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What exactly is a DOT?

Acsvf
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I've always thought of DOT's as in something like searing strike, you apply an effect to an enemy and they take damage every tick.

Then I heard that flurry was a DOT.

Does anyone have a comprehensive list of what is a DOT and what isn't? Because my definition and understanding of DOT is apparently very different, and can't be applied here.
@LightArray
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  • lolo_01b16_ESO
    lolo_01b16_ESO
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    Dot = damage over time
    So every skill, where the damage isn't done all at the same time is considered a dot. This can be "classic" dots like searing strike and rendering slashes or channeled skills like flurry and radiant destruction.
  • willymchilybily
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    @lolo_01b16_ESO is correct, there are the traditional poison/burn/bleed dots, but also some other moves that are less traditional are considered dots by the in game mechanics.

    It is also worth knowing, some single hit moves are seen as DOTs (or so im told) by the game mechanics even though they hit once. An example is a sorcerers velicious curse, (and i expect most moves where the ability is cast but there is a time delay before the damage). it is set up such that such that it ticks every 1 or 0.5 seconds for 0 damage then the last tick is the damage tick
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  • Acsvf
    Acsvf
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    Dot = damage over time
    So every skill, where the damage isn't done all at the same time is considered a dot. This can be "classic" dots like searing strike and rendering slashes or channeled skills like flurry and radiant destruction.
    @lolo_01b16_ESO is correct, there are the traditional poison/burn/bleed dots, but also some other moves that are less traditional are considered dots by the in game mechanics.

    It is also worth knowing, some single hit moves are seen as DOTs (or so im told) by the game mechanics even though they hit once. An example is a sorcerers velicious curse, (and i expect most moves where the ability is cast but there is a time delay before the damage). it is set up such that such that it ticks every 1 or 0.5 seconds for 0 damage then the last tick is the damage tick

    Thanks! That actually makes quite a lot of sense.
    @LightArray
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  • Zinaroth
    Zinaroth
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    A DoT is an ability that is applied to the target and deals its damage over time, it can also have an instant damage component, and allows the character to perform other actions, while it does its damage.
    A Channel is an ability that deals its damage over time in the form of instant damage, and which keeps the character occupied throughout its duration, unable to perform other actions, until the channel is complete or cancelled.
    A Cast is an ability that locks the character in an animation for a given amount of time and then deals its damage once that time has passed, these can usually be interrupted, often at the penalty of not dealing the damage and sometimes still consuming the cost of the ability.

    In theory a Channel can also be classified as a DoT, but because of how they behave differently the MMO community and developers have always distuingished the two.

    Then along came ESO and its inconsistency, either they need to classify all Channels as DoTs or none of them, currently it's on a very skill to skill basis.

    You will see some people in the community having differentiated opinions on this and argue that a Channel is the same as a DoT based on how ZOS treats Channels in this game, but what I have laid out for you here is the universal truth throughout most MMOs.
    Edited by Zinaroth on January 28, 2016 12:19PM
  • Acsvf
    Acsvf
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    Zinaroth wrote: »
    A DoT is an ability that is applied to the target and deals its damage over time, it can also have an instant damage component, and allows the character to perform other actions, while it does its damage.
    A Channel is an ability that deals its damage over time in the form of instant damage, and which keeps the character occupied throughout its duration, unable to perform other actions, until the channel is complete or cancelled.
    A Cast is an ability that locks the character in an animation for a given amount of time and then deals its damage once that time has passed, these can usually be interrupted, often at the penalty of not dealing the damage and sometimes still consuming the cost of the ability.

    In theory a Channel can also be classified as a DoT, but because of how they behave differently the MMO community and developers have always distuingished the two.

    Then along came ESO and its inconsistency, either they need to classify all Channels as DoTs or none of them, currently it's on a very skill to skill basis.

