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No cp duels

  • Xeven
    Xeven
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    1.5 can rot in hell.
  • ksimpscnub18_ESO
    ksimpscnub18_ESO
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    Lord_Hev wrote: »
    Lord_Hev wrote: »
    Like the rest of what ZOS does, band-aid trying to cover a massive wound.


    Only way you can play with no CP,is if they do a complete revert to 1.5.

    Would donate $1000 right now in gofundme

    #bringback1.5


    So many players would come back and even subscribe again if they did that. I'm confident of that.

    Lol Hev there is 0 discussion to be had. The game was better than anything they are going to force down. most of the people that I know who quit did so in three phases.

    Phase 1 a lot of casual pvpers stopped pvp with removal of forward camps

    Phase 2 removal of soft caps and addition of CP

    Phase 3 block/dodge roll nerfs in response to QQ rather than addressing CP or resources

    In 1.5 a big group or a small group or a solo player could feel relevant and find their way AND we have not see the like of build diversity we had then in a long time
    Edited by ksimpscnub18_ESO on February 17, 2016 8:23PM
    Tikijim DC NB
    Wakka Flame DC DK
    Nearcyde DC Templar

  • Rylana
    Rylana
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    Lord_Hev wrote: »
    Lord_Hev wrote: »
    Like the rest of what ZOS does, band-aid trying to cover a massive wound.


    Only way you can play with no CP,is if they do a complete revert to 1.5.

    Would donate $1000 right now in gofundme

    #bringback1.5


    So many players would come back and even subscribe again if they did that. I'm confident of that.

    Lol Hev there is 0 discussion to be had. The game was better than anything they are going to force down. most of the people that I know who quit did so in three phases.

    Phase 1 a lot of casual pvpers stopped pvp with removal of forward camps

    Phase 2 removal of soft caps and addition of CP

    Phase 3 block/dodge roll nerfs in response to QQ rather than addressing CP or resources

    In 1.5 a big group or a small group or a solo player could feel relevant and find their way AND we have not see the like of build diversity we had then in a long time

    1.2.3 was the gunshot to the chest
    1.4.2 was the cessation of life support
    1.5.3 was the pronouncement of death.
    1.6 and onward has just been a hysterical joke, relatively speaking
    @rylanadionysis == Closed Beta Tester October 2013 == Retired October 2016 == Uninstalled @ One Tamriel Release == Inactive Indefinitely
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  • LegendaryMage
    LegendaryMage
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    I love the non-cp campaign, too tired to farm that stuff anyway. I'll be in azura. :)

    Well I guess you can remove CP from your list of excuses for losing duels now :smile:

    You shouldn't be talking to me like that Chef, I don't bother you - don't bother me please. I hope that's not too much to ask of you?
  • Jura23
    Jura23
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    I understand why some ppl dont want to play at no CP campaign, but that is no reason to mock ppl who want. Grow up, if youre not willing to change your playstyle, fine, but respect others and dont say its not possible, because it is.
    Edited by Jura23 on February 17, 2016 10:40PM
    Georgion - Bosmer/Templar - PC/EU
  • IxSTALKERxI
    IxSTALKERxI
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    Argonian master race.
    NA | PC | Aldmeri Dominion
    Laser Eyes AR 26 Arcanist | Stalker V AR 41 Warden | I Stalker I AR 42 NB | Stalkersaurus AR 31 Templar | Stalker Ill AR 31 Sorc | Nigel the Great of Blackwater
    Former Emperor x11 campaign cycles
    Venatus Officer | RIP RÁGE | YouTube Channel
  • kevlarto_ESO
    kevlarto_ESO
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    I wonder if the players that ask for the non cp campaign are still playing the game ?, they even answered the question on a past ESO live and talked about it, maybe this is a case of listening to a small part of the player base, I think for BWB it will be great, for me the jury is still out on the vet, I want to at least try it and see how much of a crutch cp has been, I am sure I will end up on TF, where the action is at some point. I am in the middle of the road don't really care are over all.
    Edited by kevlarto_ESO on February 18, 2016 1:34AM
  • Ishammael
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    Xeven wrote: »
    1.5 can rot in hell.

