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Is there a Cap for Incoming Damage Mitigation?

LegendaryNinja
LegendaryNinja
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So at the Armor Cap I believe it's 50% Damage mitigation, Then With minor main debuff it's -15% Damage(I don't think we have a Major Maim). Some ultimates also have a 15-30% of Damage Reduction. Additionally some Ultimates state they provide Major or minor protection as well(Separate from ultimates which "Reduce Damage Taken". Do this all stack? I need an answer, I'm getting headaches thinking on this. lol.
Edited by LegendaryNinja on February 7, 2016 8:06AM

Best Answer

  • paulsimonps
    paulsimonps
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    There is no hard cap but a virtual one. All mitigation is a reduction of a number by a percent, which means that it will never it 100% full mitigation. But the closest I have ever gotten and could sustain for at least 1min was ~90% that but if you use multiple peoples help and multiple ulties you can reach around 97-98% but it will only last for a few seconds and is impossible to sustain or keep doing multiple times. Also there is no need to go beyond 85% in PvE. Even that is a bit excessive.

    http://forums.elderscrollsonline.com/en/discussion/187110/dmg-mitigation-for-tanks#latest

    A bit old but numbers still hold true.
    Answer ✓
  • Lenikus
    Lenikus
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    2 Major or minor buffs of the same type won't stack.
    1 Major ward and 1 Minor ward can stack, tho'.
    Non-named buffs that are not technically any minor or main effect should stack, but only be applied once (2 veils / nova / standards won't mitigate more damage than one would, since their effect is the same )


    That's how i'd figure it
    ... Mai cave. >:3
  • LegendaryNinja
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    Lenikus wrote: »
    2 Major or minor buffs of the same type won't stack.
    1 Major ward and 1 Minor ward can stack, tho'.
    Non-named buffs that are not technically any minor or main effect should stack, but only be applied once (2 veils / nova / standards won't mitigate more damage than one would, since their effect is the same )


    That's how i'd figure it

    I wonder if a Nova(or similar untimate) would stack with empowering sweeps(-15% damage reduction plus 4% more per eney hit).
  • Lenikus
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    I'm fairly sure that you can stack as much as one minor, one major, and one un-named buff. if there's let's say, a standard and a veils up, the standard gives 10'ish % dmg mitigation, and dmg bonuses, the veils grants 30% mitigation. In this case i'd say the player's buffs would be the 10% for damage, and the 30% (strongest) mitigation present.

    #Edit.
    That's what i believe, anyway, i always got yelled at when i droped a veils when there was a nova up or something... even when i did it accidentally :neutral:
    Edited by Lenikus on February 3, 2016 6:10PM
    ... Mai cave. >:3
  • LegendaryNinja
    LegendaryNinja
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    There is no hard cap but a virtual one. All mitigation is a reduction of a number by a percent, which means that it will never it 100% full mitigation. But the closest I have ever gotten and could sustain for at least 1min was ~90% that but if you use multiple peoples help and multiple ulties you can reach around 97-98% but it will only last for a few seconds and is impossible to sustain or keep doing multiple times. Also there is no need to go beyond 85% in PvE. Even that is a bit excessive.

    http://forums.elderscrollsonline.com/en/discussion/187110/dmg-mitigation-for-tanks#latest

    A bit old but numbers still hold true.

    @paulsimonps Thank you for answering my question. That was what I was looking for.
  • SmalltalkJava
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    I wonder if reactive set adds in there also. if you were tanky in pvp and stunned, rooted, feared could there be a way that it would actually be detrimental for the attacker to cc you? I would love for this to be manageable. get rooted it feared and actually take a lot less damage
  • Xantaria
    Xantaria
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    So at the Armor Cap I believe it's 50% Damage mitigation, Then With minor main debuff it's -15% Damage(I don't think we have a Major Maim). Some ultimates also have a 15-30% of Damage Reduction. Additionally some Ultimates state they provide Major or minor protection as well(Separate from ultimates which "Reduce Damage Taken". Do this all stack? I need an answer, I'm getting headaches thinking on this. lol.

    We do have a Major Maim - Nova.