    You will see some people in the community having differentiated opinions on this and argue that a Channel is the same as a DoT based on how ZOS treats Channels in this game, but what I have laid out for you here is the universal truth throughout most MMOs.
    I think the tooltip for each skill should include something that we can use to classify the ability as.
    @LightArray
    Lightarray Level 50 Dunmer Magicka Templar Healer

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  • Destruent
    Destruent
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    Acsvf wrote: »
    Zinaroth wrote: »
    A DoT is an ability that is applied to the target and deals its damage over time, it can also have an instant damage component, and allows the character to perform other actions, while it does its damage.
    A Channel is an ability that deals its damage over time in the form of instant damage, and which keeps the character occupied throughout its duration, unable to perform other actions, until the channel is complete or cancelled.
    A Cast is an ability that locks the character in an animation for a given amount of time and then deals its damage once that time has passed, these can usually be interrupted, often at the penalty of not dealing the damage and sometimes still consuming the cost of the ability.

    In theory a Channel can also be classified as a DoT, but because of how they behave differently the MMO community and developers have always distuingished the two.

    Then along came ESO and its inconsistency, either they need to classify all Channels as DoTs or none of them, currently it's on a very skill to skill basis.

    You will see some people in the community having differentiated opinions on this and argue that a Channel is the same as a DoT based on how ZOS treats Channels in this game, but what I have laid out for you here is the universal truth throughout most MMOs.
    I think the tooltip for each skill should include something that we can use to classify the ability as.

    I think those Tooltips say: Deals X damage over y Seconds....or in general: Deals damage over time.

    *problem solved*
    Noobplar
  • Acsvf
    Acsvf
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    Destruent wrote: »
    Acsvf wrote: »
    Zinaroth wrote: »
    A DoT is an ability that is applied to the target and deals its damage over time, it can also have an instant damage component, and allows the character to perform other actions, while it does its damage.
    A Channel is an ability that deals its damage over time in the form of instant damage, and which keeps the character occupied throughout its duration, unable to perform other actions, until the channel is complete or cancelled.
    A Cast is an ability that locks the character in an animation for a given amount of time and then deals its damage once that time has passed, these can usually be interrupted, often at the penalty of not dealing the damage and sometimes still consuming the cost of the ability.

    In theory a Channel can also be classified as a DoT, but because of how they behave differently the MMO community and developers have always distuingished the two.

    Then along came ESO and its inconsistency, either they need to classify all Channels as DoTs or none of them, currently it's on a very skill to skill basis.

    You will see some people in the community having differentiated opinions on this and argue that a Channel is the same as a DoT based on how ZOS treats Channels in this game, but what I have laid out for you here is the universal truth throughout most MMOs.
    I think the tooltip for each skill should include something that we can use to classify the ability as.

    I think those Tooltips say: Deals X damage over y Seconds....or in general: Deals damage over time.

    *problem solved*

    Some abilities are classified as DOTs despite it not fitting your description.
    It would not be difficult to add something such as that to it.
    Edited by Acsvf on January 29, 2016 12:54PM
    @LightArray
    Lightarray Level 50 Dunmer Magicka Templar Healer

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  • Destruent
    Destruent
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    Acsvf wrote: »
    Destruent wrote: »
    Acsvf wrote: »
    Zinaroth wrote: »
    A DoT is an ability that is applied to the target and deals its damage over time, it can also have an instant damage component, and allows the character to perform other actions, while it does its damage.
    A Channel is an ability that deals its damage over time in the form of instant damage, and which keeps the character occupied throughout its duration, unable to perform other actions, until the channel is complete or cancelled.
    A Cast is an ability that locks the character in an animation for a given amount of time and then deals its damage once that time has passed, these can usually be interrupted, often at the penalty of not dealing the damage and sometimes still consuming the cost of the ability.

    In theory a Channel can also be classified as a DoT, but because of how they behave differently the MMO community and developers have always distuingished the two.

    Then along came ESO and its inconsistency, either they need to classify all Channels as DoTs or none of them, currently it's on a very skill to skill basis.

    You will see some people in the community having differentiated opinions on this and argue that a Channel is the same as a DoT based on how ZOS treats Channels in this game, but what I have laid out for you here is the universal truth throughout most MMOs.
    I think the tooltip for each skill should include something that we can use to classify the ability as.

