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Necromancy and Pickpocketing.

iksarbonemage
Hello everyone!
Longtime Elder Scrolls aficionado, first time poster.

Love the game, disappointed with the lack of player-reanimated corpses.
Also: You should be able to pickpocket small amounts of gold off other players. I've seen it work in other games. If the mark notices the thief in his or her pockets they can "bump" the pilferer which will turn it "red" or kill-able as far as the city guard and other players are concerned, for a limited period of time.

That is all.
  • dday3six
    dday3six
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    Being able to steal from other players just leads to trolling, and general anti-social behavior. I'm against open world PVP (I prefer arenas) and that concept is snuck in here too. Stones in IC is enough. There's no need to allow players who are equipping gear or otherwise deposed in another menu to be stole from. Cause that's what'll happen. Players will just wait until a player is in a menu then left gold off of them.
  • iksarbonemage
    dday3six wrote: »
    There's no need to allow players who are equipping gear or otherwise deposed in another menu to be stole from. Cause that's what'll happen. Players will just wait until a player is in a menu then left gold off of them.

    That's the whole point. :wink:
    Put a cap on the amount, like 5g, and a timer so the same player cannot be pickpocketed twice within a certain window of time.
    It can be done creatively and if so, will be a lot of fun, a new level of player interaction and excitement.
  • dday3six
    dday3six
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    dday3six wrote: »
    There's no need to allow players who are equipping gear or otherwise deposed in another menu to be stole from. Cause that's what'll happen. Players will just wait until a player is in a menu then left gold off of them.

    That's the whole point. :wink:
    Put a cap on the amount, like 5g, and a timer so the same player cannot be pickpocketed twice within a certain window of time.
    It can be done creatively and if so, will be a lot of fun, a new level of player interaction and excitement.

    There is no solution to an addition that will make players cautious to even play the game. Don't go into any menu or take your eyes off the screen else other players might steal from you. No amount of creativity would make that exciting.

    I personally don't mind it, but think about all the resentment IC is steeped in, thanks in part to the Tel Var mechanics. You think adding a feature that will expanded that bitterness to the whole of the game would be good for anything but causing players to react with hostility toward one another. I certainly don't.
  • Yusuf
    Yusuf
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    dday3six wrote: »
    There's no need to allow players who are equipping gear or otherwise deposed in another menu to be stole from. Cause that's what'll happen. Players will just wait until a player is in a menu then left gold off of them.

    That's the whole point. :wink:
    Put a cap on the amount, like 5g, and a timer so the same player cannot be pickpocketed twice within a certain window of time.
    It can be done creatively and if so, will be a lot of fun, a new level of player interaction and excitement.

    I wouldn't want to play a game like that. We got Tel Var Stones, and i'm already pissed when i lose those, let's leave it at that.
  • Prabooo
    Prabooo
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    in IC you can get ganked, what OP is proposing is if you trasgress the law the other player can respond to the threath and settle it doun
  • Thealteregoroman
    Thealteregoroman
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    dday3six wrote: »
    There's no need to allow players who are equipping gear or otherwise deposed in another menu to be stole from. Cause that's what'll happen. Players will just wait until a player is in a menu then left gold off of them.

    That's the whole point. :wink:
    Put a cap on the amount, like 5g, and a timer so the same player cannot be pickpocketed twice within a certain window of time.
    It can be done creatively and if so, will be a lot of fun, a new level of player interaction and excitement.

    no.
    ****Master Healer...****
  • Alorier
    Alorier
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    No just No
  • Shogunami
    Shogunami
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    I don't see how this would make the game more antisocial than it already is. If anything, seeing someone steal from you and making you running after that player and killing him offers more player to player interaction than we currently have in game.

    So.. yeah. I'd rather be able to steal hundreds/thousands of gold off of other players (1% of total gold, because why the f*** not?), and have the same thing happen to me, than to just run around blindly in a city while avoiding players and treating them like NPC's. The most player interaction I see in cities are when players ask other players to move because they are blocking NPC's, aside from the occasional "I whisper you, let's meet up, here take this, thank you for the gold plzkthxbye" <- Literally the most social interaction you will have in a city with another player unless you are one of the 1/1000 roleplayers.
    I guess we have the odd "spam skills HURR DURR" - breaking immersion and is truly anti-social, because people hate it.

    I'm all for this idea with pickpocketing, it would add LIFE and strenghten social interaction if anything.


    Make this game Elder Scrolls between players and not just Elder Scrolls in the sense that it's between you (the player) and the world. I wouldn't mind it getting more difficult and less hospitable. Tamriel isn't hospitable, it's a world ravaged with war and death. Get with it.

