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Any Magicka Templars out there who can single target DPS 20k+??? For PVE or PVP

  • SirDopey
    SirDopey
    ✭✭✭✭✭
    Xvorg wrote: »
    SirDopey wrote: »
    @Reorx_Holybeard, The build above, how do you find sustain with that? Obviously 30 - 40 second encounters would be fine but do you run into magic resource issues when you're doing say a 1 - 2 minute fight?

    With that set sustain is a little rough with magicka recovery around 700. For longer fights, like vMSA, you can manage OK with Channeled Focus, Harness Magicka and potions, especially once you get a few 100 CPs.

    However, if you swap the x5 Julianos for x5 Seducer sustain becomes a lot better even without Rune/potions (see build here). You lose some spell damage and a little critical from the Julianos so your DPS is a little less (maybe 5%). I usually wear the Seducer on my Templar and let my Nightblade have the Julianos as his sustain is a lot better with Siphoning Attacks.

    Question: Soulshine (yes, that VR10 set) doesn't increase your magicka on channeling/casting ? I know it gives peanuts as Spell Dmg, but I think it could be an option for templars if ZOs increase its level to VR16...

    You can have 5 soulshine + 5 julianos/kagre + 1 or 2 kena

    itemint-44233-50-110.png

    Interesting choice...the main downside is it being limited to v10 so you're losing out on some stats. You'd get 308 spell damage when casting/channelling but lose out a few 1000 magicka and spell damage from the jewerly enchants. Might turn out to be a net gain though.

    This is an excellent set, I wore it all the way up to 15! At v10 Battle Levelled nothing compares, you run 3 jewlery and 2 armor and 5 julianos or TBS and what ever weapons.
    NA PC | AD
    xx Doc Holliday xx
  • SirDopey
    SirDopey
    ✭✭✭✭✭
    SirDopey wrote: »
    @Reorx_Holybeard, The build above, how do you find sustain with that? Obviously 30 - 40 second encounters would be fine but do you run into magic resource issues when you're doing say a 1 - 2 minute fight?

    With that set sustain is a little rough with magicka recovery around 700. For longer fights, like vMSA, you can manage OK with Channeled Focus, Harness Magicka and potions, especially once you get a few 100 CPs.

    However, if you swap the x5 Julianos for x5 Seducer sustain becomes a lot better even without Rune/potions (see build here). You lose some spell damage and a little critical from the Julianos so your DPS is a little less (maybe 5%). I usually wear the Seducer on my Templar and let my Nightblade have the Julianos as his sustain is a lot better with Siphoning Attacks.

    Yeah, I finally made the move away from TBS last night and started testing some new setups. At the moment I have 5 Jul, 3 Torags and 1 Kena. I originally went seducer but swapped it out for Torags as my health was a little low with the seducer and I didn't want to re attribute until I'm certain I'll make this change a permanent one. For sustain I'm running the attro mundus and the Health + mag recovery food plus having bats on my duel wield bar for the extra recovery (around 2k).

    I burnt through the first 5 rounds of vMA before my game crashed and I called it a night, definitely a DPS increase over TBS but I don't have as much health or stamina (can't roll dodge as much) so if I stick with Julianous I might have to tweak my CPs or playstyle
    NA PC | AD
    xx Doc Holliday xx
  • Holy-Dope
    Holy-Dope
    ✭✭✭
    There is a reason why low level sets though they are good but not being used at v16, and in theory set does look god, but then why dont u do a DPS test and post the results...bellow is another link where i mentioned the correct way of doing it, and maybe we'll find something different...
    http://forums.elderscrollsonline.com/en/discussion/248829/damage-per-second-max#latest
    DC- Holy DOPE, Altmer Nightblade
    (And many those who did not make it to the end R.I.P.)