    I think those Tooltips say: Deals X damage over y Seconds....or in general: Deals damage over time.

    *problem solved*

    Some abilities are classified as DOTs despite it not fitting your description.
    It would not be difficult to add something such as that to it.

    Which one? I just checked all of them ;-)

    PS: sometimes it states a cast time and multiple hits...but it's not that hard to understand ;-)
    Noobplar
  • Tomato
    Tomato
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    A PvE skill
  • Acsvf
    Acsvf
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    Destruent wrote: »
    Acsvf wrote: »
    Destruent wrote: »
    Acsvf wrote: »
    Zinaroth wrote: »
    A DoT is an ability that is applied to the target and deals its damage over time, it can also have an instant damage component, and allows the character to perform other actions, while it does its damage.
    A Channel is an ability that deals its damage over time in the form of instant damage, and which keeps the character occupied throughout its duration, unable to perform other actions, until the channel is complete or cancelled.
    A Cast is an ability that locks the character in an animation for a given amount of time and then deals its damage once that time has passed, these can usually be interrupted, often at the penalty of not dealing the damage and sometimes still consuming the cost of the ability.

    In theory a Channel can also be classified as a DoT, but because of how they behave differently the MMO community and developers have always distuingished the two.

    Then along came ESO and its inconsistency, either they need to classify all Channels as DoTs or none of them, currently it's on a very skill to skill basis.

    You will see some people in the community having differentiated opinions on this and argue that a Channel is the same as a DoT based on how ZOS treats Channels in this game, but what I have laid out for you here is the universal truth throughout most MMOs.
    I think the tooltip for each skill should include something that we can use to classify the ability as.

    I think those Tooltips say: Deals X damage over y Seconds....or in general: Deals damage over time.

    *problem solved*

    Some abilities are classified as DOTs despite it not fitting your description.
    It would not be difficult to add something such as that to it.

    Which one? I just checked all of them ;-)

    PS: sometimes it states a cast time and multiple hits...but it's not that hard to understand ;-)
    Flurry.
    @LightArray
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  • Destruent
    Destruent
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    It says 5 hits with a casttime of 1.3 Seconds....
    Noobplar
  • Acsvf
    Acsvf
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    Destruent wrote: »
    It says 5 hits with a casttime of 1.3 Seconds....
    Yes.
    Your point being?
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  • Destruent
    Destruent
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    It's 5x X damage (or correctly, 4x Xdamage + 1x Y damage) over a time of 1.3 Seconds....sounds like damage over time, isn't it?
    Edited by Destruent on January 29, 2016 1:56PM
    Noobplar
  • Acsvf
    Acsvf
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    Destruent wrote: »
    It's 5x X damage (or correctly, 4x Xdamage + 1x Y damage) over a time of 1.3 Seconds....sounds like damage over time, isn't it?
    It has similarities, but given that they appear to be separate, active attacks it would likely be seen as something other than damage over time.
    I refer to my previous point: It could be inferred that such abilities do count as DOT's, however, given that it is not clear what an ability counts as, or what a DOT exactly is, a small addition to the tooltip would not be unreasonable.
    Edited by Acsvf on January 29, 2016 2:04PM
    @LightArray
    Lightarray Level 50 Dunmer Magicka Templar Healer

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  • Kammakazi
    Kammakazi
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    There's Channeled DoTs:
    • Radiant Destruction
    • Flurry
    • Soul Strike
    • Puncturing Strikes

    There's Pure DoTs:
    • Blazing Spear
    • Nova
    • Searing Strike
    • Dragonknight Standard
    • Magma Armor
    • Ash Cloud
    • Consuming Darkness
    • Path of Darkness
    • Agony
    • Cripple
    • Lightning Form
    • Lightning Splash
    • Overload Heavy Attack
    • Volley
    • Bat Swarm
    • Drain Essence
    • Poison Mist (Mist Form)
    • Wall of Elements
    • Necrotic Orb

    Then there's those "weird" DoTs:
    • Daedric Curse
    • Magicka Detonation
    • Daedric Mines
    • Fire Rune