    Now, I know this is never going to happen. And it's a shame that it won't, and it's actually a reason why MANY (many many) players don't like ESO at all, because it's hardly an Elder Scrolls game at all. It's just set in the Elder Scrolls universe.
    Having said that, I'm quite happy as it is. But it could be a lot better.
    Edited by Shogunami on March 5, 2016 8:54AM
    -
    "I think Orcs first turned a bear head into food because it looks amazing." -Orzorga.
  • Elektrakosh
    Elektrakosh
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    For some one who has hardly any gold at any one time.... Pickpockets? No thank you.
    Argonian Painted-By-Elements -Pure Sorceress- Daggerfall Covenant. V1 I hate recipes!
    Altmer Elekwen aka The Pale Lady -Sorceress- Aldmeri Dominion. Vampire Lvl 8
    EU/UK. Xbox One.
    Gtag: Elektra K Otana.

  • Teridaxus
    Teridaxus
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    People would just bank their money before they go to cyrodiil.
  • failkiwib16_ESO
    failkiwib16_ESO
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    Popular places to steal from people would be:
    • traders where people carry money to buy stuff and stand still while they search for their items through the trader - no option to see what's around you, because you are browsing a guildstore.
    • banks
    • crafting stations
    • quest locations
    • treasure chests
    • anyone going offline,. there is a 10 second timer where your char will be considerate online - be able to be killed and robbed.
    • 2 people trading with eachother, suddently one can't pay cuz a little thief took some of his gold.

    5g or not, it is still stealing and it would cause a lot of griefing and problems. Imagine a fully geared v16 stealing from players in starter areas, where 5g actually matters for armor repair or teleporting.

    It is a bad idea overall, though it sounds fun if it could be implemented correctly.
    Edited by failkiwib16_ESO on March 5, 2016 11:28AM
  • Shogunami
    Shogunami
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    Popular places to steal from people would be:
    • traders where people carry money to buy stuff and stand still while they search for their items through the trader - no option to see what's around you, because you are browsing a guildstore.
    • banks
    • crafting stations
    • quest locations
    • treasure chests
    • anyone going offline,. there is a 10 second timer where your char will be considerate online - be able to be killed and robbed.
    • 2 people trading with eachother, suddently one can't pay cuz a little thief took some of his gold.

    5g or not, it is still stealing and it would cause a lot of griefing and problems. Imagine a fully geared v16 stealing from players in starter areas, where 5g actually matters for armor repair or teleporting.

    It is a bad idea overall, though it sounds fun if it could be implemented correctly.

    I don't see the problem, I think it sounds awesome :D
    It's not a bad idea, it's just not something that a lot of players would find amusing. Set a limit of 1% of the amount of gold you have on you, that's almost nothing. Stealing in lower level areas would mean you get 1-50 gold per steal, that's nothing - it's one quest if even that. Stealing would only be really worth it for higher levels. Maybe even make it so it only works in certain zones, like major cities only.
    Maybe make it so it's only available to Legerdemain lvl 10 players and only applies to max level characteres.

    Being pickpocketed while at a crafting location, bank or some other NPC interaction makes perfect sense to me - you are distracted, that's when the thief strikes.
    Or maybe make it so that it's only possible to steal from players who are not distracted or busy.
    In case of the logging out and remaining in game for 10 seconds, that's easily fixed. Logout triggered - immunity sets in. Boom, easy.
    And it doesn't necessarily have to be gold, it could be something else like a "tuft of hair" or whatever like stealing from NPCs. In these cases it wont affect you as a player when being robbed, but it makes your character feel more alive and relevant to others.

    Add reputation and infamy system, stealing from players will permanently (or for a long time) alter your reputation and you will be seen as a criminal by other players thus limiting your ability to engage in activities with other players but other thieves - just like in real life ^^

    There are a ton of ways this could be implemented and I for one would like to see it happen. But like I said earlier, I know this isn't going to happen, sadly.
    Edited by Shogunami on March 5, 2016 2:33PM
    -
    "I think Orcs first turned a bear head into food because it looks amazing." -Orzorga.
  • babylon
    babylon
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    No thanks, don't want some creep player hanging around me. Go find someone who wants to interact with you (if you can) and stop bugging the rest of us.
  • LadyNalcarya
    LadyNalcarya
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    No thanks.
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • The_4O4
    The_4O4
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    They've already stated that they won't be introducing the other half of the justice system (being a guard) because they didn't want pvp anywhere outside of Cyrodiil, so I doubt they'd alow people to fight pickpockets.
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    ZOS has said many many many MANY times before. They are not adding in a freaking necro class so stop asking already and they already said they wanted to do open world PvP and open world thievery but had no solution to stop trolls and grievers from making low level players game life a living hell.
  • iksarbonemage
    ZOS has said many many many MANY times before. They are not adding in a freaking necro class so stop asking already...

