lolo_01b16_ESO wrote: »Dot = damage over time
So every skill, where the damage isn't done all at the same time is considered a dot. This can be "classic" dots like searing strike and rendering slashes or channeled skills like flurry and radiant destruction.
willymchilybily wrote: »@lolo_01b16_ESO is correct, there are the traditional poison/burn/bleed dots, but also some other moves that are less traditional are considered dots by the in game mechanics.
It is also worth knowing, some single hit moves are seen as DOTs (or so im told) by the game mechanics even though they hit once. An example is a sorcerers velicious curse, (and i expect most moves where the ability is cast but there is a time delay before the damage). it is set up such that such that it ticks every 1 or 0.5 seconds for 0 damage then the last tick is the damage tick
I think the tooltip for each skill should include something that we can use to classify the ability as.A DoT is an ability that is applied to the target and deals its damage over time, it can also have an instant damage component, and allows the character to perform other actions, while it does its damage.
A Channel is an ability that deals its damage over time in the form of instant damage, and which keeps the character occupied throughout its duration, unable to perform other actions, until the channel is complete or cancelled.
A Cast is an ability that locks the character in an animation for a given amount of time and then deals its damage once that time has passed, these can usually be interrupted, often at the penalty of not dealing the damage and sometimes still consuming the cost of the ability.
In theory a Channel can also be classified as a DoT, but because of how they behave differently the MMO community and developers have always distuingished the two.
Then along came ESO and its inconsistency, either they need to classify all Channels as DoTs or none of them, currently it's on a very skill to skill basis.
You will see some people in the community having differentiated opinions on this and argue that a Channel is the same as a DoT based on how ZOS treats Channels in this game, but what I have laid out for you here is the universal truth throughout most MMOs.
I think the tooltip for each skill should include something that we can use to classify the ability as.A DoT is an ability that is applied to the target and deals its damage over time, it can also have an instant damage component, and allows the character to perform other actions, while it does its damage.
A Channel is an ability that deals its damage over time in the form of instant damage, and which keeps the character occupied throughout its duration, unable to perform other actions, until the channel is complete or cancelled.
A Cast is an ability that locks the character in an animation for a given amount of time and then deals its damage once that time has passed, these can usually be interrupted, often at the penalty of not dealing the damage and sometimes still consuming the cost of the ability.
In theory a Channel can also be classified as a DoT, but because of how they behave differently the MMO community and developers have always distuingished the two.
Then along came ESO and its inconsistency, either they need to classify all Channels as DoTs or none of them, currently it's on a very skill to skill basis.
You will see some people in the community having differentiated opinions on this and argue that a Channel is the same as a DoT based on how ZOS treats Channels in this game, but what I have laid out for you here is the universal truth throughout most MMOs.
I think the tooltip for each skill should include something that we can use to classify the ability as.A DoT is an ability that is applied to the target and deals its damage over time, it can also have an instant damage component, and allows the character to perform other actions, while it does its damage.
A Channel is an ability that deals its damage over time in the form of instant damage, and which keeps the character occupied throughout its duration, unable to perform other actions, until the channel is complete or cancelled.
A Cast is an ability that locks the character in an animation for a given amount of time and then deals its damage once that time has passed, these can usually be interrupted, often at the penalty of not dealing the damage and sometimes still consuming the cost of the ability.
In theory a Channel can also be classified as a DoT, but because of how they behave differently the MMO community and developers have always distuingished the two.
Then along came ESO and its inconsistency, either they need to classify all Channels as DoTs or none of them, currently it's on a very skill to skill basis.
You will see some people in the community having differentiated opinions on this and argue that a Channel is the same as a DoT based on how ZOS treats Channels in this game, but what I have laid out for you here is the universal truth throughout most MMOs.
I think those Tooltips say: Deals X damage over y Seconds....or in general: Deals damage over time.
*problem solved*
I think the tooltip for each skill should include something that we can use to classify the ability as.A DoT is an ability that is applied to the target and deals its damage over time, it can also have an instant damage component, and allows the character to perform other actions, while it does its damage.
A Channel is an ability that deals its damage over time in the form of instant damage, and which keeps the character occupied throughout its duration, unable to perform other actions, until the channel is complete or cancelled.
A Cast is an ability that locks the character in an animation for a given amount of time and then deals its damage once that time has passed, these can usually be interrupted, often at the penalty of not dealing the damage and sometimes still consuming the cost of the ability.
In theory a Channel can also be classified as a DoT, but because of how they behave differently the MMO community and developers have always distuingished the two.