  • SirDopey
    SirDopey
    ✭✭✭✭✭
    Holy-Dope wrote: »
    There is a reason why low level sets though they are good but not being used at v16, and in theory set does look god, but then why dont u do a DPS test and post the results...bellow is another link where i mentioned the correct way of doing it, and maybe we'll find something different...
    http://forums.elderscrollsonline.com/en/discussion/248829/damage-per-second-max#latest

    Well at VR16 you lose too much putting on a VR10 set. AT VR10 though its a great set, I wasn't recommending anyone use it at VR16, like I said I wore it up until about VR14. At VR10, doing VR10 content (or battle levelled) its a really good option.
    NA PC | AD
    xx Doc Holliday xx
  • Zedh
    Zedh
    ✭✭✭
    WpN4Vbd.png

    A puncturing sweeps templar can easily reach the same DPS as any NB or DK. The screenshot was taken from a very crappy recent fight, without spellpower cure, only one horn, loads of dead people etc (4:27 fight)... Just above 30k is where the templar will usually be in good fights with spell power cure.
    Edited by Zedh on February 25, 2016 5:56AM
    Main: Hamrami, AD Magplar
    Twinks: Hamramri, AD Magplar
    Cantami, AD Magplar
    Some uninteresting Posers, V1-16 AD
    Pet: Fennec, V16 AD
  • elium85
    elium85
    ✭✭✭
    Nice DPS @Zedh. The more I play my Mageplar the more I agree with you. Just need one more elusive piece of Overwhelming Divines so I can regear 5x TBS, 4x Overwhelming.
  • Zedh
    Zedh
    ✭✭✭
    Also many TG changes are a massive buff to Templar DPS. 5% direct damage increase through CP changes as opposed to live CP, 25% more damage on Purifying Light, 25% more damage on Vampires bane, only a minimal decrease on Proxi Det.
    Main: Hamrami, AD Magplar
    Twinks: Hamramri, AD Magplar
    Cantami, AD Magplar
    Some uninteresting Posers, V1-16 AD
    Pet: Fennec, V16 AD
  • Holy-Dope
    Holy-Dope
    ✭✭✭
    @Zedh, I completely agree. With the coming changes in TG and the boost to certain skills ( though now sure about radiant oppression if the tooltip damage is correct now on live or on PTS) things are looking way more bright, and I'm really concerned if ZOS does another ninja nerfe by the time it goes live. 30k would be a min benchmark for templar in coming time.....time to give DKs and Nightblades a run for their money...
    DC- Holy DOPE, Altmer Nightblade
    (And many those who did not make it to the end R.I.P.)

  • hedna123b14_ESO
    hedna123b14_ESO
    ✭✭✭✭✭
    ryanborror wrote: »
    On live you'll have better luck with puncturing sweeps

    Not true. I run a dark flare build that pulls 28k+ on bloodspawn and has pulled 36k on Crematorium guards in WGT with no Proximity det...
    Edited by hedna123b14_ESO on February 26, 2016 1:26AM
  • Robbmrp
    Robbmrp
    ✭✭✭✭✭
    ryanborror wrote: »
    On live you'll have better luck with puncturing sweeps

    Not true. I run a dark flare build that pulls 28k+ on bloodspawn and has pulled 30k on Crematorium guards in WGT with no Proximity det...

    That will really be interesting to see with the changes coming to Dark Flare.
    NA Server - Kildair
  • hedna123b14_ESO
    hedna123b14_ESO
    ✭✭✭✭✭
    Robbmrp wrote: »
    ryanborror wrote: »
    On live you'll have better luck with puncturing sweeps

    Not true. I run a dark flare build that pulls 28k+ on bloodspawn and has pulled 30k on Crematorium guards in WGT with no Proximity det...

    That will really be interesting to see with the changes coming to Dark Flare.

    I won't be running it in the new DLC most likely because of how much a sweeps build is getting buffed by
  • Holy-Dope
    Holy-Dope
    ✭✭✭
    And here after the TG patch...

    Xq6E5hR.png
    DC- Holy DOPE, Altmer Nightblade
    (And many those who did not make it to the end R.I.P.)

  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
    ✭✭✭✭✭
    ✭✭✭✭
    Xvorg wrote: »
    SirDopey wrote: »
    @Reorx_Holybeard, The build above, how do you find sustain with that? Obviously 30 - 40 second encounters would be fine but do you run into magic resource issues when you're doing say a 1 - 2 minute fight?

    With that set sustain is a little rough with magicka recovery around 700. For longer fights, like vMSA, you can manage OK with Channeled Focus, Harness Magicka and potions, especially once you get a few 100 CPs.

