Maybe they could add a vendor like the monster set vendor that shows up once a week or so and has one piece of a light set, a medium set and a heavy set (and maybe one of the weapon sets). So people who have a lot of AP wouldn't be able to get it right away, but they could be bought and resold to other players who don't have AP as well as used to supplement stuff that we get in the rewards of the worthy?
PriorityBalle wrote: »Jebus Christ they already added motifs you can buy for AP and re-sell, use or give to friends ( like me, send to @Ballehalle on EU server )
@ebethke_ESO I like the idea of vr16 coffers, but I am curious as to why reselling motifs is not an acceptable means of converting AP to gold? It's quite lucrative in my experience, but I'm curious to hear your take on the matter.
Dagoth_Rac wrote: »I think we are overlooking the business side of this. You can earn AP, a lot of AP, through nothing but the base game. If people can get their gear without buying DLC, they will. If people do not buy DLC, ESO goes bankrupt. That is both the blessing and curse of Buy-2-Play. You no longer have to spend $15 a month to play game, but the business still needs roughly $15 a month per player to keep the servers running and continue development, etc. So if they are not forcing you to spend that $15/month and they are not forcing you to buy each DLC, they are going to strongly incentivize you to do so.
It is no coincidence that vendor bags kept getting upgrading when the game was subscription required and stopped as soon as the game became subscription optional. ZOS are not concerned about the in-game economy. They are concerned about the real economy. So while they are making some steps to give you real stuff (i.e., gear, not cosmetic items) to buy AP with, they will be limited steps. They cannot make AP too valuable to players because earning AP is not a money maker for ZOS.
Someone mentioned that Akaviri motif takes much more time to complete than other motifs like Xivkyn or Ancient Elf. Xivkyn and Ancient Elf require buying DLC to farm. Akaviri does not. Know what other motif takes forever to farm? Glass. Another motif that you can get from base game and do not need DLC.
PvE players are facing the same issue. Do you think the existing Trials and DSA did not scale to VR16 because that is too difficult a technological hurdle? Don't be naive. They are part of the base game and ZOS makes no continuing revenue from base game content. Starting with Thieves Guild, the weekly Trial reward will give a VR16 item in mail. But no VR16 gear will drop from actually running the old Trials and DSA. Similar to the new vendor in Cyrodiil, we are being given access to VR16 gear via old content, but in a very limited fashion.
ZOS is always thinking, "OK. We can't force people to subscribe or buy DLC. But what will make them really, really want to?" Many of ZOS' decisions will make more sense if you view it this way.
Dagoth_Rac wrote: »I think we are overlooking the business side of this. You can earn AP, a lot of AP, through nothing but the base game. If people can get their gear without buying DLC, they will. If people do not buy DLC, ESO goes bankrupt. That is both the blessing and curse of Buy-2-Play. You no longer have to spend $15 a month to play game, but the business still needs roughly $15 a month per player to keep the servers running and continue development, etc. So if they are not forcing you to spend that $15/month and they are not forcing you to buy each DLC, they are going to strongly incentivize you to do so.
It is no coincidence that vendor bags kept getting upgrading when the game was subscription required and stopped as soon as the game became subscription optional. ZOS are not concerned about the in-game economy. They are concerned about the real economy. So while they are making some steps to give you real stuff (i.e., gear, not cosmetic items) to buy AP with, they will be limited steps. They cannot make AP too valuable to players because earning AP is not a money maker for ZOS.
Someone mentioned that Akaviri motif takes much more time to complete than other motifs like Xivkyn or Ancient Elf. Xivkyn and Ancient Elf require buying DLC to farm. Akaviri does not. Know what other motif takes forever to farm? Glass. Another motif that you can get from base game and do not need DLC.
PvE players are facing the same issue. Do you think the existing Trials and DSA did not scale to VR16 because that is too difficult a technological hurdle? Don't be naive. They are part of the base game and ZOS makes no continuing revenue from base game content. Starting with Thieves Guild, the weekly Trial reward will give a VR16 item in mail. But no VR16 gear will drop from actually running the old Trials and DSA. Similar to the new vendor in Cyrodiil, we are being given access to VR16 gear via old content, but in a very limited fashion.
ZOS is always thinking, "OK. We can't force people to subscribe or buy DLC. But what will make them really, really want to?" Many of ZOS' decisions will make more sense if you view it this way.