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While the DK buffs are good....

DKsUnite
DKsUnite
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You forgot to fix dragon blood.... We still dont have a reliable heal.... i have to legit use my flame lash exploit as my main heal because it actually heals twice as much as a fully buffed dragon blood from 1% health. @Wrobel you need to just let that sink in.... flame lash heals 2x as much then dragon blood when it's at its most effective....

Note: I run 28k health on back bar
Vyr Cor | Magicka Dragonknight | DC
Vir Cor | Stamina Dragonknight | DC

Latest Videos:
Magicka Dragonknight: Vyr Cor | "A Dragon's Fury" | Magicka Dragonknight PvP
Stamina Dragonknight: Vir Cor | "Heathen" | Stamina Dragonknight PvP

Youtube: CorGaming
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    Well it's a start like I am just down right happy that they actually listened to DKs and changed molten armaments to 30 seconds from 9 and well all though I am a tank/stamina build the major sorcery will help my magical siblings.

    Like it is a wonderful start on the recovery road. Also the reduce cost of standers from 250 to 200 is nice too along with increases range for the synergy.
  • DKsUnite
    DKsUnite
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    Well it's a start like I am just down right happy that they actually listened to DKs and changed molten armaments to 30 seconds from 9 and well all though I am a tank/stamina build the major sorcery will help my magical siblings.

    Like it is a wonderful start on the recovery road. Also the reduce cost of standers from 250 to 200 is nice too along with increases range for the synergy.

    only shifting got the cost reduction because ZOS logic....
    Vyr Cor | Magicka Dragonknight | DC
    Vir Cor | Stamina Dragonknight | DC

    Latest Videos:
    Magicka Dragonknight: Vyr Cor | "A Dragon's Fury" | Magicka Dragonknight PvP
    Stamina Dragonknight: Vir Cor | "Heathen" | Stamina Dragonknight PvP

    Youtube: CorGaming
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    DKsUnite wrote: »
    Well it's a start like I am just down right happy that they actually listened to DKs and changed molten armaments to 30 seconds from 9 and well all though I am a tank/stamina build the major sorcery will help my magical siblings.

    Like it is a wonderful start on the recovery road. Also the reduce cost of standers from 250 to 200 is nice too along with increases range for the synergy.

    only shifting got the cost reduction because ZOS logic....

    Still it is something.
  • Shadesofkin
    Shadesofkin
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    Inhale is 6 people, and as I understand it just apply Burning Embers twice.
    @shadesofkin -NA Server.
    Tier 2 Player.
    MagDK Main forever (even in the bad times)
  • Alcast
    Alcast
    Class Representative
    DKsUnite wrote: »
    Well it's a start like I am just down right happy that they actually listened to DKs and changed molten armaments to 30 seconds from 9 and well all though I am a tank/stamina build the major sorcery will help my magical siblings.

    Like it is a wonderful start on the recovery road. Also the reduce cost of standers from 250 to 200 is nice too along with increases range for the synergy.

    only shifting got the cost reduction because ZOS logic....

    Well that kinda makes sense...SoM would be OP as f.. if it only costs 200
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  • Forestd16b14_ESO
    Forestd16b14_ESO
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    Alcast wrote: »
    DKsUnite wrote: »
    Well it's a start like I am just down right happy that they actually listened to DKs and changed molten armaments to 30 seconds from 9 and well all though I am a tank/stamina build the major sorcery will help my magical siblings.

    Like it is a wonderful start on the recovery road. Also the reduce cost of standers from 250 to 200 is nice too along with increases range for the synergy.

    only shifting got the cost reduction because ZOS logic....

    Well that kinda makes sense...SoM would be OP as f.. if it only costs 200

    Actually I personally think shifting is more powerful cause you can basically use it twice and relocate it. Cause keep in mind it is a AoE and all a player have to do is take 5 steps to the left and be out of it.
  • Xsorus
    Xsorus
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    I always used Shifting Standard over SOM back in the day

    Its simply the better morph for PvP

    PvE SoM probably was better.

  • DKsUnite
    DKsUnite
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    Alcast wrote: »
    DKsUnite wrote: »
    Well it's a start like I am just down right happy that they actually listened to DKs and changed molten armaments to 30 seconds from 9 and well all though I am a tank/stamina build the major sorcery will help my magical siblings.

    Like it is a wonderful start on the recovery road. Also the reduce cost of standers from 250 to 200 is nice too along with increases range for the synergy.

    only shifting got the cost reduction because ZOS logic....

    Well that kinda makes sense...SoM would be OP as f.. if it only costs 200

    idk if you are sarcastic haha. if you arent, SoM wouldnt be OP at 200. Maybe back in 1.5 lol. but why would you make the one that lasts twice as long cost 20% less?
    Vyr Cor | Magicka Dragonknight | DC
    Vir Cor | Stamina Dragonknight | DC

    Latest Videos:
    Magicka Dragonknight: Vyr Cor | "A Dragon's Fury" | Magicka Dragonknight PvP
    Stamina Dragonknight: Vir Cor | "Heathen" | Stamina Dragonknight PvP

    Youtube: CorGaming
  • ginoboehm
    ginoboehm
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    DKsUnite wrote: »
    Alcast wrote: »
    DKsUnite wrote: »
    Well it's a start like I am just down right happy that they actually listened to DKs and changed molten armaments to 30 seconds from 9 and well all though I am a tank/stamina build the major sorcery will help my magical siblings.

