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CP cap with the Thieves Guild DLC

Strider_Roshin
Strider_Roshin
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Is it an absolute that they're not increasing the cap or is it still being discussed? This is a determining factor for a lot of people on whether or not they're renewing their ESO+ subscription, so I'd like a confirmation.

Best Answer

  • WalkingLegacy
    WalkingLegacy
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    NOT increasing.

    It is in the last ESO live from a week or two ago and they previous one as well.
    Answer ✓
  • jowww97
    jowww97
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    No it is not. consoles players don't have many CP's. What is a determining factor is the lag in pvp and bugs
    Ps4 player
  • krim
    krim
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    15 years to reach the CP cap.
  • iamnotweakrwb17_ESO
    iamnotweakrwb17_ESO
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    Not increasing because the overwhelming majority of people are not near the present cap.
  • Strider_Roshin
    Strider_Roshin
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    jowww97 wrote: »
    No it is not. consoles players don't have many CP's. What is a determining factor is the lag in pvp and bugs

    Yeah I'm on console with 425 CPs, and I think this is a horrible decision. My cousin has 520, and a guild member of mine has around 550. None of us are PC transfers. If they don't increase the cap, there's going to be a lot of us discouraged because we're going to be playing this game without feeling like we're progressing. I can only imagine how miserable this is going to make the PC community feel. Also 15 years to max out? Lol yeah because I'm going to be playing this 15 years from now.
  • jowww97
    jowww97
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    jowww97 wrote: »
    No it is not. consoles players don't have many CP's. What is a determining factor is the lag in pvp and bugs

    Yeah I'm on console with 425 CPs, and I think this is a horrible decision. My cousin has 520, and a guild member of mine has around 550. None of us are PC transfers. If they don't increase the cap, there's going to be a lot of us discouraged because we're going to be playing this game without feeling like we're progressing. I can only imagine how miserable this is going to make the PC community feel. Also 15 years to max out? Lol yeah because I'm going to be playing this 15 years from now.

    You guys have a lot of champion points, maybe more than 3 characters as well. Most of my guild has around 300 CP's. I agree 51 CP increase per DLC is too few, but in the next 2 months i will get 400 cp!
    Ps4 player
  • Strider_Roshin
    Strider_Roshin
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    jowww97 wrote: »
    jowww97 wrote: »
    No it is not. consoles players don't have many CP's. What is a determining factor is the lag in pvp and bugs

    Yeah I'm on console with 425 CPs, and I think this is a horrible decision. My cousin has 520, and a guild member of mine has around 550. None of us are PC transfers. If they don't increase the cap, there's going to be a lot of us discouraged because we're going to be playing this game without feeling like we're progressing. I can only imagine how miserable this is going to make the PC community feel. Also 15 years to max out? Lol yeah because I'm going to be playing this 15 years from now.

    You guys have a lot of champion points, maybe more than 3 characters as well. Most of my guild has around 300 CP's. I agree 51 CP increase per DLC is too few, but in the next 2 months i will get 400 cp!

    Well we do have multiple characters, but you know that slows down your CP progress right?
  • Paulington
    Paulington
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    jowww97 wrote: »
    jowww97 wrote: »
    No it is not. consoles players don't have many CP's. What is a determining factor is the lag in pvp and bugs

    Yeah I'm on console with 425 CPs, and I think this is a horrible decision. My cousin has 520, and a guild member of mine has around 550. None of us are PC transfers. If they don't increase the cap, there's going to be a lot of us discouraged because we're going to be playing this game without feeling like we're progressing. I can only imagine how miserable this is going to make the PC community feel. Also 15 years to max out? Lol yeah because I'm going to be playing this 15 years from now.

    You guys have a lot of champion points, maybe more than 3 characters as well. Most of my guild has around 300 CP's. I agree 51 CP increase per DLC is too few, but in the next 2 months i will get 400 cp!

    Well we do have multiple characters, but you know that slows down your CP progress right?

