@Wrobel Man I just don't get you, you stated before you take sometime to read forum posts but after these changes that you're definitely apart of as lead combat designer or something like that; I completely doubt you do or even commit to it.
You've ignored my posts and you've ignored many other posts even the ones that received a lot of views and comments. It's obvious you just don't care and want 2 support classes and 2 Damage classes.
I ask and most stamina DKs ask for a Stamina Whip but just like someone on the naughty list you just don't DELIVER man.
Ardent Flame"
Ardent Flame
- Burning Breath (Fiery Breath morph): Fixed an issue where the Major Fracture debuff applied by this ability was shorter than the duration of the damage over time effect.
- Burning Embers (Searing Strike morph):
- Increased the heal at the end of the damage over time to 69/71/73/75% of the total damage inflicted at Ranks I/II/III/IV, from 30/32/34/36%.
- The heal from this morph now applies immediately if it is recast on the same target.
- b] [Dragonknight Standard[/b]: Increased the activation range for the Shackle synergy from this ability and its morphs to 3.5 meters from 2.5 meters.
- Empowering Chains (Fiery Grip morph): This morph will now always pull you to the target instead of pulling the target to you. It will continue to grant the Major Empower buff after being pulled as a morph effect.
- Extended Chains (Fiery Grip morph):
- Renamed this morph to Unrelenting Grip.
- This morph no longer attempts to pull you to the target if the target is immune to the pull.
- This morph will now refund 100% of the ability’s cost as Magicka if it fails to pull a target.
- Fiery Grip:
- Extended Chains’ cost reduction and range increase effect is now a baseline effect for Fiery Grip.
- This ability and its morphs will now grant you the Major Expedition buff for 2 seconds after casting.
- This ability no longer attempts to pull you to the target if the target is immune to the pull.
- Inferno:
- This ability and its morphs are no longer toggle abilities; instead, they will grant their Critical Strike rating benefit as long as they are slotted.
- The ability can be activated to summon an aura of flames for 15 seconds, which launches a fireball at an enemy every 5 seconds.
- The fireball has been changed to deal direct damage instead of damage over time.
- Increased the damage from the fireball by 15%.
- Note: The Flames of Oblivion morph will continue to grant the Weapon Critical Strike rating while slotted as a morph effect.
- Sea of Flames (Inferno morph): This morph has been renamed to Cauterize, and will now summon an Aura of Cauterizing Flames, launching a fireball at an ally to heal them instead of an enemy to damage them.
- Shifting Standard (Dragonknight Standard morph): Reduced the cost of this morph to 200 Ultimate from 250 Ultimate.
This is a great change for those who are a
Magicka based DK, the stamina versions of the two Ardent flame morphs are considerably bad in PvP but the changes to burning breath is something that seems pretty good. Unstable flame needs some love instead of making it a high DoT ability how about you change it to make it a ability that explodes if purged or DoT reaches it's last tick.
Empowering chains is a NO!!! Do not make it so you pull yourself to the enemy make it the other way around, you should always pull the enemy to you and if can't be pulled then it should give you the resources back. I don't even use this ability but I feel if someone is being smart and targeting me or any other player one by one while in a battle between to large groups they should pull me and not get pulled to me so they can get lit up by a bunch of CCs,DoTs, and hits all in one go.
Extended chains is definitely great as it gives you the resource lost back if the target cannot be pulled great job their
@Wrobel still waiting for that Fossilize to do the same thing as I suggested something similar (instead of giving resource back for failing to CC just give the damage at-least).
Flames of Oblivion--
OMFG Seriously @Wrobel I don't know how many threads, how many ESO lives I have to try to participate in to get this skill changed to something that actually benefits the stamina DK player base. You STOLE the orginal version and gave us this horrid MAGE LIGHT RE-SKIN thinking that it was "Alright" mate seriously you lack some serious and I mean serious creativity if this is all you could come up with; a mage light that deals damage. Bring back my old Flames of Oblivion, it was a awesome UNIQUE flashy ability that DKs had and it was perfect for AoE damage.
Draconic Power -
Draconic Power
- Burning Talons (Dark Talons morph): This morph now deals Flame Damage for its initial hit instead of Physical Damage.
- Deep Breath (Inhale morph): This morph no longer increases the damage of the exhale damage (the second hit) due to the baseline damage increases for Inhale, described below. It will continue to interrupt targets on the inhale (the first hit) as a morph effect.
- Draw Essence (Inhale morph): This morph will now restore 10% of the ability’s cost as Magicka per target hit with the exhale instead of restoring Magicka based on the damage dealt.
- Inhale:
- Increased the exhale damage (the second hit) from this ability and the Draw Essence morph by 40%. The Deep Breath morph has had its exhale damage increased by 16% to match this value.
- This ability and its morphs now hits 6 targets, increased from 3 targets, and follows standard area of effect damage guidelines for additional targets.
- Increased the cost of this ability and its morphs by 6%.
Talons being changed is whatever to me I honestly don't use this ability unless I'm tanking but this is another chip at stamina DKs who use this for tanking since you now need to spend more CP to get more damage out of it.
