Dread_Knight_N7 wrote: »What was the song? It really set the mood lol
This was possible:
https://www.youtube.com/watch?v=XastWEM6pq0
Shout-out to @Etaniel for the most bad-ass DK videos from 1.4 and 1.5 and insane zerg-diving.
Now we're all in one-shot builds with infinite mana (LOL) shouting 3... 2... 1... prox now.
Scream all you want about imbalance, the game was more fun then.
RIP 1.5
Post your fondest memories of yester-year.
People say that 1.5 was all magic dominated. Yet it still felt so diverse, and every class had it's own unique feel and role to play.
Now it's just Stam builds wearing Bloodspawn and Kena + Shuffle running around.. Every single stam build performs the same. Feels the same. Fights the same. And even -looks- the same. Does not even matter what class you are. Literally look and behave the same. How utterly boring. This meta is the true definition of cookie-cutter. Not what the morons cried 1.5 was. How much weap dmg can you stack while maintaining some sustain, and just go ham.
This was possible:
https://www.youtube.com/watch?v=XastWEM6pq0
Shout-out to @Etaniel for the most bad-ass DK videos from 1.4 and 1.5 and insane zerg-diving.
Now we're all in one-shot builds with infinite mana (LOL) shouting 3... 2... 1... prox now.
Scream all you want about imbalance, the game was more fun then.
RIP 1.5
Post your fondest memories of yester-year.
People say that 1.5 was all magic dominated. Yet it still felt so diverse, and every class had it's own unique feel and role to play.
Now it's just Stam builds wearing Bloodspawn and Kena + Shuffle running around.. Every single stam build performs the same. Feels the same. Fights the same. And even -looks- the same. Does not even matter what class you are. Literally look and behave the same. How utterly boring. This meta is the true definition of cookie-cutter. Not what the morons cried 1.5 was. How much weap dmg can you stack while maintaining some sustain, and just go ham.
As someone who wasnt a fan of zergdiving at all i also still dislike the 1.5 meta.
1.6 on the other hand was "my patch" fitting the playstyle i always wanted to achieve. To me kiting and crowed controlling (pre animation nerf bombard ) is the essence of skill in every open world pvp game.
IxSTALKERxI wrote: »Back with old forward camps we actually had crazy scroll chases, these days once they get it out of the temple it's pretty much gone. Although at the time they hadn't fixed the 'ability lag' problem, which you rarely see anymore since IC update.
rip @ebethke_ESO glorious negates
People say that 1.5 was all magic dominated. Yet it still felt so diverse, and every class had it's own unique feel and role to play.
Now it's just Stam builds wearing Bloodspawn and Kena + Shuffle running around.. Every single stam build performs the same. Feels the same. Fights the same. And even -looks- the same. Does not even matter what class you are. Literally look and behave the same. How utterly boring. This meta is the true definition of cookie-cutter. Not what the morons cried 1.5 was. How much weap dmg can you stack while maintaining some sustain, and just go ham.
Soft caps made the builds more diverse because skills that are suboptimal now were viable then. Perfect example is Flame Whip. Softcaps also kept the power of really strong skills restrained, e.g. hardened ward, streak, cloak.
Since the introduction of the stamina / magicka divide with 1.6 coupled with uncapped stats, players were forced to choose one or the other. Hence all stamina builds are basically the same because there is not enough flexibility in class skills to truly make a build. Pre-1.6 everyone utilized mostly class skills and hybrids were viable. Recall the strong setup of Warlock + Arena. Who runs that now? Or when the heavy armor passives were actually good.
Another point: part of the reason players think fondly of their DKs is that -- despite some of the overpowered skills -- the class concept and execution were excellent. The DragonKnight, it skills, passives, strengths, and weakness made sense. ZoS was really close on the other three -- they just needed to keep tweaking. Instead, everything was thrown out the window.
People say that 1.5 was all magic dominated. Yet it still felt so diverse, and every class had it's own unique feel and role to play.
Now it's just Stam builds wearing Bloodspawn and Kena + Shuffle running around.. Every single stam build performs the same. Feels the same. Fights the same. And even -looks- the same. Does not even matter what class you are. Literally look and behave the same. How utterly boring. This meta is the true definition of cookie-cutter. Not what the morons cried 1.5 was. How much weap dmg can you stack while maintaining some sustain, and just go ham.
@ZOS_GinaBruno , @ZOS_KaiSchober you see what we see in this video? actually skill and not the current meta ! You see what we don't see ? Freaking lag. Man/Girl up and role back to that it was a better game
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
As someone who wasnt a fan of zergdiving at all i also still dislike the 1.5 meta.
1.6 on the other hand was "my patch" fitting the playstyle i always wanted to achieve. To me kiting and crowed controlling (pre animation nerf bombard ) is the essence of skill in every open world pvp game.
I get this, I truly do.
Imagine if rather than scraping their entire gameplay balance and spending a year fixing it they had spent the last year adding stuff to the game: skills, outposts, gameplay modes, anything.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.