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DK changes| RANT/Thanks

MaxwellC
MaxwellC
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@Wrobel Man I just don't get you, you stated before you take sometime to read forum posts but after these changes that you're definitely apart of as lead combat designer or something like that; I completely doubt you do or even commit to it.
You've ignored my posts and you've ignored many other posts even the ones that received a lot of views and comments. It's obvious you just don't care and want 2 support classes and 2 Damage classes.
I ask and most stamina DKs ask for a Stamina Whip but just like someone on the naughty list you just don't DELIVER man.

Ardent Flame"
Ardent Flame
  • Burning Breath (Fiery Breath morph): Fixed an issue where the Major Fracture debuff applied by this ability was shorter than the duration of the damage over time effect.
  • Burning Embers (Searing Strike morph):
  • Increased the heal at the end of the damage over time to 69/71/73/75% of the total damage inflicted at Ranks I/II/III/IV, from 30/32/34/36%.
  • The heal from this morph now applies immediately if it is recast on the same target.
  • b] [Dragonknight Standard[/b]: Increased the activation range for the Shackle synergy from this ability and its morphs to 3.5 meters from 2.5 meters.
    • Empowering Chains (Fiery Grip morph): This morph will now always pull you to the target instead of pulling the target to you. It will continue to grant the Major Empower buff after being pulled as a morph effect.
    • Extended Chains (Fiery Grip morph):
    • Renamed this morph to Unrelenting Grip.
    • This morph no longer attempts to pull you to the target if the target is immune to the pull.
    • This morph will now refund 100% of the ability’s cost as Magicka if it fails to pull a target.
    • Fiery Grip:
    • Extended Chains’ cost reduction and range increase effect is now a baseline effect for Fiery Grip.
    • This ability and its morphs will now grant you the Major Expedition buff for 2 seconds after casting.
    • This ability no longer attempts to pull you to the target if the target is immune to the pull.
    • Inferno:
    • This ability and its morphs are no longer toggle abilities; instead, they will grant their Critical Strike rating benefit as long as they are slotted.
    • The ability can be activated to summon an aura of flames for 15 seconds, which launches a fireball at an enemy every 5 seconds.
    • The fireball has been changed to deal direct damage instead of damage over time.
    • Increased the damage from the fireball by 15%.
    • Note: The Flames of Oblivion morph will continue to grant the Weapon Critical Strike rating while slotted as a morph effect.
    • Sea of Flames (Inferno morph): This morph has been renamed to Cauterize, and will now summon an Aura of Cauterizing Flames, launching a fireball at an ally to heal them instead of an enemy to damage them.
    • Shifting Standard (Dragonknight Standard morph): Reduced the cost of this morph to 200 Ultimate from 250 Ultimate.
This is a great change for those who are a Magicka based DK, the stamina versions of the two Ardent flame morphs are considerably bad in PvP but the changes to burning breath is something that seems pretty good. Unstable flame needs some love instead of making it a high DoT ability how about you change it to make it a ability that explodes if purged or DoT reaches it's last tick.

Empowering chains is a NO!!! Do not make it so you pull yourself to the enemy make it the other way around, you should always pull the enemy to you and if can't be pulled then it should give you the resources back. I don't even use this ability but I feel if someone is being smart and targeting me or any other player one by one while in a battle between to large groups they should pull me and not get pulled to me so they can get lit up by a bunch of CCs,DoTs, and hits all in one go.

Extended chains is definitely great as it gives you the resource lost back if the target cannot be pulled great job their @Wrobel still waiting for that Fossilize to do the same thing as I suggested something similar (instead of giving resource back for failing to CC just give the damage at-least).

Flames of Oblivion-- OMFG Seriously @Wrobel I don't know how many threads, how many ESO lives I have to try to participate in to get this skill changed to something that actually benefits the stamina DK player base. You STOLE the orginal version and gave us this horrid MAGE LIGHT RE-SKIN thinking that it was "Alright" mate seriously you lack some serious and I mean serious creativity if this is all you could come up with; a mage light that deals damage. Bring back my old Flames of Oblivion, it was a awesome UNIQUE flashy ability that DKs had and it was perfect for AoE damage.