Deep Breath, Draw Essence, and Inhale changes were extremely much needed and I applaud @Wrobel for actually making this change even though I don't use it, I feel it should've been this way for a long time!
Earthen Heart -
- Earthen Heart
- Eruption (Ash Cloud morph): Increased the initial eruption damage from this morph by 22%.
- Igneous Weapons (Molten Weapons morph): This morph will now grant you and your allies the Major Brutality buff for 30 seconds, in addition to the Major Sorcery buff.
- Magma Shell (Magma Armor morph):
- This morph no longer grants a synergy to allies for a powerful damage shield; instead, it automatically applies the damage shield on nearby allies when the ability is used.
- Increased the radius of the shield application to 8 meters from 5 meters.
- Molten Armaments (Molten Weapons morph):
- This morph now increases your own fully-charged Heavy Attack damage by 40% for 30 seconds in addition to granting the Major Sorcery buff.
- This morph will now apply the fully-charged Heavy Attack damage bonus to Lightning and Restoration Staves.
- Molten Weapons: This ability and its morphs now applies a 30 second Major Sorcery buff for you and nearby allies.
- Mountain’s Blessing: This passive ability now grants the Minor Brutality buff any time an Earthen Heart ability is activated. The Ultimate gain portion of the passive still can only be granted while you are in combat, and the tooltip has been updated to convey this.
- Obsidian Shard (Stonefist morph): Increased the healing from this morph by 16%.
- Obsidian Shield: Igneous Shield's increased damage shield effect is now a baseline effect for Obsidian Shield.
- Note: The Igneous Shield morph will continue to grant you the Major Mending buff as a morph effect.
- Stonefist: Increased the range of this ability and its morphs to 28 meters from 20 meters. In addition, this ability and its morphs now deal Magic Damage, instead of Physical Damage.
Eruption - Is definitely an improvement even though I don't use this ability but more damage who could complain about that. The only thing is cinder storm not gaining back it's evasion like it should've I mean just make it apply to yourself that's it.
Igenous Weapons, Molten weapons, and Molten armaments - All changes are fantastic but still need to be an actual execute I can't hit with my 2H using this ability as it gets cut in half thanks blocks or just dodging my long wind up. They could just make medium heavy attack weaves proc with it like it did before, at-least that'll work well. Also
@Wrobel You LOVE NERFING DKS mate I see it. You had to get rid of an ability that was a pseudo execute (gave 143% extra damage on heavy attacks to targets below 50%)and now you give us this SH** THANKS SO MUCH,
Now we officially lack a an execution.Mountain's blessing YES! Thanks for bringing it back seriously it was annoying not being able to get that extra damage buff for sneak attacks.
Obsidian shard : yup another useless change that probably no one uses.
Igneous shield - Good job changing all abilities that provide major mending to 25% from 30% because that just makes another good skill weaker good Job
@Wrobel for another in-direct nerf to DKs...
Stonefist - Another
@Wrobel was pulled here guys, instead of keeping stone giant a phyiscal damage and making it scale of max stamina we get this now "Now deals Magic damage"... Seriously Wrobel I don't get you mate not every DK PLAYS MAGICKA YOU'RE LIKE "OH LET'S MAKE IT MAGICKA DAMAGE BECAUSE EVERY F***IN DK PLAYS AS A MAGICKA DK". Completely stupid here,
I've said over and over again give DKs some attribute or stamina morphs to improve the variety but as far as I see you just want us to all be Magicka DKs!
Meteor: This ability and its morphs can no longer be reflected. We also fixed an issue where the damage over time from this ability would appear at the wrong location when cast on a moving target.
Thanks so much for another in-direct nerf to DKs
@Wrobel I guess all the bug videos that you guys see and said "Oh we can't re-create the bug therefore it's working as intended" finally reached the threshold and you just said "F*** IT! DKs get another Nerf because we only need TWO DPS (Nightblades and Sorcers) and TWO SUPPORTS (DKs and TEMPLARS), we've heard you loud and clear. I'll just run full tank in PvP and ask everyone to group with me while I throw 100 CP into block wearing 5 hist/5 footman just for you
@Wrobel .
PS - Thanks for ignoring the fact that Dragons blood and it's morphs are completely horrible for the cost required to use it. A self healing ability that heals you for 33% of your lost health on top of Green Dragons blood not stacking with potions. How about you make these changes for Green dragons blood.
Green Dragons blood
#1 Make the stamina affect stack or provide a stamina restore over time where I restore x amount of stamina every some odd seconds.
#2 Make potions stack with the affect Green dragons blood provides.
https://www.youtube.com/watch?v=XNmfkenhqcE
After seeing Husan make one I had to do the same for some light heartiness laughter.
Hope ZoS doesn't take this too serious and decide to remove this post because I did this for fun after explaining my point of view of the recent temporary changes that may come to the DK class.
不動の Steadfast - Unwavering
XBL Gamer Tag - Maxwell
XB1
Maxwell Crystal - NA DC CP 800+ Redguard Stamina DK
XB1
Max Crystal - NA DC CP 800+ Brenton Magicka DK
PC
Maxwell-Crystal - NA DC - CP 200+ Brenton Magicka DK
「Retired」
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell