Reorx_Holybeard wrote: »Reorx_Holybeard wrote: »@Reorx_Holybeard, The build above, how do you find sustain with that? Obviously 30 - 40 second encounters would be fine but do you run into magic resource issues when you're doing say a 1 - 2 minute fight?
With that set sustain is a little rough with magicka recovery around 700. For longer fights, like vMSA, you can manage OK with Channeled Focus, Harness Magicka and potions, especially once you get a few 100 CPs.
However, if you swap the x5 Julianos for x5 Seducer sustain becomes a lot better even without Rune/potions (see build here). You lose some spell damage and a little critical from the Julianos so your DPS is a little less (maybe 5%). I usually wear the Seducer on my Templar and let my Nightblade have the Julianos as his sustain is a lot better with Siphoning Attacks.
Question: Soulshine (yes, that VR10 set) doesn't increase your magicka on channeling/casting ? I know it gives peanuts as Spell Dmg, but I think it could be an option for templars if ZOs increase its level to VR16...
You can have 5 soulshine + 5 julianos/kagre + 1 or 2 kena
Interesting choice...the main downside is it being limited to v10 so you're losing out on some stats. You'd get 308 spell damage when casting/channelling but lose out a few 1000 magicka and spell damage from the jewerly enchants. Might turn out to be a net gain though.
Reorx_Holybeard wrote: »@Reorx_Holybeard, The build above, how do you find sustain with that? Obviously 30 - 40 second encounters would be fine but do you run into magic resource issues when you're doing say a 1 - 2 minute fight?
With that set sustain is a little rough with magicka recovery around 700. For longer fights, like vMSA, you can manage OK with Channeled Focus, Harness Magicka and potions, especially once you get a few 100 CPs.
However, if you swap the x5 Julianos for x5 Seducer sustain becomes a lot better even without Rune/potions (see build here). You lose some spell damage and a little critical from the Julianos so your DPS is a little less (maybe 5%). I usually wear the Seducer on my Templar and let my Nightblade have the Julianos as his sustain is a lot better with Siphoning Attacks.
There is a reason why low level sets though they are good but not being used at v16, and in theory set does look god, but then why dont u do a DPS test and post the results...bellow is another link where i mentioned the correct way of doing it, and maybe we'll find something different...
http://forums.elderscrollsonline.com/en/discussion/248829/damage-per-second-max#latest
ryanborror wrote: »On live you'll have better luck with puncturing sweeps
hedna123b14_ESO wrote: »ryanborror wrote: »On live you'll have better luck with puncturing sweeps
Not true. I run a dark flare build that pulls 28k+ on bloodspawn and has pulled 30k on Crematorium guards in WGT with no Proximity det...
hedna123b14_ESO wrote: »ryanborror wrote: »On live you'll have better luck with puncturing sweeps
Not true. I run a dark flare build that pulls 28k+ on bloodspawn and has pulled 30k on Crematorium guards in WGT with no Proximity det...
That will really be interesting to see with the changes coming to Dark Flare.
Reorx_Holybeard wrote: »Reorx_Holybeard wrote: »@Reorx_Holybeard, The build above, how do you find sustain with that? Obviously 30 - 40 second encounters would be fine but do you run into magic resource issues when you're doing say a 1 - 2 minute fight?
With that set sustain is a little rough with magicka recovery around 700. For longer fights, like vMSA, you can manage OK with Channeled Focus, Harness Magicka and potions, especially once you get a few 100 CPs.
However, if you swap the x5 Julianos for x5 Seducer sustain becomes a lot better even without Rune/potions (see build here). You lose some spell damage and a little critical from the Julianos so your DPS is a little less (maybe 5%). I usually wear the Seducer on my Templar and let my Nightblade have the Julianos as his sustain is a lot better with Siphoning Attacks.
Question: Soulshine (yes, that VR10 set) doesn't increase your magicka on channeling/casting ? I know it gives peanuts as Spell Dmg, but I think it could be an option for templars if ZOs increase its level to VR16...
You can have 5 soulshine + 5 julianos/kagre + 1 or 2 kena
Interesting choice...the main downside is it being limited to v10 so you're losing out on some stats. You'd get 308 spell damage when casting/channelling but lose out a few 1000 magicka and spell damage from the jewerly enchants. Might turn out to be a net gain though.
Lightspeedflashb14_ESO wrote: »Reorx_Holybeard wrote: »Reorx_Holybeard wrote: »@Reorx_Holybeard, The build above, how do you find sustain with that? Obviously 30 - 40 second encounters would be fine but do you run into magic resource issues when you're doing say a 1 - 2 minute fight?
With that set sustain is a little rough with magicka recovery around 700. For longer fights, like vMSA, you can manage OK with Channeled Focus, Harness Magicka and potions, especially once you get a few 100 CPs.
However, if you swap the x5 Julianos for x5 Seducer sustain becomes a lot better even without Rune/potions (see build here). You lose some spell damage and a little critical from the Julianos so your DPS is a little less (maybe 5%). I usually wear the Seducer on my Templar and let my Nightblade have the Julianos as his sustain is a lot better with Siphoning Attacks.
