ksimpscnub18_ESO wrote: »
So many players would come back and even subscribe again if they did that. I'm confident of that.
ksimpscnub18_ESO wrote: »ksimpscnub18_ESO wrote: »
So many players would come back and even subscribe again if they did that. I'm confident of that.
Lol Hev there is 0 discussion to be had. The game was better than anything they are going to force down. most of the people that I know who quit did so in three phases.
Phase 1 a lot of casual pvpers stopped pvp with removal of forward camps
Phase 2 removal of soft caps and addition of CP
Phase 3 block/dodge roll nerfs in response to QQ rather than addressing CP or resources
In 1.5 a big group or a small group or a solo player could feel relevant and find their way AND we have not see the like of build diversity we had then in a long time
LegendaryChef wrote: »LegendaryMage wrote: »I love the non-cp campaign, too tired to farm that stuff anyway. I'll be in azura.
Well I guess you can remove CP from your list of excuses for losing duels now
1.5 can rot in hell.
Millerman34n wrote: »
It's called resource management, and no, YOU need to go grind some CP noobcake.
1.5 can rot in hell.
1.5 was absolutely the closest we ever came to overall balance -- including all of its blemishes.
Every single patch has been worse.
Excepting 1.0, I think 1.7 was probably the low point of the game -- but the only reason 1.6 wasn't worse was b/c players didn't have enough CPs.
I'm looking forward to dueling on the no CP campaign and doing open world on the CP campaigns.
I'm just not a fan of 20minute+ duels with no sustain battle at all and it only revolving around who can land the biggest one-hit-wonder burst combo first.
It'll feel good to actually care about what abilities I cast and how I often I cast them again. at least in duels.
I'm looking forward to dueling on the no CP campaign and doing open world on the CP campaigns.
I'm just not a fan of 20minute+ duels with no sustain battle at all and it only revolving around who can land the biggest one-hit-wonder burst combo first.
It'll feel good to actually care about what abilities I cast and how I often I cast them again. at least in duels.
May i ask what makes you feel people won´t just use the same sustain setups that were used in 1.5 dueling? 1 Kena 1bs 5 seducer maelstrom weapons mage mundus to make up for cp magica loss and just go full resource focused enchantments.
The problem is some classes can build an infinite sustain setup with no CP aswell and all they loose is dmg. I could build a sorc and a magica NB that way (Mag NB will be superstrong anyway bc of siphoning attacks which lets me play with 800 mag 600 stamreg on live).
I have no idea where the idea of resource battles comes from. I´ve never had resource issues on any of my builds since patch 1.2 - ever.
IxSTALKERxI wrote: »Argonian master race.
DO NOT STEAL MY LINE
I'm looking forward to dueling on the no CP campaign and doing open world on the CP campaigns.
I'm just not a fan of 20minute+ duels with no sustain battle at all and it only revolving around who can land the biggest one-hit-wonder burst combo first.
It'll feel good to actually care about what abilities I cast and how I often I cast them again. at least in duels.
May i ask what makes you feel people won´t just use the same sustain setups that were used in 1.5 dueling? 1 Kena 1bs 5 seducer maelstrom weapons mage mundus to make up for cp magica loss and just go full resource focused enchantments.
The problem is some classes can build an infinite sustain setup with no CP aswell and all they loose is dmg. I could build a sorc and a magica NB that way (Mag NB will be superstrong anyway bc of siphoning attacks which lets me play with 800 mag 600 stamreg on live).
I have no idea where the idea of resource battles comes from. I´ve never had resource issues on any of my builds since patch 1.2 - ever.
Does that also mean you could have spammed Healing Ward forever in 1.5? Would have been hard to kill. Any build has a limit in the available resources, but today it's nigh impossible to push a decent player anywhere near that in a 1v1 situation.
I'm looking forward to dueling on the no CP campaign and doing open world on the CP campaigns.
I'm just not a fan of 20minute+ duels with no sustain battle at all and it only revolving around who can land the biggest one-hit-wonder burst combo first.
It'll feel good to actually care about what abilities I cast and how I often I cast them again. at least in duels.
May i ask what makes you feel people won´t just use the same sustain setups that were used in 1.5 dueling? 1 Kena 1bs 5 seducer maelstrom weapons mage mundus to make up for cp magica loss and just go full resource focused enchantments.
The problem is some classes can build an infinite sustain setup with no CP aswell and all they loose is dmg. I could build a sorc and a magica NB that way (Mag NB will be superstrong anyway bc of siphoning attacks which lets me play with 800 mag 600 stamreg on live).
I have no idea where the idea of resource battles comes from. I´ve never had resource issues on any of my builds since patch 1.2 - ever.