    However, if you swap the x5 Julianos for x5 Seducer sustain becomes a lot better even without Rune/potions (see build here). You lose some spell damage and a little critical from the Julianos so your DPS is a little less (maybe 5%). I usually wear the Seducer on my Templar and let my Nightblade have the Julianos as his sustain is a lot better with Siphoning Attacks.

    Question: Soulshine (yes, that VR10 set) doesn't increase your magicka on channeling/casting ? I know it gives peanuts as Spell Dmg, but I think it could be an option for templars if ZOs increase its level to VR16...

    You can have 5 soulshine + 5 julianos/kagre + 1 or 2 kena

    itemint-44233-50-110.png

    Interesting choice...the main downside is it being limited to v10 so you're losing out on some stats. You'd get 308 spell damage when casting/channelling but lose out a few 1000 magicka and spell damage from the jewerly enchants. Might turn out to be a net gain though.

    item-44235-66-5.png

    and you would be losing out on the 2% from undaunted, as soulshine armor only drops in Heavy, so you would have to wear 5 light and 2 heavy, that is too much of a loss to consider the set, even at vr16.

    Holy-Dope wrote: »
    And here after the TG patch...

    Xq6E5hR.png

    switch out blazing spear will blockage of elemts and your dps will go up, i got an extra 3-5k from it.
    Edited by Lightspeedflashb14_ESO on March 10, 2016 3:43AM
  • James-Wayne
    James-Wayne
    ✭✭✭✭✭
    PERTH, AUSTRALIA | PC | NA | @Aussie-Elders

    TENTH ANNIVERSARY - Thanks for sticking with us for 10 years.
    James-Wayne you earned this badge 9:56AM on 4th of February 2024.
    529 people have also earned this badge.
  • SirDopey
    SirDopey
    ✭✭✭✭✭
    Xvorg wrote: »
    SirDopey wrote: »
    @Reorx_Holybeard, The build above, how do you find sustain with that? Obviously 30 - 40 second encounters would be fine but do you run into magic resource issues when you're doing say a 1 - 2 minute fight?

    With that set sustain is a little rough with magicka recovery around 700. For longer fights, like vMSA, you can manage OK with Channeled Focus, Harness Magicka and potions, especially once you get a few 100 CPs.

    However, if you swap the x5 Julianos for x5 Seducer sustain becomes a lot better even without Rune/potions (see build here). You lose some spell damage and a little critical from the Julianos so your DPS is a little less (maybe 5%). I usually wear the Seducer on my Templar and let my Nightblade have the Julianos as his sustain is a lot better with Siphoning Attacks.

    Question: Soulshine (yes, that VR10 set) doesn't increase your magicka on channeling/casting ? I know it gives peanuts as Spell Dmg, but I think it could be an option for templars if ZOs increase its level to VR16...

    You can have 5 soulshine + 5 julianos/kagre + 1 or 2 kena

    itemint-44233-50-110.png

    Interesting choice...the main downside is it being limited to v10 so you're losing out on some stats. You'd get 308 spell damage when casting/channelling but lose out a few 1000 magicka and spell damage from the jewerly enchants. Might turn out to be a net gain though.

    item-44235-66-5.png

    and you would be losing out on the 2% from undaunted, as soulshine armor only drops in Heavy, so you would have to wear 5 light and 2 heavy, that is too much of a loss to consider the set, even at vr16.

    Holy-Dope wrote: »
    And here after the TG patch...

    Xq6E5hR.png

    switch out blazing spear will blockage of elemts and your dps will go up, i got an extra 3-5k from it.

    Umm, I disagree - the increased spell damage would more than offset the 2% mag magicka you lose IF this set were available at 16
    NA PC | AD
    xx Doc Holliday xx
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
    ✭✭✭✭✭
    ✭✭✭✭
    SirDopey wrote: »
    Xvorg wrote: »
    SirDopey wrote: »
    @Reorx_Holybeard, The build above, how do you find sustain with that? Obviously 30 - 40 second encounters would be fine but do you run into magic resource issues when you're doing say a 1 - 2 minute fight?

