Forestd16b14_ESO wrote: »Agreed.
Now before every one says "OP" here's how it will probably work.
You pool say 48 points into it and get 15% the 15% of the attack that hits the damage shield will by pass it so say you deal a 5K attack 5,000*15%=750. That will be 750 damage straight to you. Yes their be those massive 10K+ damage but that still be 10,000*15%=1500 and if the player is reactive enough they'll be able to heal through it.
Cause after all look at shield breaker that just deals a flat what 2000 something damage damage and shield users are still able to live long through it.
Like by passing the shield it helluva alot more useful than just dealing extra damage to the shield cause hey what's that extra 500 points good for when a shield user can just hit 1 button and regain that 500 points.
RoamingRiverElk wrote: »Um... You do realize that the whole magicka sorcerer as a class option for pvp is balanced around the idea that sorcs use damage shields to protect themselves, right?... The same way as templars are balanced around healing themselves instead of running around by sprinting?...
You mean like Nb's are designed around stealth/Cloak. With passives and abilities that proc from that state?
RoamingRiverElk wrote: »Um... You do realize that the whole magicka sorcerer as a class option for pvp is balanced around the idea that sorcs use damage shields to protect themselves, right?... The same way as templars are balanced around healing themselves instead of running around by sprinting?...
RoamingRiverElk wrote: »Um... You do realize that the whole magicka sorcerer as a class option for pvp is balanced around the idea that sorcs use damage shields to protect themselves, right?... The same way as templars are balanced around healing themselves instead of running around by sprinting?...
RoamingRiverElk wrote: »Um... You do realize that the whole magicka sorcerer as a class option for pvp is balanced around the idea that sorcs use damage shields to protect themselves, right?... The same way as templars are balanced around healing themselves instead of running around by sprinting?...
You mean like Nb's are designed around stealth/Cloak. With passives and abilities that proc from that state?
Forestd16b14_ESO wrote: »Agreed.
Now before every one says "OP" here's how it will probably work.
You pool say 48 points into it and get 15% the 15% of the attack that hits the damage shield will by pass it so say you deal a 5K attack 5,000*15%=750. That will be 750 damage straight to you. Yes their be those massive 10K+ damage but that still be 10,000*15%=1500 and if the player is reactive enough they'll be able to heal through it.
Cause after all look at shield breaker that just deals a flat what 2000 something damage damage and shield users are still able to live long through it.
Like by passing the shield it helluva alot more useful than just dealing extra damage to the shield cause hey what's that extra 500 points good for when a shield user can just hit 1 button and regain that 500 points.
Sounds like a terrific idea. Only other MMO I played where shields played such a major role was Star Trek Online, and shield bleedthrough was a standard mechanic there.
And I don't see how it would be OP. You'll have to divert CP from other important passives like Mighty just to counter one build. In fact, it might still be too weak.
silky_soft wrote: »Just what I thought. You can't 1vs a full raid anymore. Oh the agony. 30-50% less videos, good.
silky_soft wrote: »Just what I thought. You can't 1vs a full raid anymore. Oh the agony. 30-50% less videos, good.
silky_soft wrote: »Just what I thought. You can't 1vs a full raid anymore. Oh the agony. 30-50% less videos, good.
I mean 1v2-3-4. If your full raid get 1vxed then you should reconsider yourself and not the game balance as you've clearly no clue of how the game works.
Should also be how much of your dmg ignores dodgeroll and how much of your dmg can´t be healed...
Also if the dmg would be devided between shields and HP that would be a tremendous buff for certain builds that maintain passive healing while having shields. Not a well thought out idea at all.
silky_soft wrote: »Should also be how much of your dmg ignores dodgeroll and how much of your dmg can´t be healed...
Also if the dmg would be devided between shields and HP that would be a tremendous buff for certain builds that maintain passive healing while having shields. Not a well thought out idea at all.
Should also be how much of your crit damages shields.
You make it sound like everyone will drop their main cp selections just to accommodate this. Just like shield spamming is a small amount of builds. The counter will be small due to high cp cost.