Then along came ESO and its inconsistency, either they need to classify all Channels as DoTs or none of them, currently it's on a very skill to skill basis.
You will see some people in the community having differentiated opinions on this and argue that a Channel is the same as a DoT based on how ZOS treats Channels in this game, but what I have laid out for you here is the universal truth throughout most MMOs.
I think those Tooltips say: Deals X damage over y Seconds....or in general: Deals damage over time.
*problem solved*
Some abilities are classified as DOTs despite it not fitting your description.
It would not be difficult to add something such as that to it.
Flurry.I think the tooltip for each skill should include something that we can use to classify the ability as.A DoT is an ability that is applied to the target and deals its damage over time, it can also have an instant damage component, and allows the character to perform other actions, while it does its damage.
A Channel is an ability that deals its damage over time in the form of instant damage, and which keeps the character occupied throughout its duration, unable to perform other actions, until the channel is complete or cancelled.
A Cast is an ability that locks the character in an animation for a given amount of time and then deals its damage once that time has passed, these can usually be interrupted, often at the penalty of not dealing the damage and sometimes still consuming the cost of the ability.
In theory a Channel can also be classified as a DoT, but because of how they behave differently the MMO community and developers have always distuingished the two.
Then along came ESO and its inconsistency, either they need to classify all Channels as DoTs or none of them, currently it's on a very skill to skill basis.
You will see some people in the community having differentiated opinions on this and argue that a Channel is the same as a DoT based on how ZOS treats Channels in this game, but what I have laid out for you here is the universal truth throughout most MMOs.
I think those Tooltips say: Deals X damage over y Seconds....or in general: Deals damage over time.
*problem solved*
Some abilities are classified as DOTs despite it not fitting your description.
It would not be difficult to add something such as that to it.
Which one? I just checked all of them ;-)
PS: sometimes it states a cast time and multiple hits...but it's not that hard to understand ;-)
It has similarities, but given that they appear to be separate, active attacks it would likely be seen as something other than damage over time.It's 5x X damage (or correctly, 4x Xdamage + 1x Y damage) over a time of 1.3 Seconds....sounds like damage over time, isn't it?
There's Channeled DoTs:
- Radiant Destruction
- Flurry
- Soul Strike
- Puncturing Strikes
There's Pure DoTs:
- Spear Shards
- Nova
- Searing Strike
- Dragonknight Standard
- Magma Armor
- Ash Cloud
- Consuming Darkness
- Path of Darkness
- Agony
- Cripple
- Lightning Form
- Lightning Splash
- Overload Heavy Attack
- Volley
- Bat Swarm
- Drain Essence
- Poison Mist (Mist Form)
- Wall of Elements
- Necrotic Orb
Then there's those "weird" DoTs:
- Daedric Curse
- Magicka Detonation
- Daedric Mines
- Fire Rune
Then there's those that do initial damage then a DoT over time:
- Entropy
- Meteor
- Infectious Claws
- Destructive Touch
- Elemental Ring (Fire)
- Twin Slashes
- Poison Arrow
- Acid Spray
- Cleave
- Dawnbreaker
- Trap Beast
Waffennacht wrote: »Now do those "weird" DoTs activate abilities that effect DoTs? For example there is elf bane armor set that extends your DoTs, would this effect Velacious Curse as an example?
Noticed half of the weird DoTs are sorc spells.
Are sorc pet attacks DoTs? Do pets have resistance?
There's Channeled DoTs:
- Radiant Destruction
- Flurry
- Soul Strike
- Puncturing Strikes
There's Pure DoTs:
- Blazing Spear
- Nova
- Searing Strike
- Dragonknight Standard
- Magma Armor
- Ash Cloud
- Consuming Darkness
- Path of Darkness
- Agony
- Cripple
- Lightning Form
- Lightning Splash
- Overload Heavy Attack
- Volley
- Bat Swarm
- Drain Essence
- Poison Mist (Mist Form)
- Wall of Elements
- Necrotic Orb
Then there's those "weird" DoTs:
- Daedric Curse
- Magicka Detonation
- Daedric Mines
- Fire Rune
Then there's those that do initial damage then a DoT afterwards.
- Entropy
- Meteor
- Infectious Claws
- Destructive Touch
- Elemental Ring (Fire)
- Twin Slashes
- Poison Arrow
- Acid Spray
- Cleave
- Dawnbreaker
- Trap Beast
lolo_01b16_ESO wrote: »Dot = damage over time
So every skill, where the damage isn't done all at the same time is considered a dot. This can be "classic" dots like searing strike and rendering slashes or channeled skills like flurry and radiant destruction.