Question: Soulshine (yes, that VR10 set) doesn't increase your magicka on channeling/casting ? I know it gives peanuts as Spell Dmg, but I think it could be an option for templars if ZOs increase its level to VR16...
You can have 5 soulshine + 5 julianos/kagre + 1 or 2 kena
Interesting choice...the main downside is it being limited to v10 so you're losing out on some stats. You'd get 308 spell damage when casting/channelling but lose out a few 1000 magicka and spell damage from the jewerly enchants. Might turn out to be a net gain though.
and you would be losing out on the 2% from undaunted, as soulshine armor only drops in Heavy, so you would have to wear 5 light and 2 heavy, that is too much of a loss to consider the set, even at vr16.
switch out blazing spear will blockage of elemts and your dps will go up, i got an extra 3-5k from it.
Lightspeedflashb14_ESO wrote: »Reorx_Holybeard wrote: »Reorx_Holybeard wrote: »@Reorx_Holybeard, The build above, how do you find sustain with that? Obviously 30 - 40 second encounters would be fine but do you run into magic resource issues when you're doing say a 1 - 2 minute fight?
With that set sustain is a little rough with magicka recovery around 700. For longer fights, like vMSA, you can manage OK with Channeled Focus, Harness Magicka and potions, especially once you get a few 100 CPs.
However, if you swap the x5 Julianos for x5 Seducer sustain becomes a lot better even without Rune/potions (see build here). You lose some spell damage and a little critical from the Julianos so your DPS is a little less (maybe 5%). I usually wear the Seducer on my Templar and let my Nightblade have the Julianos as his sustain is a lot better with Siphoning Attacks.
Question: Soulshine (yes, that VR10 set) doesn't increase your magicka on channeling/casting ? I know it gives peanuts as Spell Dmg, but I think it could be an option for templars if ZOs increase its level to VR16...
You can have 5 soulshine + 5 julianos/kagre + 1 or 2 kena
Interesting choice...the main downside is it being limited to v10 so you're losing out on some stats. You'd get 308 spell damage when casting/channelling but lose out a few 1000 magicka and spell damage from the jewerly enchants. Might turn out to be a net gain though.
and you would be losing out on the 2% from undaunted, as soulshine armor only drops in Heavy, so you would have to wear 5 light and 2 heavy, that is too much of a loss to consider the set, even at vr16.
switch out blazing spear will blockage of elemts and your dps will go up, i got an extra 3-5k from it.
Umm, I disagree - the increased spell damage would more than offset the 2% mag magicka you lose IF this set were available at 16
Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »Reorx_Holybeard wrote: »Reorx_Holybeard wrote: »@Reorx_Holybeard, The build above, how do you find sustain with that? Obviously 30 - 40 second encounters would be fine but do you run into magic resource issues when you're doing say a 1 - 2 minute fight?
With that set sustain is a little rough with magicka recovery around 700. For longer fights, like vMSA, you can manage OK with Channeled Focus, Harness Magicka and potions, especially once you get a few 100 CPs.
However, if you swap the x5 Julianos for x5 Seducer sustain becomes a lot better even without Rune/potions (see build here). You lose some spell damage and a little critical from the Julianos so your DPS is a little less (maybe 5%). I usually wear the Seducer on my Templar and let my Nightblade have the Julianos as his sustain is a lot better with Siphoning Attacks.
Question: Soulshine (yes, that VR10 set) doesn't increase your magicka on channeling/casting ? I know it gives peanuts as Spell Dmg, but I think it could be an option for templars if ZOs increase its level to VR16...
You can have 5 soulshine + 5 julianos/kagre + 1 or 2 kena
Interesting choice...the main downside is it being limited to v10 so you're losing out on some stats. You'd get 308 spell damage when casting/channelling but lose out a few 1000 magicka and spell damage from the jewerly enchants. Might turn out to be a net gain though.
and you would be losing out on the 2% from undaunted, as soulshine armor only drops in Heavy, so you would have to wear 5 light and 2 heavy, that is too much of a loss to consider the set, even at vr16.
switch out blazing spear will blockage of elemts and your dps will go up, i got an extra 3-5k from it.
Umm, I disagree - the increased spell damage would more than offset the 2% mag magicka you lose IF this set were available at 16
Made this post is another thread-well a VR16 Soulshine does sound good, in reality, Law of Jilianos would be better. at least accoring to this http://esoitem.uesp.net/itemLink.php?itemid=44235&level=66&quality=5 . maybe if you combined them. but it is only an extra 210 and 129(altogether 339) Spell damage. This would make the old Willpower(189)=Molag(129)+torags(129)(447) still better. and that spell damage is up all the time. and you don't have to wear 2 heavy.
So no, it would not be better.
Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »Reorx_Holybeard wrote: »Reorx_Holybeard wrote: »@Reorx_Holybeard, The build above, how do you find sustain with that? Obviously 30 - 40 second encounters would be fine but do you run into magic resource issues when you're doing say a 1 - 2 minute fight?