Draconic Power -
Draconic Power
  • Burning Talons (Dark Talons morph): This morph now deals Flame Damage for its initial hit instead of Physical Damage.
  • Deep Breath (Inhale morph): This morph no longer increases the damage of the exhale damage (the second hit) due to the baseline damage increases for Inhale, described below. It will continue to interrupt targets on the inhale (the first hit) as a morph effect.
  • Draw Essence (Inhale morph): This morph will now restore 10% of the ability’s cost as Magicka per target hit with the exhale instead of restoring Magicka based on the damage dealt.
  • Inhale:
  • Increased the exhale damage (the second hit) from this ability and the Draw Essence morph by 40%. The Deep Breath morph has had its exhale damage increased by 16% to match this value.
  • This ability and its morphs now hits 6 targets, increased from 3 targets, and follows standard area of effect damage guidelines for additional targets.
  • Increased the cost of this ability and its morphs by 6%.

Talons being changed is whatever to me I honestly don't use this ability unless I'm tanking but this is another chip at stamina DKs who use this for tanking since you now need to spend more CP to get more damage out of it.
Deep Breath, Draw Essence, and Inhale changes were extremely much needed and I applaud @Wrobel for actually making this change even though I don't use it, I feel it should've been this way for a long time!

Earthen Heart -
  • Earthen Heart
  • Eruption (Ash Cloud morph): Increased the initial eruption damage from this morph by 22%.
  • Igneous Weapons (Molten Weapons morph): This morph will now grant you and your allies the Major Brutality buff for 30 seconds, in addition to the Major Sorcery buff.
  • Magma Shell (Magma Armor morph):
  • This morph no longer grants a synergy to allies for a powerful damage shield; instead, it automatically applies the damage shield on nearby allies when the ability is used.
  • Increased the radius of the shield application to 8 meters from 5 meters.
  • Molten Armaments (Molten Weapons morph):
  • This morph now increases your own fully-charged Heavy Attack damage by 40% for 30 seconds in addition to granting the Major Sorcery buff.
  • This morph will now apply the fully-charged Heavy Attack damage bonus to Lightning and Restoration Staves.
  • Molten Weapons: This ability and its morphs now applies a 30 second Major Sorcery buff for you and nearby allies.
  • Mountain’s Blessing: This passive ability now grants the Minor Brutality buff any time an Earthen Heart ability is activated. The Ultimate gain portion of the passive still can only be granted while you are in combat, and the tooltip has been updated to convey this.
  • Obsidian Shard (Stonefist morph): Increased the healing from this morph by 16%.
  • Obsidian Shield: Igneous Shield's increased damage shield effect is now a baseline effect for Obsidian Shield.
  • Note: The Igneous Shield morph will continue to grant you the Major Mending buff as a morph effect.
  • Stonefist: Increased the range of this ability and its morphs to 28 meters from 20 meters. In addition, this ability and its morphs now deal Magic Damage, instead of Physical Damage.

Eruption - Is definitely an improvement even though I don't use this ability but more damage who could complain about that. The only thing is cinder storm not gaining back it's evasion like it should've I mean just make it apply to yourself that's it.

Igenous Weapons, Molten weapons, and Molten armaments - All changes are fantastic but still need to be an actual execute I can't hit with my 2H using this ability as it gets cut in half thanks blocks or just dodging my long wind up. They could just make medium heavy attack weaves proc with it like it did before, at-least that'll work well. Also @Wrobel You LOVE NERFING DKS mate I see it. You had to get rid of an ability that was a pseudo execute (gave 143% extra damage on heavy attacks to targets below 50%)and now you give us this SH** THANKS SO MUCH, Now we officially lack a an execution.

Mountain's blessing YES! Thanks for bringing it back seriously it was annoying not being able to get that extra damage buff for sneak attacks.

Obsidian shard : yup another useless change that probably no one uses.

