nope, when cps caps are raised, people will start block casting again. Also promotes bad habits.
And so what? Loads of counters to block casting, especially these patches.nope, when cps caps are raised, people will start block casting again. Also promotes bad habits.
ShadowDisciple wrote: »Crows srs you became annoying. Just git gud

I liked how tanking worked in Tera.
You could only block while you had enough resources to do so, and the only way to gain resources was to attack. This meant that tanks absolutely *HAD* to intersperse their blocks with attacks and couldn't just stand there with their shield raised all day.
And it sort of works the same in ESO - heavy attacks restore stamina, which is required to block. Makes perfect sense to me and I like it just how it is.
leepalmer95 wrote: »There should be a delay of about .5 seconds before the 0 regen ticks in, still having troubles on console with the fact bash/dodge roll requires you to block, you lose stamina ticks and have sustain issue.
failkiwib16_ESO wrote: »You block to dodgeroll on consoles? O_O
>.<
At least before that nerf, tanks struggled less and new unexperienced players didn't just give up tanking for dd role.
There is no need for regen while blocking, the community still functions as a whole, but it is a huge disadvantage. We are missing tanks so bad for pve now, that I do most of my pledges without a tank. It's doable but also messy..
Removing regen while blocking just screwed the classes without other defensive mechanics. What a stupid idea it was.
leepalmer95 wrote: »
failkiwib16_ESO wrote: »You block to dodgeroll on consoles? O_O
>.<
At least before that nerf, tanks struggled less and new unexperienced players didn't just give up tanking for dd role.
There is no need for regen while blocking, the community still functions as a whole, but it is a huge disadvantage. We are missing tanks so bad for pve now, that I do most of my pledges without a tank. It's doable but also messy..
failkiwib16_ESO wrote: »You block to dodgeroll on consoles? O_O
>.<
At least before that nerf, tanks struggled less and new unexperienced players didn't just give up tanking for dd role.
There is no need for regen while blocking, the community still functions as a whole, but it is a huge disadvantage. We are missing tanks so bad for pve now, that I do most of my pledges without a tank. It's doable but also messy..
L2 is Block, L2 + X is dodge roll, L2 + R2 is bash. It's an amazing recipe for butter fingers.
Removing regen while blocking just screwed the classes without other defensive mechanics.
I saw a suggestion once to allow stamina to continue regenerating for a few seconds (maybe 4-6 seconds?) after blocking; after which the regen would stop
it's a good idea imo and helps promote a lot more smart play
CrowsDescend wrote: »ShadowDisciple wrote: »Crows srs you became annoying. Just git gud
I'm only asking a general question.
leepalmer95 wrote: »I saw a suggestion once to allow stamina to continue regenerating for a few seconds (maybe 4-6 seconds?) after blocking; after which the regen would stop
it's a good idea imo and helps promote a lot more smart play
4-6 is too much, maybe 1 at most, though it could be exploited in 1v1 when tanks would still be perma blocking by just timing the blocks.
Though i suppose if you weave it'll be hard for them to block all the damage correctly.