Best race for templar?

  • Didgerion
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    A true Templar does not use racial passives.
  • DemiDemon
    DemiDemon
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    @leepalmer95

    CP?

    @Didgerion

    Why not look into racial passives? What would the point of them be if not to utilize in your build?
    PC/Xbox One - NA
  • Baconlad
    Baconlad
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    We're talking about min maxing...which adds to incredibly small numbers that aren't going to mean ***
  • DemiDemon
    DemiDemon
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    @Baconlad

    Oh, alright. I don't fully understand that but alright.
    PC/Xbox One - NA
  • Laranoye
    Laranoye
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    Basically you sound really new.. So just go for a class you like at the end of the day.. Don't worry about min/maxing.. its very minimal at end game anyway. Yes it has some bonus's but very slight..

    Where as min/maxers cant help but get that extra 1 dps lol or 2% regen that isn't entirely needed.. that can be grabbed from else where.
  • DemiDemon
    DemiDemon
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    @Laranoye

    I am really new. -lol- Heck I still have 0 idea where to go on my DK and I just started using points for skills. Really should have done that a lot sooner. I want to do a Stamina build on it because I want to do one handed/shield but it's sadly looking like I may have to either do mix of Stamina/Magicka or just go for one or the other.

    For this one I figure I'll just go pure Max Magicka cuz after looking at all the Aedric Spear stuff it seems like I may be a bit of a battler too. I thought it was all stamina in that part so excluded them. I'm a idiot for doing so. >_<
    PC/Xbox One - NA
  • Laranoye
    Laranoye
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    DemiDemon wrote: »
    @Laranoye

    I am really new. -lol- Heck I still have 0 idea where to go on my DK and I just started using points for skills. Really should have done that a lot sooner. I want to do a Stamina build on it because I want to do one handed/shield but it's sadly looking like I may have to either do mix of Stamina/Magicka or just go for one or the other.

    For this one I figure I'll just go pure Max Magicka cuz after looking at all the Aedric Spear stuff it seems like I may be a bit of a battler too. I thought it was all stamina in that part so excluded them. I'm a idiot for doing so. >_<

    Hybrid builds of a mix of stam and magicka do not work well anymore :/

    Magicka is actually really good damage for templar, and obviously awesome healing. :) I am an imperial magicka templar healer/dps and tank.

    Magicka builds are pretty much the best for everything at the moment. Save for a stamina DK dps/tank.

    I would also recommend using duel wield swords too just for the extra spellpower. To heal I use double duel swords lol. for harder things later like raids only you may find the resto staff beneficial.
  • eliisra
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    1. Altmer is the best if you want to min/max to the limit
    2. Breton is really close. I prefer them personally, because prettiest race in the game lol.
    3. Dunmer is also nice(specially in PvP since you can use the stamina boost)

    Imperial isn't all that on a magicka templar, since health is a junk attribute at the moment. It's only good if you're a tank. As heal or dps in PvE, you focus most or even all attributes on magicka, so that extra health&stamina does very little for your build.

    I have both Breton and Imperial templar. Breton one has almost 4k more magicka on top of the cost reduction. So the difference in sustain between the two is pretty noticeable, regardless of what the "play the way you want to" crowd is claiming. Go for a race with a magicka bonus if you know you'll be playing a magicka build.



  • DemiDemon
    DemiDemon
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    @Laranoye

    That's what I'm doing on my DK from the sounds of it. All the stuff on the Ardent Flame side from what I chose went all DPS. The more I looked at it.

    I got the idea down for what I want to use. Breton, max Magicka, Light Armor, Staff and Swords. Will work on all things eventually but yeah.

    @eliisra

    I'm not much of a PVP person. That's probably more what my DK is going to do at the end of the game but for a healer class, I'd say they are going to be rather squishy in PVP.

    I however am definitely going Breton because I got to looking at passives with both Light Armor and Breton and the spell reduction will really add up later on.



    What is the max on those stats? Also can anyone answer a couple questions for me, can you max all skills on here or is there a actual limit in the end? I know with Skyshards and leveling you can get a ton of skill points. I know attribute points are only from leveling. If I have the Adventurer Pack can I get the Imperial Edition at some point? I don't think I'd want it over all but yeah.
    PC/Xbox One - NA
  • dodgehopper_ESO
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    @DemiDemon I have a suggestion for you. While you are levelling, put at least one piece of medium and heavy armor on at all times, and the other 5/7 can be your favored light armor. Get training traits on at least one of each type of armor, and you'll find the skills will level up. While it seems like a waste, I can promise you it will be useful later.