Does that also mean you could have spammed Healing Ward forever in 1.5? Would have been hard to kill. Any build has a limit in the available resources, but today it's nigh impossible to push a decent player anywhere near that in a 1v1 situation.
I had softcapped spelldmg with 100 stamreg and 170ish magreg without potion buff. I never dropped under 70% magica in 1.5 duels. No idea if i could spam healing ward to eternity back then - there was no need for that.
LegendaryMage wrote: »I'm looking forward to dueling on the no CP campaign and doing open world on the CP campaigns.
I'm just not a fan of 20minute+ duels with no sustain battle at all and it only revolving around who can land the biggest one-hit-wonder burst combo first.
It'll feel good to actually care about what abilities I cast and how I often I cast them again. at least in duels.
May i ask what makes you feel people won´t just use the same sustain setups that were used in 1.5 dueling? 1 Kena 1bs 5 seducer maelstrom weapons mage mundus to make up for cp magica loss and just go full resource focused enchantments.
The problem is some classes can build an infinite sustain setup with no CP aswell and all they loose is dmg. I could build a sorc and a magica NB that way (Mag NB will be superstrong anyway bc of siphoning attacks which lets me play with 800 mag 600 stamreg on live).
I have no idea where the idea of resource battles comes from. I´ve never had resource issues on any of my builds since patch 1.2 - ever.
Does that also mean you could have spammed Healing Ward forever in 1.5? Would have been hard to kill. Any build has a limit in the available resources, but today it's nigh impossible to push a decent player anywhere near that in a 1v1 situation.
I had softcapped spelldmg with 100 stamreg and 170ish magreg without potion buff. I never dropped under 70% magica in 1.5 duels. No idea if i could spam healing ward to eternity back then - there was no need for that.
Which would mean nothing now because your s/b build that you played back then is not viable anymore. Your stam regen won't mean anything when you block and you cannot have an equivalent of '170ish' mag regen in today's non cp campaign with 'softcapped spell damage' (meaning tops). You'll have to go for one or other or make a compromise between the two.
Edit; basically a lot of things have changed since then and it's not possible to compare 1.5 fights with today's cp or non cp ones. It's just two different games nowadays.
There is no choice imho. Anyone will go for infinite sustain and afterwards think about dmg. There is no drawback in going for sustain setups for duels whereas going for a burst setup the drawbacks are very clear cut.
mike.gaziotisb16_ESO wrote: »There is no choice imho. Anyone will go for infinite sustain and afterwards think about dmg. There is no drawback in going for sustain setups for duels whereas going for a burst setup the drawbacks are very clear cut.
That's precisely the way I see it. Just switch Kagrenac for Seducer and all enchants to regen. Maelstrom + Blood + Kena make up the rest. I will actually have same regen (~2.1k) and cost reduction as I currently have with 501 CPs. Just much lower spell damage (~500 less when buffed) and less max magicka.
Overall that means just lower damage with similar-ish sustain, so even longer more boring fights imo.
Millerman34n wrote: »
Ressource management isn't possible with the build I use.
Most people will simply change some glyphs and run around with less dmg.
On the other hand shields nearly remain the same, so you can guess what will happen on the no CP campaign.
Whoever thought the no CP campaign is more or equally "balanced" than the one with CP will be disappointed anyway.
mike.gaziotisb16_ESO wrote: »There is no choice imho. Anyone will go for infinite sustain and afterwards think about dmg. There is no drawback in going for sustain setups for duels whereas going for a burst setup the drawbacks are very clear cut.
That's precisely the way I see it. Just switch Kagrenac for Seducer and all enchants to regen. Maelstrom + Blood + Kena make up the rest. I will actually have same regen (~2.1k) and cost reduction as I currently have with 501 CPs. Just much lower spell damage (~500 less when buffed) and less max magicka.
Overall that means just lower damage with similar-ish sustain, so even longer more boring fights imo.
For duels with hardly any downtime on ability use it will be better to go for cost reduction especially since the synergy from CPs is lost.
Millerman34n wrote: »
Ressource management isn't possible with the build I use.
Most people will simply change some glyphs and run around with less dmg.
On the other hand shields nearly remain the same, so you can guess what will happen on the no CP campaign.
Whoever thought the no CP campaign is more or equally "balanced" than the one with CP will be disappointed anyway.
I think thats pretty much the point. U cant go into those tremendously high dmg builds anymore. I like the idea but it will surely have other balance issues. I think especially of battle roar. They simply cant balance cp and no cp.
LegendaryMage wrote: »I agree with you Derra when you say that people will go for infinite sustain, I just don't see a problem there since most decent capped players at the moment (with top damage, keep in mind) are already doing that.