    With that set sustain is a little rough with magicka recovery around 700. For longer fights, like vMSA, you can manage OK with Channeled Focus, Harness Magicka and potions, especially once you get a few 100 CPs.

    However, if you swap the x5 Julianos for x5 Seducer sustain becomes a lot better even without Rune/potions (see build here). You lose some spell damage and a little critical from the Julianos so your DPS is a little less (maybe 5%). I usually wear the Seducer on my Templar and let my Nightblade have the Julianos as his sustain is a lot better with Siphoning Attacks.

    Question: Soulshine (yes, that VR10 set) doesn't increase your magicka on channeling/casting ? I know it gives peanuts as Spell Dmg, but I think it could be an option for templars if ZOs increase its level to VR16...

    You can have 5 soulshine + 5 julianos/kagre + 1 or 2 kena

    itemint-44233-50-110.png

    Interesting choice...the main downside is it being limited to v10 so you're losing out on some stats. You'd get 308 spell damage when casting/channelling but lose out a few 1000 magicka and spell damage from the jewerly enchants. Might turn out to be a net gain though.

    item-44235-66-5.png

    and you would be losing out on the 2% from undaunted, as soulshine armor only drops in Heavy, so you would have to wear 5 light and 2 heavy, that is too much of a loss to consider the set, even at vr16.

    Holy-Dope wrote: »
    And here after the TG patch...

    Xq6E5hR.png

    switch out blazing spear will blockage of elemts and your dps will go up, i got an extra 3-5k from it.

    Umm, I disagree - the increased spell damage would more than offset the 2% mag magicka you lose IF this set were available at 16

    Made this post is another thread-well a VR16 Soulshine does sound good, in reality, Law of Jilianos would be better. at least accoring to this http://esoitem.uesp.net/itemLink.php?itemid=44235&level=66&quality=5 . maybe if you combined them. but it is only an extra 210 and 129(altogether 339) Spell damage. This would make the old Willpower(189)=Molag(129)+torags(129)(447) still better. and that spell damage is up all the time. and you don't have to wear 2 heavy.

    So no, it would not be better.
  • SirDopey
    SirDopey
    ✭✭✭✭✭
    SirDopey wrote: »
    Xvorg wrote: »
    SirDopey wrote: »
    @Reorx_Holybeard, The build above, how do you find sustain with that? Obviously 30 - 40 second encounters would be fine but do you run into magic resource issues when you're doing say a 1 - 2 minute fight?

    With that set sustain is a little rough with magicka recovery around 700. For longer fights, like vMSA, you can manage OK with Channeled Focus, Harness Magicka and potions, especially once you get a few 100 CPs.

    However, if you swap the x5 Julianos for x5 Seducer sustain becomes a lot better even without Rune/potions (see build here). You lose some spell damage and a little critical from the Julianos so your DPS is a little less (maybe 5%). I usually wear the Seducer on my Templar and let my Nightblade have the Julianos as his sustain is a lot better with Siphoning Attacks.

    Question: Soulshine (yes, that VR10 set) doesn't increase your magicka on channeling/casting ? I know it gives peanuts as Spell Dmg, but I think it could be an option for templars if ZOs increase its level to VR16...

    You can have 5 soulshine + 5 julianos/kagre + 1 or 2 kena

    itemint-44233-50-110.png

    Interesting choice...the main downside is it being limited to v10 so you're losing out on some stats. You'd get 308 spell damage when casting/channelling but lose out a few 1000 magicka and spell damage from the jewerly enchants. Might turn out to be a net gain though.

    item-44235-66-5.png

    and you would be losing out on the 2% from undaunted, as soulshine armor only drops in Heavy, so you would have to wear 5 light and 2 heavy, that is too much of a loss to consider the set, even at vr16.

    Holy-Dope wrote: »
    And here after the TG patch...

    Xq6E5hR.png

    switch out blazing spear will blockage of elemts and your dps will go up, i got an extra 3-5k from it.

    Umm, I disagree - the increased spell damage would more than offset the 2% mag magicka you lose IF this set were available at 16

    Made this post is another thread-well a VR16 Soulshine does sound good, in reality, Law of Jilianos would be better. at least accoring to this http://esoitem.uesp.net/itemLink.php?itemid=44235&level=66&quality=5 . maybe if you combined them. but it is only an extra 210 and 129(altogether 339) Spell damage. This would make the old Willpower(189)=Molag(129)+torags(129)(447) still better. and that spell damage is up all the time. and you don't have to wear 2 heavy.