Igneous shield - Good job changing all abilities that provide major mending to 25% from 30% because that just makes another good skill weaker good Job @Wrobel for another in-direct nerf to DKs...

Stonefist - Another @Wrobel was pulled here guys, instead of keeping stone giant a phyiscal damage and making it scale of max stamina we get this now "Now deals Magic damage"... Seriously Wrobel I don't get you mate not every DK PLAYS MAGICKA YOU'RE LIKE "OH LET'S MAKE IT MAGICKA DAMAGE BECAUSE EVERY F***IN DK PLAYS AS A MAGICKA DK". Completely stupid here, I've said over and over again give DKs some attribute or stamina morphs to improve the variety but as far as I see you just want us to all be Magicka DKs!
Meteor: This ability and its morphs can no longer be reflected. We also fixed an issue where the damage over time from this ability would appear at the wrong location when cast on a moving target.
Thanks so much for another in-direct nerf to DKs @Wrobel I guess all the bug videos that you guys see and said "Oh we can't re-create the bug therefore it's working as intended" finally reached the threshold and you just said "F*** IT! DKs get another Nerf because we only need TWO DPS (Nightblades and Sorcers) and TWO SUPPORTS (DKs and TEMPLARS), we've heard you loud and clear. I'll just run full tank in PvP and ask everyone to group with me while I throw 100 CP into block wearing 5 hist/5 footman just for you @Wrobel .

PS - Thanks for ignoring the fact that Dragons blood and it's morphs are completely horrible for the cost required to use it. A self healing ability that heals you for 33% of your lost health on top of Green Dragons blood not stacking with potions. How about you make these changes for Green dragons blood.
Green Dragons blood
#1 Make the stamina affect stack or provide a stamina restore over time where I restore x amount of stamina every some odd seconds.
#2 Make potions stack with the affect Green dragons blood provides.

https://www.youtube.com/watch?v=XNmfkenhqcE

After seeing Husan make one I had to do the same for some light heartiness laughter.
Hope ZoS doesn't take this too serious and decide to remove this post because I did this for fun after explaining my point of view of the recent temporary changes that may come to the DK class.
Edited by MaxwellC on February 6, 2016 2:32AM
不動の Steadfast - Unwavering
XBL Gamer Tag - Maxwell
XB1 Maxwell Crystal - NA DC CP 800+ Redguard Stamina DK
XB1 Max Crystal - NA DC CP 800+ Brenton Magicka DK
PC Maxwell-Crystal - NA DC - CP 200+ Brenton Magicka DK 「Retired」
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwel
l
  • Savos_Saren
    Savos_Saren
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    Jesus, dude. You're going to give yourself an aneurysm.

    It's a PTS. They need CONSTRUCTIVE feedback about their abilities. It hasn't hit the live servers so calm yourself.

    @Wrobel - Sorry that you got all the blame and hate arrows shot at your knees.
    Want to enjoy the game more? Try both PvP (crybabies) and PvE (carebears). You'll get a better perspective on everyone's opinion.

    PC NA AD
    Savos Saren
  • MaxwellC
    MaxwellC
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    @jaburns
    This is what you call a harbinger for what is to come. PTS is a play test server things go into testing but changes are there until a massive uproar goes against it hence the changes that were made against players wills during IC.

    I gave Wrobel the heat but you can suck up to him I'm done defending incompetence where one class gets nerf after nerf after nerf and people still QQ all about it which results in in-direct nerfs. @Wrobel is the lead combat designer of ESO which is why I gave him the heat, he's the leader of the bunch so he takes the responsibility for what gets changes.
    不動の Steadfast - Unwavering
    XBL Gamer Tag - Maxwell
    XB1 Maxwell Crystal - NA DC CP 800+ Redguard Stamina DK
    XB1 Max Crystal - NA DC CP 800+ Brenton Magicka DK
    PC Maxwell-Crystal - NA DC - CP 200+ Brenton Magicka DK 「Retired」
    Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
    Coined by Maxwel
    l
  • Mojmir
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    jaburns wrote: »
    Jesus, dude. You're going to give yourself an aneurysm.