With that set sustain is a little rough with magicka recovery around 700. For longer fights, like vMSA, you can manage OK with Channeled Focus, Harness Magicka and potions, especially once you get a few 100 CPs.
However, if you swap the x5 Julianos for x5 Seducer sustain becomes a lot better even without Rune/potions (see build here). You lose some spell damage and a little critical from the Julianos so your DPS is a little less (maybe 5%). I usually wear the Seducer on my Templar and let my Nightblade have the Julianos as his sustain is a lot better with Siphoning Attacks.
Question: Soulshine (yes, that VR10 set) doesn't increase your magicka on channeling/casting ? I know it gives peanuts as Spell Dmg, but I think it could be an option for templars if ZOs increase its level to VR16...
You can have 5 soulshine + 5 julianos/kagre + 1 or 2 kena
Interesting choice...the main downside is it being limited to v10 so you're losing out on some stats. You'd get 308 spell damage when casting/channelling but lose out a few 1000 magicka and spell damage from the jewerly enchants. Might turn out to be a net gain though.
and you would be losing out on the 2% from undaunted, as soulshine armor only drops in Heavy, so you would have to wear 5 light and 2 heavy, that is too much of a loss to consider the set, even at vr16.
switch out blazing spear will blockage of elemts and your dps will go up, i got an extra 3-5k from it.
Umm, I disagree - the increased spell damage would more than offset the 2% mag magicka you lose IF this set were available at 16
Made this post is another thread-well a VR16 Soulshine does sound good, in reality, Law of Julianos would be better. at least accoring to this http://esoitem.uesp.net/itemLink.php?itemid=44235&level=66&quality=5 . maybe if you combined them. but it is only an extra 210 and 129(altogether 339) Spell damage. This would make the old Willpower(189)=Molag(129)+torags(129)(447) still better. and that spell damage is up all the time. and you don't have to wear 2 heavy.
So no, it would not be better.
I don't think I'd run it with Julianos, I'd probably run 5 SS, 5 TBS and 1 Molag to have both the thief and serpent on at once, this would allow you to completely ignore Elfborn while there's a CP cap and put 100 into Elemental and the rest into Thaumaturge - Templars would probably be the only class that could realize a gain from doing such....
Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »Reorx_Holybeard wrote: »Reorx_Holybeard wrote: »@Reorx_Holybeard, The build above, how do you find sustain with that? Obviously 30 - 40 second encounters would be fine but do you run into magic resource issues when you're doing say a 1 - 2 minute fight?
With that set sustain is a little rough with magicka recovery around 700. For longer fights, like vMSA, you can manage OK with Channeled Focus, Harness Magicka and potions, especially once you get a few 100 CPs.
However, if you swap the x5 Julianos for x5 Seducer sustain becomes a lot better even without Rune/potions (see build here). You lose some spell damage and a little critical from the Julianos so your DPS is a little less (maybe 5%). I usually wear the Seducer on my Templar and let my Nightblade have the Julianos as his sustain is a lot better with Siphoning Attacks.
Question: Soulshine (yes, that VR10 set) doesn't increase your magicka on channeling/casting ? I know it gives peanuts as Spell Dmg, but I think it could be an option for templars if ZOs increase its level to VR16...
You can have 5 soulshine + 5 julianos/kagre + 1 or 2 kena
Interesting choice...the main downside is it being limited to v10 so you're losing out on some stats. You'd get 308 spell damage when casting/channelling but lose out a few 1000 magicka and spell damage from the jewerly enchants. Might turn out to be a net gain though.
and you would be losing out on the 2% from undaunted, as soulshine armor only drops in Heavy, so you would have to wear 5 light and 2 heavy, that is too much of a loss to consider the set, even at vr16.
switch out blazing spear will blockage of elemts and your dps will go up, i got an extra 3-5k from it.
Umm, I disagree - the increased spell damage would more than offset the 2% mag magicka you lose IF this set were available at 16
Made this post is another thread-well a VR16 Soulshine does sound good, in reality, Law of Julianos would be better. at least accoring to this http://esoitem.uesp.net/itemLink.php?itemid=44235&level=66&quality=5 . maybe if you combined them. but it is only an extra 210 and 129(altogether 339) Spell damage. This would make the old Willpower(189)=Molag(129)+torags(129)(447) still better. and that spell damage is up all the time. and you don't have to wear 2 heavy.
So no, it would not be better.
I don't think I'd run it with Julianos, I'd probably run 5 SS, 5 TBS and 1 Molag to have both the thief and serpent on at once, this would allow you to completely ignore Elfborn while there's a CP cap and put 100 into Elemental and the rest into Thaumaturge - Templars would probably be the only class that could realize a gain from doing such....
why would you run the serpent? it doesn't matter that in the quote that i was talking about law, i have shown that it doesn't matter the other set you use, Willpower , Molag and torug's pact are better flat out, the only thing that Soulshine has is the crit(only 3%) but that doesn't out damage 600+ more mana and 109 more spell damage that is always on.