This won't work because it would be too powerful against a single class that was mutilated by the same community that wanted light armor to be as weak as tissue paper.
Without defenses like ward they would die in two hits. Even if they put all their points into health, because light armor is weak and is the only way to increase their spell efficiency they would still die fast.
Right now in PTS the increased damage against shields means people can put more pressure on not only sorcerers but other classes that use absorb effects...
But if you want your dreamily overpowered ignore shield effect, then ZoS would have to remove the debuff from Bolt escape on top of dramatically increasing spell damage to the point the sorcerer is a glass cannon that will likely 2 shot you since you would to shot them.
Forestd16b14_ESO wrote: »Agreed.
Now before every one says "OP" here's how it will probably work.
You pool say 48 points into it and get 15% the 15% of the attack that hits the damage shield will by pass it so say you deal a 5K attack 5,000*15%=750. That will be 750 damage straight to you. Yes their be those massive 10K+ damage but that still be 10,000*15%=1500 and if the player is reactive enough they'll be able to heal through it.
Cause after all look at shield breaker that just deals a flat what 2000 something damage damage and shield users are still able to live long through it.
Like by passing the shield it helluva alot more useful than just dealing extra damage to the shield cause hey what's that extra 500 points good for when a shield user can just hit 1 button and regain that 500 points.
Forestd16b14_ESO wrote: »This won't work because it would be too powerful against a single class that was mutilated by the same community that wanted light armor to be as weak as tissue paper.
Without defenses like ward they would die in two hits. Even if they put all their points into health, because light armor is weak and is the only way to increase their spell efficiency they would still die fast.
Right now in PTS the increased damage against shields means people can put more pressure on not only sorcerers but other classes that use absorb effects...
But if you want your dreamily overpowered ignore shield effect, then ZoS would have to remove the debuff from Bolt escape on top of dramatically increasing spell damage to the point the sorcerer is a glass cannon that will likely 2 shot you since you would to shot them.
Sorry but no cause if it's a % then it would be ridiculously weak cause to get that good damage the player not only has to have good damage to begin with but alot of CP into the skill it self and even then it maybe breaking even with the shield breaker set and as we all can see shield breaker not that OP.
Forestd16b14_ESO wrote: »This won't work because it would be too powerful against a single class that was mutilated by the same community that wanted light armor to be as weak as tissue paper.
Without defenses like ward they would die in two hits. Even if they put all their points into health, because light armor is weak and is the only way to increase their spell efficiency they would still die fast.
Right now in PTS the increased damage against shields means people can put more pressure on not only sorcerers but other classes that use absorb effects...
But if you want your dreamily overpowered ignore shield effect, then ZoS would have to remove the debuff from Bolt escape on top of dramatically increasing spell damage to the point the sorcerer is a glass cannon that will likely 2 shot you since you would to shot them.
Sorry but no cause if it's a % then it would be ridiculously weak cause to get that good damage the player not only has to have good damage to begin with but alot of CP into the skill it self and even then it maybe breaking even with the shield breaker set and as we all can see shield breaker not that OP.
Keeping in mind shields are crittable now it would put immense pressure on them. Something that avoided the absorb effect would take a 25k cyrodilled buffed sorcerer in down quite fast.
Also keeping in mind the debuff against shield absorption in Cyrodill also is drastically decreased.
But you don't care about balance, you only care about breaking a class for fast kills. Which is why you completely ignore the fact that this CP also becomes a hard counter to bastion. Thus negating it's benefits and making sorcerers spend more magicka to put up their shields or a faster to time to take down their shields when you CC them.
silky_soft wrote: »So what you are saying is that you can't run full glass with high dps and the best damage mitigation in the game if these changes went down? And the game would be over?
Just like when we got the dodge for days balance, the block balance and the cloak balance.silky_soft wrote: »Just what I thought. You can't 1vs a full raid anymore. Oh the agony. 30-50% less videos, good.
I mean 1v2-3-4. If your full raid get 1vxed then you should reconsider yourself and not the game balance as you've clearly no clue of how the game works.
Hyperbole