x_Nathan_F wrote: »It sounds like crying to me.Check again I think your mistaken.x_Nathan_F wrote: »Read again, I am not crying I am stating facts and its worse not "worst".Hey it could be way worse so stop crying.At least you keep something from dying.x_Nathan_F wrote: »Why do you lose 80%? This is way to much you run around with a group and lose pretty much all of them because of gankers, which means time wasted. This isn't a QQ thread it's just that 80% is to much what about 50%?I feel like it should be 100%, but only up to 100% of the stones that the killer is carrying. So for example, if I am carrying 1000 stones and I kill you, I should get all of your stones but only up to 1000.
This
I cannot tell you how many gankers come down with 0 Tel vars, I mean why should we lose tel vars if they can't.
Sorry but that's just stupid if they do that they should just allow you to keep your all your stones when you die.Thats what your basically asking for.If we did that most people will barely every lose Stones and their no Risk involved for anyone
I checked again and I wasn't cryingand I'm terrible and maths but i suggested a 50% loss which is means you lose 50% not 0%
This is a good idea that should be implemented into the system I don't understand why we should risk losing tel vars whilst they dont, yesterday some dumb WB spammer decided to try and bank me while I was checking Motd and I killed him and surprise surprise I got 0 tel vars.I feel like it should be 100%, but only up to 100% of the stones that the killer is carrying. So for example, if I am carrying 1000 stones and I kill you, I should get all of your stones but only up to 1000.
I feel like it should be 100%, but only up to 100% of the stones that the killer is carrying. So for example, if I am carrying 1000 stones and I kill you, I should get all of your stones but only up to 1000.
I had my first experience in of the IC sewers last Saturday. We were in there for at least 2 hours and at one point I had 2700 Tel var stones. Right at the end, we were fighting Molag Bal and after beating him wew were immediately attacked by a huge DC zerg. I lost all my stones except for 94.
I actually LOVED the whole experience. Seriously - it was so much fun. We will be back down there in the future and we will get mnore stones so losing some really isn't a big deal. I think if you are motivated by greed, then to lose a lot of stones would be horrible but I just enjoyed the company, and the content (great job on the sewers btw ZOS! Looking forward to trying the WG tower next!).
I think the loss rate should be left as it is or even increased to 100% - afterall it's a PvP area. Do you REALLY think people would leave you with a single stone if they killed you? Why should you gain by failing? When I died and lost my stones all I thought was "I made it too easy for them! I need to improve my technique and my build!". If I only lost 50% of my styones I wouldn't be inspired to improve as a player
x_Nathan_F wrote: »Nahhh seem like you were crying.The 50% idea I don't really care about I am talking about lose only the amount of stones the killer has on him.Its stupid personally and make it so their no risk involved anymore.It sounds like crying to me.Check again I think your mistaken.x_Nathan_F wrote: »Read again, I am not crying I am stating facts and its worse not "worst".Hey it could be way worse so stop crying.At least you keep something from dying.x_Nathan_F wrote: »Why do you lose 80%? This is way to much you run around with a group and lose pretty much all of them because of gankers, which means time wasted. This isn't a QQ thread it's just that 80% is to much what about 50%?I feel like it should be 100%, but only up to 100% of the stones that the killer is carrying. So for example, if I am carrying 1000 stones and I kill you, I should get all of your stones but only up to 1000.
This
I cannot tell you how many gankers come down with 0 Tel vars, I mean why should we lose tel vars if they can't.
Sorry but that's just stupid if they do that they should just allow you to keep your all your stones when you die.Thats what your basically asking for.If we did that most people will barely every lose Stones and their no Risk involved for anyone [/quote
I checked again and I wasn't cryingand I'm terrible and maths but i suggested a 50% loss which is means you lose 50% not all
I wished more players was like you their be less Nerfs and better experience for all players.Don't take as a personal offense that another player killed you dusk yourself off and get back up.It be more fun for everyone in the long run.I had my first experience in of the IC sewers last Saturday. We were in there for at least 2 hours and at one point I had 2700 Tel var stones. Right at the end, we were fighting Molag Bal and after beating him wew were immediately attacked by a huge DC zerg. I lost all my stones except for 94.
I actually LOVED the whole experience. Seriously - it was so much fun. We will be back down there in the future and we will get mnore stones so losing some really isn't a big deal. I think if you are motivated by greed, then to lose a lot of stones would be horrible but I just enjoyed the company, and the content (great job on the sewers btw ZOS! Looking forward to trying the WG tower next!).
I think the loss rate should be left as it is or even increased to 100% - afterall it's a PvP area. Do you REALLY think people would leave you with a single stone if they killed you? Why should you gain by failing? When I died and lost my stones all I thought was "I made it too easy for them! I need to improve my technique and my build!". If I only lost 50% of my styones I wouldn't be inspired to improve as a player