They should at least put 20% heavy attack damage on igneous weapons, so there is something for the stam DK. It being only a group buff makes it the less appealing of the two morphs, because 2H is still the preferred melee weapon. Other builds will already have access to major brutality and sorcery, because of this I doubt anyone will be looking for this buff from the DK further making this change not very good. I do think the possibility of DW and bow for the stam DK will be nice but with that build lacking execute or the extra heavy attack damage makes it a lot less appealing.
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It's the better choice because they want to nerf ganking, and camouflaged hunter igneous weapon stealth dual wield heavy attack is far too powerful.
And because staff heavy attack are weaker than dual wield/two handed heavy attack. But they forgot bow HA.
Or because all skill (except surge, as far as I know) is magicka-focused, and then their morph can be stamina based.
Or just because ZOS logic, who know.
I like Molten Armaments where it is because I can hybridize my Dragonknight. I focus in heavy attacks so Molten Armaments increases my greatsword and sword damage while the Major Sorcery from the same buff allows me to use Burning Embers as a DoT and heal that's not crappy. I may experiment with other Magicka skills but for now I am excited to see a more versatile Dragonknight.
dwemer_paleologist wrote: »2 hander major brutality lasts for 30 seconds, but the ignious buff only lasts 8.5 seconds, i think thats just wrongthey should both last 2 minutes each.
having to cast the stupid molten armaments every 8 seconds during a fight is making me angry.
I like Molten Armaments where it is because I can hybridize my Dragonknight. I focus in heavy attacks so Molten Armaments increases my greatsword and sword damage while the Major Sorcery from the same buff allows me to use Burning Embers as a DoT and heal that's not crappy. I may experiment with other Magicka skills but for now I am excited to see a more versatile Dragonknight.
So stamina dks should be tied to two handed to get a reliable major brutality buff? You could use entropy to get major sorcery which can be slotted regardless of the weapon you are using. Besides, hybrid builds are simply not optimal and theres a reason why at late game the vast majority of players go either stamina or magicka, especially as you accumulate more champion points due to how the stat stacking works and the different physical/magical damage types. The separate major sorcery and brutality buffs would be more fair to more players, in particular stam dks which far outnumber hybrid dks for good reason.
Edit: I should also add that since you use a greatsword, you are most likely using rally for the major brutality buff. You could then also use igneus weapons for major sorcery. Molten weapons and morphs would all have 40% bonus to heavy attacks.
I like Molten Armaments where it is because I can hybridize my Dragonknight. I focus in heavy attacks so Molten Armaments increases my greatsword and sword damage while the Major Sorcery from the same buff allows me to use Burning Embers as a DoT and heal that's not crappy. I may experiment with other Magicka skills but for now I am excited to see a more versatile Dragonknight.
So stamina dks should be tied to two handed to get a reliable major brutality buff? You could use entropy to get major sorcery which can be slotted regardless of the weapon you are using. Besides, hybrid builds are simply not optimal and theres a reason why at late game the vast majority of players go either stamina or magicka, especially as you accumulate more champion points due to how the stat stacking works and the different physical/magical damage types. The separate major sorcery and brutality buffs would be more fair to more players, in particular stam dks which far outnumber hybrid dks for good reason.
Edit: I should also add that since you use a greatsword, you are most likely using rally for the major brutality buff. You could then also use igneus weapons for major sorcery. Molten weapons and morphs would all have 40% bonus to heavy attacks.
You misunderstand. I am at endgame and am using a greatsword and shield combination and on Live I use Igneous Weapons to buff my heavy attacks, which in combination with CP are at +92% damage. They already hit for 8k. Molten Armaments on PTS offers the same buff and Major Sorcery in addition, allowing me the usage of Magicka skills in addition to my Stamina skills. I also use Forward Momentum over Rally, much more usage out of it given I rely on recovery and passive healing to stay up. Successfully, I might add. Using Entropy offers me nothing outside of Major Sorcery, a buff that alone brings nothing to my build. But since Molten Armaments has been buffed to include heavy attack damage and Major Sorcery, I have capitalized on that to create a hybrid build.
My duels on PTS have all ended in either a win or a tie. No losses yet.