    * It doesn't necessarily need to be a whole new "class," it could be part of the world skill line like Vampirism, or even the guild skill line like the Mage's Guild.

    TES without being able to reanimate the dead is, like, heresy.
  • iksarbonemage
    Shogunami wrote: »
    I don't see the problem, I think it sounds awesome :D
    It's not a bad idea, it's just not something that a lot of players would find amusing.

    Yes, thank you.

    The game I played in which pickpocket-ing players is allowed determined what could be stolen by item weight.

    Heavy items, like weapons and armor, even clothes, can not be stolen. Only gold and certain lightweight items like skill books can be lifted, but you are able to steal a lot of gold and the books themselves are expensive and it is very dynamic, keeps everyone on their toes.

    People learned to bank their valuables and not stand around in one place too long.

    Seems to me if there's going to be pickpocket-ing in a game it might as well be done right and not limited to boring npc's.
  • cosmic_niklas_93b16_ESO
    cosmic_niklas_93b16_ESO
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    Shogunami wrote: »
    I don't see the problem, I think it sounds awesome :D
    It's not a bad idea, it's just not something that a lot of players would find amusing.

    Yes, thank you.

    The game I played in which pickpocket-ing players is allowed determined what could be stolen by item weight.

    Heavy items, like weapons and armor, even clothes, can not be stolen. Only gold and certain lightweight items like skill books can be lifted, but you are able to steal a lot of gold and the books themselves are expensive and it is very dynamic, keeps everyone on their toes.

    People learned to bank their valuables and not stand around in one place too long.

    Seems to me if there's going to be pickpocket-ing in a game it might as well be done right and not limited to boring npc's.

    And you'd have people leave the game in droves as this is not that kind of game. It sounds as if you know of a game with that kind of crap already, maybe go back to it instead of wanting to force it onto other players that don't want it?
    R.I.P. Daranth Spellborn
    VR16 Dunmer Sorcerer
    March 2014 - May 2016
    He was a skilled Crafter and a reliable Sorcerer;
    Then came the Dark Brotherhood

    Wrobel wrote: Surge is now more effective for tank characters.
    Because crit tanks are so good, LOL. xD
  • iksarbonemage
    ...maybe go back to it instead of wanting to force it onto other players that don't want it?

    "Force?"

    Nobody said anything about forcing anybody to do anything, I was merely proffering a suggestion.

    Up the dosage, my touchy millennial friend. :)

    -FIN-
  • cosmic_niklas_93b16_ESO
    cosmic_niklas_93b16_ESO
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    ...maybe go back to it instead of wanting to force it onto other players that don't want it?

    "Force?"

    Nobody said anything about forcing anybody to do anything, I was merely proffering a suggestion.

    Up the dosage, my touchy millennial friend. :)

    -FIN-

    And you should stop suggesting griefing mechanics, weird person I don't even know. :P
    But yeah, there are other games for what you want, ESO will never have it as the majority of the playerbase just wouldn't want it. Zenimax tried something similar in IC and that place is dead now.
    R.I.P. Daranth Spellborn
    VR16 Dunmer Sorcerer
    March 2014 - May 2016
    He was a skilled Crafter and a reliable Sorcerer;
    Then came the Dark Brotherhood

    Wrobel wrote: Surge is now more effective for tank characters.
    Because crit tanks are so good, LOL. xD
  • failkiwib16_ESO
    failkiwib16_ESO
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    @Shogunami I have already tried to explain how and why it is a bad idea, and your arguement below is proving my point.
    "Stealing in lower level areas would mean you get 1-50 gold per steal, that's nothing - it's one quest if even that"

    In other games it might be a positive feature, but not in ESO as we know it.
  • Shogunami
    Shogunami
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    @Shogunami I have already tried to explain how and why it is a bad idea, and your arguement below is proving my point.
    "Stealing in lower level areas would mean you get 1-50 gold per steal, that's nothing - it's one quest if even that"

    In other games it might be a positive feature, but not in ESO as we know it.

    I don't see how it does anything other than state what it states; small amounts of gold. It doesn't prove your point :p
    -
    "I think Orcs first turned a bear head into food because it looks amazing." -Orzorga.
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