    1.5 was absolutely the closest we ever came to overall balance -- including all of its blemishes.
    Every single patch has been worse.
    Excepting 1.0, I think 1.7 was probably the low point of the game -- but the only reason 1.6 wasn't worse was b/c players didn't have enough CPs.
  • Sypher
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    I'm looking forward to dueling on the no CP campaign and doing open world on the CP campaigns.

    I'm just not a fan of 20minute+ duels with no sustain battle at all and it only revolving around who can land the biggest one-hit-wonder burst combo first.


    It'll feel good to actually care about what abilities I cast and how I often I cast them again. :) at least in duels.
    Edited by Sypher on February 18, 2016 4:22AM
    DC Dragonknight 'Sypher - AD Nightblade Sypher Ali - AD Sorcerer Sypher Sensei - EP Sorcerer Sypharian - DC Templar Ali Sypher

    Youtube: www.youtube.com/SypherPK
    Twitch: www.twitch.tv/SypherPK
  • Cody
    Cody
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    Xeven wrote: »
    Soulac wrote: »
    I got rekt so hard on pts since I'm literally out of ressources after 10 seconds :'(

    It's called recorce management, u need regen glyphs and sets!!!

    It's called resource management, and no, YOU need to go grind some CP noobcake.

    noobcake? thats new. I give you points for originality.
  • Cody
    Cody
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    Alucardo wrote: »
    Wow, I had no idea what it was like without CPs. What a terrible experience D:

    i would not call it terrible, just something that would take getting used to for someone with a lot of CPs
    Edited by Cody on February 18, 2016 4:31AM
  • Cody
    Cody
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    Argonian master race.

    DO NOT STEAL MY LINE
  • Cody
    Cody
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    Ishammael wrote: »
    Xeven wrote: »
    1.5 can rot in hell.

    1.5 was absolutely the closest we ever came to overall balance -- including all of its blemishes.
    Every single patch has been worse.
    Excepting 1.0, I think 1.7 was probably the low point of the game -- but the only reason 1.6 wasn't worse was b/c players didn't have enough CPs.

    it was not as perfect as everyone makes it out to be. Perma blocking was extremely common, and mana builds were OP compared to everything else.

    still, it did better in certain departments. Softcaps, for example.
    Edited by Cody on February 18, 2016 4:36AM
  • Cody
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    I may get on it to test new builds, we will see how it turns out when it launches
  • Soris
    Soris
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    Now the only thing this game missing is a separate campaign with 1.5 ruleset. Dynamic ulti, old skills, softcaps, no battle spirit etc everything.

    Technically it's gonna be ultra difficult to make such campaign but here is your business model zose, you can thank me later. Elder Scroll Online: Tamriel Unlimited Oldskool Edition. DLC price: 5k crowns + weekly pass 500 crown each week.
    I bet majority here would throw their wallets at the screen. And you gonna be millionaire silly ZOS.
    Think about it
    Welkynd [Templar/AD/EU]
  • Derra
    Derra
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    Sypher wrote: »
    I'm looking forward to dueling on the no CP campaign and doing open world on the CP campaigns.

    I'm just not a fan of 20minute+ duels with no sustain battle at all and it only revolving around who can land the biggest one-hit-wonder burst combo first.


    It'll feel good to actually care about what abilities I cast and how I often I cast them again. :) at least in duels.

    May i ask what makes you feel people won´t just use the same sustain setups that were used in 1.5 dueling? 1 Kena 1bs 5 seducer maelstrom weapons mage mundus to make up for cp magica loss and just go full resource focused enchantments.

    The problem is some classes can build an infinite sustain setup with no CP aswell and all they loose is dmg. I could build a sorc and a magica NB that way (Mag NB will be superstrong anyway bc of siphoning attacks which lets me play with 800 mag 600 stamreg on live).

    I have no idea where the idea of resource battles comes from. I´ve never had resource issues on any of my builds since patch 1.2 - ever.
    Edited by Derra on February 18, 2016 8:31AM
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • ToRelax
    ToRelax
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    Derra wrote: »
    Sypher wrote: »
    I'm looking forward to dueling on the no CP campaign and doing open world on the CP campaigns.

    I'm just not a fan of 20minute+ duels with no sustain battle at all and it only revolving around who can land the biggest one-hit-wonder burst combo first.


    It'll feel good to actually care about what abilities I cast and how I often I cast them again. :) at least in duels.

