Grampa_Smurf wrote: »Not a real fan of this but as I see it there was not much choice for players with the 3 faction levelled.
I would have like to see if you entered a campaign with another faction character, it should lock out the other two faction characters for at least 24 hours.
eg:- I main a DC character so if I enter its home campaign with either a AD or EP character my DC one should be ( and what ever faction character left ) locked out for a given amount of time.
You should at least be able to take a campaign as guest when you have another char from another faction that has it as main. That way you can play with the char you want on any campaign (and play with the friends you want, from any faction) but you cant be on leaderboards of 2 faction nor can you always get the reward campaign's end of the winning faction (if anyone still care) so you better make your main faction win.
I've been playing on Azura's a lot lately since I don't like the lag or zerg tactics of the other servers. When AD has dominated the map i've played DC, and when DC has dominated the map I've played AD. Last night I logged on and DC was gate-camping AD -- literally they had a group just outside the gates waiting for AD to push to bloodmayne and later inside the gates. Had a lot of fun killing them as they tried to farm the other AD.
Lord_Legion wrote: »
truly terrible idea in my opinion ...even the old way of grouping and porting into campaigns you were not part of should have been blocked, this just makes it so much worse.
AvAvA ...doesnt really apply anymore , its just becoming more and more AP farming.
Being a part of any alliance has become pretty much meaningless for a lot of people, sad state of affairs really