    Then there's those that do initial damage then a DoT afterwards.
    • Entropy
    • Meteor
    • Infectious Claws
    • Destructive Touch
    • Elemental Ring (Fire)
    • Twin Slashes
    • Poison Arrow
    • Acid Spray
    • Cleave
    • Dawnbreaker
    • Trap Beast
    Edited by Kammakazi on January 29, 2016 4:06PM
  • Acsvf
    Acsvf
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    Kammakazi wrote: »
    There's Channeled DoTs:
    • Radiant Destruction
    • Flurry
    • Soul Strike
    • Puncturing Strikes

    There's Pure DoTs:
    • Spear Shards
    • Nova
    • Searing Strike
    • Dragonknight Standard
    • Magma Armor
    • Ash Cloud
    • Consuming Darkness
    • Path of Darkness
    • Agony
    • Cripple
    • Lightning Form
    • Lightning Splash
    • Overload Heavy Attack
    • Volley
    • Bat Swarm
    • Drain Essence
    • Poison Mist (Mist Form)
    • Wall of Elements
    • Necrotic Orb

    Then there's those "weird" DoTs:
    • Daedric Curse
    • Magicka Detonation
    • Daedric Mines
    • Fire Rune

    Then there's those that do initial damage then a DoT over time:
    • Entropy
    • Meteor
    • Infectious Claws
    • Destructive Touch
    • Elemental Ring (Fire)
    • Twin Slashes
    • Poison Arrow
    • Acid Spray
    • Cleave
    • Dawnbreaker
    • Trap Beast

    Thank you, that's what I was looking for.
    @LightArray
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  • Waffennacht
    Waffennacht
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    Now do those "weird" DoTs activate abilities that effect DoTs? For example there is elf bane armor set that extends your DoTs, would this effect Velacious Curse as an example?

    Noticed half of the weird DoTs are sorc spells.

    Are sorc pet attacks DoTs? Do pets have resistance?
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  • Destruent
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    Now do those "weird" DoTs activate abilities that effect DoTs? For example there is elf bane armor set that extends your DoTs, would this effect Velacious Curse as an example?

    Noticed half of the weird DoTs are sorc spells.

    Are sorc pet attacks DoTs? Do pets have resistance?

    Elfbane only effect fire dots afaik. Sorc pets attacks aren't dots. Dunno about pets resistances :)
    Noobplar
  • Rune_Relic
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    .
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  • nordsavage
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    Instead of an excessive list I will just say this. A damage over time is an ability that cause multiple ticks of damage from one press of the key.
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  • PainfulFAFA
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    Anything that says "damage over time" in its tooltip is a dot.
    Other abilities such as flurry, templar jabs, or soul strike are also considered DoTs because they have a cast time which damages over that time.
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  • Docmandu
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    What most people consider a DoT, is something that you apply and then it keeps on ticking, even if you walk away.

    But the game added the channeled DoT (which stops it's ticks when interrupted) and then also "abused" the DoT mechanic / coding to create spells that only tick ones but with a delay. (like velocious curse)

    It even screwed up balance when you had spells with a direct damage component and a DoT, but both the direct damage and the 1st tick of the DoT would go off at the same time, creating a sucker punch spell (ie. dawnbreaker before the fix).


    Imho it's like a "clever" trick to reuse coding to create additional spells, which then bit them in the arse since it created weird situations and needed special casing anyway.. instead of at the start just making the distinction between DD, Channel and DoT.


  • Docmandu
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    Kammakazi wrote: »
    There's Channeled DoTs:
    • Radiant Destruction
    • Flurry
    • Soul Strike
    • Puncturing Strikes

    There's Pure DoTs:
    • Blazing Spear
    • Nova
    • Searing Strike
    • Dragonknight Standard
    • Magma Armor
    • Ash Cloud
    • Consuming Darkness
    • Path of Darkness
    • Agony
    • Cripple
    • Lightning Form
    • Lightning Splash
    • Overload Heavy Attack
    • Volley
    • Bat Swarm
    • Drain Essence
    • Poison Mist (Mist Form)
    • Wall of Elements
    • Necrotic Orb