    Only if those characters aren't Veteran. If they are Veteran then it makes no difference really as you're earning CP all the time. This is why a lot of people level their Champion System rank by grinding new characters to VR16 at ~1.8mil XP an hour.
  • whiteshadow711jppreub18_ESO
    whiteshadow711jppreub18_ESO
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    jowww97 wrote: »
    No it is not. consoles players don't have many CP's. What is a determining factor is the lag in pvp and bugs

    Yeah I'm on console with 425 CPs, and I think this is a horrible decision. My cousin has 520, and a guild member of mine has around 550. None of us are PC transfers. If they don't increase the cap, there's going to be a lot of us discouraged because we're going to be playing this game without feeling like we're progressing. I can only imagine how miserable this is going to make the PC community feel. Also 15 years to max out? Lol yeah because I'm going to be playing this 15 years from now.

    Yeah alot of us feel like that as I am close to cap, like 470 ish cp's, on Console and I am a PC transfer (I took some time away from console to play PC until I was capped at 501 there.) but yeah lets do the math,

    3600 cp points,

    -501 (current cp cap)
    3099 cp / (51 cp a DLC x 4 a year)= 15.19 years

    I will have been playing ESO for two years since 3/30/14 (early access PC) but I don't think i'll be playing this game for another 15 years..

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  • RazielSR
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    What a bunch of nonsense topics regarding cp caps.

    Dont you see is ZOS who REALY KNOWS the amount of cp the vast majority have?

    Just because there are 30 or 40 people blaming here won't change reality. Reality is the vast majority of people is far from the cp cap.

    For every 1 user blaming here,there are maybe 10 really far from 501 cp.

    But who knows...maybe 95% of players have more than 501cp and thats why zos is not increasing the cap in the next dlc...

    o_O
    Edited by RazielSR on January 22, 2016 11:37PM
  • Pepper8Jack
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    The point of the caps is to limit how far extreme cases or hardcore players can get ahead of the curve. Considering how long console has had the game, I have to imagine that the average is somewhere around 150-200 CPs. I know plenty of players who haven't yet or just recently got Vet 1 because they didn't grind or weren't focused on leveling.

    PC has a much stronger case for raising the cap but I doubt they'll move one and not the other.

    That said, until they do raise the cap, you have the benefit of being in the upper 5-10% of player base. So enjoy!
  • BlackEar
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    I thought they were increasing it by 50 ?

    Have there been more recent news?

    In any case they have to increase it by more than 50 with the Dark Brotherhood DLC. Why?

    Well, because when they remove vet ranks they will (or so they said) give 10 champion points for every Vet level. That is 160 points for for V16.
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  • Alucardo
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    There must have been a good reason for them to not increase it. They probably looked at the numbers and saw a majority still under the cap. I'm still a long way from the 501 cap myself tbh, keeping in mind I was only at 40CP before the catch up mechanic. The mechanic helped a lot, but I was pretty behind to begin with.
    I earn a few CPs in PVP, but not as much as the people who grind, do dungeons, spend all day in Maelstrom. Unfortunately I hate that stuff.
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    Do ZOS realize a large majority of people don't log in everyday to gain CP points? If everyone actually did most people would be near or over 501 by now, there are people like myself who sit back and wait for there enlightenment to fill and once its full only then will I grind out CP, everyother day I have better things to do.
    Edited by TX12001rwb17_ESO on February 2, 2016 9:54AM
  • Alucardo
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    Do ZOS realize a large majority of people don't log in everyday to gain CP points? If everyone actually did most people would be near or over 501 by now, there are people like myself who sit back and wait for there enlightenment to fill and once its full only then will I grind out CP, everyother day I have better things to do.

    I logged in every day. The only way I can accumulate CP is in PVP, but as a solo player trying to fight off zergs of Nightblades and Templars in IC I'm earning less and less each day. Think I made 2 CP yesterday and I'm no where near the cap.
  • bountyspiter
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    Not increasing because the overwhelming majority of people are not near the present cap.

    and how is this a concern for people who already reached it???
    If they increase the cap:
    1. people who already reached the recent cap will be happy and relieved with some extra progress.
    2. people who still struggle (if this is even possible) to reach 501, will be gaining CP even easier and faster with a re-capped number.