    It's a PTS. They need CONSTRUCTIVE feedback about their abilities. It hasn't hit the live servers so calm yourself.

    @Wrobel - Sorry that you got all the blame and hate arrows shot at your knees.

    i found it quite constructive,and dont apologize for someone,let him do that on his own.
  • EnemyOfDaState
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    jaburns wrote: »
    Jesus, dude. You're going to give yourself an aneurysm.

    It's a PTS. They need CONSTRUCTIVE feedback about their abilities. It hasn't hit the live servers so calm yourself.

    @Wrobel - Sorry that you got all the blame and hate arrows shot at your knees.

    Here is some constructive feedback. If they want us to have two different sources for powers (stamina/magika) then they need to give us some stamina morphs.
  • Kasyee
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    Empowering chains is a NO!!! Do not make it so you pull yourself to the enemy make it the other way around, you should always pull the enemy to you and if can't be pulled then it should give you the resources back. I don't even use this ability but I feel if someone is being smart and targeting me or any other player one by one while in a battle between to large groups they should pull me and not get pulled to me so they can get lit up by a bunch of CCs,DoTs, and hits all in one go.

    I actually like the change and prefer it that way. Lots of DK abilities are tanky with some good mass dmg abilities. I actually prefer to be in the middle of enemies to root them and burn them before they can target my teammates. Thats an easy way to get all agro.
    Pretty often before I get in the middle of them I already have lost around 30% of my hp just running to the good spot to cathc them all in my mass abilities. It's better for tanky builds.
    Flames of Oblivion-- OMFG Seriously @Wrobel I don't know how many threads, how many ESO lives I have to try to participate in to get this skill changed to something that actually benefits the stamina DK player base. You STOLE the orginal version and gave us this horrid MAGE LIGHT RE-SKIN thinking that it was "Alright" mate seriously you lack some serious and I mean serious creativity if this is all you could come up with; a mage light that deals damage. Bring back my old Flames of Oblivion, it was a awesome UNIQUE flashy ability that DKs had and it was perfect for AoE damage.
    I'd prefer for it to stay a toggle but increased damage and direct dmg is good imo.


    I agree they could buff Dragon Blood and it's Morphs. IMO it should heal for more and all effects should stack with potions.


    BUT most changes are good changes. I honestly love most of them.
  • Savos_Saren
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    Go log your complaints and suggestions in the PTS forum (they literally have a spot for you to discuss DK class changes) and people might actually listen to you. Keep it constructive and try not to rant like a thirteen year old.
    Want to enjoy the game more? Try both PvP (crybabies) and PvE (carebears). You'll get a better perspective on everyone's opinion.

    PC NA AD
    Savos Saren
  • leepalmer95
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    Chains pulling you is a gap closer. Dk's needed one.

    The dot's got a bit of a buff and now nb's can purge through cloak, so there useful now.

    Agree with the inferno, you either use the base skill for a mag dk, you know it's like extra dmg. Morph it so it's still offensive and gives wpn crit as well, which no stam build is ever going to use and it useful for mag dk.

    Sea of flames - what a useless morph, why would i want to randomly heal someone every 5 seconds. Make this the 'magicka boost' morph, give it a snare, a dot, aoe, shoots faster, lasts longer? Anything else but this crappy heal no one will ever use.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Peel_Ya_Cap_517
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    Yea, as a Mage DK I really, really hate the changes to Sea of Flames

    Not only do I have to continually recast this thing it doesn't even do an attack anymore?? Why the hell would I want it to heal OTHER people? How is this remotely useful in Cyrodiil?
    N64 NA EP
  • MaxwellC
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    jaburns wrote: »
    Go log your complaints and suggestions in the PTS forum (they literally have a spot for you to discuss DK class changes) and people might actually listen to you. Keep it constructive and try not to rant like a thirteen year old.

    @jaburns
    I'll keep my post where I please thanks, you can go ahead and bash me by saying I'm raging like a thirteen year old but no one said you had to view this thread as stated this is a rant but also a thanks for some of the changes made.

