Or, ZOS could just abandon their failed emperor system that at this point serves to only foster drama and animosity between players while at the same time encouraging obscene stacking of numbers to defend/assault the few (and sometimes single) objective they're funneled to.
Once someone gains emperor they can not regain it until next campaign.
Once they lose emperorship their name goes from #1 to a new section of the rankings called Former Emperors.
Former emperors are ranked based on how long they kept emperorship. This system would also encourage people to try to maintain emperor longer due to their emperor leaderboard. The emperor leaderboard should include ALL factions emperors from that campaign cycle and whoever ends up in first place on the emperor leaderboard gets the unique title "Like A Boss" or "Reign Of Terror" or a unique costume or weapon.
This would encourage people to pvp more, allow more emperors and hopefully discourage AP farming.
if he's a good emperor he won't be so quick to lose it.
Also it's lame that people use craptastic AP farming techniques to gain massive amounts of AP in a short time instead of just doing pvp the way it was intended.
We have had emperors with millions of AP above our #2 and they kept getting it back over and over when they lost it.
A better Idea is to have the following mechanism: Any of the top 10 players should be able to challenge the 1st player in a duel. If the top1 player looses the duel then he looses 100k AP and the winner get's 50k AP.
If the top1 player wins the fight then he gets 25K AP and the looser looses 50k AP. There should be some time-outs involved....like if the 1st place player received a challenge request then he has to start the fight in the next 1h otherwise it is considered a loss but I'm sure ZOS can do something more creative here. This way if a player is good then he has a great chance to catch up the emperor. The lower ranked players has a great chance to catch up the top 10 players while top10s are dueling each other.
Or, ZOS could just abandon their failed emperor system that at this point serves to only foster drama and animosity between players while at the same time encouraging obscene stacking of numbers to defend/assault the few (and sometimes single) objective/s they're funneled to.
A better Idea is to have the following mechanism:
Any of the top 10 players should be able to challenge the 1st player in a duel.
A better Idea is to have the following mechanism:
Any of the top 10 players should be able to challenge the 1st player in a duel.
If the top1 player looses the duel then he looses 100k AP and the winner get's 50k AP.
If the top1 player wins the fight then he gets 25K AP and the looser looses 50k AP.
There should be some time-outs involved....like if the 1st place player received a challenge request then he has to start the fight in the next 1h otherwise it is considered a loss but I'm sure ZOS can do something more creative here.
This way if a player is good then he has a great chance to catch up the emperor.
The lower ranked players has a great chance to catch up the top 10 players while top10s are dueling each other.
Just get rid of emperor and make every #1 player on the faction a "General"
if you own all of your home keeps (Just a base example for sake of the argument. I am sure there is something more fitting).
Each Faction should have an Emp and which ever faction has the most points in the campaign should get extra Benefits?!
. Then campaigns won't go dead the exact moment 1 person gets emperor. Problem solved.
on our campaign the AP farmers and people who make arrangements with other factions are the ones being crowned emp for 30 day campaigns.
Lots of us live in pvp but I've heard so many of my guildees get discouraged and complain about how they will never get emp
I agree fixing the AP farming would help but come on we both know that people will just figure out a new method to do it.
That could be fixed by freezing your emp position while offline. If your the current emp and log then you can be dethroned. If your #3 when you log for the night you might be next for emp when you log that character in.
You are right you can't keep emp forever. That is exactly why I suggest this change because the same person shouldn't be.
Also you mentioned new emperors not being as skilled as emp. I agree maybe they should go learn or practice on a weekly campaign instead of a 30 day one.
You mentioned cycling emp. I remember that and cycling emp would be ok because their former emp leader board position would be very low and if they were good and had friends they would stay emp for longer.
Becoming emp now just means you're exploiting a flaw in the system more than anyone else and ensuring people who pvp the way it was intended never will become emp.
If the system is fine as is, why are people "selling their emperorship"? Do you think that sounds like a working system?
playing my DK - who is nowhere near as capable of making AP solo
A better Idea is to have the following mechanism:
Any of the top 10 players should be able to challenge the 1st player in a duel.
Stendarr's mercy, no. This would utterly punish players who are good organizers, leaders and tacticians but aren't playing a character that is the current meta when ZOS changes skills or bugs something. Or just aren't good at dueling. Or hey, are the toons that are healing and purging your butt while that keep is being taken.
A better Idea is to have the following mechanism:
Any of the top 10 players should be able to challenge the 1st player in a duel.