    So raising the cap is a win-win situation. I fail to see the logic behind not doing it...
    Edited by bountyspiter on February 2, 2016 10:22AM
  • iamnotweakrwb17_ESO
    iamnotweakrwb17_ESO
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    The cut off has to be somewhere. There were people with over 2k CP BEFORE the cap went into place. The whole point of the cap is to preserve the balance of the game as best as they can for as many players as possible. Quite frankly, I hope the CP cap is never raised. The game is already broken enough as it is.
    Edited by iamnotweakrwb17_ESO on February 2, 2016 10:59AM
  • Artjuh90
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    jowww97 wrote: »
    No it is not. consoles players don't have many CP's. What is a determining factor is the lag in pvp and bugs

    Yeah I'm on console with 425 CPs, and I think this is a horrible decision. My cousin has 520, and a guild member of mine has around 550. None of us are PC transfers. If they don't increase the cap, there's going to be a lot of us discouraged because we're going to be playing this game without feeling like we're progressing. I can only imagine how miserable this is going to make the PC community feel. Also 15 years to max out? Lol yeah because I'm going to be playing this 15 years from now.

    so you grind out the game and complain that you are at the cap lawl. most people i speak are around 300 on console right now. and btw why is everyone so obsessed by the cap. with the vet levels you didn't hear ANYONE say hey im vet 14/16 why can't i level further. we had a time without cp cap and see what the grinders/no-lifers did. ZoS had to step in
  • Artjuh90
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    Not increasing because the overwhelming majority of people are not near the present cap.

    and how is this a concern for people who already reached it???
    If they increase the cap:
    1. people who already reached the recent cap will be happy and relieved with some extra progress.
    2. people who still struggle (if this is even possible) to reach 501, will be gaining CP even easier and faster with a re-capped number.

    So raising the cap is a win-win situation. I fail to see the logic behind not doing it...

    so raise the cap to 3600 and see the inbalance
  • silky_soft
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    Currently it's:
    Cap - 501
    Softcap - 440

    ((TotalPoints / (Cap ^ 0.995)) + 0.085) * 400000, where Total Points is how many CP points you’ve earned.
    Then 2x multi, (supposed to be 1.5x), once you pass the cap.
    It being a 2x multiplier on PC is a bug at the moment. It is being corrected to a 1.5x multiplier. Due to various reasons with development timing, PC will be corrected for Package 9, and consoles were just corrected.

    @ZOS_RyanRuzich If you just added just 168 CP to the cap each DLC and changed the formula to:
    ((TotalPoints / (Cap ^ 0.995)) + 0.025) * 400000 and begone with the penalty after softcap till cap, keeping the xp needed at 400k. Then you can keep your 1.5x, which would be 600k, for CP earned after cap.

    Not only would people with higher CP be able to 'progress' but also those people who are ultra casual will see CP fall faster. First because of the higher cap and second because of a slight change in the formula. Do one daily and get 5cp. Buy ambrosia or a scroll and grind for an hour get 50cp.

    You're putting in no CP campaigns for the cry babies anyway and I'm sure PvE will cry for some no CP leaderboards, so just raise it.
    I have no will left to help with lag until high action per minute devs play via a vpn from Asia or Oceania to NA and live stream thier experience of thier actions being declined by the server because they are out of frame.
  • Artjuh90
    Artjuh90
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    silky_soft wrote: »
    Currently it's:
    Cap - 501
    Softcap - 440

    ((TotalPoints / (Cap ^ 0.995)) + 0.085) * 400000, where Total Points is how many CP points you’ve earned.
    Then 2x multi, (supposed to be 1.5x), once you pass the cap.
    It being a 2x multiplier on PC is a bug at the moment. It is being corrected to a 1.5x multiplier. Due to various reasons with development timing, PC will be corrected for Package 9, and consoles were just corrected.

    @ZOS_RyanRuzich If you just added just 168 CP to the cap each DLC and changed the formula to:
    ((TotalPoints / (Cap ^ 0.995)) + 0.025) * 400000 and begone with the penalty after softcap till cap, keeping the xp needed at 400k. Then you can keep your 1.5x, which would be 600k, for CP earned after cap.