    May i ask what makes you feel people won´t just use the same sustain setups that were used in 1.5 dueling? 1 Kena 1bs 5 seducer maelstrom weapons mage mundus to make up for cp magica loss and just go full resource focused enchantments.

    The problem is some classes can build an infinite sustain setup with no CP aswell and all they loose is dmg. I could build a sorc and a magica NB that way (Mag NB will be superstrong anyway bc of siphoning attacks which lets me play with 800 mag 600 stamreg on live).

    I have no idea where the idea of resource battles comes from. I´ve never had resource issues on any of my builds since patch 1.2 - ever.

    Does that also mean you could have spammed Healing Ward forever in 1.5? Would have been hard to kill. Any build has a limit in the available resources, but today it's nigh impossible to push a decent player anywhere near that in a 1v1 situation.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • olsborg
    olsborg
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    Soulac wrote: »
    Soulac wrote: »
    I got rekt so hard on pts since I'm literally out of ressources after 10 seconds :'(

    It's called recorce management, u need regen glyphs and sets!!! Bye bye infa sustain and high damage builds!!!!


    On the other hand shields nearly remain the same

    Shields will loose around 30% of their strenght, atleast if you are over 400 champion points, you loose alot of stats and shields are based on max magicka. Personally I went from 11500 hardened ward to 8400.

    PC EU
    PvP only
  • IxSTALKERxI
    IxSTALKERxI
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    Cody wrote: »
    Argonian master race.

    DO NOT STEAL MY LINE

    Lol sorry, but it's true. They'll actually be strong now in non-cp campaigns after latest buffs.
    Edited by IxSTALKERxI on February 18, 2016 10:05AM
    NA | PC | Aldmeri Dominion
    Laser Eyes AR 26 Arcanist | Stalker V AR 41 Warden | I Stalker I AR 42 NB | Stalkersaurus AR 31 Templar | Stalker Ill AR 31 Sorc | Nigel the Great of Blackwater
    Former Emperor x11 campaign cycles
    Venatus Officer | RIP RÁGE | YouTube Channel
  • Derra
    Derra
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    ToRelax wrote: »
    Derra wrote: »
    Sypher wrote: »
    I'm looking forward to dueling on the no CP campaign and doing open world on the CP campaigns.

    I'm just not a fan of 20minute+ duels with no sustain battle at all and it only revolving around who can land the biggest one-hit-wonder burst combo first.


    It'll feel good to actually care about what abilities I cast and how I often I cast them again. :) at least in duels.

    May i ask what makes you feel people won´t just use the same sustain setups that were used in 1.5 dueling? 1 Kena 1bs 5 seducer maelstrom weapons mage mundus to make up for cp magica loss and just go full resource focused enchantments.

    The problem is some classes can build an infinite sustain setup with no CP aswell and all they loose is dmg. I could build a sorc and a magica NB that way (Mag NB will be superstrong anyway bc of siphoning attacks which lets me play with 800 mag 600 stamreg on live).

    I have no idea where the idea of resource battles comes from. I´ve never had resource issues on any of my builds since patch 1.2 - ever.

    Does that also mean you could have spammed Healing Ward forever in 1.5? Would have been hard to kill. Any build has a limit in the available resources, but today it's nigh impossible to push a decent player anywhere near that in a 1v1 situation.

    I had softcapped spelldmg with 100 stamreg and 170ish magreg without potion buff. I never dropped under 70% magica in 1.5 duels. No idea if i could spam healing ward to eternity back then - there was no need for that.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • LegendaryMage
    LegendaryMage
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    Derra wrote: »
    ToRelax wrote: »
    Derra wrote: »
    Sypher wrote: »
    I'm looking forward to dueling on the no CP campaign and doing open world on the CP campaigns.

    I'm just not a fan of 20minute+ duels with no sustain battle at all and it only revolving around who can land the biggest one-hit-wonder burst combo first.


    It'll feel good to actually care about what abilities I cast and how I often I cast them again. :) at least in duels.

    May i ask what makes you feel people won´t just use the same sustain setups that were used in 1.5 dueling? 1 Kena 1bs 5 seducer maelstrom weapons mage mundus to make up for cp magica loss and just go full resource focused enchantments.