    Then there's those "weird" DoTs:
    • Daedric Curse
    • Magicka Detonation
    • Daedric Mines
    • Fire Rune

    Then there's those that do initial damage then a DoT afterwards.
    • Entropy
    • Meteor
    • Infectious Claws
    • Destructive Touch
    • Elemental Ring (Fire)
    • Twin Slashes
    • Poison Arrow
    • Acid Spray
    • Cleave
    • Dawnbreaker
    • Trap Beast

    Not sure if you were trying to be complete.. but you missed the Templar Sun Fire skill and it's morphs. It would go in the last list.

    And maybe Eclipse as one of the weird DoTs.. though not sure if the game considers it a DoT.

    Edited by Docmandu on January 29, 2016 5:53PM
  • Autolycus
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    Dot = damage over time
    So every skill, where the damage isn't done all at the same time is considered a dot. This can be "classic" dots like searing strike and rendering slashes or channeled skills like flurry and radiant destruction.

    Agreed. I would also throw Daedric Curse into the DoT category, because the only real difference between this and something like Searing Strike is that it's damage comes all at once, but after a set amount of time.
    Edited by Autolycus on January 29, 2016 7:23PM
  • Autolycus
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    Now do those "weird" DoTs activate abilities that effect DoTs? For example there is elf bane armor set that extends your DoTs, would this effect Velacious Curse as an example?

    Noticed half of the weird DoTs are sorc spells.

    Are sorc pet attacks DoTs? Do pets have resistance?

    I'm not 100% sure about this, but I wanted to provide my perspective anyway, in the event that it is helpful.

    I believe Sorc pets' resistances scale based on the capabilities of the Sorc. So if you have high magicka and spell power, your pets should be stronger. I'm not certain of how to test this; the only method that comes to mind would be to partner up with someone from a different faction and have them summon pets and attack them, seeing what various damaging abilities do to them. Have that Sorc take off gear or equip something different stat-wise and try again.

    The pets themselves are like having an NPC follower. They have their own skills and abilities, but basic attacks from something like a clanfear or scamp is not a DoT. I'd think that if pets had a predetermined amount of time which they remained active (rather than a toggle, but say pets lasted 5 minutes) then maybe it could be considered one of those "weird" DoTs. but even then, within that time frame the pet is going to switch from target to target (assuming you fight more than one enemy in a 5-min time frame) and will be using basic attacks.

    Again, I'm not totally sure on this. This is just based on my understanding. If anyone can confirm or deny please do so.
    Edited by Autolycus on January 29, 2016 7:30PM
  • Merlin13KAGL
    Merlin13KAGL
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    Autolycus wrote: »
    Dot = damage over time
    So every skill, where the damage isn't done all at the same time is considered a dot. This can be "classic" dots like searing strike and rendering slashes or channeled skills like flurry and radiant destruction.

    Agreed. I would also throw Daedric Curse into the DoT category, because the only real difference between this and something like Searing Strike is that it's damage comes all at once, but after a set amount of time.
    Add "at the end of the cast" to the "So every skill, where the damage isn't done all at the same time" and it helps it make a bit more sense.

    This is why Curse it considered DoT by the client.
    Just because you don't like the way something is doesn't necessarily make it wrong...

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  • PainfulFAFA
    PainfulFAFA
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    Autolycus wrote: »
    Dot = damage over time
    So every skill, where the damage isn't done all at the same time is considered a dot. This can be "classic" dots like searing strike and rendering slashes or channeled skills like flurry and radiant destruction.

    Agreed. I would also throw Daedric Curse into the DoT category, because the only real difference between this and something like Searing Strike is that it's damage comes all at once, but after a set amount of time.

    In that case, Magicka det is a DoT...
    The games doesnt consider Curse as a DoT.

    My proof comes from the sorc ability called Rune Cage, which disorients an enemy for 20 sec. DoTs do not remove the effect, however Curse and Magicka det removes the effect. Therefore, they are not considered real DoTs by the game.
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  • Autolycus
    Autolycus
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    Autolycus wrote: »
    Dot = damage over time
    So every skill, where the damage isn't done all at the same time is considered a dot. This can be "classic" dots like searing strike and rendering slashes or channeled skills like flurry and radiant destruction.