    Like I stated before not all changes were bad but the vast majority were utterly horrible.
    I feel you looked at all the negative views of my post and decided to go make your post before reading through-out the post. You probably just wanna defend someone who won't even give this post the time of day but continue with your view point mate I won't stop you.
    Edited by MaxwellC on February 4, 2016 2:57AM
    不動の Steadfast - Unwavering
    XBL Gamer Tag - Maxwell
    XB1 Maxwell Crystal - NA DC CP 800+ Redguard Stamina DK
    XB1 Max Crystal - NA DC CP 800+ Brenton Magicka DK
    PC Maxwell-Crystal - NA DC - CP 200+ Brenton Magicka DK 「Retired」
    Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
    Coined by Maxwel
    l
  • MrDerrikk
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    Sea of flames - what a useless morph, why would i want to randomly heal someone every 5 seconds. Make this the 'magicka boost' morph, give it a snare, a dot, aoe, shoots faster, lasts longer? Anything else but this crappy heal no one will ever use.

    It already has a snare (sort of) with the passive. But then again so does every skill in that line...
    I have departed into the great unknown that is outside the game and the forums, and wish you well in your Tamriel adventures!

    DC - PC - EU - Australian
    VR11 Mrderrikk: Breton Stam Sorc (Vamp) | VR16 Derrikkinblack: Dunmer Mage DK | VR3 Cuts-Until-It-Dies: Argonian Magicka NB

    Oh look, Anook.
  • imdoink
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    If you think losing 143% damage to targets under 50% health is good on molten armaments you should love everything else that was done.
  • SkylarkAU
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    People on the forums need to realise the difference between having an opinion about something and actually being responsible for that thing.

    They also need to chill out a bit.
    Skylärk // v16 Stamina DK (AvA 23)
    Elizabeth Skylark // v16 Magicka Sorc (AvA 29)
    Tauriel Skylark // v16 Stamina NB (AvA 12)
    Alexander Skylark // v2 Magicka Templar
    Terra Australis XI // v2 Magicka DK
    Nocturnal | RÀGE
    << PC/NA/AD >>

    Youtube
  • MaxwellC
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    @SkylarkAU
    Sorry mate but playing 1.5 then quitting then coming back to ESO when it dropped on consoles while receiving more and more nerfs can only drive someone sane for so long.
    This is a Rant thread so prepare your big boy pants as I'm obviously voicing my opinions in an angry manner.
    不動の Steadfast - Unwavering
    XBL Gamer Tag - Maxwell
    XB1 Maxwell Crystal - NA DC CP 800+ Redguard Stamina DK
    XB1 Max Crystal - NA DC CP 800+ Brenton Magicka DK
    PC Maxwell-Crystal - NA DC - CP 200+ Brenton Magicka DK 「Retired」
    Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
    Coined by Maxwel
    l
  • MrDerrikk
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    It's good they're doing something positive for Magicka DK's, but I do agree that some of the changes are a bit too negative for Stam DK's.

    Something I'd like to ask about though is why do you mention the Stonefist changes? Surely you wouldn't use it as a spam as it cost magicka, and if the knockdown was all you were after then it's still the same; it just does a bit less damage. It used to be an almost completely useless skill IMO with that magicka/physical thing, but now it's actually useful for someone.
    I have departed into the great unknown that is outside the game and the forums, and wish you well in your Tamriel adventures!

    DC - PC - EU - Australian
    VR11 Mrderrikk: Breton Stam Sorc (Vamp) | VR16 Derrikkinblack: Dunmer Mage DK | VR3 Cuts-Until-It-Dies: Argonian Magicka NB

    Oh look, Anook.
  • leepalmer95
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    MrDerrikk wrote: »
    It's good they're doing something positive for Magicka DK's, but I do agree that some of the changes are a bit too negative for Stam DK's.