    Like I was saying earlier I think Breton is the best pick all around for the healing Templar. I do still believe Nord has potential but its a very niche role, in the sense that as the Nord you are more about healing and surviving the more painful situations. The Breton will always have more potency behind his magic attacks (and heals) where all things are equal, so if you are wanting to play the dps role as well the Breton puts you more on top. I only suggested Nord because the survivability issue actually has a place in balance, for the right kinds of purpose (Pvp for instance).

    I also wanted to add that even as a healer you will want to use Aedric Spear. The Aurora Javelin will be good for you, Jabs will be nice when you want to do damage, Sun Shield is fantastic for you in pve mitigation, Shards will refuel your tank or other team mates, etc. I wouldn't discount the whole skill line, because all the skill lines are part of the toolbox. You may not use all the tools, but sometimes you might find you need a screwdriver, a file or a shovel or a crowbar.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • DemiDemon
    DemiDemon
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    @dodgehopper_ESO

    I been doing that with my DK and planned to at least put one of each while mostly light armor on for the templar. Wish all my blacksmithing transferred to all chars but I am slowly researching on that. At least I can craft armor after a bit and put those traits on it when I get them. Dx

    Yeah, I decided Breton after looking at a few things. The Light Armor giving a spell reduction and some of the passives and that would really help in the end for me. I figure I could change it up at the end with the right equipment if I did it properly but for now will be focusing on learning it for now.

    Do templars have a issue with surviving? I read somewhere on the forums they was broke, so maybe that was it. I even asked on here but got no answer on it yet. Dx Now that I think of it a few others of mine didn't get answered either. -lol-

    Yeah, I got to seeing some of the skills could also heal. I didn't think they would actually. So probably a few of them will be going into rotation. I really wish the bar was more than 5 slots. I never seen a skill bar that tiny before on any MMO I've played.
    PC/Xbox One - NA
  • dodgehopper_ESO
    dodgehopper_ESO
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    DemiDemon wrote: »
    @dodgehopper_ESO

    I been doing that with my DK and planned to at least put one of each while mostly light armor on for the templar. Wish all my blacksmithing transferred to all chars but I am slowly researching on that. At least I can craft armor after a bit and put those traits on it when I get them. Dx

    Yeah, I decided Breton after looking at a few things. The Light Armor giving a spell reduction and some of the passives and that would really help in the end for me. I figure I could change it up at the end with the right equipment if I did it properly but for now will be focusing on learning it for now.

    Do templars have a issue with surviving? I read somewhere on the forums they was broke, so maybe that was it. I even asked on here but got no answer on it yet. Dx Now that I think of it a few others of mine didn't get answered either. -lol-

    Yeah, I got to seeing some of the skills could also heal. I didn't think they would actually. So probably a few of them will be going into rotation. I really wish the bar was more than 5 slots. I never seen a skill bar that tiny before on any MMO I've played.

    In pvp you will find you actually might want to wear a couple pieces of heavy, even as the healer or especially as the healer. The Templar has no mobility and with the way charging snares work right now you can't really purge your way out of snares like the old days. Cleansing ritual is slowly becoming a junk skill in this game for pvp, and I think it is intentional though probably not well thought out. For this reason you will want to be tough enough that you can breath of life your way out of problems at least. This is one reason why I was suggesting Nord as a possibility, because Nord Damage Reduction applies to all damage, be it magic, weapon, or any other kind of damage. This is actually better than armor, and better than breton spell resistance by leaps and bounds. This is also why I was saying that if you can heal 'good enough' being survivable is particularly helpful. All that being said you can build in survivability with enchantments, set bonuses, CP's and the rest of it, and the Breton has 10% more magicka than the Nord, whereas the Nord has only 9% more Health. The current health multiplier not being what it use to be also makes the health bonus a lot less interesting than the Magic bonus. Either way it really depends whether your focus is going to be pve or pvp with the character. The strategy either way though will be to get your health high enough that you won't get one-shot or defeated in pvp or pve content. You need to be tough enough.

    The skill bar in this game is small because it is a more action oriented mmo, where character placement, blocking and so forth are much more like playing an action game. DCUO and TSW are other examples of this style. I actually quite like the general concept because most MMO's have a lot of unnecessary buttons and rotations that are easily macroed. Action combat on the other hand by necessity can't rely so heavily on macros, not in the traditional sense anyway.