    So no, it would not be better.

    I don't think I'd run it with Julianos, I'd probably run 5 SS, 5 TBS and 1 Molag to have both the thief and serpent on at once, this would allow you to completely ignore Elfborn while there's a CP cap and put 100 into Elemental and the rest into Thaumaturge - Templars would probably be the only class that could realize a gain from doing such....
    NA PC | AD
    xx Doc Holliday xx
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
    ✭✭✭✭✭
    ✭✭✭✭
    SirDopey wrote: »
    SirDopey wrote: »
    Xvorg wrote: »
    SirDopey wrote: »
    @Reorx_Holybeard, The build above, how do you find sustain with that? Obviously 30 - 40 second encounters would be fine but do you run into magic resource issues when you're doing say a 1 - 2 minute fight?

    With that set sustain is a little rough with magicka recovery around 700. For longer fights, like vMSA, you can manage OK with Channeled Focus, Harness Magicka and potions, especially once you get a few 100 CPs.

    However, if you swap the x5 Julianos for x5 Seducer sustain becomes a lot better even without Rune/potions (see build here). You lose some spell damage and a little critical from the Julianos so your DPS is a little less (maybe 5%). I usually wear the Seducer on my Templar and let my Nightblade have the Julianos as his sustain is a lot better with Siphoning Attacks.

    Question: Soulshine (yes, that VR10 set) doesn't increase your magicka on channeling/casting ? I know it gives peanuts as Spell Dmg, but I think it could be an option for templars if ZOs increase its level to VR16...

    You can have 5 soulshine + 5 julianos/kagre + 1 or 2 kena

    itemint-44233-50-110.png

    Interesting choice...the main downside is it being limited to v10 so you're losing out on some stats. You'd get 308 spell damage when casting/channelling but lose out a few 1000 magicka and spell damage from the jewerly enchants. Might turn out to be a net gain though.

    item-44235-66-5.png

    and you would be losing out on the 2% from undaunted, as soulshine armor only drops in Heavy, so you would have to wear 5 light and 2 heavy, that is too much of a loss to consider the set, even at vr16.

    Holy-Dope wrote: »
    And here after the TG patch...

    Xq6E5hR.png

    switch out blazing spear will blockage of elemts and your dps will go up, i got an extra 3-5k from it.

    Umm, I disagree - the increased spell damage would more than offset the 2% mag magicka you lose IF this set were available at 16

    Made this post is another thread-well a VR16 Soulshine does sound good, in reality, Law of Julianos would be better. at least accoring to this http://esoitem.uesp.net/itemLink.php?itemid=44235&level=66&quality=5 . maybe if you combined them. but it is only an extra 210 and 129(altogether 339) Spell damage. This would make the old Willpower(189)=Molag(129)+torags(129)(447) still better. and that spell damage is up all the time. and you don't have to wear 2 heavy.

    So no, it would not be better.

    I don't think I'd run it with Julianos, I'd probably run 5 SS, 5 TBS and 1 Molag to have both the thief and serpent on at once, this would allow you to completely ignore Elfborn while there's a CP cap and put 100 into Elemental and the rest into Thaumaturge - Templars would probably be the only class that could realize a gain from doing such....

    why would you run the serpent? it doesn't matter that in the quote that i was talking about law, i have shown that it doesn't matter the other set you use, Willpower , Molag and torug's pact are better flat out, the only thing that Soulshine has is the crit(only 3%) but that doesn't out damage 600+ more mana and 109 more spell damage that is always on.
    Edited by Lightspeedflashb14_ESO on March 15, 2016 4:11PM
  • SirDopey
    SirDopey
    ✭✭✭✭✭
    SirDopey wrote: »
    SirDopey wrote: »
    Xvorg wrote: »
    SirDopey wrote: »
    @Reorx_Holybeard, The build above, how do you find sustain with that? Obviously 30 - 40 second encounters would be fine but do you run into magic resource issues when you're doing say a 1 - 2 minute fight?