    Something I'd like to ask about though is why do you mention the Stonefist changes? Surely you wouldn't use it as a spam as it cost magicka, and if the knockdown was all you were after then it's still the same; it just does a bit less damage. It used to be an almost completely useless skill IMO with that magicka/physical thing, but now it's actually useful for someone.

    It may be nice to weave instead of crushing shock, having a skill that does decent dmg as well as has a built in knockdown. Maybe i'm just bored that most magicka spamming crushing shock. Though looking at ESOhead it seems that crushing shock will do 25% more dmg :(
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • MrDerrikk
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    MrDerrikk wrote: »
    It's good they're doing something positive for Magicka DK's, but I do agree that some of the changes are a bit too negative for Stam DK's.

    Something I'd like to ask about though is why do you mention the Stonefist changes? Surely you wouldn't use it as a spam as it cost magicka, and if the knockdown was all you were after then it's still the same; it just does a bit less damage. It used to be an almost completely useless skill IMO with that magicka/physical thing, but now it's actually useful for someone.

    It may be nice to weave instead of crushing shock, having a skill that does decent dmg as well as has a built in knockdown. Maybe i'm just bored that most magicka spamming crushing shock. Though looking at ESOhead it seems that crushing shock will do 25% more dmg :(

    Sorry? Crushing Shock doing 25% more?!

    After checking eso-skills.com it seems that Force Pulse will still do a lot more damage, simply because the 3 together do more combined damage than 1 use of Stonefist :/ I guess your suggestion in the other thread to make it an Execute woudl work though.
    I have departed into the great unknown that is outside the game and the forums, and wish you well in your Tamriel adventures!

    DC - PC - EU - Australian
    VR11 Mrderrikk: Breton Stam Sorc (Vamp) | VR16 Derrikkinblack: Dunmer Mage DK | VR3 Cuts-Until-It-Dies: Argonian Magicka NB

    Oh look, Anook.
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    Here's my only rant about the changes to DKs.....

    MAKE METEOR REFLECTABLE AGAIN ZOS !!!!!!!!!!!!!!!!!!!!!!!!!!!!

    Seriously this is one of the biggest nerf to DKs you done. Oh boo who who you got killed by your own meteor deal with it the soul purpose of scales is to reflect projectiles.
  • Miszou
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    Gonna go out on a limb here and take a wild guess that OP is PvP player...

    Personally, I'm quite excited for all these changes. They're gonna make my magicka DK Argonian PvE tank super-amazin'. ;)
    Edited by Miszou on February 4, 2016 4:11AM
  • MaxwellC
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    @Miszou
    I'm a PvP and PvE player. I've played many trials and my guild was the first on Xbox NA server to do the sanctum trial and was top of the leaderboards for it. I've tanked 90% of the trial runs and in PvP I am a solo player who rarely goes into groups because of that many players know me based on that and my gamertag.
    不動の Steadfast - Unwavering
    XBL Gamer Tag - Maxwell
    XB1 Maxwell Crystal - NA DC CP 800+ Redguard Stamina DK
    XB1 Max Crystal - NA DC CP 800+ Brenton Magicka DK
    PC Maxwell-Crystal - NA DC - CP 200+ Brenton Magicka DK 「Retired」
    Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
    Coined by Maxwel
    l
  • NBrookus
    NBrookus
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    Empowering Chains = DK class gap closer we've been asking for. One morph pulls, one morph always closes. Sounds good to me.
  • IcyDeadPeople
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    Stonefist - Another @Wrobel was pulled here guys, instead of keeping stone giant a phyiscal damage and making it scale of max stamina we get this now "Now deals Magic damage"...

    Completely disagree, this is hands down one of the best changes!

    It was never going to deal significant physical damage for stamina DKs because it scaled off of your max magicka/spell damage and at the same time, it was not great for magicka builds because most of them do not allocate a lot of champion points into the physical damage passive.

