They are still balancing the four they have, so I highly doubt it.
rdbrown1987 wrote: »well they've already got another class but they withdrew that class, so I imagine eventually new classes will come but in 2016 who knows,
warden class
No wonder it got scrapped. Jesus christ.However, the class was alleged to be more “nature oriented,” and didn’t possess the Templar’s tanking or damage capabilities.
rdbrown1987 wrote: »well they've already got another class but they withdrew that class, so I imagine eventually new classes will come but in 2016 who knows,
warden class
LOL just read the descriptionNo wonder it got scrapped. Jesus christ.However, the class was alleged to be more “nature oriented,” and didn’t possess the Templar’s tanking or damage capabilities.
Forestd16b14_ESO wrote: »Again for the last time no.
Why should ZOS add new classes when the 4 already in the game are broken, imbalanced, useless, one sided, and so on?
Seriously to any one wanting new classes answer that question then you can post till your heart contains abut adding new classes. Till then please stop asking thank you.
Funny how people keep demanding only new skill lines. Well we have a few new ones here: Legerdemain and now the upcoming Thieves Guild one - both completely dedicated to helping make little mini-games easier and pretty much useless outside of that. It also seems like any upcoming Skill Lines associated with DLC will continue to be that way to prevent any 'P2W' accusations.
I know many wish it was totally open when it comes to skills/builds, but ZOS chose to go the route of the standard MMORPG with a class system. When the timesink of Veteran Levels is gone and the CP cap is easier to achieve than before, they will need something to keep players interested after they hit 50 and max out their characters. 4 classes is just not enough when you compare it to the competition out there.
FLuFFyxMuFFiN wrote: »So many "New Class" threads. If they will add anything new it will just be new skill lines in my opinion. Or as I have seen before a class morph which I think is a great idea and the better way to go.
TheTwistedRune wrote: »Forestd16b14_ESO wrote: »Again for the last time no.
Why should ZOS add new classes when the 4 already in the game are broken, imbalanced, useless, one sided, and so on?
Seriously to any one wanting new classes answer that question then you can post till your heart contains abut adding new classes. Till then please stop asking thank you.
How about: Some people don't care and have never been affected by any issues with class balance. I couldn't care less about it. It has never affected my ability to enjoy the game. For me, the game is becoming a little stale and new classes or skill lines that aren't just passives would add some much needed variety and freshness to the game.
I'm not saying the balance issues don't exist but for me they simply aren't a priority or that important. Obviously to you and others they are. And I respect that. But for some us having new skills/classes is more important. Each to his own.
Thevampirenight wrote: »Well I want new classes as well as the ability, to become a wereshark!
FLuFFyxMuFFiN wrote: »Thevampirenight wrote: »Well I want new classes as well as the ability, to become a wereshark!
if and i mean IF they add that feature they better only make it look like stage 2. stage 3 would be pushing it
FLuFFyxMuFFiN wrote: »Thevampirenight wrote: »Well I want new classes as well as the ability, to become a wereshark!
if and i mean IF they add that feature they better only make it look like stage 2. stage 3 would be pushing it