player cannot be pickpocketed twice within a certain window of time.
It can be done creatively and if so, will be a lot of fun, a new level of player interaction and excitement.
iksarbonemage wrote: »There's no need to allow players who are equipping gear or otherwise deposed in another menu to be stole from. Cause that's what'll happen. Players will just wait until a player is in a menu then left gold off of them.
That's the whole point.
Put a cap on the amount, like 5g, and a timer so the same player cannot be pickpocketed twice within a certain window of time.
It can be done creatively and if so, will be a lot of fun, a new level of player interaction and excitement.
iksarbonemage wrote: »There's no need to allow players who are equipping gear or otherwise deposed in another menu to be stole from. Cause that's what'll happen. Players will just wait until a player is in a menu then left gold off of them.
That's the whole point.
Put a cap on the amount, like 5g, and a timer so the same player cannot be pickpocketed twice within a certain window of time.
It can be done creatively and if so, will be a lot of fun, a new level of player interaction and excitement.
failkiwib16_ESO wrote: »Popular places to steal from people would be:
- traders where people carry money to buy stuff and stand still while they search for their items through the trader - no option to see what's around you, because you are browsing a guildstore.
- banks
- crafting stations
- quest locations
- treasure chests
- anyone going offline,. there is a 10 second timer where your char will be considerate online - be able to be killed and robbed.
- 2 people trading with eachother, suddently one can't pay cuz a little thief took some of his gold.
5g or not, it is still stealing and it would cause a lot of griefing and problems. Imagine a fully geared v16 stealing from players in starter areas, where 5g actually matters for armor repair or teleporting.
It is a bad idea overall, though it sounds fun if it could be implemented correctly.
Forestd16b14_ESO wrote: »ZOS has said many many many MANY times before. They are not adding in a freaking necro class so stop asking already...
I don't see the problem, I think it sounds awesome
It's not a bad idea, it's just not something that a lot of players would find amusing.
iksarbonemage wrote: »I don't see the problem, I think it sounds awesome
It's not a bad idea, it's just not something that a lot of players would find amusing.
Yes, thank you.
The game I played in which pickpocket-ing players is allowed determined what could be stolen by item weight.
Heavy items, like weapons and armor, even clothes, can not be stolen. Only gold and certain lightweight items like skill books can be lifted, but you are able to steal a lot of gold and the books themselves are expensive and it is very dynamic, keeps everyone on their toes.
People learned to bank their valuables and not stand around in one place too long.
Seems to me if there's going to be pickpocket-ing in a game it might as well be done right and not limited to boring npc's.
cosmic_niklas_93b16_ESO wrote: »...maybe go back to it instead of wanting to force it onto other players that don't want it?
iksarbonemage wrote: »cosmic_niklas_93b16_ESO wrote: »...maybe go back to it instead of wanting to force it onto other players that don't want it?
"Force?"
Nobody said anything about forcing anybody to do anything, I was merely proffering a suggestion.
Up the dosage, my touchy millennial friend.
-FIN-
failkiwib16_ESO wrote: »@Shogunami I have already tried to explain how and why it is a bad idea, and your arguement below is proving my point.
"Stealing in lower level areas would mean you get 1-50 gold per steal, that's nothing - it's one quest if even that"
In other games it might be a positive feature, but not in ESO as we know it.