    Hopefully it will be along the lines of a somewhat weaker (but instant cast) crystal frag for magicka DK, knockdown, now that you can gap close with chains / burst with whip a bit more reliably.
    Seriously Wrobel I don't get you mate not every DK PLAYS MAGICKA YOU'RE LIKE "OH LET'S MAKE IT MAGICKA DAMAGE BECAUSE EVERY F***IN DK PLAYS AS A MAGICKA DK". Completely stupid here, I've said over and over again give DKs some attribute or stamina morphs to improve the variety but as far as I see you just want us to all be Magicka DKs!
    You've got it backwards, overwhelming majority of DKs during this last patch have been running stamina. Magicka DK has been rather lackluster (in PVP at least). Stamina whip morph would be nice, but magicka DK has been a lot more of a challenge compared to stam DK during the past several months.
    .
    Edited by IcyDeadPeople on February 4, 2016 4:30AM
  • MaxwellC
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    @IcyDeadPeople

    The best changes was that it removed physical damage from a magicka costing ability that I do agree with but when they could've oh I don't know give DKs a stamina ranged attack that right there was the best thing that could be offered. It would've been great for stamina builds as since it is already physical damage if it were to scale off of your stamina it would give a nice long range CC which would aid in gap closing an enemy.

    My argument in the second quote you did of me was based upon how every single skill except 2 scale off of max magicka rather than stamina. As a stamina DK it's completely boring since I only use 2 skills 1 for CC and the other to reflect (which just got another nerf via not being able to reflect a comet but hey it wasn't working right anyway I guess thats the answer instead of fixing it).
    Magicka DK has the challenge of what? CC + flame lash? As a stamina DK I CC the same way a magicka DK would (using fossilize) so I don't see this "challenge" other than having more resistance in comparison to a magicka build but that's the builds fault not the preference. Healing wise we do have rally/vigor so I'll give you that but other than that I don't see the challenge you're implying as you can still use talons if they're cc immune
    Edited by MaxwellC on February 4, 2016 4:50AM
    不動の Steadfast - Unwavering
    XBL Gamer Tag - Maxwell
    XB1 Maxwell Crystal - NA DC CP 800+ Redguard Stamina DK
    XB1 Max Crystal - NA DC CP 800+ Brenton Magicka DK
    PC Maxwell-Crystal - NA DC - CP 200+ Brenton Magicka DK 「Retired」
    Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
    Coined by Maxwel
    l
  • IcyDeadPeople
    IcyDeadPeople
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    @IcyDeadPeople

    The best changes was that it removed physical damage from a magicka costing ability that I do agree with but when they could've oh I don't know give DKs a stamina ranged attack that right there was the best thing that could be offered. It would've been great for stamina builds as since it is already physical damage if it were to scale off of your stamina it would give a nice long range CC which would aid in gap closing an enemy.

    My argument in the second quote you did of me was based upon how every single skill except 2 scale off of max magicka rather than stamina. As a stamina DK it's completely boring since I only use 2 skills 1 for CC and the other to reflect (which just got another nerf via not being able to reflect a comet but hey it wasn't working right anyway I guess thats the answer instead of fixing it).
    Magicka DK has the challenge of what? CC + flame lash? As a stamina DK I CC the same way a magicka DK would (using fossilize) so I don't see this "challenge" other than having more resistance in comparison to a magicka build but that's the builds fault not the preference. Healing wise we do have rally/vigor so I'll give you that but other than that I don't see the challenge you're implying as you can still use talons if they're cc immune

    Yes, certainly seems the burst dps abilities of all the classes for the most part (except nightblade & some templar skills) seem to scale off max magicka, would be great to see more interesting morph options for stamina sorcs & DKs.

    If you look at all the rebalancing changes with this update, the pattern seems to be that they looked at the morphs, CP passives, abilities that were the least popular options people were choosing and tried to make them more interesting. If 90% of DKs are running stam builds, or 99% of sorcs use crystal frag instead of crystal blast, they are looking into buffing the other options a bit.

