Forestd16b14_ESO wrote: »Well it's a start like I am just down right happy that they actually listened to DKs and changed molten armaments to 30 seconds from 9 and well all though I am a tank/stamina build the major sorcery will help my magical siblings.
Like it is a wonderful start on the recovery road. Also the reduce cost of standers from 250 to 200 is nice too along with increases range for the synergy.
Forestd16b14_ESO wrote: »Well it's a start like I am just down right happy that they actually listened to DKs and changed molten armaments to 30 seconds from 9 and well all though I am a tank/stamina build the major sorcery will help my magical siblings.
Like it is a wonderful start on the recovery road. Also the reduce cost of standers from 250 to 200 is nice too along with increases range for the synergy.
only shifting got the cost reduction because ZOS logic....
Forestd16b14_ESO wrote: »Well it's a start like I am just down right happy that they actually listened to DKs and changed molten armaments to 30 seconds from 9 and well all though I am a tank/stamina build the major sorcery will help my magical siblings.
Like it is a wonderful start on the recovery road. Also the reduce cost of standers from 250 to 200 is nice too along with increases range for the synergy.
only shifting got the cost reduction because ZOS logic....
Forestd16b14_ESO wrote: »Well it's a start like I am just down right happy that they actually listened to DKs and changed molten armaments to 30 seconds from 9 and well all though I am a tank/stamina build the major sorcery will help my magical siblings.
Like it is a wonderful start on the recovery road. Also the reduce cost of standers from 250 to 200 is nice too along with increases range for the synergy.
only shifting got the cost reduction because ZOS logic....
Well that kinda makes sense...SoM would be OP as f.. if it only costs 200
Forestd16b14_ESO wrote: »Well it's a start like I am just down right happy that they actually listened to DKs and changed molten armaments to 30 seconds from 9 and well all though I am a tank/stamina build the major sorcery will help my magical siblings.
Like it is a wonderful start on the recovery road. Also the reduce cost of standers from 250 to 200 is nice too along with increases range for the synergy.
only shifting got the cost reduction because ZOS logic....
Well that kinda makes sense...SoM would be OP as f.. if it only costs 200
Forestd16b14_ESO wrote: »Well it's a start like I am just down right happy that they actually listened to DKs and changed molten armaments to 30 seconds from 9 and well all though I am a tank/stamina build the major sorcery will help my magical siblings.
Like it is a wonderful start on the recovery road. Also the reduce cost of standers from 250 to 200 is nice too along with increases range for the synergy.
only shifting got the cost reduction because ZOS logic....
Well that kinda makes sense...SoM would be OP as f.. if it only costs 200
idk if you are sarcastic haha. if you arent, SoM wouldnt be OP at 200. Maybe back in 1.5 lol. but why would you make the one that lasts twice as long cost 20% less?
Forestd16b14_ESO wrote: »Well it's a start like I am just down right happy that they actually listened to DKs and changed molten armaments to 30 seconds from 9 and well all though I am a tank/stamina build the major sorcery will help my magical siblings.
Like it is a wonderful start on the recovery road. Also the reduce cost of standers from 250 to 200 is nice too along with increases range for the synergy.
only shifting got the cost reduction because ZOS logic....
Well that kinda makes sense...SoM would be OP as f.. if it only costs 200
idk if you are sarcastic haha. if you arent, SoM wouldnt be OP at 200. Maybe back in 1.5 lol. but why would you make the one that lasts twice as long cost 20% less?
don't forget pve.
Forestd16b14_ESO wrote: »Well it's a start like I am just down right happy that they actually listened to DKs and changed molten armaments to 30 seconds from 9 and well all though I am a tank/stamina build the major sorcery will help my magical siblings.
Like it is a wonderful start on the recovery road. Also the reduce cost of standers from 250 to 200 is nice too along with increases range for the synergy.
only shifting got the cost reduction because ZOS logic....
Well that kinda makes sense...SoM would be OP as f.. if it only costs 200
ebethke_ESO wrote: »Forestd16b14_ESO wrote: »Well it's a start like I am just down right happy that they actually listened to DKs and changed molten armaments to 30 seconds from 9 and well all though I am a tank/stamina build the major sorcery will help my magical siblings.
Like it is a wonderful start on the recovery road. Also the reduce cost of standers from 250 to 200 is nice too along with increases range for the synergy.
only shifting got the cost reduction because ZOS logic....
Well that kinda makes sense...SoM would be OP as f.. if it only costs 200
And if your enemies are dumb enough to stand in it
Forestd16b14_ESO wrote: »Forestd16b14_ESO wrote: »Well it's a start like I am just down right happy that they actually listened to DKs and changed molten armaments to 30 seconds from 9 and well all though I am a tank/stamina build the major sorcery will help my magical siblings.
Like it is a wonderful start on the recovery road. Also the reduce cost of standers from 250 to 200 is nice too along with increases range for the synergy.
only shifting got the cost reduction because ZOS logic....
Well that kinda makes sense...SoM would be OP as f.. if it only costs 200
Actually I personally think shifting is more powerful cause you can basically use it twice and relocate it. Cause keep in mind it is a AoE and all a player have to do is take 5 steps to the left and be out of it.
Forestd16b14_ESO wrote: »Well it's a start like I am just down right happy that they actually listened to DKs and changed molten armaments to 30 seconds from 9 and well all though I am a tank/stamina build the major sorcery will help my magical siblings.
Like it is a wonderful start on the recovery road. Also the reduce cost of standers from 250 to 200 is nice too along with increases range for the synergy.
only shifting got the cost reduction because ZOS logic....
Well that kinda makes sense...SoM would be OP as f.. if it only costs 200
idk if you are sarcastic haha. if you arent, SoM wouldnt be OP at 200. Maybe back in 1.5 lol. but why would you make the one that lasts twice as long cost 20% less?