    With that set sustain is a little rough with magicka recovery around 700. For longer fights, like vMSA, you can manage OK with Channeled Focus, Harness Magicka and potions, especially once you get a few 100 CPs.

    However, if you swap the x5 Julianos for x5 Seducer sustain becomes a lot better even without Rune/potions (see build here). You lose some spell damage and a little critical from the Julianos so your DPS is a little less (maybe 5%). I usually wear the Seducer on my Templar and let my Nightblade have the Julianos as his sustain is a lot better with Siphoning Attacks.

    Question: Soulshine (yes, that VR10 set) doesn't increase your magicka on channeling/casting ? I know it gives peanuts as Spell Dmg, but I think it could be an option for templars if ZOs increase its level to VR16...

    You can have 5 soulshine + 5 julianos/kagre + 1 or 2 kena

    itemint-44233-50-110.png

    Interesting choice...the main downside is it being limited to v10 so you're losing out on some stats. You'd get 308 spell damage when casting/channelling but lose out a few 1000 magicka and spell damage from the jewerly enchants. Might turn out to be a net gain though.

    item-44235-66-5.png

    and you would be losing out on the 2% from undaunted, as soulshine armor only drops in Heavy, so you would have to wear 5 light and 2 heavy, that is too much of a loss to consider the set, even at vr16.

    Holy-Dope wrote: »
    And here after the TG patch...

    Xq6E5hR.png

    switch out blazing spear will blockage of elemts and your dps will go up, i got an extra 3-5k from it.

    Umm, I disagree - the increased spell damage would more than offset the 2% mag magicka you lose IF this set were available at 16

    Made this post is another thread-well a VR16 Soulshine does sound good, in reality, Law of Julianos would be better. at least accoring to this http://esoitem.uesp.net/itemLink.php?itemid=44235&level=66&quality=5 . maybe if you combined them. but it is only an extra 210 and 129(altogether 339) Spell damage. This would make the old Willpower(189)=Molag(129)+torags(129)(447) still better. and that spell damage is up all the time. and you don't have to wear 2 heavy.

    So no, it would not be better.

    I don't think I'd run it with Julianos, I'd probably run 5 SS, 5 TBS and 1 Molag to have both the thief and serpent on at once, this would allow you to completely ignore Elfborn while there's a CP cap and put 100 into Elemental and the rest into Thaumaturge - Templars would probably be the only class that could realize a gain from doing such....

    why would you run the serpent? it doesn't matter that in the quote that i was talking about law, i have shown that it doesn't matter the other set you use, Willpower , Molag and torug's pact are better flat out, the only thing that Soulshine has is the crit(only 3%) but that doesn't out damage 600+ more mana and 109 more spell damage that is always on.

    My bad, I meant to say shadow not serpent. I think you would be surprised by the results you get. Until you hit 300 cps TBS with thief + shadow out performs the cookie cutter build of law, will power plus torugs. The increased spell power and crit that you can get by running VR16 SS and TBS could very well push the TBS build above the Law build at cap - especially with the new CP changes. Again, this would only benefit templars that rely on sweeps and radiant for their DPS.

    We can keep arguing about this all day every day, but we'll never know until the build can actually be tested which would require ZOS actually giving us VR16 Soulshine.
    NA PC | AD
    xx Doc Holliday xx
  • NiclasFridholm
    NiclasFridholm
    ✭✭✭✭
    Edited by NiclasFridholm on April 4, 2016 11:12PM
    Tobias Funke - Magplar since forever

  • elium85
    elium85
    ✭✭✭
    @NiclasFridholm Nice! I assume you were one of two DD's?

    Here's my latest attempt with one Aggressive Warhorn and Combat Prayer:

    http://pixelpuf.com/collection/164/post/1895
  • NiclasFridholm
    NiclasFridholm
    ✭✭✭✭
    @elium85

    Sorc tank, healer and me, tank was doing some damage though!

    Wow, looks so different on console, good work!
    Edited by NiclasFridholm on April 5, 2016 12:52PM
    Tobias Funke - Magplar since forever

  • FeaR Turbo
    FeaR Turbo
    Class Representative
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