    The problem is some classes can build an infinite sustain setup with no CP aswell and all they loose is dmg. I could build a sorc and a magica NB that way (Mag NB will be superstrong anyway bc of siphoning attacks which lets me play with 800 mag 600 stamreg on live).

    I have no idea where the idea of resource battles comes from. I´ve never had resource issues on any of my builds since patch 1.2 - ever.

    Does that also mean you could have spammed Healing Ward forever in 1.5? Would have been hard to kill. Any build has a limit in the available resources, but today it's nigh impossible to push a decent player anywhere near that in a 1v1 situation.

    I had softcapped spelldmg with 100 stamreg and 170ish magreg without potion buff. I never dropped under 70% magica in 1.5 duels. No idea if i could spam healing ward to eternity back then - there was no need for that.

    Which would mean nothing now because your s/b build that you played back then is not viable anymore. Your stam regen won't mean anything when you block and you cannot have an equivalent of '170ish' mag regen in today's non cp campaign with 'softcapped spell damage' (meaning tops). You'll have to go for one or other or make a compromise between the two.

    Edit; basically a lot of things have changed since then and it's not possible to compare 1.5 fights with today's cp or non cp ones. It's just two different games nowadays.
    Edited by LegendaryMage on February 18, 2016 11:18AM
  • Derra
    Derra
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    Derra wrote: »
    ToRelax wrote: »
    Derra wrote: »
    Sypher wrote: »
    I'm looking forward to dueling on the no CP campaign and doing open world on the CP campaigns.

    I'm just not a fan of 20minute+ duels with no sustain battle at all and it only revolving around who can land the biggest one-hit-wonder burst combo first.


    It'll feel good to actually care about what abilities I cast and how I often I cast them again. :) at least in duels.

    May i ask what makes you feel people won´t just use the same sustain setups that were used in 1.5 dueling? 1 Kena 1bs 5 seducer maelstrom weapons mage mundus to make up for cp magica loss and just go full resource focused enchantments.

    The problem is some classes can build an infinite sustain setup with no CP aswell and all they loose is dmg. I could build a sorc and a magica NB that way (Mag NB will be superstrong anyway bc of siphoning attacks which lets me play with 800 mag 600 stamreg on live).

    I have no idea where the idea of resource battles comes from. I´ve never had resource issues on any of my builds since patch 1.2 - ever.

    Does that also mean you could have spammed Healing Ward forever in 1.5? Would have been hard to kill. Any build has a limit in the available resources, but today it's nigh impossible to push a decent player anywhere near that in a 1v1 situation.

    I had softcapped spelldmg with 100 stamreg and 170ish magreg without potion buff. I never dropped under 70% magica in 1.5 duels. No idea if i could spam healing ward to eternity back then - there was no need for that.

    Which would mean nothing now because your s/b build that you played back then is not viable anymore. Your stam regen won't mean anything when you block and you cannot have an equivalent of '170ish' mag regen in today's non cp campaign with 'softcapped spell damage' (meaning tops). You'll have to go for one or other or make a compromise between the two.

    Edit; basically a lot of things have changed since then and it's not possible to compare 1.5 fights with today's cp or non cp ones. It's just two different games nowadays.

    I just meant that in general people looking to duel will create a setup with infinite sustain in that situation. Since it´s impossible to overpower your opponent with raw burst because defense abilities scale better or are stronger than offensive ones - that´s what people will do - breaking opponents is really hard. Outlasting them isn´t.

    There is no choice imho. Anyone will go for infinite sustain and afterwards think about dmg. There is no drawback in going for sustain setups for duels whereas going for a burst setup the drawbacks are very clear cut.
    Edited by Derra on February 18, 2016 11:44AM
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Maulkin
    Maulkin
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    Derra wrote: »
    There is no choice imho. Anyone will go for infinite sustain and afterwards think about dmg. There is no drawback in going for sustain setups for duels whereas going for a burst setup the drawbacks are very clear cut.

    That's precisely the way I see it. Just switch Kagrenac for Seducer and all enchants to regen. Maelstrom + Blood + Kena make up the rest. I will actually have same regen (~2.1k) and cost reduction as I currently have with 501 CPs. Just much lower spell damage (~500 less when buffed) and less max magicka.

