jcasini222ub17_ESO wrote: »Err I think battle spirit as it is now is totally flawed from a design perspective. We are trying to maniuplate outputs after they have already become outputs. Most people complain about spam right? Attack/heal skill spam so now we have a stupid battle spirit system and skills being redesigned. Screw all that.
Remove battle spirit as is, revert the idiotic changes to blocking and streak... replace with new battle spirit.
New battle spirit- 'while is cyro all skills/actions cost x percent more'.... im thinking x is 20 to 40 percent more, including stuff like ults, sprinting, rolling blocking. In effect this limits spam of all abilites, cant spam if resource pool is zero.
O I fully understand how much some skills will cost but I really dont care, I would really prefer higher skill costs than a bevy of skills rendered useless.
Idk why did you bring this here but this has nothing to do with the thread. 5k more health from battle spirit wont make any difference either way.Why the hell do people put everything in damage and get free hp i don' get it. You made your build with 4k dmg and 12k hp? Pls, play it like that. I want to kill you in 2 seconds.
A templar could easily oneshot with blazing shield if he got 100 points into bastion and 100 into magic damages, with 50-60k hp (50k is relatively easily to reach, you have to give up a lot for 60k)
If it wouldnt affect them max hp templar and dk would be out of control. A templar could easily oneshot with blazing shield if he got 100 points into bastion and 100 into magic damages, with 50-60k hp (50k is relatively easily to reach, you have to give up a lot for 60k) and a max hp dk build would be OP in group as igneous shield would basically be a barrier without cooldown. Now I do think they're too weak in the current patch, but the problem mostly comes from the little interest to put anything into hp except for very niche build. The best way to adjust this would be to bring back the old 1.5:1 ratio for hp compared to magicka/stamina after what maybe buff a little bit the base value of those skills but do not change the battle spirit. I don't think only 25% reduction for certain skills is really feasible, nor would be fair.
It is 15% with the battle spirit. 15% of something is always lower than a fixed amout unless you stack like there is no tomorrow. It is exactly why you see 4k dragon blood at 5% health and 3k blazing shield with 25k health.No.
Since when does 33% mean anything other than 33%? Thats what fu**ing percentages are there for.
jcasini222ub17_ESO wrote: »Err I think battle spirit as it is now is totally flawed from a design perspective. We are trying to maniuplate outputs after they have already become outputs. Most people complain about spam right? Attack/heal skill spam so now we have a stupid battle spirit system and skills being redesigned. Screw all that.
Remove battle spirit as is, revert the idiotic changes to blocking and streak... replace with new battle spirit.
New battle spirit- 'while is cyro all skills/actions cost x percent more'.... im thinking x is 20 to 40 percent more, including stuff like ults, sprinting, rolling blocking. In effect this limits spam of all abilites, cant spam if resource pool is zero.
O I fully understand how much some skills will cost but I really dont care, I would really prefer higher skill costs than a bevy of skills rendered useless.
MrGigglypants wrote: »jcasini222ub17_ESO wrote: »Err I think battle spirit as it is now is totally flawed from a design perspective. We are trying to maniuplate outputs after they have already become outputs. Most people complain about spam right? Attack/heal skill spam so now we have a stupid battle spirit system and skills being redesigned. Screw all that.
Remove battle spirit as is, revert the idiotic changes to blocking and streak... replace with new battle spirit.
New battle spirit- 'while is cyro all skills/actions cost x percent more'.... im thinking x is 20 to 40 percent more, including stuff like ults, sprinting, rolling blocking. In effect this limits spam of all abilites, cant spam if resource pool is zero.
O I fully understand how much some skills will cost but I really dont care, I would really prefer higher skill costs than a bevy of skills rendered useless.
So basically you want sorcs streaking around 1 shotting ppl got it. How about no, you're arrogance is beyond understanding. You're basicly stating an opinion and in it implying that you have more sense in you're grand wisdom than a multimillion dollar company and all its developers.
These skills needs to be re-balanced and buffed separately, not by lifting Battle Spirit in PvP.
I get more out of Harness Magicka in PvE than Sun Shield, on my templar actual tank lol. Why? Because health is a junk stat in any type of content, even for tanks these days. The more health you have the more you suck, useless meatblob gtfo.
ZoS remade the core of the game and now it mostly involves into jamming everything into spell dmg + magicka or weapon dmg + stamina and some recovery. But the forgot to update skills scaling of health, they're outdated in both PvE and PvP. Why no fix?
Meanwhile I'm afraid the devs have no clue how hard these skills sucks. No clue what builds are effective. They probably think there's a bunch of DK's and templars casually running around with 35k health and doing really well in both PvE and PvP
Since battle spirit isn't going anywhere, I wonder how the community thinks about this issue. Please be objective. Affected skills are Blazing Shield, Dragon Blood and Bone Shield.
(my original intention was to open this thread in pts subforum, but since polls aren't allowed in there, i opened this in here with a redirect link in the pts subforum. But this will be the main topic. Once there are enough votes, i'll tag devs.)
joleda4ub17_ESO wrote: »jcasini222ub17_ESO wrote: »Err I think battle spirit as it is now is totally flawed from a design perspective. We are trying to maniuplate outputs after they have already become outputs. Most people complain about spam right? Attack/heal skill spam so now we have a stupid battle spirit system and skills being redesigned. Screw all that.
Remove battle spirit as is, revert the idiotic changes to blocking and streak... replace with new battle spirit.
New battle spirit- 'while is cyro all skills/actions cost x percent more'.... im thinking x is 20 to 40 percent more, including stuff like ults, sprinting, rolling blocking. In effect this limits spam of all abilites, cant spam if resource pool is zero.
O I fully understand how much some skills will cost but I really dont care, I would really prefer higher skill costs than a bevy of skills rendered useless.
^^^ This is a good idea.
My take on Battle Spirit (BS): I believe the intent of BS is to increase the time-to-kill so that people die slower. Time-to-kill is actually decreased (people die faster) because glass cannon builds are given free hit points, which allows those builds to place even a bigger focus on damage. BS rewards builds that put no points into Health more than those that do. BS also penalizes races with +Health bonuses while not touching races with +Stamina or +Magicka bonuses. Battle Spirit is BS.
A better system IMO would remove the bonus health and do one or both of the following:
- Increase costs across the board by some scalar factor like X. For example, simply multiply each cost by 1.25, which would cause characters to empty their resource pool 25% faster. A change like this could force players to be a little more judicious with their ability usage instead of button-mashing spam. (Could it could lower lag?)
- Decrease damage across the board by the same scalar factor. For example, divide all damage by 1.25, which would make all characters live 20% longer.