    So you could do:

    Heroic Slash (15%) + Nova (30%?) + Veil (30%?) + Armor Cap (50%) + Circle of Protection (8%?) + Banner (10%?) (from yourself) and your mitigation would be quite good.

    Or you just launch Corrosive Armor / Magma Shell for the same effect :')
    Edited by Xantaria on February 9, 2016 12:08PM
    Xantaria - Lead of Chimaira
    Hardcore Progress PvE Player - Livestream - Youtube

    World First Dro-m'Athra Destroyer
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    Proud Member of the Council of Exploiters.
  • Personofsecrets
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    There is no hard cap but a virtual one. All mitigation is a reduction of a number by a percent, which means that it will never it 100% full mitigation. But the closest I have ever gotten and could sustain for at least 1min was ~90% that but if you use multiple peoples help and multiple ulties you can reach around 97-98% but it will only last for a few seconds and is impossible to sustain or keep doing multiple times. Also there is no need to go beyond 85% in PvE. Even that is a bit excessive.

    http://forums.elderscrollsonline.com/en/discussion/187110/dmg-mitigation-for-tanks#latest

    A bit old but numbers still hold true.

    Do you know how the diminished returns on damage mitigation are calculated?
  • Bossdonut
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    If its like any other game I've played it's a percentage reduction of remaining damage.

    10000 damage
    50% from armor
    5000 damage
    30% from whatever
    3500 damage
    10% from whatever
    3150 damage.

    And on and on. Basically you'll never take 0 damage from anything unless a skill specifically says you are immune to incoming damage.
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    Here's the simple version.

    Yes the hard cap is 50% cause any more is apparently to OP yet 8-15K damage even after the 50% damage reduction form battle sprite isn't.
  • Whatzituyah
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    Here's the simple version.

    Yes the hard cap is 50% cause any more is apparently to OP yet 8-15K damage even after the 50% damage reduction form battle sprite isn't.

    Yeah how fun is it to be instadeath in PvP?
  • paulsimonps
    paulsimonps
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    There is no hard cap but a virtual one. All mitigation is a reduction of a number by a percent, which means that it will never it 100% full mitigation. But the closest I have ever gotten and could sustain for at least 1min was ~90% that but if you use multiple peoples help and multiple ulties you can reach around 97-98% but it will only last for a few seconds and is impossible to sustain or keep doing multiple times. Also there is no need to go beyond 85% in PvE. Even that is a bit excessive.

    http://forums.elderscrollsonline.com/en/discussion/187110/dmg-mitigation-for-tanks#latest

    A bit old but numbers still hold true.

    Do you know how the diminished returns on damage mitigation are calculated?

    @Personofsecrets

    You multiply the % that is reduced by the blocking with each other but in decimal form and then multiply it with the base value of the attack.

    So say an attack does 10000 and you have hard caped armor and your a dk with their passives plus the sword and board passive and say Absorb magick and you are blocking. Armor is then 50% or 0.5 dk passive is 10% or 0.9 sword and board is 20% or 0.8 absorb magick is 8% or 0.92 and blocking is another 50% so 0.5 that will then be:

    10000*0.5*0.9*0.8*0.92*0.5=10000*0.1656=1656 you have now reduced the damage by a total of 83.44% of its base value.

    Cause its easy to understand that of course there has to be diminishing returns or you would mitigate everything by just having hard caped armor and block.

    That's why for example I'm not really that fussed about the new Minor Aegis on the tank sets coming in Maw of Lorkharj, Cause if you use what I just used as a an example that 5% extra will only flip it from 0.1656/83.44% to 0.15732/84.268% Not that big a deal. Sure anything helps and I will still want to for example use the Lunar Bastion set cause I kinda like that 5th piece but its for the same reason I never thought that Footman was worth a full 5piece set.

    At first back when I did my first testing of this I just assumed it was like this but after several hours of testing every single test I did confirmed my original thoughts so this is not just theoretically this is how it works in practice.
  • paulsimonps
    paulsimonps
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    Here's the simple version.

    Yes the hard cap is 50% cause any more is apparently to OP yet 8-15K damage even after the 50% damage reduction form battle sprite isn't.

    In PvP you have to remember that penetration is applied as well. So unless you are far enough beyond the hard cap when you get debuffed or simply penetrated then you will not get 50% mitigation
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