A better Idea is to have the following mechanism: Any of the top 10 players should be able to challenge the 1st player in a duel. If the top1 player looses the duel then he looses 100k AP and the winner get's 50k AP.
If the top1 player wins the fight then he gets 25K AP and the looser looses 50k AP. There should be some time-outs involved....like if the 1st place player received a challenge request then he has to start the fight in the next 1h otherwise it is considered a loss but I'm sure ZOS can do something more creative here. This way if a player is good then he has a great chance to catch up the emperor. The lower ranked players has a great chance to catch up the top 10 players while top10s are dueling each other.
What about players who are not great duelists? I've 1v1'ed and won vs quite a few opposing emperors (who had their emperor powers) - not because I'm a better overall player, just because that emperor was a group oriented player and/or not a duellist. I happen to LOVE having a templar healer as emperor, though in that particular build, the templar healer will not have the setup (gear / skills / champion points) to win duels.
I'll point out something that @Sypher said last month - the key to winning a duel is having a build that counters your opponent. It doesn't matter if you're a better player, 9 times out of 10 the player with the counter will win.
--Example: I am not very good on my DK yet. I have 14 days /played most of which was spent leveling, getting skyshards, getting lorebooks, getting undaunted up to 9, and running dungeons for skill points. I'm running stamina with shieldbreaker. Just to see what would happen I duelled a magicka sorc who is possibly one of the better duellists in the game. I won. Not because of skill, but because I had a bow that spammed light attacks, wings to reflect every time he cast a frags, and vigor to heal myself. If it was a game of skill, he would have ROFLStomped me.
Once again we have someone who wants the game to conform to their 1v1 desires. ESO PvP is a group game. If you want to duel, go find a duelling group, but to take the map, to flip emperor keeps, and to defeat all the opposing faction groups out there, you need a group. Once the next patch hits and solo players will be making DOUBLE the AP per kill, it's very possible that we'll see more of them on top of the leader boards. We'll see if their factions decide to push to crown them - I'm honestly not sure what the opinions of the masses will be on that.
Also, when will these duels take place if there's fighting on the map? Group players will prioritize map objectives over duelling - so why would they take time away from what's important to them and to the success / win of the campaign to duel you?
The dueling can be done to be both tactical and non countering-friendly: For example the players could have the ability to ban any skill on the opponent's bar prior the fight start that would make the other player to replace that ability....and each one is able to do up to 3 such ability bans. So the tactic starts right from the beginning of choosing the abilities.....you should choose powerful abilities but always leaving other abilities for backup in case some of them are getting banned.... The same thing should be done with the gear's passives....like each player could disable up to 2 gear passives. And you exclude all countering the players has against you...so does your opponent too. Then there might be added other strategical elements to the fight itself.
The dueling can be done to be both tactical and non countering-friendly: For example the players could have the ability to ban any skill on the opponent's bar prior the fight start that would make the other player to replace that ability....and each one is able to do up to 3 such ability bans. So the tactic starts right from the beginning of choosing the abilities.....you should choose powerful abilities but always leaving other abilities for backup in case some of them are getting banned.... The same thing should be done with the gear's passives....like each player could disable up to 2 gear passives. And you exclude all countering the players has against you...so does your opponent too. Then there might be added other strategical elements to the fight itself.
So the whole PvP system should be rewritten from the way ESO works to support a 1v1 duelling system where you have control over what the other person can and can't do based on their builds, specs, gear, etc.
I'm sorry but that is the worst idea I've ever read on these forums - and they get pretty dumb / toxic at times. Anything you can conceivable think of that you suggest to ZOS to have them seriously consider has to make sense for the majority of the player base, and be something that they can implement without completely changing how the game works.
ESO is a game that involves LOTS OF PEOPLE fighting. Duelling for emperor where you can ban abilities and passives dynamically pretty much breaks the game. If that's what you want, go find a game that is intended for solo play with no group objectives.
I'm not saying that duelling is a bad idea, but duelling for emperor definitely is.
The emperor *should* be working for what's best for the faction, pushing the map, taking scrolls, making campaign points for the faction.
When's the last time you saw a duellist do any of that?
What do duelling skills have to do with winning campaigns?
If you want to duel, go have fun (Gina mentioned duelling arenas a few times in the past six months) - but you do nothing for the good of your alliance.
As someone who has been Emperor 40 something times
A better Idea is to have the following mechanism: Any of the top 10 players should be able to challenge the 1st player in a duel. If the top1 player looses the duel then he looses 100k AP and the winner get's 50k AP.
If the top1 player wins the fight then he gets 25K AP and the looser looses 50k AP. There should be some time-outs involved....like if the 1st place player received a challenge request then he has to start the fight in the next 1h otherwise it is considered a loss but I'm sure ZOS can do something more creative here. This way if a player is good then he has a great chance to catch up the emperor. The lower ranked players has a great chance to catch up the top 10 players while top10s are dueling each other.
What about players who are not great duelists? I've 1v1'ed and won vs quite a few opposing emperors (who had their emperor powers) - not because I'm a better overall player, just because that emperor was a group oriented player and/or not a duellist. I happen to LOVE having a templar healer as emperor, though in that particular build, the templar healer will not have the setup (gear / skills / champion points) to win duels.
I'll point out something that @Sypher said last month - the key to winning a duel is having a build that counters your opponent. It doesn't matter if you're a better player, 9 times out of 10 the player with the counter will win.
--Example: I am not very good on my DK yet. I have 14 days /played most of which was spent leveling, getting skyshards, getting lorebooks, getting undaunted up to 9, and running dungeons for skill points. I'm running stamina with shieldbreaker. Just to see what would happen I duelled a magicka sorc who is possibly one of the better duellists in the game. I won. Not because of skill, but because I had a bow that spammed light attacks, wings to reflect every time he cast a frags, and vigor to heal myself. If it was a game of skill, he would have ROFLStomped me.
Once again we have someone who wants the game to conform to their 1v1 desires. ESO PvP is a group game. If you want to duel, go find a duelling group, but to take the map, to flip emperor keeps, and to defeat all the opposing faction groups out there, you need a group. Once the next patch hits and solo players will be making DOUBLE the AP per kill, it's very possible that we'll see more of them on top of the leader boards. We'll see if their factions decide to push to crown them - I'm honestly not sure what the opinions of the masses will be on that.
Also, when will these duels take place if there's fighting on the map? Group players will prioritize map objectives over duelling - so why would they take time away from what's important to them and to the success / win of the campaign to duel you?
The dueling can be done to be both tactical and non countering-friendly:
For example the players could have the ability to ban any skill on the opponent's bar prior the fight start that would make the other player to replace that ability....and each one is able to do up to 3 such ability bans. So the tactic starts right from the beginning of choosing the abilities.....you should choose powerful abilities but always leaving other abilities for backup in case some of them are getting banned....
The same thing should be done with the gear's passives....like each player could disable up to 2 gear passives.
And you exclude all countering the players has against you...so does your opponent too.
Then there might be added other strategical elements to the fight itself.
I have yet to see a well reasoned argument why the Emperor system is bad. Most arguments are based on the fact that many people never get it and believe that they should.