    There are some issues with the class skills that do need looking into. The charge for instance can bug out on you, or for that matter won't properly charge at all a lot of times. I find the 2hander charge or sword and shield charge far more reliable, and ambush (nightblade skill) even more infinitely reliable than that. As a pure healer though they do fine. Breath of Life is fantastic, Rune Focus is good although far more situational than comparable class skills (Spike armor, Boundless Storm, the whole shadow skill line), Cleansing Ritual is very good although in pvp environments they are about to take a major hit in usefulness.

    A Templar healer will have issues in surviving mostly because his burst heals paint a gigantic target on his forehead. Everyone knows they need to kill the Healing Templar, so that's who they are going to gun for. You can get yourself fairly tanky, but if you want to heal in pvp you should have team mates who understand your role and protect you. The bummer about being a Templar healer is that it is also one of the slowest classes in the game for mobility, so unless your team is aware of that they could leave you in the dust. Nightblade and Sorcerer team mates in particular will leave you isolated if they are not situationally aware. I personally haven't been playing a magicka templar for a couple of major game updates so I can't speak with experience about how Sun Shield is operating now, and if it is even worth firing off as a Magplar. I would guess it can be helpful still if you know some big hits are coming in. What many people are doing though is just hitting breath of life through everything, and jab/self heal where possible. The jab attack is probably your best dps with in class skills.

    Most of the problems with Templar are pvp related. Many of their class skills are too situational to actually be useful in pvp, and unfortunately a number of their skills are easily replaced by something better out of class. Many of the Stamplars I know for instance would rather just hit someone with wrecking blow or flying blade or the like than bothering with jabs. Jabs is a great skill for PVE combat, the problem with it in pvp is that people you fight against who know what they are doing can easily avoid the attack. I find it interesting that DK Talons allow npc's the ability to rotate in position and attack, but in pvp you are stuck facing in one particular direction. This means that a DK can take advantage of this and root you in place while beating on the back of your head repeatedly, draining your stamina as you try to compete with his ability to permanently root you. This wouldn't have been such a problem if they hadn't nerfed the hell out of Templar shields (blazing/radiant). This is not even the weakest link in the Templar line up, but the Jabs skill is your best dps skill and against good opponents is difficult to line up, and generally puts you at risk unless you've already set it up with something else.

    All of the class CC is vastly inferior to any other class cc by a wide margin. It isn't even comparable how bad Templar cc is, which is a bad thing because you need CC to make any use of Jabs against intelligent opponents. Templars use to have blinding flashes, a pbaoe cc, which was replaced by a single target ranged execute that with much nerfing has become laughably bad in pvp now. Your best cc is going to be aurora javelin/binding javelin, and ironically caltrops/mage's guild rune which aren't even class cc. Caltrops will be too costly in stamina as a mage, and the rune is a little bit situational versus enemy players. Blazing/Luminous shards is likewise a single target and easily avoided/mitigated. I'd also like to point out that radiant destruction is also worthless to Stamplars, whereas the former morph was a very useful part of Stamplar utility cc.

    Eclipse is one of those skills that I find to be generally worthless. I know a lot of people can cite a few specific cases where they are useful. I'm not going to deny those, the problem is that it is so situational its rarely worth slotting for something better. Eclipse is single target. It can not be fired on someone with CC Immunity, therefore you waste a lot of time trying to hit targets with it, since you do not control when enemies get cc immunity. In PVE all the bosses where it is actually useful are immune to it. It can be purged as well as deals with cc immunity, meaning all it takes is for one enemy player to hit purge (PVP Skill) and completely wipes out Eclipse. The damage is weak and wastes your time. This doesn't mean that you should not level this skill. I have a strong feeling that eventually they'll make Eclipse worth putting on your bar, I just don't think that it is worth using competitively right now.