Waffennacht wrote: »Now do those "weird" DoTs activate abilities that effect DoTs? For example there is elf bane armor set that extends your DoTs, would this effect Velacious Curse as an example?
Noticed half of the weird DoTs are sorc spells.
Are sorc pet attacks DoTs? Do pets have resistance?
Add "at the end of the cast" to the "So every skill, where the damage isn't done all at the same time" and it helps it make a bit more sense.lolo_01b16_ESO wrote: »Dot = damage over time
So every skill, where the damage isn't done all at the same time is considered a dot. This can be "classic" dots like searing strike and rendering slashes or channeled skills like flurry and radiant destruction.
Agreed. I would also throw Daedric Curse into the DoT category, because the only real difference between this and something like Searing Strike is that it's damage comes all at once, but after a set amount of time.
lolo_01b16_ESO wrote: »Dot = damage over time
So every skill, where the damage isn't done all at the same time is considered a dot. This can be "classic" dots like searing strike and rendering slashes or channeled skills like flurry and radiant destruction.
Agreed. I would also throw Daedric Curse into the DoT category, because the only real difference between this and something like Searing Strike is that it's damage comes all at once, but after a set amount of time.
PainfulFAFA wrote: »lolo_01b16_ESO wrote: »Dot = damage over time
So every skill, where the damage isn't done all at the same time is considered a dot. This can be "classic" dots like searing strike and rendering slashes or channeled skills like flurry and radiant destruction.
Agreed. I would also throw Daedric Curse into the DoT category, because the only real difference between this and something like Searing Strike is that it's damage comes all at once, but after a set amount of time.
In that case, Magicka det is a DoT...
The games doesnt consider Curse as a DoT.
My proof comes from the sorc ability called Rune Cage, which disorients an enemy for 20 sec. DoTs do not remove the effect, however Curse and Magicka det removes the effect. Therefore, they are not considered real DoTs by the game.
PainfulFAFA wrote: »lolo_01b16_ESO wrote: »Dot = damage over time
So every skill, where the damage isn't done all at the same time is considered a dot. This can be "classic" dots like searing strike and rendering slashes or channeled skills like flurry and radiant destruction.
Agreed. I would also throw Daedric Curse into the DoT category, because the only real difference between this and something like Searing Strike is that it's damage comes all at once, but after a set amount of time.
In that case, Magicka det is a DoT...
The games doesnt consider Curse as a DoT.
My proof comes from the sorc ability called Rune Cage, which disorients an enemy for 20 sec. DoTs do not remove the effect, however Curse and Magicka det removes the effect. Therefore, they are not considered real DoTs by the game.
Magicka Det is a DoT for all intents and purposes, and is the same as Deadric Curse. Rune prison is a hard CC like petrify, agony, and eclipse.
Edit: We're really just debating semantics here honestly. Things like curse and magicka det don't get buffed by mechanics that "increase damage/duration of damage over time effects by X" Imho we could just move these things to a new category and call it whatever we like - for example "delayed damaging skills" or anything to that effect. As far as I know, there isn't any reason to make this distinction currently.
PainfulFAFA wrote: »lolo_01b16_ESO wrote: »Dot = damage over time
So every skill, where the damage isn't done all at the same time is considered a dot. This can be "classic" dots like searing strike and rendering slashes or channeled skills like flurry and radiant destruction.
Agreed. I would also throw Daedric Curse into the DoT category, because the only real difference between this and something like Searing Strike is that it's damage comes all at once, but after a set amount of time.
In that case, Magicka det is a DoT...
The games doesnt consider Curse as a DoT.
My proof comes from the sorc ability called Rune Cage, which disorients an enemy for 20 sec. DoTs do not remove the effect, however Curse and Magicka det removes the effect. Therefore, they are not considered real DoTs by the game.
Magicka Det is a DoT for all intents and purposes, and is the same as Deadric Curse. Rune prison is a hard CC like petrify, agony, and eclipse.
Edit: We're really just debating semantics here honestly. Things like curse and magicka det don't get buffed by mechanics that "increase damage/duration of damage over time effects by X" Imho we could just move these things to a new category and call it whatever we like - for example "delayed damaging skills" or anything to that effect. As far as I know, there isn't any reason to make this distinction currently.
Deto can be empowered and is therefore NOT a DoT. DoTs cannot be empowered at all.