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Tel var stones

  • x_Nathan_F
    x_Nathan_F
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    x_Nathan_F wrote: »
    Jaronking wrote: »
    x_Nathan_F wrote: »
    Jaronking wrote: »
    x_Nathan_F wrote: »
    Why do you lose 80%? This is way to much you run around with a group and lose pretty much all of them because of gankers, which means time wasted. This isn't a QQ thread it's just that 80% is to much what about 50%?
    Hey it could be way worse so stop crying.At least you keep something from dying.
    Read again, I am not crying I am stating facts and its worse not "worst". ;)
    Solariken wrote: »
    I feel like it should be 100%, but only up to 100% of the stones that the killer is carrying. So for example, if I am carrying 1000 stones and I kill you, I should get all of your stones but only up to 1000.

    This
    I cannot tell you how many gankers come down with 0 Tel vars, I mean why should we lose tel vars if they can't.
    It sounds like crying to me.Check again I think your mistaken. ;)

    Sorry but that's just stupid if they do that they should just allow you to keep your all your stones when you die.Thats what your basically asking for.If we did that most people will barely every lose Stones and their no Risk involved for anyone

    I checked again and I wasn't crying ;) and I'm terrible and maths but i suggested a 50% loss which is means you lose 50% not 0% ;)

    Edited by x_Nathan_F on March 1, 2016 2:01PM
  • Drungly
    Drungly
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    Just queue for your guest campaign when you're in a pickle. You will zone out of IC into Cyrodiil. Even works in the middle of combat, granted you don't end up in a queue.
  • x_Nathan_F
    x_Nathan_F
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    Solariken wrote: »
    I feel like it should be 100%, but only up to 100% of the stones that the killer is carrying. So for example, if I am carrying 1000 stones and I kill you, I should get all of your stones but only up to 1000.
    This is a good idea that should be implemented into the system I don't understand why we should risk losing tel vars whilst they dont, yesterday some dumb WB spammer decided to try and bank me while I was checking Motd and I killed him and surprise surprise I got 0 tel vars.
  • Bam_Bam
    Bam_Bam
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    I had my first experience in of the IC sewers last Saturday. We were in there for at least 2 hours and at one point I had 2700 Tel var stones. Right at the end, we were fighting Molag Bal and after beating him wew were immediately attacked by a huge DC zerg. I lost all my stones except for 94.

    I actually LOVED the whole experience. Seriously - it was so much fun. We will be back down there in the future and we will get mnore stones so losing some really isn't a big deal. I think if you are motivated by greed, then to lose a lot of stones would be horrible but I just enjoyed the company, and the content (great job on the sewers btw ZOS! Looking forward to trying the WG tower next!).

    I think the loss rate should be left as it is or even increased to 100% - afterall it's a PvP area. Do you REALLY think people would leave you with a single stone if they killed you? Why should you gain by failing? When I died and lost my stones all I thought was "I made it too easy for them! I need to improve my technique and my build!". If I only lost 50% of my styones I wouldn't be inspired to improve as a player :)
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  • Duiwel
    Duiwel
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    Solariken wrote: »
    I feel like it should be 100%, but only up to 100% of the stones that the killer is carrying. So for example, if I am carrying 1000 stones and I kill you, I should get all of your stones but only up to 1000.

    I second this suggestion, last night I lost 8k ( not at once but throughout the night ) because a NB was stalking Molad bal and waiting for just after he pops.

    I have enough hp/ shield to survive it but obviously my hp is low then and spin 2 win pops in and finishes me off.

    It's annoying because the times I did fight him I nearly kill him and he cloaks off and poof gone...

    Sucks man.

    Reds you will get yours, I swear it!
    @Duiwel:
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  • x_Nathan_F
    x_Nathan_F
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    Baranthus wrote: »
    I had my first experience in of the IC sewers last Saturday. We were in there for at least 2 hours and at one point I had 2700 Tel var stones. Right at the end, we were fighting Molag Bal and after beating him wew were immediately attacked by a huge DC zerg. I lost all my stones except for 94.

    I actually LOVED the whole experience. Seriously - it was so much fun. We will be back down there in the future and we will get mnore stones so losing some really isn't a big deal. I think if you are motivated by greed, then to lose a lot of stones would be horrible but I just enjoyed the company, and the content (great job on the sewers btw ZOS! Looking forward to trying the WG tower next!).

