Forestd16b14_ESO wrote: »
Not my point. Forget CP HA needs buffed it self not help from CP.
Forestd16b14_ESO wrote: »Welp time for look at what players want to see in heavy armor from what I gathered from my post.
Immovable
-cost: 2500 stamina
-requirements: 5+ heavy armor pieces equip
-duration: 25 seconds.
-effect: gain major resolve and major ward increasing physical and spell resistance by 5500 amount and gain full immunity to CC and knockdown/back for entire duration
~Immovable brute
-requirements: 5+ heavy armor pieces equip
-duration: 25 seconds.
-effect: gain major resolve and major ward increasing physical and spell resistance by 5500 amount and gain full immunity to CC and knockdown/back for entire duration. Also gain minor brute increasing weapon power by 5%
~Unstoppable
-cost: 2000 stamina
-requirements: 5+ heavy armor pieces equip
-duration: 30 seconds.
-effect: gain major resolve and major ward increasing physical and spell resistance by 5500 amount and gain full immunity to CC and knockdown/back for entire duration. Reduce cost and last longer.
Constitution.
-Increases health recovery by 5% per piece of heavy armor equip and allows stamina regen while blocking if wearing 5+ pieces of heavy armor.
Resolve
-Increases physical and spell resistance by 2% per piece of heavy armor equip and increases critical resistance by 4% per piece of heavy armor equip.
Juggernaut
-Increases max health by 3% per piece of heavy armor equip and reduce cost of break free by 35% when wearing 5+ pieces of heavy armor.
Bracing
- reduce cost of blocking by 35% and block additional 5% damage (regardless if using a shield or not) and reduce physical/spell penetration effect by 40% when wearing 5+ pieces of heavy armor.
Rapid mending
- increase healing receive by 2% per piece of heavy armor equip in addition reduce snare effects by 25% when wearing 5+ pieces of heavy armor.
Reason some are 5+ pieces and some are just 1 piece is to help out hybrid builds. So thoughts comments opinions and maybe some ZOS guys wanna read.
Forestd16b14_ESO wrote: »
@ZOS_GinaBruno Come on right here is what most tank players want to change in HA. Just some reduce break free cost passive reduction to crit damage and immovable to be fixed.
change those 30 seconds on the ability to 8 seconds and i'll call it fair.
Forestd16b14_ESO wrote: »
Hmm sorry but no.
you have to realise 30 seconds of being uncontrollable is a godly thing to imply, being able to do it for 8 seconds while being more durable to boot is still pretty damn powerful, if the 30seconds were in place i'd be using it on a caster.
Forestd16b14_ESO wrote: »
Need 5+ pieces of HA to use it like how it should have been done to begin with so LA users and MA wont be able to abuse the skill again. That skill is meant for HA users only.
HA needs buffed and the skill needs buffed to and change to only benefit HA users. Want to be "uncontrollable" then trade int hat LA for HA.
5 pieces of HA julianos. no isses for me. or even 5 pieces of sustain, either will be worth the durability trade off of being uncontrollable for a full half minute at a meager stam cost
Well 30 seconds is a bit too much tbh. However potions grant 15 seks + restores stamina and health and gives major blala for full its duration.
In this point that skill should not give less than 15 sek immunity at least!
Forestd16b14_ESO wrote: »
No plus that's just one of it's morphs. Tanks are supposed to be "uncontrollable" they are meant to take everything and not falter.
I am sorry but DPS player you have had easy mode long enough tanks need buffed up and if that means we get 30 seconds of CC/knockback immunity than so be it.