    I'm not trying to sound particularly negative though I admit as I look back over what I read it could be daunting. The sad truth is that I could keep going on about problems with the class but I won't. The reality is Templar is overdue for some improvements, and while it has been a long while all one has to do is look at the super transformation that Nightblade has undergone from the early days of the game until now. If you want to play a Templar healer you'll have a great time, because that is about all the class is really useful for at this current state in the game. I say this as a hardnosed player who keeps running as a Stamplar despite the current design of the game. You're not going to get the same kind of dps as other dps classes, although you can do some nice support things which help dps (Dark flare) of other players. If you're playing a magic Templar in pvp it is going to be about surviving as well as you can while also healing your team mates, and rezzing them as fast as you can while wearing the Kagrenac set unless they nerf that set or the passive (I hate to say it but I can actually see them nerfing this passive for Templars again, and it is already broken for the soul gem return in cyrodiil). I am actually planning to respec again and build for magicka role again on my Templar eventually just to change up the playstyle, and that character is Imperial. I did fine as a healer in that role so I wouldn't sweat the race issue too much, but Breton is certainly a better pick in that regard. At the very least you should be happy that a lot more of the class is actually useful to you in the magicka role which is what you intend to play.

    The big takeaway is this, don't lose heart , the role you want to play your Templar as is the highest and best use of the class and will definitely be useful for your team. You will be in demand. The class has its flaws for sure, but I think they will eventually iron out the details, even if its not at the speed most of us would like it to be.

    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Mojmir
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    Didgerion wrote: »
    A true Templar does not use racial passives.

    Nor do we skills
  • dodgehopper_ESO
    dodgehopper_ESO
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    Oh and you can max all skills. You don't need to maximize them all at one time though. I've respec'd my character a number of times and I've almost levelled every skill with every morph (including guild skills and vampire/werewolf) just to have done so. I mainly did this so that I could instantly use whatever skill I wanted at any time at maximum potential. There are still a handful of skills I haven't maxed but they are all morphed and at rank 3 midway to 4. Some skills take an inordinate amount of time to level though.

    A general recommendation I have for you is to get all your skill lines to 50 if you can. This is fairly easy to do as you are leveling up, and if you wait to do it until you're high level you will find it a lot harder to build those skills. One trick I've used is addons with a trainer bar loadout. You put training skills on the bar (Say one of each class skill + 3 different weapon skills on a 4th slotted weapon loadout, or a guild skill). Basically all you do is slot this training loadout right before you turn missions in, then load back a combat slot. Even if you do this it will still take a lot of time to learn all the skills in the game at their maximum potential, so it is better to start early if this is what you want to do.

    I would also like to point out that you don't need to have points in all skills. A fair case in point is that right now Enduring Rays is not a good passive on Templars, and a lot of people are choosing not to use it because it actually makes quite a few skills weaker - not a good investment in your skill points.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • DemiDemon
    DemiDemon
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    @Mojmir

    Okay, seriously what is with you two? Are you just trying to be funny on a thread that I actually need advice for?

    @dodgehopper_ESO

    I sent you a PM earlier.

    I don't really plan to PVP on my Templar. Maybe just to screw around with Guild mates but more than likely just going to do that on my DragonKnight character if I can find a proper build for her.

    Yeah, I tend to want to stay in PVE with the healer to help out with dungeons and the like. I've had healers on multiple games and it is rather difficult to keep up with at times but fun to play as. I do plan to do a bit of damage to help out a bit but would probably stay more healer than anything else.

    I do plan to get everything to 50 but I got to reading around that unless you do PVP a lot you can't really max/morph all skills. Which is what I'd like to do. I did/am working on doing that on Skyrim. That is what I am hoping happens on these characters as well but I got to reading around and seen where you can't max EVERY skill which is what I really wanted to do.

    I will keep that in mind and avoid using Enduring Rays for right now. I didn't know that was broken at all. o-o'
    Edited by DemiDemon on January 26, 2016 3:37AM
    PC/Xbox One - NA
  • dodgehopper_ESO
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    Your PM is the reason I posted. I was trying to be helpful :)

    Just so you know I've maxed out every skill, but I don't have points in every skill. I guess it depends what you wanted to know. Its true that without PVP you are leaving 50 skill points on the table, but you have to realize that every time they add a new zone in the game that will be more dungeons/skyshards/skillpoints you will be able to acquire. It doesn't sound like they're adding new skills to the game any time soon, so with Abah's Landing and Murkmire coming in the future, along with the mephala zone they were talking about and Clockwork City, I'm going to go out on a limb and say there are a lot of skill points you'll be able to earn from PVE. I'm like you as well though, in that I'm trying to 'master' one character for the purpose of the content. The others are still main characters because you can still be a master with a character without having skill points placed in everything. The reality is you just don't need to do that apart from a completionist standpoint.