    I think the loss rate should be left as it is or even increased to 100% - afterall it's a PvP area. Do you REALLY think people would leave you with a single stone if they killed you? Why should you gain by failing? When I died and lost my stones all I thought was "I made it too easy for them! I need to improve my technique and my build!". If I only lost 50% of my styones I wouldn't be inspired to improve as a player :)

    Glad to hear however a lot of people jump on the "qq" bandwagon, this is just my opinion and its nice to hear you having fun and plus you're not gaining you're still losing 50% however I prefer the other guys idea of losing as many as the other guys has e.g you have 1.2k he has 700 you lose up to 700.
  • FatKidHatchets
    FatKidHatchets
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    Sewers are perfect the way they are.

    I go grinding often carrying 10k stones. If you have 10k stones for the x4 multiplier it takes less than an hour to double it. Sure once in a while you get hit. But id say 5 outta 6 times you end up clear. Just play smart. Get out when gear breaks or bring repairs.

    As for gankers, their risk vs reward is spending 3 hours looking for a mark only to get 1000 stones. As stated previously they coulda farmed up 30k stones in that time.
  • Jaronking
    Jaronking
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    x_Nathan_F wrote: »
    Jaronking wrote: »
    x_Nathan_F wrote: »
    Jaronking wrote: »
    x_Nathan_F wrote: »
    Why do you lose 80%? This is way to much you run around with a group and lose pretty much all of them because of gankers, which means time wasted. This isn't a QQ thread it's just that 80% is to much what about 50%?
    Hey it could be way worse so stop crying.At least you keep something from dying.
    Read again, I am not crying I am stating facts and its worse not "worst". ;)
    Solariken wrote: »
    I feel like it should be 100%, but only up to 100% of the stones that the killer is carrying. So for example, if I am carrying 1000 stones and I kill you, I should get all of your stones but only up to 1000.

    This
    I cannot tell you how many gankers come down with 0 Tel vars, I mean why should we lose tel vars if they can't.
    It sounds like crying to me.Check again I think your mistaken. ;)

    Sorry but that's just stupid if they do that they should just allow you to keep your all your stones when you die.Thats what your basically asking for.If we did that most people will barely every lose Stones and their no Risk involved for anyone [/quote

    I checked again and I wasn't crying ;) and I'm terrible and maths but i suggested a 50% loss which is means you lose 50% not all ;)
    Nahhh seem like you were crying.The 50% idea I don't really care about I am talking about lose only the amount of stones the killer has on him.Its stupid personally and make it so their no risk involved anymore.
  • Jaronking
    Jaronking
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    Baranthus wrote: »
    I had my first experience in of the IC sewers last Saturday. We were in there for at least 2 hours and at one point I had 2700 Tel var stones. Right at the end, we were fighting Molag Bal and after beating him wew were immediately attacked by a huge DC zerg. I lost all my stones except for 94.

    I actually LOVED the whole experience. Seriously - it was so much fun. We will be back down there in the future and we will get mnore stones so losing some really isn't a big deal. I think if you are motivated by greed, then to lose a lot of stones would be horrible but I just enjoyed the company, and the content (great job on the sewers btw ZOS! Looking forward to trying the WG tower next!).

    I think the loss rate should be left as it is or even increased to 100% - afterall it's a PvP area. Do you REALLY think people would leave you with a single stone if they killed you? Why should you gain by failing? When I died and lost my stones all I thought was "I made it too easy for them! I need to improve my technique and my build!". If I only lost 50% of my styones I wouldn't be inspired to improve as a player :)
    I wished more players was like you their be less Nerfs and better experience for all players.Don't take as a personal offense that another player killed you dusk yourself off and get back up.It be more fun for everyone in the long run.

    The bolded portion is the most important part of your whole post.If you don't want to improve yourself as a player how can you be upset that someone beat you or that you can't do certain content.As players we should always be looking for a way to get a little bit better.So I like the sewers it help me become a better PVP all around.
  • x_Nathan_F
    x_Nathan_F
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    I apologise that I have a different opinion and I dislike something truly. :D
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