    Not only would people with higher CP be able to 'progress' but also those people who are ultra casual will see CP fall faster. First because of the higher cap and second because of a slight change in the formula. Do one daily and get 5cp. Buy ambrosia or a scroll and grind for an hour get 50cp.

    You're putting in no CP campaigns for the cry babies anyway and I'm sure PvE will cry for some no CP leaderboards, so just raise it.

    i think the no-cp campaigns will be the mai campaigns really. because some people don't want to be bothered with people with same setup being way stronger so they go to the no-cp campaign. cp campaign will be empty meaning the capped players will also go to the no0cp campaign. but thats a guess we all have to wait and see.
  • bountyspiter
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    Artjuh90 wrote: »
    Not increasing because the overwhelming majority of people are not near the present cap.

    and how is this a concern for people who already reached it???
    If they increase the cap:
    1. people who already reached the recent cap will be happy and relieved with some extra progress.
    2. people who still struggle (if this is even possible) to reach 501, will be gaining CP even easier and faster with a re-capped number.

    So raising the cap is a win-win situation. I fail to see the logic behind not doing it...

    so raise the cap to 3600 and see the inbalance

    Drama queen attack...
    we are talking about 50-100 points here in a time period of 3-4 months...
    no imbalance at all
  • iamnotweakrwb17_ESO
    iamnotweakrwb17_ESO
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    Drama queen attack...
    we are talking about 50-100 points here in a time period of 3-4 months...
    no imbalance at all

    Uh??????

    that's like drinking a little cyanide and claiming its ok because its not a lot of cyanide. Both are killing you.
    Edited by iamnotweakrwb17_ESO on February 2, 2016 11:21AM
  • Brrrofski
    Brrrofski
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    jowww97 wrote: »
    jowww97 wrote: »
    No it is not. consoles players don't have many CP's. What is a determining factor is the lag in pvp and bugs

    Yeah I'm on console with 425 CPs, and I think this is a horrible decision. My cousin has 520, and a guild member of mine has around 550. None of us are PC transfers. If they don't increase the cap, there's going to be a lot of us discouraged because we're going to be playing this game without feeling like we're progressing. I can only imagine how miserable this is going to make the PC community feel. Also 15 years to max out? Lol yeah because I'm going to be playing this 15 years from now.

    You guys have a lot of champion points, maybe more than 3 characters as well. Most of my guild has around 300 CP's. I agree 51 CP increase per DLC is too few, but in the next 2 months i will get 400 cp!

    Well we do have multiple characters, but you know that slows down your CP progress right?

    It speeds it up. At 16 IC is the only viable way to continously earn CP.

    When your new character gets to VR1, you earn CP so easilly while questing and grinding. I got about 60 CP in about 12 hours while grinding my magica nb from vet 1-16
  • Brrrofski
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    Artjuh90 wrote: »
    silky_soft wrote: »
    Currently it's:
    Cap - 501
    Softcap - 440

    ((TotalPoints / (Cap ^ 0.995)) + 0.085) * 400000, where Total Points is how many CP points you’ve earned.
    Then 2x multi, (supposed to be 1.5x), once you pass the cap.
    It being a 2x multiplier on PC is a bug at the moment. It is being corrected to a 1.5x multiplier. Due to various reasons with development timing, PC will be corrected for Package 9, and consoles were just corrected.

    @ZOS_RyanRuzich If you just added just 168 CP to the cap each DLC and changed the formula to:
    ((TotalPoints / (Cap ^ 0.995)) + 0.025) * 400000 and begone with the penalty after softcap till cap, keeping the xp needed at 400k. Then you can keep your 1.5x, which would be 600k, for CP earned after cap.

    Not only would people with higher CP be able to 'progress' but also those people who are ultra casual will see CP fall faster. First because of the higher cap and second because of a slight change in the formula. Do one daily and get 5cp. Buy ambrosia or a scroll and grind for an hour get 50cp.