    Like it is a wonderful start on the recovery road. Also the reduce cost of standers from 250 to 200 is nice too along with increases range for the synergy.

    only shifting got the cost reduction because ZOS logic....

    Well that kinda makes sense...SoM would be OP as f.. if it only costs 200

    idk if you are sarcastic haha. if you arent, SoM wouldnt be OP at 200. Maybe back in 1.5 lol. but why would you make the one that lasts twice as long cost 20% less?

    don't forget pve.
  • DKsUnite
    DKsUnite
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    ginoboehm wrote: »
    DKsUnite wrote: »
    Alcast wrote: »
    DKsUnite wrote: »
    Well it's a start like I am just down right happy that they actually listened to DKs and changed molten armaments to 30 seconds from 9 and well all though I am a tank/stamina build the major sorcery will help my magical siblings.

    Like it is a wonderful start on the recovery road. Also the reduce cost of standers from 250 to 200 is nice too along with increases range for the synergy.

    only shifting got the cost reduction because ZOS logic....

    Well that kinda makes sense...SoM would be OP as f.. if it only costs 200

    idk if you are sarcastic haha. if you arent, SoM wouldnt be OP at 200. Maybe back in 1.5 lol. but why would you make the one that lasts twice as long cost 20% less?

    don't forget pve.

    pve is a face roll as it is regardless of SoM being 200 or 250 lol
    Edited by DKsUnite on February 3, 2016 10:52PM
    Vyr Cor | Magicka Dragonknight | DC
    Vir Cor | Stamina Dragonknight | DC

    Latest Videos:
    Magicka Dragonknight: Vyr Cor | "A Dragon's Fury" | Magicka Dragonknight PvP
    Stamina Dragonknight: Vir Cor | "Heathen" | Stamina Dragonknight PvP

    Youtube: CorGaming
  • Glory
    Glory
    Class Representative
    Alcast wrote: »
    DKsUnite wrote: »
    Well it's a start like I am just down right happy that they actually listened to DKs and changed molten armaments to 30 seconds from 9 and well all though I am a tank/stamina build the major sorcery will help my magical siblings.

    Like it is a wonderful start on the recovery road. Also the reduce cost of standers from 250 to 200 is nice too along with increases range for the synergy.

    only shifting got the cost reduction because ZOS logic....

    Well that kinda makes sense...SoM would be OP as f.. if it only costs 200

    And if your enemies are dumb enough to stand in it :)
    mDK will rise again.
    Rebuild Necromancer pet AI.

    @Glorious since I have too many characters to list

    Ádamant

    Strongly against Faction Lock
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    Alcast wrote: »
    DKsUnite wrote: »
    Well it's a start like I am just down right happy that they actually listened to DKs and changed molten armaments to 30 seconds from 9 and well all though I am a tank/stamina build the major sorcery will help my magical siblings.

    Like it is a wonderful start on the recovery road. Also the reduce cost of standers from 250 to 200 is nice too along with increases range for the synergy.

    only shifting got the cost reduction because ZOS logic....

    Well that kinda makes sense...SoM would be OP as f.. if it only costs 200

    And if your enemies are dumb enough to stand in it :)

    And that is the question DKs asked when it got nerfed the first time.

    "Why nerf standers ? Just take 4 steps out of it."
  • Drakilian
    Drakilian
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    Standard of might wouldn't even be OP if it cost 2 ultimate, let alone 200...
    Edited by Drakilian on February 4, 2016 12:53AM
    Just call me Drak
  • SirDopey
    SirDopey
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    Given the increases to inhale and burning embers I don't think much needs to be done to dragon blood.....
    NA PC | AD
    xx Doc Holliday xx
  • Alcast
    Alcast
    Class Representative
    Alcast wrote: »
    DKsUnite wrote: »
    Well it's a start like I am just down right happy that they actually listened to DKs and changed molten armaments to 30 seconds from 9 and well all though I am a tank/stamina build the major sorcery will help my magical siblings.

    Like it is a wonderful start on the recovery road. Also the reduce cost of standers from 250 to 200 is nice too along with increases range for the synergy.

    only shifting got the cost reduction because ZOS logic....

    Well that kinda makes sense...SoM would be OP as f.. if it only costs 200

    Actually I personally think shifting is more powerful cause you can basically use it twice and relocate it. Cause keep in mind it is a AoE and all a player have to do is take 5 steps to the left and be out of it.
    DKsUnite wrote: »
    Alcast wrote: »
    DKsUnite wrote: »
    Well it's a start like I am just down right happy that they actually listened to DKs and changed molten armaments to 30 seconds from 9 and well all though I am a tank/stamina build the major sorcery will help my magical siblings.

    Like it is a wonderful start on the recovery road. Also the reduce cost of standers from 250 to 200 is nice too along with increases range for the synergy.

    only shifting got the cost reduction because ZOS logic....

    Well that kinda makes sense...SoM would be OP as f.. if it only costs 200

    idk if you are sarcastic haha. if you arent, SoM wouldnt be OP at 200. Maybe back in 1.5 lol. but why would you make the one that lasts twice as long cost 20% less?

    PvE
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