From the patch notes:
Catalyst: Increased the amount of Ultimate you gain when drinking a potion to 10/20 Ultimate at Ranks I/II from 6/12 Ultimate.
A buff to this passive was sorely needed. In fact,
it was something I pointed out in my response to Wrobel's thread asking for feedback on class abilities. Despite this change, my main points in that comment still stand.
Of course, more ultimate is helpful for all NB builds so in one sense it is an improvement. However...
- The value of the passive is now equivalent to 6-7 seconds of a Major Heroism buff, which is up from 2-3 seconds from Live. This is still quite weak compared to most other class passives that bring a lot more utility/value. In the comment linked above, I suggested that the least effective way to buff Catalyst was simply by increasing the Ult return. Why? Because it doesn't address the other issues below:
- The 45-second potion cooldown still is the biggest factor negatively affecting the passive's usefulness and value.
- Potion passives remain the only abilities in the game that have a hidden gold cost. Whether you use expensive crafted potions or dropped ones, it nonetheless is tied in some way to your coffer. While you would use potions anyways, and thus this passive allows you to get more for your money, so to speak, the passive's value is still too low to really make this kind of balancing mechanic balanced.
- Most importantly, imho, Catalyst still does not fulfill a 'need' of the class as it did before Update 1.6 when Potion Effectiveness bonuses were removed from both NBs and Argonians. NBs don't need help generating ultimate, we are fine on that front. Before Update 1.6, the NB Catalyst passive, combined with the 30-second potion cooldown (which some players would get as low as 15 seconds if they used 3 potion speed jewelry glyphs) gave NBs their only reliable form of burst self-healing through more powerful and more frequent potions. It is true that NBs have several decent healing tools, however they are either HoTs or situational, requiring multiple enemies or killing your enemy first in order to get decent healing. These are not helpful against the high burst damage meta of PvP and endgame PvE, and thus the need for some kind of burst self-heal is still important. The potion cooldown and gold cost are balances to this.
- It still doesn't stack or directly complement Argonians' Amphibious passive, meaning the undercutting of the one unique class/race synergy for Argonians still hasn't been rectified. To get a sense of this, imagine Dunmers losing their bonus to fire damage and thus their synergy with DK abilities.
There really are a ton of ways to improve Catalyst, but here are some suggestions for useful fixes that keep Catalyst tied to potion use since that seems to be important. Again, I'm not advocating for all of them, but individually or in some combination they would address the issues with the passive I bulletted above:
- Reduce potion cooldown by 10 seconds. This would help with making potions' burst heals and other shorter effects more available, as well as make potion speed enchants actually a possibility again for some builds. If a player used all 3 potion speed enchants, and thus sacrificing a large chunk of regen or damage (the most common and currently powerful jewelry enchants), they could get the potion cooldown to 20 seconds. It would also have the secondary effect of making Argonians' Amphibious passive more valuable. Combining this cooldown with one of the other changes below would bring back a lot of the utility lost in the changes from 1.6.
- Take the Nourishing constellation that was removed from the Champion System and swap it in, which would increase power of healing from potions. The downside of this is that it provides less utility than ult or potion cooldown because it would only affect potion heals. It would also be subject to the Cyrodiil debuffs.
- Replicate Argonians' Amphibious passive (stacking additively), but with a higher % of resources returned since it is a class passive, and not a racial passive (for reference, the Catalyst's old value was twice that of the same one Argonians had; however, I still think the values of the Argonian passive are slightly too low, especially given the current cooldown).
- Take a cue from the new Alchemist set and buff damage or some other equally valuable stat (eg regen or max stat) on potion use. However, this gets away from fulfilling a need of the class. NBs don't have a problem with burst damage so I don't really need for giving us more of that.
Edited by ThatNeonZebraAgain on February 22, 2016 9:22PM Gore-of-the-Forest Argonian Nightblade
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