    Anyway, I think you'll do fine with any of the races really and I wish you well and fun with your character, after all that is the important part. :)

    As for Enduring Rays I do know the devs have talked about doing something about it, and if I recollect part of their idea was to have that passive do something differently for different abilities on the list. Anyway I hope I as helpful Demi.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • DemiDemon
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    @dodgehopper_ESO

    Oh, I had other questions from this thread I was wanting answered so thought to PM you to make it simpler. XD

    I was meaning putting points into all skills. I sadly think I need to redo mine already. I don't like one of the morphs on mine so well. Idk if it's just cuz I got a weak weapon or it's the animation but yeah. Gonna give it a bit more of a try then respec if I must. Dx

    Yeah, true. I just want to for the sake of doing so. XD I don't plan to put points in everything (would if I could) but I definitely will be maxing everything. I'd love to morph everything and unlock everything at a basic level so it's available though. So that should be easy.

    Ohhh, that's good! :D So far it's seeming like Breton but will have to worry about that when I go to make the character. I'm not a big PVP person so that part is kinda not being thought about over all. Mostly screwing around in there with guildies would be when I was in there. My DK probably will end up as the PVPer until they come out with other content I can work through. XD

    You definitely have been! Thank you so much for all the help and advise you have given me. :)
    PC/Xbox One - NA
  • dodgehopper_ESO
    dodgehopper_ESO
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    On the issue of Morphs. On skill respecification it has gotten a lot cheaper to respec for morphs. In fact the cost now on it for the complete respec is much cheaper than it use to be for morphs. You can very easily respec for the price of a run of the mill purple motif that you farm, or a few nice stacks of crafting materials. Its pretty easy to respec now so I wouldn't sweat doing that.

    A lot of morphs have a stamina or magicka version. You might find that the morph you chose doesn't mesh with the build you have gone for. In some cases a skill is powerful but just doesn't look very flashy. A good case in point is cloaked dagger which is nice for magic nightblades (on a lot of levels) because it can be clipped and its got a nice speedy animation. One attack from the cloaked dagger in and of itself isn't all that exciting though. A big part of how a skill is used is in implementation, so you need to consider that.

    I know you're talking about a DK, which I'm fairly familiar with though I haven't played out in any competitive arena for about six months (I just haven't had the time to play as much). What this means is that I'm very familiar with the skills (on the receiving end) as well as playing them from a simple pve standpoint. I'm not going to be as strategic with your skills as someone who plays the DK currently and actively though. Either way I'm happy to give you any suggestions if you want. Feel free to pm me on the topic (I don't wan to flood your Templar discussion with DK skill morph discussion).

    One quick point: There are a lot of skill points you can gain from Cyrodiil even if you aren't a serious pvp player. Gathering all of the skyshards and clearing the dungeons is a good start, and for some of the undaunted bonuses alone it is kind of worth it. If you play on any server I'm on, I'd be happy to help you with that some time. The first 3 skill points from alliance rank are also extremely easy to acquire, the first two points you get from doing the tutorial alone, and the third comes really quickly after that.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • DemiDemon
    DemiDemon
    ✭✭
    @dodgehopper_ESO

    Good! :D Hopefully I can manage to get enough gold saved up to do it. -lol- I keep getting bag space cuz I am almost always filled with stuff. Trying to research it first for blacksmithing and all that.

    Oh, yeah. I just don't get why I don't like Ransack so much. I don't know if its the animation or what at the moment but for some reason I just can't get into it. I'll retry it in a while I guess and see if I can finally get into that skill. -lol-

    Alright, I'll ask in the PM then. :)

    Yeah, I was running through Cyrodiil with a guild and got like 1-2 Skyshards. Got a bit to late and had to give up on it but yeah. Was rather fun. ^_^ I got to do the one Cells thing yet. Got the quest a while back and working my way towards the dungeon still. I play on the Aldmeri side primarily with my DragonKnight. May make my Breton over there too.

    What is the max on Stamina/Health/Magicka or is there really no limit? Like on my DK I got 6 attribute points into Health and 4 into stamina currently. I may have more but that's what I recall seeing last. Also which would be better in the end for a mostly PVE Templar, magicka regen or reduction? So far I am really leaning towards reduction because the more I look into Breton and the Light Armor passives it seems like reduction really adds up towards the end.
    PC/Xbox One - NA
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