    You're putting in no CP campaigns for the cry babies anyway and I'm sure PvE will cry for some no CP leaderboards, so just raise it.

    i think the no-cp campaigns will be the mai campaigns really. because some people don't want to be bothered with people with same setup being way stronger so they go to the no-cp campaign. cp campaign will be empty meaning the capped players will also go to the no0cp campaign. but thats a guess we all have to wait and see.

    No way. A lot of builds are made with the CP tree on mind. No CP campaigns will have like 1 bar.
  • DieterP
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    My guild is currently in around 400-500+ champion points on console and there's lots of talk spreading that if champion points aren't released sooner than previously discussed on ESO live that there going to be leaving the game, Either temporarily or for good. As an officer I'm trying to encourage people to stay but I understand at the rate we're getting champion points right now we're going to be well above the next release of champion points. People have been putting in allot of overtime to get the edge on other players and that should be rewarded.
  • Strider_Roshin
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    Brrrofski wrote: »
    jowww97 wrote: »
    jowww97 wrote: »
    No it is not. consoles players don't have many CP's. What is a determining factor is the lag in pvp and bugs

    Yeah I'm on console with 425 CPs, and I think this is a horrible decision. My cousin has 520, and a guild member of mine has around 550. None of us are PC transfers. If they don't increase the cap, there's going to be a lot of us discouraged because we're going to be playing this game without feeling like we're progressing. I can only imagine how miserable this is going to make the PC community feel. Also 15 years to max out? Lol yeah because I'm going to be playing this 15 years from now.

    You guys have a lot of champion points, maybe more than 3 characters as well. Most of my guild has around 300 CP's. I agree 51 CP increase per DLC is too few, but in the next 2 months i will get 400 cp!

    Well we do have multiple characters, but you know that slows down your CP progress right?

    It speeds it up. At 16 IC is the only viable way to continously earn CP.

    When your new character gets to VR1, you earn CP so easilly while questing and grinding. I got about 60 CP in about 12 hours while grinding my magica nb from vet 1-16

    Interesting, I actually usually never go further than dashaan with my ults lol. I'm going to have to try that out.
  • Lorkhan
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    what hate?
  • hayaschwarz
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    When ZOS first announced and introduced the CP-System on PTS back in February.15, many people objected the whole idea, as it seemed to encourage XP-grind and introduce imbalance to the game upon the amount of owned CPs. This was confirmed when u6 hit the live server, where some people owned over 200 CPs before the end of the week (I myself had over 100).

    I am assuming ZOS didn’t think it through, when they were working on the whole CP-System (unexperienced or immature decision making?). By the time some people had time to gain some advantage with the amount of owned CPs, the consequences started to be obvious in both PvP and PvE. In PvP some players were taking barely any damage with maxed damage reduction CPs, and in PvE DPS difference was up to 10k through maxing the offensive CPs. While other players simply blamed their poor playstyle on the CPs increasing the whole fuss about the CPs.

    Although ZOS worked actively on nerfing all sources for XP-grind before and after the implement of CP-System (Skyreach catacombs and pinnacle with stealth hotfix over Weekend of u6 release, and later Rkundzelft), at some point they allowed XP-farming at many spots like the goblin cave. As a fact so many players owned obviously over 500 CPs when they applied the CP-cap, but the cap have been applied without consideration for those players or players who reached the cap in the future(again unexperienced or immature decision making?). Now when players are reaching the CP-cap, the complaints are starting all over again!

    Obviously when ZOS implemented the whole System, they were probably expecting tops 20-30 CPs gain per month for all players. But when things started to get out of hands, and causing huge disadvantage for newcomers vs. older players, which in turn discourages new players to purchase the game or stay in it, it started to cost them profit! They reacted and implemented the CP-cap and the catch-up system. So until the system starts to cause ZOS losses in monthly income, they will keep everything in place. And then again implement another poorly considered solution, to put us at the same point where we are now and the cycle keeps repeating itself!
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  • Sausage
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    Why they need to increase it, I think its obvious that Cp-average isnt even 250 atm, at least on PS4. But I think somekind of bag of goodies should be given after each CP beyond CP-cap.
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