    Agreed. I would also throw Daedric Curse into the DoT category, because the only real difference between this and something like Searing Strike is that it's damage comes all at once, but after a set amount of time.

    In that case, Magicka det is a DoT...
    The games doesnt consider Curse as a DoT.

    My proof comes from the sorc ability called Rune Cage, which disorients an enemy for 20 sec. DoTs do not remove the effect, however Curse and Magicka det removes the effect. Therefore, they are not considered real DoTs by the game.

    Magicka Det is a DoT for all intents and purposes, and is the same as Deadric Curse. Rune prison is a hard CC like petrify, agony, and eclipse.

    Edit: We're really just debating semantics here honestly. Things like curse and magicka det don't get buffed by mechanics that "increase damage/duration of damage over time effects by X" Imho we could just move these things to a new category and call it whatever we like - for example "delayed damaging skills" or anything to that effect. As far as I know, there isn't any reason to make this distinction currently.
    Edited by Autolycus on January 29, 2016 9:08PM
  • Destruent
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    Autolycus wrote: »
    Autolycus wrote: »
    Dot = damage over time
    So every skill, where the damage isn't done all at the same time is considered a dot. This can be "classic" dots like searing strike and rendering slashes or channeled skills like flurry and radiant destruction.

    Agreed. I would also throw Daedric Curse into the DoT category, because the only real difference between this and something like Searing Strike is that it's damage comes all at once, but after a set amount of time.

    In that case, Magicka det is a DoT...
    The games doesnt consider Curse as a DoT.

    My proof comes from the sorc ability called Rune Cage, which disorients an enemy for 20 sec. DoTs do not remove the effect, however Curse and Magicka det removes the effect. Therefore, they are not considered real DoTs by the game.

    Magicka Det is a DoT for all intents and purposes, and is the same as Deadric Curse. Rune prison is a hard CC like petrify, agony, and eclipse.

    Edit: We're really just debating semantics here honestly. Things like curse and magicka det don't get buffed by mechanics that "increase damage/duration of damage over time effects by X" Imho we could just move these things to a new category and call it whatever we like - for example "delayed damaging skills" or anything to that effect. As far as I know, there isn't any reason to make this distinction currently.

    Deto can be empowered and is therefore NOT a DoT. DoTs cannot be empowered at all.
    Noobplar
  • Kammakazi
    Kammakazi
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    Destruent wrote: »
    Autolycus wrote: »
    Autolycus wrote: »
    Dot = damage over time
    So every skill, where the damage isn't done all at the same time is considered a dot. This can be "classic" dots like searing strike and rendering slashes or channeled skills like flurry and radiant destruction.

    Agreed. I would also throw Daedric Curse into the DoT category, because the only real difference between this and something like Searing Strike is that it's damage comes all at once, but after a set amount of time.

    In that case, Magicka det is a DoT...
    The games doesnt consider Curse as a DoT.

    My proof comes from the sorc ability called Rune Cage, which disorients an enemy for 20 sec. DoTs do not remove the effect, however Curse and Magicka det removes the effect. Therefore, they are not considered real DoTs by the game.

    Magicka Det is a DoT for all intents and purposes, and is the same as Deadric Curse. Rune prison is a hard CC like petrify, agony, and eclipse.

    Edit: We're really just debating semantics here honestly. Things like curse and magicka det don't get buffed by mechanics that "increase damage/duration of damage over time effects by X" Imho we could just move these things to a new category and call it whatever we like - for example "delayed damaging skills" or anything to that effect. As far as I know, there isn't any reason to make this distinction currently.

    Deto can be empowered and is therefore NOT a DoT. DoTs cannot be empowered at all.

    Wait what, yes they can o.o

    Any ability that says it does any type of damage on its tooltip can be Empowered.

    Just look at your current tooltip and cast Entropy/Wrecking Blow/Ambush then check again o.o
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