    Overall that means just lower damage with similar-ish sustain, so even longer more boring fights imo.
    EU | PC | AD
  • Derra
    Derra
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    Derra wrote: »
    There is no choice imho. Anyone will go for infinite sustain and afterwards think about dmg. There is no drawback in going for sustain setups for duels whereas going for a burst setup the drawbacks are very clear cut.

    That's precisely the way I see it. Just switch Kagrenac for Seducer and all enchants to regen. Maelstrom + Blood + Kena make up the rest. I will actually have same regen (~2.1k) and cost reduction as I currently have with 501 CPs. Just much lower spell damage (~500 less when buffed) and less max magicka.

    Overall that means just lower damage with similar-ish sustain, so even longer more boring fights imo.

    For duels with hardly any downtime on ability use it will be better to go for cost reduction especially since the synergy from CPs is lost.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Mumyo
    Mumyo
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    Soulac wrote: »
    Soulac wrote: »
    I got rekt so hard on pts since I'm literally out of ressources after 10 seconds :'(

    It's called recorce management, u need regen glyphs and sets!!! Bye bye infa sustain and high damage builds!!!!

    Ressource management isn't possible with the build I use.
    Most people will simply change some glyphs and run around with less dmg.
    On the other hand shields nearly remain the same, so you can guess what will happen on the no CP campaign.
    Whoever thought the no CP campaign is more or equally "balanced" than the one with CP will be disappointed anyway.

    I think thats pretty much the point. U cant go into those tremendously high dmg builds anymore. I like the idea but it will surely have other balance issues. I think especially of battle roar. They simply cant balance cp and no cp.
  • Maulkin
    Maulkin
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    Derra wrote: »
    Derra wrote: »
    There is no choice imho. Anyone will go for infinite sustain and afterwards think about dmg. There is no drawback in going for sustain setups for duels whereas going for a burst setup the drawbacks are very clear cut.

    That's precisely the way I see it. Just switch Kagrenac for Seducer and all enchants to regen. Maelstrom + Blood + Kena make up the rest. I will actually have same regen (~2.1k) and cost reduction as I currently have with 501 CPs. Just much lower spell damage (~500 less when buffed) and less max magicka.

    Overall that means just lower damage with similar-ish sustain, so even longer more boring fights imo.

    For duels with hardly any downtime on ability use it will be better to go for cost reduction especially since the synergy from CPs is lost.

    Well pointed out. Yes, cost redux will be significantly better with no CPs
    EU | PC | AD
  • ToRelax
    ToRelax
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    Mumyo wrote: »
    Soulac wrote: »
    Soulac wrote: »
    I got rekt so hard on pts since I'm literally out of ressources after 10 seconds :'(

    It's called recorce management, u need regen glyphs and sets!!! Bye bye infa sustain and high damage builds!!!!

    Ressource management isn't possible with the build I use.
    Most people will simply change some glyphs and run around with less dmg.
    On the other hand shields nearly remain the same, so you can guess what will happen on the no CP campaign.
    Whoever thought the no CP campaign is more or equally "balanced" than the one with CP will be disappointed anyway.

    I think thats pretty much the point. U cant go into those tremendously high dmg builds anymore. I like the idea but it will surely have other balance issues. I think especially of battle roar. They simply cant balance cp and no cp.

    Do you mean Battle Spirit? That's an obvious concern, I don't know what problems Battle Roar would cause though.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • LegendaryMage
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    I agree with you Derra when you say that people will go for infinite sustain, I just don't see a problem there since most decent capped players at the moment (with top damage, keep in mind) are already doing that. :)
  • Maulkin
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    I agree with you Derra when you say that people will go for infinite sustain, I just don't see a problem there since most decent capped players at the moment (with top damage, keep in mind) are already doing that. :)

    But here's what I don't understand. You agree that people will go for sustain and they will sacrifice damage for sustain. But you don't see problem with same sustain as live but lower damage?

    If the sustain remains the same but the damage goes down, it's just a really long boring fight is it not? You can no longer burst people with combos, you have to really wait to drain their resources. Something they are trying hard to avoid by stacking regen/cost redux.

    I personally fail to see the appeal.
    Edited by Maulkin on February 18, 2016 1:12PM
    EU | PC | AD
  • Ishammael
    Ishammael
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    You know what would be great?

    A no CP campaign... without Battle Spirit. I would play that.
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