    I imagine these will go through a few more rounds of changes and further tweaks on PTS before coming to live.
    .
    Edited by IcyDeadPeople on February 4, 2016 5:03AM
  • MaxwellC
    MaxwellC
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    @IcyDeadPeople
    I can only hope because at this rate I might as well either re-roll a Magicka DK and struggle or take a sip of FOTM easy street and re-roll a Mag NB.
    不動の Steadfast - Unwavering
    XBL Gamer Tag - Maxwell
    XB1 Maxwell Crystal - NA DC CP 800+ Redguard Stamina DK
    XB1 Max Crystal - NA DC CP 800+ Brenton Magicka DK
    PC Maxwell-Crystal - NA DC - CP 200+ Brenton Magicka DK 「Retired」
    Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
    Coined by Maxwel
    l
  • Unsent.Soul
    Unsent.Soul
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    jaburns wrote: »
    Go log your complaints and suggestions in the PTS forum (they literally have a spot for you to discuss DK class changes) and people might actually listen to you. Keep it constructive and try not to rant like a thirteen year old.

    I don't know what you are smoking... this thread deserves it's attention more than 90% of the threads here. This is constructive feedback, like OP stated, he's been very vocal with DK changes, it's up to Wrobel to actually listen ...
  • Yolokin_Swagonborn
    Yolokin_Swagonborn
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    jaburns wrote: »
    Jesus, dude. You're going to give yourself an aneurysm.

    It's a PTS. They need CONSTRUCTIVE feedback about their abilities. It hasn't hit the live servers so calm yourself.

    Don't even start this line of reasoning. You know as well as I that usually whatever we see on the PTS is what makes it to live. Bugs and all.

    Only the most egregious things have a chance at getting fixed but that is only if the petition HARD as a community for the fixes.

    Here are the biggest issues.
    • Gap closer spam. REMOVE THE UN-PURGABLE SNARE. Completely. not 80% no 25%. get rid of it! This will kill more DKs than anything else.
    • Dragon's blood. Needs to not be affected by healing debuff, its a percentage heal.
    • Less and less abilities are doing physical damage and that is disturbing.
  • Miszou
    Miszou
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    @Miszou
    I'm a PvP and PvE player. I've played many trials and my guild was the first on Xbox NA server to do the sanctum trial and was top of the leaderboards for it. I've tanked 90% of the trial runs and in PvP I am a solo player who rarely goes into groups because of that many players know me based on that and my gamertag.

    Cool story bro.

    Never heard of you.
  • Zeg0ta
    Zeg0ta
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    Glad they didn't give dks a Stam whip.just please leave it to magicka dks
  • MaxwellC
    MaxwellC
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    @Miszou
    Ok move on from this forum post mate, thanks for trolling this thread if you've got nothing "worth" adding that reflects the changes whether it be against my view or for it then please don't post.

    @Zeg0ta
    I'd rather the lava whip be a attribute based skill because as a stamina DK it's nothing but weapon class skills never your own class skills that do the damage.
    不動の Steadfast - Unwavering
    XBL Gamer Tag - Maxwell
    XB1 Maxwell Crystal - NA DC CP 800+ Redguard Stamina DK
    XB1 Max Crystal - NA DC CP 800+ Brenton Magicka DK
    PC Maxwell-Crystal - NA DC - CP 200+ Brenton Magicka DK 「Retired」
    Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
    Coined by Maxwel
    l
  • leepalmer95
    leepalmer95
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    jaburns wrote: »
    Jesus, dude. You're going to give yourself an aneurysm.

    It's a PTS. They need CONSTRUCTIVE feedback about their abilities. It hasn't hit the live servers so calm yourself.

    Don't even start this line of reasoning. You know as well as I that usually whatever we see on the PTS is what makes it to live. Bugs and all.

    Only the most egregious things have a chance at getting fixed but that is only if the petition HARD as a community for the fixes.

    Here are the biggest issues.
    • Gap closer spam. REMOVE THE UN-PURGABLE SNARE. Completely. not 80% no 25%. get rid of it! This will kill more DKs than anything else.
    • Dragon's blood. Needs to not be affected by healing debuff, its a percentage heal.
    • Less and less abilities are doing physical damage and that is disturbing.

    Not that stam dk's actually used the ability's doing physical dmg in the first place.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
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